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Borg Scout Ship: Difference between revisions

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[[File:Borg Scout Ship.jpg|thumb|500px|right]]
[[File:Borg Scout Ship.jpg|thumb|500px|right]]


'''Name''': Borg Scout<br />'''Craft''': Borg Scout Ship<br />'''Type''': Scout<br />'''Class''': Borg<br />'''Scale''': capital<br />'''Length''': 200 x 200 x 200 meters<br />'''Decks''': 40<br />'''Mass''': 2,500,000 metric tons<br />'''Skill''': capital ship pilot: borg systems<br />'''Crew Skill''': 6D in all relevant skills<br />'''Autopilot Skill''': sensors: 5D; pilot: 4D shields: 4D; communications: 4D; command: 4D; gunnery: 5D<br />'''Crew''': 200<br />'''Skeleton''': 1/+15; 3/+10; 5/+5<br />'''Passengers''': 0<br />'''Max Life Support''': 450<br />'''Cargo Capacity''': 100,000 metric tons<br />'''Consumables''': 3 years<br />'''Nav Computer''': yes
'''Name''': Scout <br />'''Craft''': Borg Collective Scout Ship<br />'''Type''': Scout <br />'''Scale''': capital<br />'''Length''': 200 x 200 x 200 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 200; Skeleton: 1<br />'''Passengers''': 0<br />'''Cargo Capacity''': 100,000 metric tons<br />'''Consumables''': 3 years<br />'''Warp Drive''': 9.99<br />'''Nav Computer''': yes<br />'''Maneuverability''': 3D+1<br />'''Space''': 4.75<br />'''Atmosphere''': 575; 1,650 km/h<br />'''Hull''': 7D+2
*Astrogation Bonus: 0D+2
*'''Strength''': 2D+2<br />
'''Computer Cores''': 8
*'''Armor''': none
*Computer Programming Bonus: 16D
*'''Structural Integrity Field''': 5D
'''Maneuverability''': 3D+1<br />'''Speed'''
'''Shields''': 7D
*Cautious: 5
*'''Back-up Shields''': 1D+1
*Cruising (Maneuverability -1D): 10
*High Speed (Maneuverability -2D): 14
*All Out - Maximum (Maneuverability -3D): 19
*Atmosphere: 415; 1,200kmh
'''Defenses'''
*Hull: 4D+1
** Regenerative Hull: heals 2D+1 damage per round of no combat
*Structural Integrity Field: 4D+1
**Primary Back-up Structural Integrity Field: 2D
***Secondary Back-up Structural Integrity Field: 2D
*Shields: 4D+2 per arc
**Maximum Shield Power: 7D per arc
**Shield Regeneration: +1D+1 per round
**Back-up Shields: 1D+1
'''Sensors'''
'''Sensors'''
*Passive: 80/4D+2
*Passive: 75/4D+2
*Scan: 208/5D+1
*Scan: 194/5D+1
*Search: 260/6D
*Search: 250/6D
*Focus: 15/6D+2
*Focus: 15/6D+2
'''Navigational Deflector'''
*Range: 1-2/5/15
*Accuracy: 3D+2
'''Weapons'''
'''Weapons'''
*'''6 Particle Beams'''
*'''6 Energy Beams'''
: Fire Arc: 1 ventral, 1 dorsal, 1 forward, 1 starboard, 1 port, 1 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-4/15/40<br />Atmosphere Range: 1-350/150/400km<br />Ammo: energy based<br />Rate of fire: 2<br />Fire Modes: standard, continuous, pulse, wide<br />Shield Penetration: 1D+2<br />Damage: 8D+1
: Fire Arc: 1 beam per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D standard; 5D continuous; 2D pulse; 4D+1 wide<br />Space Range: 1-18/75/200<br />Atmosphere Range: 2-35/150/400 km<br />Rate of fire: 2<br />Damage: 8D+1 standard; 8D+1 continuous; 9D+1 pulse; 4D+1 wide
*'''6 Cutting Beams'''
: Fire Arc: 1 beams per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-18/75/200<br />Atmosphere Range: 2-35/150/400 km<br />Rate of fire: 1<br />Damage: 6D+2
*'''6 Feedback Pulse Generators'''
: Fire Arc: 1 beam per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-18/75/200<br />Atmosphere Range: 2-35/150/400 km<br />Rate of fire: 1<br />Damage: (See Notes)
*'''6 Shield Drainers'''
: Fire Arc: 1 beam per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-18/75/200<br />Atmosphere Range: 2-35/150/400 km<br />Rate of fire: 1<br />Damage: (See Notes)
*'''6 Torpedo Launchers'''
*'''6 Torpedo Launchers'''
: Fire Arc: 1 ventral, 1 dorsal, 1 forward, 1 starboard, 1 port, 1 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 2-40/200/500<br />Atmosphere Range: 15-400/2,000/5,000km<br />Ammo: 250 Borg Type Torpedoes<br />Rate of fire: 12<br />Fire Modes: spread<br />Shield Penetration: 2D+1<br />Damage: 16D+2
: Fire Arc: 1 beam per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-200/1,000/2,500<br />Atmosphere Range: 2-400/2,000/5,000 km<br />Ammo: 500 Torpedoes Total<br />Rate of fire: 12<br />Damage: 16D+2
*'''6 Tractor Beam Emitters'''
*'''12 Tractor Beam Emitters'''
: Fire Arc: 1 ventral, 1 dorsal, 1 forward, 1 starboard, 1 port, 1 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1<br />Space Range: 1/2/3<br />Atmosphere Range: 2/4/6km<br />Ammo: energy based<br />Rate of fire: 1 target per emitter per round<br />Fire Modes: single shot<br />Shield Penetration: N/A<br />Strength: 7D
: Fire Arc: 2 beams per cube side<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+1<br />Space Range: 1-3/5/10<br />Atmosphere Range: 2-6/10/20 km<br />Rate of fire: 1<br />Damage: 6D
 
'''Gear''':
*Auto Pilot: Sensors: 5D; Capital Ship Pilot: 4D; Capital Ship Shields: 4D; Communications: 4D; Command: 4D; Capital Ship Gunnery: 4D
*Auxiliary Power: 5 reactors @ 1D+2
*Borg Ship Regeneration Systems: Regenerate 5D+1 damage each round the ship is not participating in combat.
*Computer Cores: 4
:*Computer Programming Bonus: +8D
:*Astrogation Bonus: +2D
*Decks: 40
*Maximum Life Support: 450
*Medical Facilities: 1
:*First Aid Bonus: +1D
*Science Labs: 16
*Shield Regeneration System: Regenerates 3D+1 protection per round
*Secondary Structural Integrity Field: 1D+2
*Tertiary Structural Integrity Field: 1D+2
*Subspace Distortion Amplifiers: Reduce all incoming damage by 1D+1
 
'''Transporters'''
'''Transporters'''
*Personnel: 5
*Personnel: 5
**Range: 1-40/80/160
:*Range: 100,000 km
**Capacity: 6 persons
:*Capacity: 6 persons
**Accuracy: 2D+1
*Cargo: 5
**Range: 1-40/80/160
**Capacity: 800kg
**Accuracy: 2D+2
*Emergency: 5
*Emergency: 5
**Range: 1-10/18/25
:*Range: 25,000 km
**Capacity: 40 persons
:*Capacity: 40 persons
**Accuracy: 4D
*Cargo: 2
'''Science Systems''': science skills +1D<br />'''Medical Facility''': first aid +0D+1
:*Range: 160,000 km
'''Source''': Internet
:*Capacity: 800 kg


'''Complement'''
*Probes: 500
'''Notes'''
'''Notes'''
*'''Adaptive Shields''': Borg Shields are nonexistent unless they have encountered the species before. Shields are raised after the third consecutive attack with a particular weapon. Borg shields will adapt to attacks receiving a +1 pip to resistance to each consecutive same weapon type attack after the third attack. Max of an additional +7D bonus per arc.
*'''Feedback Pulse Generators''': Borg defensive technology includes a beam weapon-like device which allows a Borg ship to send a "feedback pulse" back down a beam which hits it, causing the attacker to take the weapon's damage as well! A feedback pulse requires a delayed action (to act when the other ship fires) and a successful Moderate (16) Capital Ship Gunnery (Feedback Pulse Generator) test to use properly. Failure indicates the attack strikes the Borg ship but the feedback system does not take effect; Critical Failure results in the beam doing double damage to the Borg ship and not feeding back.
*'''Redundant Backups''': Borg ships come equipped with multiple redundancies. Systems are not affected until the ship is severely damaged. Individual systems cannot affect or targeted. Ion weapons are only effective if a "Complete Ionization" affects the ship. This will completely shut down the Borg ship. Various weapon emitters can be targeted on a Borg cube. Ship systems components are reconstructed after 35 points of the 2D+1 hull healing per round. This requires focusing on a specific system and not the ships general structure the Borg points.
*'''Shield Drainers''': This weapon only works in conjunction with a tractor beam. When the Borg catch a ship with one of their tractor beams, they can activate the shield draining weapon the next round. Each round it drains 25% of the shields' normal maximum Protection until the shields collapse. Once the shields collapse, they cannot recharge or regenerate until the Borg turn off the shield draining weapon.
*Receives no multiple action penalties
'''Description''': The Borg scout ship was a small borg starship used for scouting for new races to add to the collective.


The Borg scout ship was a small borg starship used for scouting for new races to add to the collective.
The ship was a cubical shape, much like the Borg cube, though much smaller and only carried a small crew of Borg drones. (TNG: "I, Borg")


The ship was a cubical shape, much like the Borg cube, though much smaller and only carried a small crew of Borg drones. (TNG: "I, Borg")
'''Source''':
*[http://memory-alpha.wikia.com/wiki/Borg_scout_ship Alpha: Borg scout ship]
*[http://memory-beta.wikia.com/wiki/Borg_scout Memory Beta: Borg scout]
*thedemonapostle

Revision as of 15:33, 16 August 2016

Name: Scout
Craft: Borg Collective Scout Ship
Type: Scout
Scale: capital
Length: 200 x 200 x 200 meters
Skill: capital ship pilot
Crew: 200; Skeleton: 1
Passengers: 0
Cargo Capacity: 100,000 metric tons
Consumables: 3 years
Warp Drive: 9.99
Nav Computer: yes
Maneuverability: 3D+1
Space: 4.75
Atmosphere: 575; 1,650 km/h
Hull: 7D+2

  • Strength: 2D+2
  • Armor: none
  • Structural Integrity Field: 5D

Shields: 7D

  • Back-up Shields: 1D+1

Sensors

  • Passive: 75/4D+2
  • Scan: 194/5D+1
  • Search: 250/6D
  • Focus: 15/6D+2

Weapons

  • 6 Energy Beams
Fire Arc: 1 beam per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D standard; 5D continuous; 2D pulse; 4D+1 wide
Space Range: 1-18/75/200
Atmosphere Range: 2-35/150/400 km
Rate of fire: 2
Damage: 8D+1 standard; 8D+1 continuous; 9D+1 pulse; 4D+1 wide
  • 6 Cutting Beams
Fire Arc: 1 beams per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-18/75/200
Atmosphere Range: 2-35/150/400 km
Rate of fire: 1
Damage: 6D+2
  • 6 Feedback Pulse Generators
Fire Arc: 1 beam per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-18/75/200
Atmosphere Range: 2-35/150/400 km
Rate of fire: 1
Damage: (See Notes)
  • 6 Shield Drainers
Fire Arc: 1 beam per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-18/75/200
Atmosphere Range: 2-35/150/400 km
Rate of fire: 1
Damage: (See Notes)
  • 6 Torpedo Launchers
Fire Arc: 1 beam per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-200/1,000/2,500
Atmosphere Range: 2-400/2,000/5,000 km
Ammo: 500 Torpedoes Total
Rate of fire: 12
Damage: 16D+2
  • 12 Tractor Beam Emitters
Fire Arc: 2 beams per cube side
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-3/5/10
Atmosphere Range: 2-6/10/20 km
Rate of fire: 1
Damage: 6D

Gear:

  • Auto Pilot: Sensors: 5D; Capital Ship Pilot: 4D; Capital Ship Shields: 4D; Communications: 4D; Command: 4D; Capital Ship Gunnery: 4D
  • Auxiliary Power: 5 reactors @ 1D+2
  • Borg Ship Regeneration Systems: Regenerate 5D+1 damage each round the ship is not participating in combat.
  • Computer Cores: 4
  • Computer Programming Bonus: +8D
  • Astrogation Bonus: +2D
  • Decks: 40
  • Maximum Life Support: 450
  • Medical Facilities: 1
  • First Aid Bonus: +1D
  • Science Labs: 16
  • Shield Regeneration System: Regenerates 3D+1 protection per round
  • Secondary Structural Integrity Field: 1D+2
  • Tertiary Structural Integrity Field: 1D+2
  • Subspace Distortion Amplifiers: Reduce all incoming damage by 1D+1

Transporters

  • Personnel: 5
  • Range: 100,000 km
  • Capacity: 6 persons
  • Emergency: 5
  • Range: 25,000 km
  • Capacity: 40 persons
  • Cargo: 2
  • Range: 160,000 km
  • Capacity: 800 kg

Complement

  • Probes: 500

Notes

  • Feedback Pulse Generators: Borg defensive technology includes a beam weapon-like device which allows a Borg ship to send a "feedback pulse" back down a beam which hits it, causing the attacker to take the weapon's damage as well! A feedback pulse requires a delayed action (to act when the other ship fires) and a successful Moderate (16) Capital Ship Gunnery (Feedback Pulse Generator) test to use properly. Failure indicates the attack strikes the Borg ship but the feedback system does not take effect; Critical Failure results in the beam doing double damage to the Borg ship and not feeding back.
  • Shield Drainers: This weapon only works in conjunction with a tractor beam. When the Borg catch a ship with one of their tractor beams, they can activate the shield draining weapon the next round. Each round it drains 25% of the shields' normal maximum Protection until the shields collapse. Once the shields collapse, they cannot recharge or regenerate until the Borg turn off the shield draining weapon.

Description: The Borg scout ship was a small borg starship used for scouting for new races to add to the collective.

The ship was a cubical shape, much like the Borg cube, though much smaller and only carried a small crew of Borg drones. (TNG: "I, Borg")

Source: