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Minbari Federation Morshin Class Carrier: Difference between revisions

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[[File:Minbari Federation Morshin Class Carrier.jpg|thumb|500px|right]]
[[File:Minbari Federation Morshin Class Carrier.jpg|thumb|500px|right]]


'''Name''': Morshin<br />'''Craft''': Minbari Federation Morshin Class Carrier<br />'''Type''': carrier<br />'''Scale''': capital<br />'''Length''': 1,200 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 109<br />'''Crew Skill''': Astrogation: 5D; Capital Ship Pilot: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+2; Planetary Systems: 5D; Tactics: 5D; Command: 5D<br />'''Passengers''': 1,000<br />'''Cargo Capacity''': 1,000 metric tons<br />'''Consumables''': 20 months<br />'''Hyperdrive''': x1<br />'''Nav Computer''': yes<br />'''Maneuverability''': 1D+2<br />'''Space''': 8<br />'''Hull''': 3D+1<br />'''Sensors'''
'''Name''': Morshin<br />'''Craft''': Minbari Federation Morshin Class Carrier<br />'''Type''': carrier<br />'''Scale''': capital<br />'''Length''': 1,200 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 109; Skeleton: 12/+10<br />'''Passengers''': 491<br />'''Cargo Capacity''': 907 metric tons<br />'''Consumables''': 12 weeks<br />'''Hyperdrive''': x10<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D<br />'''Space''': 10<br />'''Hull''': 4D+2<br />'''Sensors'''
*Passive: 60/2D
*Passive: 24 / 0D+2
*Scan: 120/3D
*Scan: 48 / 1D+1
*Search: 180/4D
*Search: 72 / 2D+1
*Focus: 6/5D
*Focus: 2 / 3D
'''Craft Carried''': 4 flyers, 54 nial<br />'''Weapons'''
'''Weapons'''
*'''7 Fusion Cannons'''
*'''7 Fusion Cannons'''
: Fire Arc: 3 fore, 1 port, 1 starboard, 2 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-3/12/25<br />Damage: 3D+1
: Fire Arc: 3 forward, 1 port, 1 starboard, 2 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-3/12/25<br />Rate of fire: 1<br />Damage: 6D+2
 
*'''Minbari Jamming Suite'''
*'''Minbari Jamming Suite'''
: Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Range: 1-25/50/100<br />Effect: Enemy Fire Control and Sensors -3D+1
: Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Range: 1-3/12/25<br />Effect: Enemy Fire Control and Sensors -5D
 
'''Miscellaneous''':
*Artificial Gravity: Yes
*Crew: 109
:*Officers: 4
:*Pilots: 15
:*Sensor Operators: 10
:*Crewmen: 80
*Average Crew Experience Level: Minbari Warrior Caste Line
:*[[Astrogation]]: 5D+2
:*[[Capital Ship Gunnery]]: 7D
:*[[Capital Ship Piloting]]: 5D+2
:*[[Communications.|Communications]]: 5D+2
:*[[Sensors.|Sensors]]: 5D+2
*Stealth: 11 (Base Difficulty to Detect Ship)
*Hull: 4D+2
:*Strength: 4D
:*Armor: 0D+2
*Gravitic Engine
*Jump Point Generator
*Minbari Flight Computer


'''Notes'''
'''Ship Complement''':
*'''Minbari Jamming Suite''': The countermeasure and stealth-enhancing technology of Minbari vessels is the most advanced of the Younger Races. While active, the Minbari jamming suite makes it incredibly difficult for enemy ships to pin down the location of the Minbari craft. Note that a craft equipped with a Minbari jamming suite does not suffer any of these problems when targeting another craft (even if that craft also has a Minbari jamming suite).
*Flyers: 4
*'''Minbari Flight Computer''': The computer systems built into most Minbari spacecraft are incredibly advanced, to the point where an authorized passenger simply need state where he wants to go and the vessel will simply take him there by the most expedient route, avoiding any dangers and hazards automatically. The flight computer is so advanced that it can even fulfill most combat operations successfully, with minimal input from its passengers. The Minbari flight computer may be activated during any order, though most Minbari vessels with one installed will have it permanently active. As long as it is activated, the craft may ignore any impaired penalties due to damaged control or crew areas. In addition, any Operations checks, Pilot checks or attack rolls may be made by the flight computer (4D+2).
*Nial Heavy Fighters: 54


