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Force Wind: Difference between revisions

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'''Keep Up?: '''Yes
'''Keep Up?: '''Yes


'''Description/Notes: '''Requires: Magnify Senses, Shift Sense, Telekinesis. This allows the Jedi to channel air currents into a powerful tornado. The tornado does a number of dice in damage equal to the Jedi’s Alter dice to anyone within range.
'''Description/Notes: '''Requires: [[Magnify Senses]], [[Shift Sense]], [[Telekinesis]]. This allows the Jedi to channel air currents into a powerful tornado. The tornado does a number of dice in damage equal to the Jedi’s Alter dice to anyone within range.






'''Source:''' Tales of the Jedi Companion (page 87)
'''Source:''' Tales of the Jedi Companion (page 87)

Revision as of 06:39, 22 September 2014

Alter difficulty:Moderate: 5 meters; Difficult: 10 meters; Very Difficult: 15 meters.

Sense difficulty: Moderate.

Keep Up?: Yes

Description/Notes: Requires: Magnify Senses, Shift Sense, Telekinesis. This allows the Jedi to channel air currents into a powerful tornado. The tornado does a number of dice in damage equal to the Jedi’s Alter dice to anyone within range.


Source: Tales of the Jedi Companion (page 87)