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[[File:Borg Sphere.jpg|thumb|500px|right]]
[[File:Borg Sphere.jpg|thumb|500px|right]]


'''Name''': Borg Sphere<br />'''Craft''': Borg Sphere<br />'''Type''': Explorer<br />'''Class''': Borg<br />'''Scale''': capital<br />'''Length''': 600 meter diameter sphere<br />'''Decks''': 120<br />'''Mass''': 22,500,000 metric tons<br />'''Skill''': capital ship pilot: Borg systems<br />'''Crew Skill''': 6D for all relevant skills<br />'''Autopilot Skill''': sensors: 5D; pilot: 5D; shields: 4D; communications: 4D; command: 4D; gunnery: 5D<br />'''Crew''': 11,000<br />'''Skeleton''': 1/+15; 3/+10; 5/+5<br />'''Passengers''': 0<br />'''Max Life Support''': 24,000<br />'''Cargo Capacity''': 370,000 metric tons<br />'''Consumables''': 3 years<br />'''Warp Drive'''
'''Name''': Sphere<br />'''Craft''': Borg Collective Sphere<br />'''Type''': Scout ship, long-range tactical vessel, auxiliary craft<br />'''Scale''': capital<br />'''Length''': 600 meter diameter sphere<br />'''Skill''': capital ship pilot<br />'''Crew''': 11,000; Skeleton: 1<br />'''Passengers''': 0<br />'''Cargo Capacity''': 370,000 metric tons<br />'''Consumables''': 3 years<br />'''Warp Drive''': 9.99<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D+1<br />'''Space''': 4.75<br />'''Atmosphere''': 575; 1,650 km/h<br />'''Hull''': 11D
*Cruise: 9
*'''Strength''': 3D+2<br />
*Max Cruise: 9.99
*'''Armor''': 2D+1
*Max Speed (50,000 Light Years Max):
*'''Structural Integrity Field''': 5D
*Transwarp: Varies
'''Shields''': 7D
'''Nav Computer''': yes
*'''Back-up Shields''': 1D+1
*Astrogation Bonus: 0D+2
'''Computer Cores''': 8
*Computer Programming Bonus: 16D
'''Maneuverability''': 2D+1<br />'''Speed'''
*Cautious: 5
*Cruising (Maneuverability -1D): 10
*High Speed (Maneuverability -2D): 14
*All Out - Maximum (Maneuverability -3D): 19
*Atmosphere: 415; 1,200kmh
'''Defenses'''
*Hull: 5D+1
**Regenerative Hull: heals 3D+1 damage per round of no combat
*Ablative Armor: 2D+1
*Structural Integrity Field: 4D+1
**Primary Back-up Structural Integrity Field: 2D
***Secondary Back-up Structural Integrity Field: 2D
*Shields: 4D+2 per arc
**Maximum Shield Power: 7D per arc
**Shield Regeneration: +1D+1 per round
**Back-up Shields: 1D+1
'''Sensors'''
'''Sensors'''
*Passive: 75/4D+2
*Passive: 75/4D+2
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*Search: 250/6D
*Search: 250/6D
*Focus: 15/6D+2
*Focus: 15/6D+2
'''Navigational Deflector'''
*Range: 1-2/5/15
*Accuracy: 3D+2
'''Weapons'''
'''Weapons'''
*'''12 Particle Beams'''
*'''12 Energy Beams'''
: Fire Arc: 2 ventral, 2 dorsal, 2 forward, 2 starboard, 2 port, 2 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-4/15/40<br />Atmosphere Range: 10-350/150/400km<br />Ammo: energy based<br />Rate of fire: 2<br />Fire Modes: standard, continuous, pulse, wide<br />Shield Penetration: 1D+2<br />Damage: 8D+1
: Fire Arc: 2 beams per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D standard; 5D continuous; 2D pulse; 4D+1 wide<br />Space Range: 1-18/75/200<br />Atmosphere Range: 2-35/150/400 km<br />Rate of fire: 2<br />Damage: 8D+1 standard; 8D+1 continuous; 9D+1 pulse; 4D+1 wide
*'''6 Cutting Beams'''
*'''6 Cutting Beams'''
: Fire Arc: 1 ventral, 1 dorsal, 1 forward, 1 starboard, 1 port, 1 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-4/15/40<br />Atmosphere Range: 10-350/150/400km<br />Ammo: energy based<br />Rate of fire: 1<br />Fire Modes: standard<br />Shield Penetration: 0D<br />Damage: 6D+2
: Fire Arc: 1 beam per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-18/75/200<br />Atmosphere Range: 2-35/150/400 km<br />Rate of fire: 1<br />Damage: 6D+2
*'''6 Feedback Pulse Generators'''
*'''6 Feedback Pulse Generators'''
: Fire Arc: 1 ventral, 1 dorsal, 1 forward, 1 starboard, 1 port, 1 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: reactionary<br />Space Range: N/A<br />Atmosphere Range: N/A<br />Ammo: energy based<br />Rate of fire: 1<br />Fire Modes: reactionary<br />Shield Penetration: original weapon<br />Damage: original weapon
: Fire Arc: 1 beam per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-18/75/200<br />Atmosphere Range: 2-35/150/400 km<br />Rate of fire: 1<br />Damage: (See Notes)
*'''6 Energy Drainers'''
*'''6 Shield Drainers'''
: Fire Arc: 1 ventral, 1 dorsal, 1 forward, 1 starboard, 1 port, 1 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-4/15/40<br />Atmosphere Range: 10-350/150/400km<br />Ammo: energy based<br />Rate of fire: 1<br />Fire Modes: standard, pulse<br />Shield Penetration: 0D<br />Damage: 6D+2 (ionization)
: Fire Arc: 1 beam per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-18/75/200<br />Atmosphere Range: 2-35/150/400 km<br />Rate of fire: 1<br />Damage: (See Notes)
*'''6 Torpedo Launchers'''
*'''6 Torpedo Launchers'''
: Fire Arc: 1 ventral, 1 dorsal, 1 forward, 1 starboard, 1 port, 1 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 2-40/200/500<br />Atmosphere Range: 15-400/2,000/5,000km<br />Ammo: 750 Borg Type Torpedoes<br />Rate of fire: 12<br />Fire Modes: spread<br />Shield Penetration: 2D+1<br />Damage: 16D+2
: Fire Arc: 1 beam per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-200/1,000/2,500<br />Atmosphere Range: 2-400/2,000/5,000 km<br />Ammo: 2,000 Torpedoes Total<br />Rate of fire: 12<br />Damage: 16D+2
*'''6 Tractor Beam Emitters'''
*'''6 Tractor Beam Emitters'''
: Fire Arc: 1 ventral, 1 dorsal, 1 forward, 1 starboard, 1 port, 1 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1<br />Space Range: 1/2/3<br />Atmosphere Range: 2/4/6km<br />Ammo: energy based<br />Rate of fire: 1 target per emitter per round<br />Fire Modes: single shot<br />Shield Penetration: N/A<br />Strength: 10D
: Fire Arc: 1 beam per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1<br />Space Range: 1-3/5/10<br />Atmosphere Range: 2-6/10/20 km<br />Rate of fire: 1<br />Damage: 4D
 
'''Gear''':
*Auto Pilot: Sensors: 5D; Capital Ship Pilot: 4D; Capital Ship Shields: 4D; Communications: 4D; Command: 4D; Capital Ship Gunnery: 4D
*Auxiliary Power: 10 reactors @ 1D+2
*Borg Ship Regeneration Systems: Regenerate 5D+1 damage each round the ship is not participating in combat.
*Computer Cores: 4
:*Computer Programming Bonus: +8D
:*Astrogation Bonus: +2D
*Decks: 1,100 (est.)
*Maximum Life Support: 137,500
*Medical Facilities: 5
:*First Aid Bonus: +1D
*Science Labs: 160
*Shield Regeneration System: Regenerates 1D+2 protection per round
*Secondary Structural Integrity Field: 1D+2
*Tertiary Structural Integrity Field: 1D+2
*Subspace Distortion Amplifiers: Reduce all incoming damage by 1D+1


'''Transporters'''
'''Transporters'''
*Personnel: 10
*Personnel: 10
**Range: 1-25/50/100
:*Range: 100,000 km
**Capacity: 6 persons
:*Capacity: 6 persons
**Accuracy: 2D+1
*Emergency: 5
*Cargo: 5
:*Range: 25,000 km
**Range: 1-40/80/160
:*Capacity: 40 persons
**Capacity: 800kg
*Cargo: 10
**Accuracy: 2D+2
:*Range: 160,000 km
*Emergency: 10
:*Capacity: 800 kg
**Range: 1-10/18/25
**Capacity: 40 persons
**Accuracy: 4D


'''Science Systems''': science skills +1D<br />'''Medical Facility''': first aid +0D+1
'''Complement'''
*Probes: 500
*Escape Pods: none
'''Notes'''
*'''Feedback Pulse Generators''': Borg defensive technology includes a beam weapon-like device which allows a Borg ship to send a "feedback pulse" back down a beam which hits it, causing the attacker to take the weapon's damage as well! A feedback pulse requires a delayed action (to act when the other ship fires) and a successful Moderate (16) Capital Ship Gunnery (Feedback Pulse Generator) test to use properly. Failure indicates the attack strikes the Borg ship but the feedback system does not take effect; Critical Failure results in the beam doing double damage to the Borg ship and not feeding back.
*'''Shield Drainers''': This weapon only works in conjunction with a tractor beam. When the Borg catch a ship with one of their tractor beams, they can activate the shield draining weapon the next round. Each round it drains 25% of the shields' normal maximum Protection until the shields collapse. Once the shields collapse, they cannot recharge or regenerate until the Borg turn off the shield draining weapon.


'''Source''': Ship Recognition Manual Vol.1 - The Ships of Starfleet (page 151)
'''Description''':


'''Notes''':
The Borg long-range tactical vessel, commonly referred to by the Federation as a Borg sphere, was a sphere-shaped starship used by the Borg Collective during the late 24th century.
*'''Adaptive Shields''': Borg Shields are nonexistent unless they have encountered the species before. Shields are raised after the third consecutive attack with a particular weapon. Borg shields will adapt to attacks receiving a +1 pip to resistance to each consecutive same weapon type attack after the third attack. Max of an additional +7D bonus per arc.
*'''Transwarp Conduit System''': Borg ships come equipped with a transwarp coil with a range of 50,000 light years. These coils allow the Borg to create highly dense subspace tunnels allowing the ships to travel at speeds of up to one hundred million c. These transwarp conduits only last for a few months and have to be recreated. The Borg use a special tachyon emission to open already constructed conduits. As of 2376 the Borg were incorporating a technology to keep constructed conduits permanently open. When creating a transwarp conduit a navigation roll must be made.
*'''Redundant Backups''': Borg ships come equipped with multiple redundancies. Systems are not affected until the ship is severely damaged. Individual systems cannot affect or targeted. Ion weapons are only effective if a "Complete Ionization" affects the ship. This will completely shut down the Borg ship. Various weapon emitters can be targeted on a Borg cube. Ship systems components are reconstructed after 35 points of the 3D+1 hull healing per round. This requires focusing on a specific system and not the ships general structure the Borg points.
*'''Borg Cutting Beam''': Borg ships can cut various chunks of target starships to analyze enemy technology faster. This weapon can cut a large size out of a target ship. 20 Points is required post resistance to cut out a section. Upon successful completion of cutting out a chunk the Borg ship adapts at +1,+2, or +1D for each consecutive attack depending on the ship chunk size.
*'''Borg Feedback Pulse Generator''': This weapon is used as a reaction skill and only on non-pulse beam energy weapons. If the Borg successfully defeats the attacker’s difficulty value then the attacker suffers their own damage roll. If the Borg fails the roll by 5 points, the Borg suffers the attack. If the Borg fails the roll by 10 or more points they suffer double damage
*'''Receives no multiple action penalties.'''
 
The Borg long-range tactical vessel, commonly referred to by the Federation as a Borg sphere, was a sphere-shaped starship used by the Borg Collective during the late 24th century.  


Borg spheres were used by the Borg as scout ships or long-range tactical vessels. Borg sphere were also embedded into some Borg cubes, and were used as auxiliary craft. (Star Trek: First Contact; VOY: "Dark Frontier", "Drone") Borg spheres had a crew complement of 11,000 Borg drones. (VOY: "Unimatrix Zero, Part II") The spheres were approximately 600 meters in diameter, and had an interior bay large enough to hold an Intrepid-class starship. (ENT: "Regeneration"; VOY: "Endgame") Borg spheres had transwarp capability and ablative hull armor. They were also equipped with a tractor beam. (VOY: "Drone")
Borg spheres were used by the Borg as scout ships or long-range tactical vessels. Borg sphere were also embedded into some Borg cubes, and were used as auxiliary craft. (Star Trek: First Contact; VOY: "Dark Frontier", "Drone") Borg spheres had a crew complement of 11,000 Borg drones. (VOY: "Unimatrix Zero, Part II") The spheres were approximately 600 meters in diameter, and had an interior bay large enough to hold an Intrepid-class starship. (ENT: "Regeneration"; VOY: "Endgame") Borg spheres had transwarp capability and ablative hull armor. They were also equipped with a tractor beam. (VOY: "Drone")
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After the Battle of Sector 001, a Borg sphere was observed to have time travel capabilities, by generating a temporal vortex through the controlled emission of chronometric particles. The Borg sphere traveled back to the year 2063, in order to prevent the historical event on Earth, known as First Contact. (Star Trek: First Contact) In 2153, a team of scientists found the remains of the Borg sphere from 2063 in the Arctic Circle. (ENT: "Regeneration")
After the Battle of Sector 001, a Borg sphere was observed to have time travel capabilities, by generating a temporal vortex through the controlled emission of chronometric particles. The Borg sphere traveled back to the year 2063, in order to prevent the historical event on Earth, known as First Contact. (Star Trek: First Contact) In 2153, a team of scientists found the remains of the Borg sphere from 2063 in the Arctic Circle. (ENT: "Regeneration")


In 2375, the crew of the USS Voyager successfully retrieved a Borg transwarp coil from a damaged Sphere, as part of Operation Fort Knox. At the time, the sphere was only able to travel at warp 2 because it was regenerating from the damage. (VOY: "Dark Frontier")  
In 2375, the crew of the USS Voyager successfully retrieved a Borg transwarp coil from a damaged Sphere, as part of Operation Fort Knox. At the time, the sphere was only able to travel at warp 2 because it was regenerating from the damage. (VOY: "Dark Frontier")


A sphere had no living quarters, or a discernible engineering section for the propulsion systems. There however was a primary shield generator inside the shield matrix. The several transwarp coils of a Sphere were contained inside specialized rooms called transwarp chambers that featured heavy shielding. (VOY: "Dark Frontier")
A sphere had no living quarters, or a discernible engineering section for the propulsion systems. There however was a primary shield generator inside the shield matrix. The several transwarp coils of a Sphere were contained inside specialized rooms called transwarp chambers that featured heavy shielding. (VOY: "Dark Frontier")
'''Source''':
*[http://memory-alpha.wikia.com/wiki/Borg_sphere Memory Alpha: Borg Sphere]
*[http://memory-beta.wikia.com/wiki/Borg_sphere Memory Beta: Borg Sphere]
*thedemonapostle

Revision as of 16:56, 16 August 2016

Name: Sphere
Craft: Borg Collective Sphere
Type: Scout ship, long-range tactical vessel, auxiliary craft
Scale: capital
Length: 600 meter diameter sphere
Skill: capital ship pilot
Crew: 11,000; Skeleton: 1
Passengers: 0
Cargo Capacity: 370,000 metric tons
Consumables: 3 years
Warp Drive: 9.99
Nav Computer: yes
Maneuverability: 2D+1
Space: 4.75
Atmosphere: 575; 1,650 km/h
Hull: 11D

  • Strength: 3D+2
  • Armor: 2D+1
  • Structural Integrity Field: 5D

Shields: 7D

  • Back-up Shields: 1D+1

Sensors

  • Passive: 75/4D+2
  • Scan: 194/5D+1
  • Search: 250/6D
  • Focus: 15/6D+2

Weapons

  • 12 Energy Beams
Fire Arc: 2 beams per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D standard; 5D continuous; 2D pulse; 4D+1 wide
Space Range: 1-18/75/200
Atmosphere Range: 2-35/150/400 km
Rate of fire: 2
Damage: 8D+1 standard; 8D+1 continuous; 9D+1 pulse; 4D+1 wide
  • 6 Cutting Beams
Fire Arc: 1 beam per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-18/75/200
Atmosphere Range: 2-35/150/400 km
Rate of fire: 1
Damage: 6D+2
  • 6 Feedback Pulse Generators
Fire Arc: 1 beam per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-18/75/200
Atmosphere Range: 2-35/150/400 km
Rate of fire: 1
Damage: (See Notes)
  • 6 Shield Drainers
Fire Arc: 1 beam per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-18/75/200
Atmosphere Range: 2-35/150/400 km
Rate of fire: 1
Damage: (See Notes)
  • 6 Torpedo Launchers
Fire Arc: 1 beam per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-200/1,000/2,500
Atmosphere Range: 2-400/2,000/5,000 km
Ammo: 2,000 Torpedoes Total
Rate of fire: 12
Damage: 16D+2
  • 6 Tractor Beam Emitters
Fire Arc: 1 beam per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-3/5/10
Atmosphere Range: 2-6/10/20 km
Rate of fire: 1
Damage: 4D

Gear:

  • Auto Pilot: Sensors: 5D; Capital Ship Pilot: 4D; Capital Ship Shields: 4D; Communications: 4D; Command: 4D; Capital Ship Gunnery: 4D
  • Auxiliary Power: 10 reactors @ 1D+2
  • Borg Ship Regeneration Systems: Regenerate 5D+1 damage each round the ship is not participating in combat.
  • Computer Cores: 4
  • Computer Programming Bonus: +8D
  • Astrogation Bonus: +2D
  • Decks: 1,100 (est.)
  • Maximum Life Support: 137,500
  • Medical Facilities: 5
  • First Aid Bonus: +1D
  • Science Labs: 160
  • Shield Regeneration System: Regenerates 1D+2 protection per round
  • Secondary Structural Integrity Field: 1D+2
  • Tertiary Structural Integrity Field: 1D+2
  • Subspace Distortion Amplifiers: Reduce all incoming damage by 1D+1

Transporters

  • Personnel: 10
  • Range: 100,000 km
  • Capacity: 6 persons
  • Emergency: 5
  • Range: 25,000 km
  • Capacity: 40 persons
  • Cargo: 10
  • Range: 160,000 km
  • Capacity: 800 kg

Complement

  • Probes: 500
  • Escape Pods: none

Notes

  • Feedback Pulse Generators: Borg defensive technology includes a beam weapon-like device which allows a Borg ship to send a "feedback pulse" back down a beam which hits it, causing the attacker to take the weapon's damage as well! A feedback pulse requires a delayed action (to act when the other ship fires) and a successful Moderate (16) Capital Ship Gunnery (Feedback Pulse Generator) test to use properly. Failure indicates the attack strikes the Borg ship but the feedback system does not take effect; Critical Failure results in the beam doing double damage to the Borg ship and not feeding back.
  • Shield Drainers: This weapon only works in conjunction with a tractor beam. When the Borg catch a ship with one of their tractor beams, they can activate the shield draining weapon the next round. Each round it drains 25% of the shields' normal maximum Protection until the shields collapse. Once the shields collapse, they cannot recharge or regenerate until the Borg turn off the shield draining weapon.

Description:

The Borg long-range tactical vessel, commonly referred to by the Federation as a Borg sphere, was a sphere-shaped starship used by the Borg Collective during the late 24th century.

Borg spheres were used by the Borg as scout ships or long-range tactical vessels. Borg sphere were also embedded into some Borg cubes, and were used as auxiliary craft. (Star Trek: First Contact; VOY: "Dark Frontier", "Drone") Borg spheres had a crew complement of 11,000 Borg drones. (VOY: "Unimatrix Zero, Part II") The spheres were approximately 600 meters in diameter, and had an interior bay large enough to hold an Intrepid-class starship. (ENT: "Regeneration"; VOY: "Endgame") Borg spheres had transwarp capability and ablative hull armor. They were also equipped with a tractor beam. (VOY: "Drone")

Provided its deflector shields were down, a Borg sphere could be destroyed by a Sovereign-class starship with relative ease using quantum torpedoes. (Star Trek: First Contact) In 2378, Starfleet attempted to destroy a sphere with a fleet of starships. The sphere was holding the USS Voyager, which was able to destroy the sphere from the inside using transphasic torpedoes. (VOY: "Endgame")

After the Battle of Sector 001, a Borg sphere was observed to have time travel capabilities, by generating a temporal vortex through the controlled emission of chronometric particles. The Borg sphere traveled back to the year 2063, in order to prevent the historical event on Earth, known as First Contact. (Star Trek: First Contact) In 2153, a team of scientists found the remains of the Borg sphere from 2063 in the Arctic Circle. (ENT: "Regeneration")

In 2375, the crew of the USS Voyager successfully retrieved a Borg transwarp coil from a damaged Sphere, as part of Operation Fort Knox. At the time, the sphere was only able to travel at warp 2 because it was regenerating from the damage. (VOY: "Dark Frontier")

A sphere had no living quarters, or a discernible engineering section for the propulsion systems. There however was a primary shield generator inside the shield matrix. The several transwarp coils of a Sphere were contained inside specialized rooms called transwarp chambers that featured heavy shielding. (VOY: "Dark Frontier")

Source: