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[[File:Borg Tactical Cube.jpg|thumb|500px|right]]
[[File:Borg Tactical Cube.jpg|thumb|500px|right]]


'''Name''': Borg Tactical Cube<br />'''Craft''': Borg Class 04 Tactical Vessel<br />'''Type''': Battleship<br />'''Class''': Class 04 Tactical Vessel<br />'''Scale''': capital<br />'''Length''': 3,040 x 3,040 x 3,040 meters<br />'''Decks''': 600<br />'''Mass''': 142,500,000 metric tons<br />'''Skill''': capital ship pilot: Borg ships<br />'''Crew Skill''': 6D for all relevant skills<br />'''Autopilot Skill''': sensors: 5D; pilot: 4D; shields: 4D; communications: 4D; command: 4D; gunnery: 6D<br />'''Crew''': 64,000<br />'''Skeleton''': 1/+15; 3/+10; 5/+5<br />'''Passengers''': 0<br />'''Max Life Support''': 137,500<br />'''Cargo Capacity''': 1,000,000 metric tons<br />'''Consumables''': 3 years<br />'''Warp Drive'''
'''Name''': Cube<br />'''Craft''': Borg Collective Cube<br />'''Type''': Multipurpose Vessel<br />'''Scale''': capital<br />'''Length''': 3,040 x 3,040 x 3,040 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 64,000; Skeleton: 1<br />'''Passengers''': 0<br />'''Cargo Capacity''': 1,000,000 metric tons<br />'''Consumables''': 3 years<br />'''Warp Drive''': 9.99<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D<br />'''Space''': 4.75<br />'''Atmosphere''': 575; 1,650 km/h<br />'''Hull''': 15D
*Cruise: 9
*'''Strength''': 6D<br />
*Max Cruise: 9.99
*'''Armor''': 5D
*Max Speed (50,000 Light Years Max): unknown
*'''Structural Integrity Field''': 5D
*Transwarp: Varies
'''Shields''': 7D
'''Nav Computer''': yes
*'''Back-up Shields''': 1D+1
*Astrogation Bonus: 0D+2
'''Computer Cores''': 8
*Computer Programming Bonus: 16D
'''Maneuverability''': 2D<br />'''Speed'''
*Cautious: 4
*Cruising (Maneuverability -1D): 8
*High Speed (Maneuverability -2D): 15
*All Out - Maximum (Maneuverability -3D): 19
*Atmosphere: 365; 1,050kmh
'''Defenses'''
*Hull: 7D+2
**Regenerative Hull: heals 5D+2 damage per round of no combat
*Ablative Armor: 5D
*Structural Integrity Field: 4D+1
**Primary Back-up Structural Integrity Field: 2D
***Secondary Back-up Structural Integrity Field: 2D
*Shields: 6D per arc
**Maximum Shield Power: 9D per arc
**Shield Regeneration: +2D per round
**Back-up Shields: 2D+2
'''Sensors'''
'''Sensors'''
*Passive: 75/4D+2
*Passive: 75/4D+2
Line 32: Line 12:
*Search: 250/6D
*Search: 250/6D
*Focus: 15/6D+2
*Focus: 15/6D+2
'''Navigational Deflector'''
*Range: 1-2/5/15
*Accuracy: 3D+2
'''Weapons'''
'''Weapons'''
*'''48 Energy Beams'''
*'''48 Energy Beams'''
: Fire Arc: 8 ventral, 8 dorsal, 8 forward, 8 starboard, 8 port, 8 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-4/15/40<br />Atmosphere Range: 10-350/150/400km<br />Ammo: energy based<br />Rate of fire: 2<br />Fire Modes: standard, continuous, pulse, wide<br />Shield Penetration: 1D+2<br />Damage: 8D+1
: Fire Arc: 8 beams per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D standard; 5D continuous; 2D pulse; 4D+1 wide<br />Space Range: 1-18/75/200<br />Atmosphere Range: 2-35/150/400 km<br />Rate of fire: 2<br />Damage: 8D+1 standard; 8D+1 continuous; 9D+1 pulse; 4D+1 wide
*'''36 Cutting Beams'''
: Fire Arc: 6 beams per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-18/75/200<br />Atmosphere Range: 2-35/150/400 km<br />Rate of fire: 1<br />Damage: 6D+2
*'''12 Feedback Pulse Generators'''
*'''12 Feedback Pulse Generators'''
: Fire Arc: 2 ventral, 2 dorsal, 2 forward, 2 starboard, 2 port, 2 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: reactionary<br />Space Range: N/A<br />Atmosphere Range: N/A<br />Ammo: energy based<br />Rate of fire: 1<br />Fire Modes: reactionary<br />Shield Penetration: original weapon<br />Damage: original weapon
: Fire Arc: 2 beam per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-18/75/200<br />Atmosphere Range: 2-35/150/400 km<br />Rate of fire: 1<br />Damage: (See Notes)
*'''36 Energy Drainers'''
*'''36 Shield Drainers'''
: Fire Arc: 6 ventral, 6 dorsal, 6 forward, 6 starboard, 6 port, 6 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-4/15/40<br />Atmosphere Range: 10-350/150/400km<br />Ammo: energy based<br />Rate of fire: 1<br />Fire Modes: standard<br />Shield Penetration: 0D<br />Damage: 6D+2 (ionization)
: Fire Arc: 6 beams per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-18/75/200<br />Atmosphere Range: 2-35/150/400 km<br />Rate of fire: 1<br />Damage: (See Notes)
*'''36 Torpedo Launchers'''
*'''36 Torpedo Launchers'''
: Fire Arc: 6 ventral, 6 dorsal, 6 forward, 6 starboard, 6 port, 6 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 2-40/200/500<br />Atmosphere Range: 15-400/2,000/5,000km<br />Ammo: 5,000 Borg Type Torpedoes<br />Rate of fire: 15<br />Fire Modes: spread<br />Shield Penetration: 2D+1<br />Damage: 16D+2
: Fire Arc: 6 beams per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-200/1,000/2,500<br />Atmosphere Range: 2-400/2,000/5,000 km<br />Ammo: 5,000 Torpedoes Total<br />Rate of fire: 12<br />Damage: 16D+2
*'''48 Tractor Beam Emitters'''
*'''48 Tractor Beam Emitters'''
: Fire Arc: 8 ventral, 8 dorsal, 8 forward, 8 starboard, 8 port, 8 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1<br />Space Range: 1/2/3<br />Atmosphere Range: 2/4/6km<br />Ammo: energy based<br />Rate of fire: 1 target per emitter per round<br />Fire Modes: single shot<br />Shield Penetration: N/A<br />Strength: 17D
: Fire Arc: 8 beams per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1<br />Space Range: 1-3/5/10<br />Atmosphere Range: 2-6/10/20 km<br />Rate of fire: 1<br />Damage: 6D
 
