Interstellar Alliance Nolo'Tar Class Frigate: Difference between revisions
imported>Thedemonapostle Created page with "thumb|500px|right =='''Nolo'Tar Class Ranger Frigate'''== '''Craft''': Interstellar Alliance Nolo'Tar Class ..." |
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'''Craft Carried''': 3 Flyers<br />'''Weapons''' | '''Craft Carried''': 3 Flyers<br />'''Weapons''' | ||
*'''2 Tri Linked Fusion Cannons''' | *'''2 Tri Linked Fusion Cannons''' | ||
: Fire Arc: fore<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-3/12/25<br />Atmosphere Range: 2-6/24/50km<br />Damage: | : Fire Arc: fore<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-3/12/25<br />Atmosphere Range: 2-6/24/50km<br />Damage: 6D+2 | ||
*'''Grapple''' | *'''Grapple''' | ||
: Fire Arc: turret<br />Crew: 1<br />Scale: capital<br />Skill: capital ship pilot<br />Fire Control: 2D<br />Range: 250 meters<br />Strength: 2D | : Fire Arc: turret<br />Crew: 1<br />Scale: capital<br />Skill: capital ship pilot<br />Fire Control: 2D<br />Range: 250 meters<br />Strength: 2D | ||
| Line 26: | Line 26: | ||
'''Craft Carried''': 3 Flyers<br />'''Weapons''' | '''Craft Carried''': 3 Flyers<br />'''Weapons''' | ||
*'''Heavy Laser Cannon''' | *'''Heavy Laser Cannon''' | ||
: Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 6D<br />Space Range: 1-15/35/75<br />Atmosphere Range: 2-30/70/150km<br />Damage: | : Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 6D<br />Space Range: 1-15/35/75<br />Atmosphere Range: 2-30/70/150km<br />Damage: 5D | ||
*'''2 Twin Linked Fusion Cannons''' | *'''2 Twin Linked Fusion Cannons''' | ||
: Fire Arc: fore<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 6D<br />Space Range: 1-3/12/25<br />Atmosphere Range: 2-6/24/50km<br />Damage: | : Fire Arc: fore<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 6D<br />Space Range: 1-3/12/25<br />Atmosphere Range: 2-6/24/50km<br />Damage: 5D | ||
*'''2 Advanced Neutrino Blasters''' | *'''2 Advanced Neutrino Blasters''' | ||
: Fire Arc: 2 turrets<br />Crew: 4<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 6D<br />Space Range: 1-15/35/75<br />Atmosphere Range: 2-30/70/150km<br />Damage: | : Fire Arc: 2 turrets<br />Crew: 4<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 6D<br />Space Range: 1-15/35/75<br />Atmosphere Range: 2-30/70/150km<br />Damage: 8D+1 | ||
'''Notes''' | '''Notes''' | ||
Revision as of 21:35, 8 February 2014

Nolo'Tar Class Ranger Frigate
Craft: Interstellar Alliance Nolo'Tar Class Ranger Frigate
Type: frigate
Scale: capital
Length: 160 meters
Skill: capital ship pilot
Crew: 12
Crew Skill: Astrogation: 5D; Capital Ship Pilot: 5D; Capital Ship Gunnery: 3D+2; Communications: 5D; Sensors: 5D; Planetary Systems: 5D; Tactics: 5D; Command: 5D
Passengers: 120
Cargo Capacity: 13 metric tons
Consumables: 6 months
Hyperdrive: x1
Nav Computer: yes
Maneuverability: 2D
Space: 8
Hull: 3D+1
Sensors
- Passive: 40/1D+1
- Scan: 80/2D+1
- Search: 120/3D+1
- Focus: 4/4D+1
Craft Carried: 3 Flyers
Weapons
- 2 Tri Linked Fusion Cannons
- Fire Arc: fore
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 5D
Space Range: 1-3/12/25
Atmosphere Range: 2-6/24/50km
Damage: 6D+2
- Grapple
- Fire Arc: turret
Crew: 1
Scale: capital
Skill: capital ship pilot
Fire Control: 2D
Range: 250 meters
Strength: 2D
Notes
- Minbari Flight Computer: The computer systems built into most Minbari spacecraft are incredibly advanced, to the point where an authorized passenger simply need state where he wants to go and the vessel will simply take him there by the most expedient route, avoiding any dangers and hazards automatically. The flight computer is so advanced that it can even fulfill most combat operations successfully, with minimal input from its passengers. The Minbari flight computer may be activated during any order, though most Minbari vessels with one installed will have it permanently active. As long as it is activated, the craft may ignore any impaired penalties due to damaged control or crew areas. In addition, any Operations checks, Pilot checks or attack rolls may be made by the flight computer (4D+2).
