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[[File:Deep Space Nine.jpg|thumb|500px|right]]
[[File:Deep Space Nine.jpg|thumb|500px|right]]


'''Name''': Deep Space Nine<br />'''Craft''': former [[Cardassian Ore Processing Space Station]]<br />'''Type''': Orbital Docking Station<br />'''Class''': Nor<br />'''Scale''': capital<br />'''Length''': 1,451.82 x 969.26 meters<br />'''Decks''': 36<br />'''Mass''': 10,120,000 metric tons<br />'''Skill''': space station operations<br />'''Crew Skill''': varies<br />'''Autopilot Skill''': sensors: 4D; communications: 5D; gunnery: 5D; security: 3D<br />'''Crew''': 200<br />'''Skeleton''': 1/+15; 3/+10; 5/+5<br />'''Passengers''': 7,000<br />'''Max Life Support''': 25,000<br />'''Cargo Capacity''': 1,056,000 metric tons<br />'''Consumables''': 1 year<br />'''Nav Computer''': yes<br />'''Computer Cores''': 6
'''Name''': Deep Space 9<br />'''Craft''': United Federation of Planets [[Cardassian Ore Processing Space Station|Nor Class Space Station]]<br />'''Type''': space station<br />'''Scale''': capital<br />'''Length''': 1,451.82 x 969.26 meters<br />'''Skill''': space station operations<br />'''Crew''': 200; Skeleton: 20/+10<br />'''Passengers''': 7,000<br />'''Cargo Capacity''': 1,056,000 metric tons<br />'''Consumables''': 1 year<br />'''Nav Computer''': yes<br />'''Maneuverability''': 0D<br />'''Space''': 2.5<br />'''Defenses''':
*Computer Programming Bonus: 6D
*'''Hull''': 6D+1
'''Maneuverability''': 0D<br />'''Space''': 0.25<br />'''Defenses'''
*'''Structural Integrity Field''': 4D
*Hull: 6D
*'''Shields''': 4D
*Structural Integrity Field: 2D+2
:*'''Back-up Shields''': 1D+1
**Primary Back-up Structural Integrity Field: 1D+1
***Secondary Back-up Structural Integrity Field: 1D+1
*Shields: 2D+2 per arc
**Maximum Shield Power: 4D per arc
**Back-up Shields: 1D+1
'''Sensors'''
'''Sensors'''
*Passive: 70/2D+2
*Passive: 70/2D+2
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'''Weapons'''
'''Weapons'''
*'''6 Type XI Phasers'''
*'''6 Type XI Phasers'''
: Fire Arc: 2 retractable turret mounts between each weapon sail tower<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1<br />Space Range: 1-3/10/30<br />Atmosphere Range: 1-30/100/300km<br />Ammo: energy based<br />Rate of fire: 3<br />Fire Modes: standard, pulse, continuous, wide<br />Shield Penetration: 1D<br />Damage: 7D+1
: Fire Arc: 2 retractable turret mounts between each weapon sail tower<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1 (standard); 5D+1 (continuous), 2D+1 (pulse); 5D (wide)<br />Space Range: 1-15/50/150<br />Atmosphere Range: 2-30/100/300 km<br />Rate of fire: 3<br />Damage:
:* Standard / Continuous: 7D+1
:* Pulse: 8D+1
:* Wide: 3D+2
*'''12 Type X Phasers'''
*'''12 Type X Phasers'''
: Fire Arc: 4 retractable turret mounts between each weapon sail tower<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1<br />Space Range: 1-3/10/30<br />Atmosphere Range: 1-30/100/300km<br />Ammo: energy based<br />Rate of fire: 3<br />Fire Modes: standard, pulse, continuous, wide<br />Shield Penetration: 1D<br />Damage: 6D+2
: Fire Arc: 4 retractable turret mounts between each weapon sail tower<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1 (standard); 5D+1 (continuous), 2D+1 (pulse); 5D (wide)<br />Space Range: 1-15/50/150<br />Atmosphere Range: 2-30/100/300 km<br />Rate of fire: 3<br />Damage:
:* Standard / Continuous: 6D+2
:* Pulse: 7D+2
:* Wide: 3D+1
*'''18 Type IX Phasers'''
*'''18 Type IX Phasers'''
: Fire Arc: 6 per weapon sail tower<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1<br />Space Range: 1-3/10/30<br />Atmosphere Range: 1-30/100/300km<br />Ammo: energy based<br />Rate of fire: 3<br />Fire Modes: standard, pulse, continuous, wide<br />Shield Penetration: 1D<br />Damage: 6D
: Fire Arc: 6 per weapon sail tower<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1 (standard); 5D+1 (continuous), 2D+1 (pulse); 5D (wide)<br />Space Range: 1-15/50/150<br />Rate of fire: 3<br />Damage:
:* Standard / Continuous: 6D
:* Pulse: 7D
:* Wide: 3D
*'''12 Torpedo Launchers'''
*'''12 Torpedo Launchers'''
: Fire Arc: 4 in each weapon sail tower<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1<br />Space Range: 2-35/150/405<br />Atmosphere Range: 15-350/1,500/4,050km<br />Ammo: 5,000 (mix of photon and quantum torpedoes)<br />Rate of fire: 6<br />Fire Modes: spread<br />Shield Penetration:
: Fire Arc: 4 in each weapon sail tower<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1<br />Space Range: 1-175/750/2,025<br />Ammo: 5,000 Mixed<br />Rate of fire:
:*Type II Photon Torpedoes: 1D+1
:* Type II Photon Torpedoes: 6D+2
:*Mark I Quantum Torpedoes: 2D
:* Mark I Quantum Torpedoes: 13D+1
: Damage:
:*Type II Photon Torpedoes: 6D+2
:*Mark I Quantum Torpedoes: 13D+1
*'''6 Tractor Beams'''
*'''6 Tractor Beams'''
: Fire Arc: 1 at the top and bottom of each weapon sail tower<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+2<br />Space Range: 1/2/3<br />Atmosphere Range: 2/4/6km<br />Ammo: energy based<br />Rate of fire: 1 target per emitter per round<br />Fire Modes: single shot<br />Shield Penetration: N/A<br />Strength: 8D
: Fire Arc: 1 at the top and bottom of each weapon sail tower<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+2<br />Space Range: 1-3/5/10<br />Rate of fire: 1<br />Damage: 4D


