Interstellar Alliance Tara'Lin Class Battlecruiser: Difference between revisions
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'''Craft Carried''': 4 flyers, 24 shial<br />'''Weapons''' | '''Craft Carried''': 4 flyers, 24 shial<br />'''Weapons''' | ||
*'''5 Neutron Laser Cannons''' | *'''5 Neutron Laser Cannons''' | ||
: Fire Arc: 2 fore, 1 port, 1 starboard, 1 aft<br />Crew: 2<br />Scale: capital<br />Skill: capital ship | : Fire Arc: 2 fore, 1 port, 1 starboard, 1 aft<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-15/35/75<br />Damage: 7D | ||
*'''20 Fusion Cannons''' | *'''20 Fusion Cannons''' | ||
: Fire Arc: 6 fore, 4 port, 4 starboard, 6 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: star ship gunnery<br />Fire Control: 5D<br />Space Range: 1-3/12/25<br />Damage: 6D+2 | : Fire Arc: 6 fore, 4 port, 4 starboard, 6 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: star ship gunnery<br />Fire Control: 5D<br />Space Range: 1-3/12/25<br />Damage: 6D+2 | ||
Revision as of 03:52, 3 October 2013

Name: Tara'Lin
Craft: Interstellar Alliance Tara'Lin Class Command Battlecruiser
Type: battlecruiser
Scale: capital
Length: 1,600 meters
Skill: capital ship pilot
Crew: 346
Crew Skill: Astrogation: 6D+1; Capital Ship Pilot: 6D+1; Capital Ship Gunnery: 5D; Communications: 6D+1; Sensors: 6D+1; Starship Gunnery: 5D; Planetary Systems: 6D+1; Tactics: 6D+1; Command: 6D+1
Passengers: 800
Cargo Capacity: 98 metric tons
Consumables: 40 months
Hyperdrive: x1
Nav Computer: yes
Maneuverability: 3D
Space: 8
Hull: 8D+2
Sensors
- Passive: 80/2D+2
- Scan: 160/3D+2
- Search: 240/4D+2
- Focus: 8/5D+2
Craft Carried: 4 flyers, 24 shial
Weapons
- 5 Neutron Laser Cannons
- Fire Arc: 2 fore, 1 port, 1 starboard, 1 aft
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 5D
Space Range: 1-15/35/75
Damage: 7D
- 20 Fusion Cannons
- Fire Arc: 6 fore, 4 port, 4 starboard, 6 aft
Crew: 1
Scale: starfighter
Skill: star ship gunnery
Fire Control: 5D
Space Range: 1-3/12/25
Damage: 6D+2
- Minbari Jamming Suite
- Fire Arc: all
Crew: 1
Skill: sensors
Range: 1-25/50/100
Effect: Enemy Fire Control and Sensors -3D+1
Notes
- Minbari Jamming Suite: The countermeasure and stealth-enhancing technology of Minbari vessels is the most advanced of the Younger Races. While active, the Minbari jamming suite makes it incredibly difficult for enemy ships to pin down the location of the Minbari craft. Note that a craft equipped with a Minbari jamming suite does not suffer any of these problems when targeting another craft (even if that craft also has a Minbari jamming suite).
- Minbari Flight Computer: The computer systems built into most Minbari spacecraft are incredibly advanced, to the point where an authorized passenger simply need state where he wants to go and the vessel will simply take him there by the most expedient route, avoiding any dangers and hazards automatically. The flight computer is so advanced that it can even fulfill most combat operations successfully, with minimal input from its passengers. The Minbari flight computer may be activated during any order, though most Minbari vessels with one installed will have it permanently active. As long as it is activated, the craft may ignore any impaired penalties due to damaged control or crew areas. In addition, any Operations checks, Pilot checks or attack rolls may be made by the flight computer (4D+2).
Description: As of 2262, there were only two of these prized Sharlin variants in service to the Anla’shok. By all accounts, they would have created more but were stymied by the rise of the Minbari Civil War and then the mounting Centauri and Drakh problems that consumed so much of the Rangers’ resources. These floating training camps and resource facilities stayed most of the time traveling in hyperspace from safe point to safe point to keep them out of harm’s way, but occasionally would emerge from their travels to unleash the might of the Anla’shok upon their foes.
Each Tara’Lin is considered to be a fully operational training center and asset stockpile with dozens of vehicles and supplies to deploy with the hundreds of Rangers on board when necessary. As with any Sharlin they are thoroughly protected from outside threats with an array of fusion cannons and potent neutron weaponry. Between the lethal weaponry and the scores of well-trained Rangers, each Tara’Lin is a fleet unto itself – but a resource far too rare and important to simply waste in common engagements or equal battles.
Source: Babylon 5: Ships of the Galaxy (page 76); thedemonapostle