'''Gear''':
*Auto Pilot: Sensors: 5D; Capital Ship Pilot: 4D; Capital Ship Shields: 4D; Communications: 4D; Command: 4D; Capital Ship Gunnery: 4D
*Auxiliary Power: 20 reactors @ 1D+2
*Borg Ship Regeneration Systems: Regenerate 5D+1 damage each round the ship is not participating in combat.
*Computer Cores: 8
:*Computer Programming Bonus: +16D
:*Astrogation Bonus: +2D
*Decks: 1,100 (est.)
*Maximum Life Support: 137,500
*Medical Facilities: 5
:*First Aid Bonus: +1D
*Science Labs: 160
*Shield Regeneration System: Regenerates 3D+1 protection per round
*Secondary Structural Integrity Field: 1D+2
*Tertiary Structural Integrity Field: 1D+2
*Subspace Distortion Amplifiers: Reduce all incoming damage by 1D+1
 
'''Transporters'''
'''Transporters'''
*Personnel: 20
*Personnel: 20
**Range: 1-25/50/100
:*Range: 100,000 km
**Capacity: 6 persons
:*Capacity: 6 persons
**Accuracy: 2D+1
*Emergency: 20
:*Range: 25,000 km
:*Capacity: 40 persons
*Cargo: 10
*Cargo: 10
**Range: 1-40/80/160
:*Range: 160,000 km
**Capacity: 800kg
:*Capacity: 800 kg
**Accuracy: 2D+2
 
*Emergency: 20
'''Complement'''
**Range: 1-10/18/25
*Various Small Borg ships throughout 25 bays
**Capacity: 40 persons
*Probes: 500
**Accuracy: 4D
*Escape Pods: none
'''Notes'''
*'''Feedback Pulse Generators''': Borg defensive technology includes a beam weapon-like device which allows a Borg ship to send a "feedback pulse" back down a beam which hits it, causing the attacker to take the weapon's damage as well! A feedback pulse requires a delayed action (to act when the other ship fires) and a successful Moderate (16) Capital Ship Gunnery (Feedback Pulse Generator) test to use properly. Failure indicates the attack strikes the Borg ship but the feedback system does not take effect; Critical Failure results in the beam doing double damage to the Borg ship and not feeding back.
*'''Shield Drainers''': This weapon only works in conjunction with a tractor beam. When the Borg catch a ship with one of their tractor beams, they can activate the shield draining weapon the next round. Each round it drains 25% of the shields' normal maximum Protection until the shields collapse. Once the shields collapse, they cannot recharge or regenerate until the Borg turn off the shield draining weapon.
 
'''Description''': The Class-4 Tactical Cube was a powerful combat vessel utilized by the Borg Collective in the late-24th century. The tactical cube was a variety of the standard Borg cube featuring significantly enhanced firepower and improved defenses.
 
'''History'''
 
Tactical cubes were developed by the Collective in response to increasingly complex and powerful defences developed by the races the Borg Collective targeted for assimilation in the 2370s, in particular Species 8472 and the Federation. (Fact Files Issue)
 
The first tactical cube observed by Starfleet was encountered by the USS Voyager in 2376. The cube was targeted by Voyager in their attempts to assist the people of Unimatrix Zero and was later issued a self destruct command by the Borg Queen in her attempt to counteract the efforts of Voyager's crew. (VOY episode: "Unimatrix Zero")
 
Tactical cubes were later deployed by the Collective in their invasion of the Alpha Quadrant in 2377 (TNG video game: Armada II)
 
At least one tactical cube was present in a nebula within Grid 986 of the Delta Quadrant in 2377 where the USS Voyager discovered one the Borg's transwarp hubs. This vessel was one of several Borg ships to attack the Voyager as she made her second intrusion into the nebula to try and get home to Earth using the hub. (ST reference: Ships of the Line; VOY episode: "Endgame")


'''Science Systems''': science skills +1D<br />'''Medical Facility''': first aid +0D+1
In 2380, an assimilated Vulcan named T'Uerell attempted to assimilate the Alpha Quadrant. After being defeated in the Bajor system by a Federation/Klingon/Romulan Alliance, T'Uerell retreated to a Polaric Ion Energy string where she brought a Tactical Cube from the Delta Quadrant through a transwarp conduit to fight the Federation Alliance forces. After suffering heavy casualties, the Federation Alliance forces managed to destroy the Tactical Cube, and, later, T'Uerell. (ST video game: Legacy)


'''Source''': thedemonapostle
'''Features'''


'''Notes''':
Tactical cubes differed from the standard Borg cube in several ways, the most notable being the extensive hull armor that covers a large portion of the exterior hull of the ship. The interior was also slightly altered from what is known of Borg architecture. The vessel's central plexus was protected by multi-regenerative security fields. (VOY episode: "Unimatrix Zero") These ships were described as being extremely well armored and very destructive. (ST video game: Legacy)
*'''Adaptive Shields''': Borg Shields are nonexistent unless they have encountered the species before. Shields are raised after the third consecutive attack with a particular weapon. Borg shields will adapt to attacks receiving a +1 pip to resistance to each consecutive same weapon type attack after the third attack. Max of an additional +7D bonus per arc.
*'''Transwarp Conduit System''': Borg ships come equipped with a transwarp coil with a range of 50,000 light years. These coils allow the Borg to create highly dense subspace tunnels allowing the ships to travel at speeds of up to one hundred million c. These transwarp conduits only last for a few months and have to be recreated. The Borg use a special tachyon emission to open already constructed conduits. As of 2376 the Borg were incorporating a technology to keep constructed conduits permanently open. When creating a transwarp conduit a navigation roll must be made.
*'''Redundant Backups''': Borg ships come equipped with multiple redundancies. Systems are not affected until the ship is severely damaged. Individual systems cannot affect or targeted. Ion weapons are only effective if a "Complete Ionization" affects the ship. This will completely shut down the Borg ship. Various weapon emitters can be targeted on a borg cube. Ship systems components are reconstructed after 35 points of the 5D+2 hull healing per round. This requires focusing on a specific system and not the ships general structure the Borg points.
*'''Borg Cutting Beam''': Borg ships can cut various chunks of target starships to analyze enemy technology faster. This weapon can cut a large size out of a target ship. 20 Points is required post resistance to cut out a section. Upon successful completion of cutting out a chunk the Borg ship adapts at +1,+2, or +1D for each consecutive attack depending on the ship chunk size.
*'''Borg Feedback Pulse Generator''': This weapon is used as a reaction skill and only on non-pulse beam energy weapons. If the Borg successfully defeats the attacker’s difficulty value then the attacker suffers their own damage roll. If the Borg fails the roll by 5 points, the Borg suffers the attack. If the Borg fails the roll by 10 or more points they suffer double damage
*'''Receives no multiple action penalties'''