'''Compliment'''
'''Gear''':
*Auto Pilot: Sensors: 4D; Space Station Operation: 3D; Capital Ship Shields: 3D; Communications: 3D; Command: 3D; Capital Ship Gunnery: 4D
*Auxiliary Power: 3 reactors @ 1D+2
*Computer Cores: 6
:*Computer Programming Bonus: +6D
*Decks: 36
*Maximum Life Support: 25,000
*Medical Facilities: 3
:*First Aid Bonus: +2D
*Science Labs: 6
*Secondary Structural Integrity Field: 1D+1
*Tertiary Structural Integrity Field: 1D+1
 
'''Transporters'''
*Personnel: 10
**Range: 40,000 km
**Capacity: 6 persons
*Cargo: 15
**Range: 40,000 km
**Capacity: 400kg
 
'''Complement'''
*Defiant Class: 1
*Defiant Class: 1
*Danube Class: 2 – 4
*Danube Class: 2 – 4
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*Escape Pods: 27
*Escape Pods: 27
**Capacity: 6 persons per pod
**Capacity: 6 persons per pod
'''Transporters'''
*Personnel: 10
**Range: 1-10/20/40
**Capacity: 6 persons
**Accuracy: 1D+2
*Cargo: 15
**Range: 1-10/20/40
**Capacity: 400kg
**Accuracy: 1D+2
'''Science Systems''': science skills +1D+1<br />'''Medical Facility''': first aid +2D+1


'''Source''': DS9 RPG Sourcebook (pages 137-140)
'''Description''': Deep Space 9 was a Federation starbase that became one of the single most strategically, historically, and socially important outposts in the entire Milky Way Galaxy. The station was of Cardassian design, built by Bajoran slave labor between 2346 and 2351. Called Terok Nor by the Cardassians, the station was used for the processing of uridium ore by Bajoran laborers. After the Cardassian withdrawal in 2369, the provisional government of the newly-established Republic of Bajor petitioned the United Federation of Planets for relief efforts and Federation member status, and offered to allow the Federation Starfleet to administer the station as a starbase, prompting its new designation.


'''Description''': Deep Space 9 was a Federation starbase that became one of the single most strategically, historically, and socially important outposts in the entire Milky Way Galaxy. The station was of Cardassian design, built by Bajoran slave labor between 2346 and 2351. Called Terok Nor by the Cardassians, the station was used for the processing of uridium ore by Bajoran laborers. After the Cardassian withdrawal in 2369, the provisional government of the newly-established Republic of Bajor petitioned the United Federation of Planets for relief efforts and Federation member status, and offered to allow the Federation Starfleet to administer the station as a starbase, prompting its new designation.
'''Source''':
*[http://memory-alpha.wikia.com/wiki/Deep_Space_9 Memory Alpha: Deep Space 9]
*[http://memory-beta.wikia.com/wiki/Deep_Space_9 Memory Beta: Deep Space 9]
*Star Trek DS9 RPG Core Game Book (pages 137-141)
*thedemonapostle

Revision as of 13:17, 24 August 2016

Name: Deep Space 9
Craft: United Federation of Planets Nor Class Space Station
Type: space station
Scale: capital
Length: 1,451.82 x 969.26 meters
Skill: space station operations
Crew: 200; Skeleton: 20/+10
Passengers: 7,000
Cargo Capacity: 1,056,000 metric tons
Consumables: 1 year
Nav Computer: yes
Maneuverability: 0D
Space: 2.5
Defenses:

  • Hull: 6D+1
  • Structural Integrity Field: 4D
  • Shields: 4D
  • Back-up Shields: 1D+1

Sensors

  • Passive: 70/2D+2
  • Scan: 168/3D+1
  • Search: 220/4D
  • Focus: 15/4D+2

Weapons

  • 6 Type XI Phasers
Fire Arc: 2 retractable turret mounts between each weapon sail tower
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1 (standard); 5D+1 (continuous), 2D+1 (pulse); 5D (wide)
Space Range: 1-15/50/150
Atmosphere Range: 2-30/100/300 km
Rate of fire: 3
Damage:
  • Standard / Continuous: 7D+1
  • Pulse: 8D+1
  • Wide: 3D+2
  • 12 Type X Phasers
Fire Arc: 4 retractable turret mounts between each weapon sail tower
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1 (standard); 5D+1 (continuous), 2D+1 (pulse); 5D (wide)
Space Range: 1-15/50/150
Atmosphere Range: 2-30/100/300 km
Rate of fire: 3
Damage:
  • Standard / Continuous: 6D+2
  • Pulse: 7D+2
  • Wide: 3D+1
  • 18 Type IX Phasers
Fire Arc: 6 per weapon sail tower
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1 (standard); 5D+1 (continuous), 2D+1 (pulse); 5D (wide)
Space Range: 1-15/50/150
Rate of fire: 3
Damage:
  • Standard / Continuous: 6D
  • Pulse: 7D
  • Wide: 3D
  • 12 Torpedo Launchers
Fire Arc: 4 in each weapon sail tower
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-175/750/2,025
Ammo: 5,000 Mixed
Rate of fire:
  • Type II Photon Torpedoes: 6D+2
  • Mark I Quantum Torpedoes: 13D+1
  • 6 Tractor Beams
Fire Arc: 1 at the top and bottom of each weapon sail tower
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1-3/5/10
Rate of fire: 1
Damage: 4D

Gear:

  • Auto Pilot: Sensors: 4D; Space Station Operation: 3D; Capital Ship Shields: 3D; Communications: 3D; Command: 3D; Capital Ship Gunnery: 4D
  • Auxiliary Power: 3 reactors @ 1D+2
  • Computer Cores: 6
  • Computer Programming Bonus: +6D
  • Decks: 36
  • Maximum Life Support: 25,000
  • Medical Facilities: 3
  • First Aid Bonus: +2D
  • Science Labs: 6
  • Secondary Structural Integrity Field: 1D+1
  • Tertiary Structural Integrity Field: 1D+1

Transporters

  • Personnel: 10
    • Range: 40,000 km
    • Capacity: 6 persons
  • Cargo: 15
    • Range: 40,000 km
    • Capacity: 400kg

Complement

  • Defiant Class: 1
  • Danube Class: 2 – 4
  • Type VI Shuttlecraft: 2
  • Work Bees: 4
  • Probes: 50
  • Escape Pods: 27
    • Capacity: 6 persons per pod

Description: Deep Space 9 was a Federation starbase that became one of the single most strategically, historically, and socially important outposts in the entire Milky Way Galaxy. The station was of Cardassian design, built by Bajoran slave labor between 2346 and 2351. Called Terok Nor by the Cardassians, the station was used for the processing of uridium ore by Bajoran laborers. After the Cardassian withdrawal in 2369, the provisional government of the newly-established Republic of Bajor petitioned the United Federation of Planets for relief efforts and Federation member status, and offered to allow the Federation Starfleet to administer the station as a starbase, prompting its new designation.

Source: