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Technical Skills: Difference between revisions

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*[[Walker Engineering]]
*[[Walker Engineering]]
*[[Walker Repair]]
*[[Walker Repair]]
'''OTHER ATTRIBUTES'''
*[[Dexterity Skills|<u>Dexterity Skills</u>]]
*[[Knowledge Skills|<u>Knowledge Skills</u>]]
*[[Mechanical Skills|<u>Mechanical Skills</u>]]
*[[Perception Skills|<u>Perception Skills</u>]]
*[[Strength Skills|<u>Strength Skills</u>]]

Revision as of 19:44, 8 December 2010

Technical Skills

Technical stands for "technical aptitude" and represents a character's innate knowledge of how to take apart, repair and modify things. A character with a high Technical attribute can take apart a droid to repair a malfunction, fix a busted drive system on a landspeeder, and modify a blaster to have a longer range. Technical also reflects a character's knowledge of healing and medicine, his skill at setting explosives, and his ability to figure out electronic security systems. Characters with a low Technical have trouble changing a power pack on a blaster pistol.

Using Repair Skills

Improving Vehicles, Vessels and Weapons




OTHER ATTRIBUTES