'''Borg Tactical Cube'''
Along side typical beam and torpedo weapons systems tactical cubes were also armed with a holding beam to assist in the assimilation of starships by restricting the movement of said vessel and transferring drones aboard. Some vessels of the class were also fitted with technology assimilation beams which allowed the vessels to assimilate unique technologies they encountered in use by target species.


The Borg Class 4 tactical vessel was a type of heavily-armed Borg cube utilized by the Borg Collective. The tactical cube differed from the standard Borg cube in several ways, the most notable being the extensive hull armor that covered a large portion of the exterior hull of the ship. The interior was also slightly altered from what is known of Borg "architecture". The vessel's central plexus was protected by multi-regenerative security fields.
By 2377 the Collective had developed a way to join eight tactical cubes together to form a single large vehicle called a tactical fusion cube. (TNG video game: Armada II)


Only one such vessel was observed by Starfleet – by the USS Voyager in 2376. The tactical cube was caused to self-destruct by the Borg Queen during a brief civil war within the Collective. (VOY: "Unimatrix Zero", "Unimatrix Zero, Part II")
'''Source''':
*[http://memory-alpha.wikia.com/wiki/Borg_tactical_cube Memory Alpha: Borg tactical cube]
*[http://memory-beta.wikia.com/wiki/Borg_tactical_cube Memory Beta: Borg tactical cube]
*thedemonapostle

Revision as of 14:27, 16 August 2016

Name: Cube
Craft: Borg Collective Cube
Type: Multipurpose Vessel
Scale: capital
Length: 3,040 x 3,040 x 3,040 meters
Skill: capital ship pilot
Crew: 64,000; Skeleton: 1
Passengers: 0
Cargo Capacity: 1,000,000 metric tons
Consumables: 3 years
Warp Drive: 9.99
Nav Computer: yes
Maneuverability: 2D
Space: 4.75
Atmosphere: 575; 1,650 km/h
Hull: 15D

  • Strength: 6D
  • Armor: 5D
  • Structural Integrity Field: 5D

Shields: 7D

  • Back-up Shields: 1D+1

Sensors

  • Passive: 75/4D+2
  • Scan: 194/5D+1
  • Search: 250/6D
  • Focus: 15/6D+2

Weapons

  • 48 Energy Beams
Fire Arc: 8 beams per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D standard; 5D continuous; 2D pulse; 4D+1 wide
Space Range: 1-18/75/200
Atmosphere Range: 2-35/150/400 km
Rate of fire: 2
Damage: 8D+1 standard; 8D+1 continuous; 9D+1 pulse; 4D+1 wide
  • 36 Cutting Beams
Fire Arc: 6 beams per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-18/75/200
Atmosphere Range: 2-35/150/400 km
Rate of fire: 1
Damage: 6D+2
  • 12 Feedback Pulse Generators
Fire Arc: 2 beam per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-18/75/200
Atmosphere Range: 2-35/150/400 km
Rate of fire: 1
Damage: (See Notes)
  • 36 Shield Drainers
Fire Arc: 6 beams per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-18/75/200
Atmosphere Range: 2-35/150/400 km
Rate of fire: 1
Damage: (See Notes)
  • 36 Torpedo Launchers
Fire Arc: 6 beams per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-200/1,000/2,500
Atmosphere Range: 2-400/2,000/5,000 km
Ammo: 5,000 Torpedoes Total
Rate of fire: 12
Damage: 16D+2
  • 48 Tractor Beam Emitters
Fire Arc: 8 beams per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-3/5/10
Atmosphere Range: 2-6/10/20 km
Rate of fire: 1
Damage: 6D

Gear:

  • Auto Pilot: Sensors: 5D; Capital Ship Pilot: 4D; Capital Ship Shields: 4D; Communications: 4D; Command: 4D; Capital Ship Gunnery: 4D
  • Auxiliary Power: 20 reactors @ 1D+2
  • Borg Ship Regeneration Systems: Regenerate 5D+1 damage each round the ship is not participating in combat.
  • Computer Cores: 8
  • Computer Programming Bonus: +16D
  • Astrogation Bonus: +2D
  • Decks: 1,100 (est.)
  • Maximum Life Support: 137,500
  • Medical Facilities: 5
  • First Aid Bonus: +1D
  • Science Labs: 160
  • Shield Regeneration System: Regenerates 3D+1 protection per round
  • Secondary Structural Integrity Field: 1D+2
  • Tertiary Structural Integrity Field: 1D+2
  • Subspace Distortion Amplifiers: Reduce all incoming damage by 1D+1

Transporters

  • Personnel: 20
  • Range: 100,000 km
  • Capacity: 6 persons
  • Emergency: 20
  • Range: 25,000 km
  • Capacity: 40 persons
  • Cargo: 10
  • Range: 160,000 km
  • Capacity: 800 kg

Complement

  • Various Small Borg ships throughout 25 bays
  • Probes: 500
  • Escape Pods: none

Notes

  • Feedback Pulse Generators: Borg defensive technology includes a beam weapon-like device which allows a Borg ship to send a "feedback pulse" back down a beam which hits it, causing the attacker to take the weapon's damage as well! A feedback pulse requires a delayed action (to act when the other ship fires) and a successful Moderate (16) Capital Ship Gunnery (Feedback Pulse Generator) test to use properly. Failure indicates the attack strikes the Borg ship but the feedback system does not take effect; Critical Failure results in the beam doing double damage to the Borg ship and not feeding back.
  • Shield Drainers: This weapon only works in conjunction with a tractor beam. When the Borg catch a ship with one of their tractor beams, they can activate the shield draining weapon the next round. Each round it drains 25% of the shields' normal maximum Protection until the shields collapse. Once the shields collapse, they cannot recharge or regenerate until the Borg turn off the shield draining weapon.

Description: The Class-4 Tactical Cube was a powerful combat vessel utilized by the Borg Collective in the late-24th century. The tactical cube was a variety of the standard Borg cube featuring significantly enhanced firepower and improved defenses.

History

Tactical cubes were developed by the Collective in response to increasingly complex and powerful defences developed by the races the Borg Collective targeted for assimilation in the 2370s, in particular Species 8472 and the Federation. (Fact Files Issue)

The first tactical cube observed by Starfleet was encountered by the USS Voyager in 2376. The cube was targeted by Voyager in their attempts to assist the people of Unimatrix Zero and was later issued a self destruct command by the Borg Queen in her attempt to counteract the efforts of Voyager's crew. (VOY episode: "Unimatrix Zero")

Tactical cubes were later deployed by the Collective in their invasion of the Alpha Quadrant in 2377 (TNG video game: Armada II)

At least one tactical cube was present in a nebula within Grid 986 of the Delta Quadrant in 2377 where the USS Voyager discovered one the Borg's transwarp hubs. This vessel was one of several Borg ships to attack the Voyager as she made her second intrusion into the nebula to try and get home to Earth using the hub. (ST reference: Ships of the Line; VOY episode: "Endgame")

In 2380, an assimilated Vulcan named T'Uerell attempted to assimilate the Alpha Quadrant. After being defeated in the Bajor system by a Federation/Klingon/Romulan Alliance, T'Uerell retreated to a Polaric Ion Energy string where she brought a Tactical Cube from the Delta Quadrant through a transwarp conduit to fight the Federation Alliance forces. After suffering heavy casualties, the Federation Alliance forces managed to destroy the Tactical Cube, and, later, T'Uerell. (ST video game: Legacy)

Features

Tactical cubes differed from the standard Borg cube in several ways, the most notable being the extensive hull armor that covers a large portion of the exterior hull of the ship. The interior was also slightly altered from what is known of Borg architecture. The vessel's central plexus was protected by multi-regenerative security fields. (VOY episode: "Unimatrix Zero") These ships were described as being extremely well armored and very destructive. (ST video game: Legacy)

Along side typical beam and torpedo weapons systems tactical cubes were also armed with a holding beam to assist in the assimilation of starships by restricting the movement of said vessel and transferring drones aboard. Some vessels of the class were also fitted with technology assimilation beams which allowed the vessels to assimilate unique technologies they encountered in use by target species.

By 2377 the Collective had developed a way to join eight tactical cubes together to form a single large vehicle called a tactical fusion cube. (TNG video game: Armada II)

Source: