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Drafts of anything that I may come up with...
Drafts of anything that I may come up with...
= New Skill: Crystal Farming =
= New Skills =


== Crystal Farming ==
'''Attribute:''' Knowledge
'''Attribute:''' Knowledge


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... and this may give rise to a "new" force power (originally used by the UrSkek):
... and this may give rise to a "new" force power (originally used by the UrSkek):


= New Force Power: Crystallize Force =
= New Force Powers =
 
== Crystallize Force ==


Skill: Alter
Skill: Alter
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= New Force Power: Focus =
== Focus ==
similar to [[Concentration]], but uses a physical focus to manifest another Force Power. ''this is just an idea...''
similar to [[Concentration]], but uses a physical focus to manifest another Force Power. ''this is just an idea...''


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''Example 2:''
''Example 2:''
: Next UrYōma wants to use ''Life Sense'' to find the renegade Jedi Kyra Danjapa who is on an unknown planet somewhere in space. He met Kyra once (+12) and she is no longer in the same star system (+30), so the difficulty is approximately 47. He has Sense at 4D+2, so he calms himself and used Focus. He will use an old ceramic bowl that is in his possession since over a thousamd years and fills it with crystal water from the spring of true seeing from his home planet. He rolls his Control skill (4D) and gets an 11, easily beating the Control difficulty. THe GM rules that the difficulty for the Alter roll will be 8, in the middle of the Easy range. UrYōma rolls his Alter skill (3D) and gets a 9 just enough. Now he gets to use 10D+2 for his sense attempt and rolls 42. Close, but not good enough. Maybe the GM will give a hint...
: Next UrYōma wants to use ''Life Sense'' to find the renegade Jedi Kyra Danjapa who is on an unknown planet somewhere in space. He met Kyra once (+12) and she is no longer in the same star system (+30), so the difficulty is approximately 47. He has Sense at 4D+2, so he calms himself and used Focus. He will use an old ceramic bowl that is in his possession since over a thousamd years and fills it with crystal water from the spring of true seeing from his home planet. He rolls his Control skill (4D) and gets an 11, easily beating the Control difficulty. THe GM rules that the difficulty for the Alter roll will be 8, in the middle of the Easy range. UrYōma rolls his Alter skill (3D) and gets a 9 just enough. Now he gets to use 10D+2 for his sense attempt and rolls 42. Close, but not good enough. Maybe the GM will give a hint...
== Paralyzing Touch ==
(''an UrTek-Ná Technique'')
: '''Required Powers:''' [[UrTek-Ná]], [[Control Pain]], [[Control Another's Pain]]
: '''Restrictions:''' can only be used while the UrTek-Ná power is "up"
: '''Alter Difficulty:''' Target's Perception, Willpower or Control
'''Warning:''' If this power is used to injure or kill a helpless target, the immediately gains a Dark Side Point.
'''Effect:''' When this power is used the Jedi delivers a normal attack using [[Brawling]], modified by the UrTek-Ná power, but no damage is dealt. Instead the target may be paralyzed for a time depending on amount the Alter roll exceeded the difficulty.
{|
! Roll > Difficulty !! Result
|-
| 0-3 || paralyzed for 1 round
|-
| 4-6 || paralyzed for 4 rounds
|-
| 7-... || paralyzed for 1 minute
|-
| ... || paralyzed for 2D6 minutes
|-
| ... || paralyzed indeffinetely
|}
This candition can be "cured" by: ...


= House Rules =
= House Rules =

Revision as of 02:16, 1 April 2014

Drafts of anything that I may come up with...

New Skills

Crystal Farming

Attribute: Knowledge

Time Taken: One hour to several months and more

Specializations: speed-growth, specific purpose crystals, etc.

This skill can be used to seed, grow and take care of crystals in all their forms. It is more an Art than a practical method and requires a lot of time to use. The character also knows about the various kinds of crystals throughout the galayy and how to grow crystals with various special effects - the crystal can have any shape, it can absorb and emit energy (usually sound or light), it can have resonance effects, etc. It can be used as an art form. A failed roll results in a fragile crystal that does not have the intended shape and does not have the intended properties. At GM discretion they crystal may look intact, but will fail or break during first use or may have other undesirable effects.

  • Very Easy - grow a tiny crystal of any color in a week
  • Easy -
  • Moderate -
  • Difficult
  • Very Difficult

- there could also be an advanced skill: Crystal Engineering used by the Skek to create weapons and other Crystech(TM) equipment.

... and this may give rise to a "new" force power (originally used by the UrSkek):

New Force Powers

Crystallize Force

Skill: Alter

Difficulty: varies

This power allows to manifest Force in form of a crystal...


Focus

similar to Concentration, but uses a physical focus to manifest another Force Power. this is just an idea...

Required Powers: Concentration

Skills: Control, Alter

Control Difficulty:
  • Easy if the Jedi is relaxed and at peace
  • Difficult if the Jedi is filled with aggression, fear or other negative emotions
  • Very Difficult if the Jedi is acting on those negative emotions.
Alter Difficulty (see Description):
  • Very Easy if the focussing item has a high personal value for the Jedi AND is emotionally linked to the power that is focussed on
  • Easy if the focussing item either has high personal value for the Jedi OR is emotionally linked to the power that is focussed on
  • Moderate if the focussing item was intended to be used as focus
  • Difficult if the item has personal value to someone else but for the Jedi is emotionally linked to the power that is focussed on
  • Very Difficult if the item has personal value to someone else but was generally intended to be used as a focus
  • Heroic if the item has high personal value to someone else but for the Jedu is emotionally linked to the power that is focussed on

Time taken: one round plus another round per force skill involved in the focused power - each round can instead be executed as an action in a single round. This causes both rolls to be at -1D per force skill involved in the focused power .

Effect: To use this power the Jedi first selects another power to focus on. Then he concentrates for a round on an object that he sees to be somehow related to the power he focuses on. There is no hard rule about which objects are valid and which are not, because it strongly depends on the Jedi using this power. Usually every Jedi will develop an own style but the GM is the ultimate judge. In general, the more meaning the object has to the Jedi, the easier it is to use it as a focus, the more meaning it has to another being or entity, the more difficult it gets. The physical focus is changed into pure force and effectively ceases to exist in its material form. When successful the Jedi gets a +6D6 bonus to the Force power he intended to use in the next round. If the power requires two seperate rolls, he gets +4D6 on each, if it requires 3 seperate rolls he gets +3D6 for each roll.

Example 1:

Enemies are closing in quickly and UrYōma wants to block their path for his padawan and the crew of the Khan to retreat. There is nothing to block their approach so he wants to use himself to hold them back. He calms himself, humms in a ritualistic way and lays out the bones of a strong beast from his home planet in front of him in order to prepare himself, then uses Focus on his Art of UrTek-Ná. He wants to do it all in a single round, so he can activate UrTek-Ná in the next. He rolls his Control skill of 4D+2 minus 2D (for hasting the Focus on a power that needs two skill rols) that means he roles 2D+2 and gets an 8 which the GM rules is enough for the Easy difficulty. The GM also states that the bones qualify as a good focus and sets the Alter difficulty to 9. UrYōma roll Alter (3D minus 2D = 1D) and... rolls a 6 plus another 5, so he has 11 beating the difficulty. So next round he now rolls Alter and Sense for UrTek-Ná, both at +4D: 8D+2 (his Sense skill of 4D+2 plus 4D) against an Easy difficulty and 7D (Alter 3D plus 4D) against a Moderate difficulty...

Example 2:

Next UrYōma wants to use Life Sense to find the renegade Jedi Kyra Danjapa who is on an unknown planet somewhere in space. He met Kyra once (+12) and she is no longer in the same star system (+30), so the difficulty is approximately 47. He has Sense at 4D+2, so he calms himself and used Focus. He will use an old ceramic bowl that is in his possession since over a thousamd years and fills it with crystal water from the spring of true seeing from his home planet. He rolls his Control skill (4D) and gets an 11, easily beating the Control difficulty. THe GM rules that the difficulty for the Alter roll will be 8, in the middle of the Easy range. UrYōma rolls his Alter skill (3D) and gets a 9 just enough. Now he gets to use 10D+2 for his sense attempt and rolls 42. Close, but not good enough. Maybe the GM will give a hint...

Paralyzing Touch

(an UrTek-Ná Technique)

Required Powers: UrTek-Ná, Control Pain, Control Another's Pain
Restrictions: can only be used while the UrTek-Ná power is "up"
Alter Difficulty: Target's Perception, Willpower or Control

Warning: If this power is used to injure or kill a helpless target, the immediately gains a Dark Side Point.

Effect: When this power is used the Jedi delivers a normal attack using Brawling, modified by the UrTek-Ná power, but no damage is dealt. Instead the target may be paralyzed for a time depending on amount the Alter roll exceeded the difficulty.

Roll > Difficulty Result
0-3 paralyzed for 1 round
4-6 paralyzed for 4 rounds
7-... paralyzed for 1 minute
... paralyzed for 2D6 minutes
... paralyzed indeffinetely

This candition can be "cured" by: ...


House Rules

just thoughts ...

Force Power: Resist Stun

Suggestion:

instead of being a power that is kept up, once learned this power is always in effect and is rolled whenever the character is stunned to see if he can resist the effect. The first stun he receives is very easy to resist, the second is easy to resist, the third is moderate to resist, etc. The difficulty is set back to very easy once the character has a chance to meditate for an hour or so.
Resist Stun
Control Difficulty: special, see below
Time To Use: half an hour

Effect: Resist stun allows the Jedi to prepare her body to resist the effects of stun damage. When the power is activated it does not need to be kept up, although it is considered to be in effect. When the Jedi subsequently suffers a Stun result, he needs to succeed at a Very Easy Control roll to resist the effect. If successful, the Jedi does not suffer the usual die-penalty and is also not "affected" by the Stun. If the roll fails she takes all normal effects of the Stun and the power ends. When the Jedi suffers another Stun result he must succeed at an Easy Control check. The third Stun requires a Moderate check, the fourth a Difficult, the fifth a Very Difficult, the sixth and following require a Heroic result. The power continues to be be in effect until either the Jedi ends it (at will), when he rests, falls uncounsious or when a check fails. After the power ends the Jedi must make a Moderate Control check or be stunned for an hour. Instead of ending the power the Jedi can also meditate for half an hour to reset the resistance difficulty to Very Easy'.