Liandra Class Battle Frigate
Craft: Interstellar Alliance Liandra Class Battle Frigate
Type: frigate
Scale: capital
Length: 160 meters
Skill: capital ship pilot
Crew: 13
Crew Skill: Astrogation: 5D; Capital Ship Pilot: 5D; Capital Ship Gunnery: 3D+2; Communications: 5D; Sensors: 5D; Planetary Systems: 5D; Tactics: 5D; Command: 5D
Passengers: 100
Cargo Capacity: 12.5 metric tons
Consumables: 5 months
Hyperdrive: x1
Nav Computer: yes
Maneuverability: 1D+1
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 6D
Sensors
- Passive: 60/2D
- Scan: 120/3D
- Search: 180/4D
- Focus: 6/5D
Craft Carried: 3 Flyers
Weapons
- Heavy Laser Cannon
- Fire Arc: fore
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 6D
Space Range: 1-15/35/75
Atmosphere Range: 2-30/70/150km
Damage: 5D
- 2 Twin Linked Fusion Cannons
- Fire Arc: fore
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 6D
Space Range: 1-3/12/25
Atmosphere Range: 2-6/24/50km
Damage: 5D
- 2 Advanced Neutrino Blasters
- Fire Arc: 2 turrets
Crew: 4
Scale: capital
Skill: capital ship gunnery
Fire Control: 6D
Space Range: 1-15/35/75
Atmosphere Range: 2-30/70/150km
Damage: 8D+1
Notes
- Minbari Flight Computer: The computer systems built into most Minbari spacecraft are incredibly advanced, to the point where an authorized passenger simply need state where he wants to go and the vessel will simply take him there by the most expedient route, avoiding any dangers and hazards automatically. The flight computer is so advanced that it can even fulfill most combat operations successfully, with minimal input from its passengers. The Minbari flight computer may be activated during any order, though most Minbari vessels with one installed will have it permanently active. As long as it is activated, the craft may ignore any impaired penalties due to damaged control or crew areas. In addition, any Operations checks, Pilot checks or attack rolls may be made by the flight computer (4D+2).
Description
Lightly armed for a Ranger vessel, the Nolo’Tar is a throwback to the generation that survived Valen. It was used to bring teams of Rangers from one place to another without having to resort to masses of Flyers or Nials. Especially useful in training missions and practice evacuations, this transportation frigate became a common sight during Valen’s great Shadow War but fell out of use during the following thousand years.
It was resurrected quickly when the Rangers began to deploy in larger numbers again during the next Shadow War, mostly to ferry refugees from planet to planet when the war drew too near. While not atmospheric in and of themselves, they carry a number of smaller shuttlecraft to bring people and supplies aboard through their oversized hangars. While rarely allowing outsiders to do so, the Nolo’Tar could possibly house up to twice their common allotment of shuttles or Flyers if the need arose – which it did several times in 2261, when the First Ones were destroying whole planets in their war.
One particular and heavily modified variant of the Nolo’Tar hull, the Liandra, was fitted with several experimental weapons and control systems by the Anla’shok just after the Earth-Minbari War and put into storage and basically forgotten during the rise of the next Shadow War. It was used only in few minor missions, until a time where it would later be needed by a controversial young Ranger named David Martel in his battles against a mysterious foe called ‘The Hand of God’.
Source
Babylon 5: Ships of the Galaxy (pages 74-75); thedemonapostle