'''Description''': Designed to be the primary carrier in the Minbari Federation, a Morshin holds over four dozen fighters for combat situations, a veritable fleet of small craft that can easily turn the tide of any battle they are deployed into. At the Battle of the Line, it was the Nial heavy fighters brought to the battle by Morshin carriers that did more damage to the defenders than any other kind of ship in the fleet.
'''Description''': Designed to be the primary carrier in the Minbari Federation, a Morshin holds over four dozen fighters for combat situations, a veritable fleet of small craft that can easily turn the tide of any battle they are deployed into. At the Battle of the Line, it was the Nial heavy fighters brought to the battle by Morshin carriers that did more damage to the defenders than any other kind of ship in the fleet.
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This is not to say that the Morshin’s sole role is to bring fighters to an engagement. While Morshin carriers are not as heavily armed as many other Minbari vessels, they do possess enough firepower to deal with most vessels light enough to evade their fighter screens. Even heavier vessels may find their fusion cannon barrages debilitating over a few volleys – leaving them as carcasses in the void to be picked apart by Nials.
This is not to say that the Morshin’s sole role is to bring fighters to an engagement. While Morshin carriers are not as heavily armed as many other Minbari vessels, they do possess enough firepower to deal with most vessels light enough to evade their fighter screens. Even heavier vessels may find their fusion cannon barrages debilitating over a few volleys – leaving them as carcasses in the void to be picked apart by Nials.


'''Source''': Babylon 5: Ships of the Galaxy (pages 30-31); thedemonapostle
'''Source''':
*[The Babylon 5 Project:]
*Babylon 5: Ships of the Galaxy (pages 31-32)
*thedemonapostle

Revision as of 12:56, 19 October 2016

Name: Morshin
Craft: Minbari Federation Morshin Class Carrier
Type: carrier
Scale: capital
Length: 1,200 meters
Skill: capital ship pilot
Crew: 109; Skeleton: 12/+10
Passengers: 491
Cargo Capacity: 907 metric tons
Consumables: 12 weeks
Hyperdrive: x10
Nav Computer: yes
Maneuverability: 2D
Space: 10
Hull: 4D+2
Sensors

  • Passive: 24 / 0D+2
  • Scan: 48 / 1D+1
  • Search: 72 / 2D+1
  • Focus: 2 / 3D

Weapons

  • 7 Fusion Cannons
Fire Arc: 3 forward, 1 port, 1 starboard, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 5D
Space Range: 1-3/12/25
Rate of fire: 1
Damage: 6D+2
  • Minbari Jamming Suite
Fire Arc: all
Crew: 1
Skill: sensors
Range: 1-3/12/25
Effect: Enemy Fire Control and Sensors -5D

Miscellaneous:

  • Artificial Gravity: Yes
  • Crew: 109
  • Officers: 4
  • Pilots: 15
  • Sensor Operators: 10
  • Crewmen: 80
  • Average Crew Experience Level: Minbari Warrior Caste Line
  • Stealth: 11 (Base Difficulty to Detect Ship)
  • Hull: 4D+2
  • Strength: 4D
  • Armor: 0D+2
  • Gravitic Engine
  • Jump Point Generator
  • Minbari Flight Computer

Ship Complement:

  • Flyers: 4
  • Nial Heavy Fighters: 54

Description: Designed to be the primary carrier in the Minbari Federation, a Morshin holds over four dozen fighters for combat situations, a veritable fleet of small craft that can easily turn the tide of any battle they are deployed into. At the Battle of the Line, it was the Nial heavy fighters brought to the battle by Morshin carriers that did more damage to the defenders than any other kind of ship in the fleet.

This is not to say that the Morshin’s sole role is to bring fighters to an engagement. While Morshin carriers are not as heavily armed as many other Minbari vessels, they do possess enough firepower to deal with most vessels light enough to evade their fighter screens. Even heavier vessels may find their fusion cannon barrages debilitating over a few volleys – leaving them as carcasses in the void to be picked apart by Nials.

Source:

  • [The Babylon 5 Project:]
  • Babylon 5: Ships of the Galaxy (pages 31-32)
  • thedemonapostle