Narn Regime Sho'Kar Class Light Cruiser: Difference between revisions
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[[File:Narn Regime Sho'Kar Class Light Scout Cruiser.jpg|thumb|500px|right]] | [[File:Narn Regime Sho'Kar Class Light Scout Cruiser.jpg|thumb|500px|right]] | ||
'''Name''': Sho'Kar<br />'''Craft''': Narn Regime Sho'Kar Class Light Scout Cruiser<br />'''Type''': scout cruiser<br />'''Scale''': capital<br />'''Length''': 500 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 45 | '''Name''': Sho'Kar<br />'''Craft''': Narn Regime Sho'Kar Class Light Scout Cruiser<br />'''Type''': scout cruiser<br />'''Scale''': capital<br />'''Length''': 500 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 45; Skeleton: 6/+10<br />'''Passengers''': 205<br />'''Cargo Capacity''': 27 metric tons<br />'''Consumables''': 5 weeks<br />'''Hyperdrive''': x10<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D+2<br />'''Space''': 8<br />'''Hull''': 2D+2<br />'''Sensors''' | ||
*Passive: | *Passive: 36 / 1D | ||
*Scan: | *Scan: 72 / 2D+1 | ||
*Search: | *Search: 108 / 3D+1 | ||
*Focus: | *Focus: 4 / 4D+1 | ||
'''Weapons''' | |||
*'''3 Burst Beams''' | *'''3 Burst Beams''' | ||
: Fire Arc: | : Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Space Range: 1-3/12/25<br />Rate of fire: 1<br />Damage: 2D + 2D Ionization | ||
*'''3 Particle Arrays''' | *'''3 Particle Arrays''' | ||
: Fire Arc: | : Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Space Range: 1-3/12/25<br />Rate of fire: 1<br />Damage: 3D | ||
*'''6 Light Pulse Cannons''' | *'''6 Light Pulse Cannons''' | ||
: Fire Arc: 2 | : Fire Arc: 2 forward, 1 port, 1 starboard, 2 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-3/12/25<br />Rate of fire: 4<br />Damage: 7D | ||
:* | |||
:* | '''Miscellaneous''': | ||
:* | *Artificial Gravity: No | ||
*Crew: 45 | |||
:*Officers: 1 | |||
:*Pilots: 4 | |||
:*Sensor Operators: 15 | |||
:*Crewmen: 25 | |||
*Average Crew Experience Level: Narn Line | |||
:*[[Astrogation]]: 5D | |||
:*[[Capital Ship Gunnery]]: 6D | |||
:*[[Capital Ship Piloting]]: 5D | |||
:*[[Communications.|Communications]]: 5D | |||
:*[[Sensors.|Sensors]]: 5D | |||
*Stealth: 7 (Base Difficulty to Detect Ship) | |||
*Hull: 2D+2 | |||
:*Strength: 2D | |||
:*Armor: 0D+2 | |||
*Fusion Engine | |||
*Jump Point Generator | |||
'''Ship Complement''': | |||
*Frazi Heavy Fighters: 6 | |||
'''Description''': A particularly effective light scouting vessel, the Sho’Kar is equipped with the best sensors package available to the Narn and is arguably the best surveillance vessel in the Regime fleet. It still lags behind similar vessels in other races’ navies in terms of high technology, but it does well for what it has. It is often deployed in groups of two or three in order to better blanket large areas of space with overlapping sensor suites – making up for quality with quantity. | '''Description''': A particularly effective light scouting vessel, the Sho’Kar is equipped with the best sensors package available to the Narn and is arguably the best surveillance vessel in the Regime fleet. It still lags behind similar vessels in other races’ navies in terms of high technology, but it does well for what it has. It is often deployed in groups of two or three in order to better blanket large areas of space with overlapping sensor suites – making up for quality with quantity. | ||
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The lighter armor and firepower of the Sho’Kar makes it an easy target for enemy ships and the Narn make sure they are heavily protected at all times. While this robs the ship of forward reconnaissance to some extent – not being able to go into a system silent and alone – it does increase the survivability of the ships and the crewmen on board. Being assigned to a Sho’Kar is a double-edged sword, as it could be deployed deep into enemy territory to scan out enemy resources and map out jump lanes to ambush at a later date, or it could be assigned to be the personal sensor ship for a major flagship in a major upcoming battle. Both careers could be exciting, adventurous, and likely short lived. | The lighter armor and firepower of the Sho’Kar makes it an easy target for enemy ships and the Narn make sure they are heavily protected at all times. While this robs the ship of forward reconnaissance to some extent – not being able to go into a system silent and alone – it does increase the survivability of the ships and the crewmen on board. Being assigned to a Sho’Kar is a double-edged sword, as it could be deployed deep into enemy territory to scan out enemy resources and map out jump lanes to ambush at a later date, or it could be assigned to be the personal sensor ship for a major flagship in a major upcoming battle. Both careers could be exciting, adventurous, and likely short lived. | ||
'''Source''': Babylon 5: Ships of the Galaxy (pages 68-69) | '''Source''': | ||
*Babylon 5: Ships of the Galaxy (pages 68-69) | |||
*thedemonapostle | |||
Revision as of 15:40, 26 October 2016

Name: Sho'Kar
Craft: Narn Regime Sho'Kar Class Light Scout Cruiser
Type: scout cruiser
Scale: capital
Length: 500 meters
Skill: capital ship pilot
Crew: 45; Skeleton: 6/+10
Passengers: 205
Cargo Capacity: 27 metric tons
Consumables: 5 weeks
Hyperdrive: x10
Nav Computer: yes
Maneuverability: 2D+2
Space: 8
Hull: 2D+2
Sensors
- Passive: 36 / 1D
- Scan: 72 / 2D+1
- Search: 108 / 3D+1
- Focus: 4 / 4D+1
Weapons
- 3 Burst Beams
- Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Rate of fire: 1
Damage: 2D + 2D Ionization
- 3 Particle Arrays
- Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Rate of fire: 1
Damage: 3D
- 6 Light Pulse Cannons
- Fire Arc: 2 forward, 1 port, 1 starboard, 2 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Rate of fire: 4
Damage: 7D
Miscellaneous:
- Artificial Gravity: No
- Crew: 45
- Officers: 1
- Pilots: 4
- Sensor Operators: 15
- Crewmen: 25
- Average Crew Experience Level: Narn Line
- Astrogation: 5D
- Capital Ship Gunnery: 6D
- Capital Ship Piloting: 5D
- Communications: 5D
- Sensors: 5D
- Stealth: 7 (Base Difficulty to Detect Ship)
- Hull: 2D+2
- Strength: 2D
- Armor: 0D+2
- Fusion Engine
- Jump Point Generator
Ship Complement:
- Frazi Heavy Fighters: 6
Description: A particularly effective light scouting vessel, the Sho’Kar is equipped with the best sensors package available to the Narn and is arguably the best surveillance vessel in the Regime fleet. It still lags behind similar vessels in other races’ navies in terms of high technology, but it does well for what it has. It is often deployed in groups of two or three in order to better blanket large areas of space with overlapping sensor suites – making up for quality with quantity.
The lighter armor and firepower of the Sho’Kar makes it an easy target for enemy ships and the Narn make sure they are heavily protected at all times. While this robs the ship of forward reconnaissance to some extent – not being able to go into a system silent and alone – it does increase the survivability of the ships and the crewmen on board. Being assigned to a Sho’Kar is a double-edged sword, as it could be deployed deep into enemy territory to scan out enemy resources and map out jump lanes to ambush at a later date, or it could be assigned to be the personal sensor ship for a major flagship in a major upcoming battle. Both careers could be exciting, adventurous, and likely short lived.
Source:
- Babylon 5: Ships of the Galaxy (pages 68-69)
- thedemonapostle