Centauri Republic Darkner Class Frigate: Difference between revisions
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'''Weapons''' | '''Weapons''' | ||
*'''2 Battle Lasers''' | *'''2 Battle Lasers''' | ||
: Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 4D<br />Space Range: 1-15/35/75<br />Damage: | : Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 4D<br />Space Range: 1-15/35/75<br />Damage: 10D | ||
*'''2 Matter Cannons''' | *'''2 Matter Cannons''' | ||
: Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 4D<br />Space Range: 1-3/12/25<br />Damage: | : Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 4D<br />Space Range: 1-3/12/25<br />Damage: 4D+1 | ||
=='''Amar Class Fast Carrier'''== | =='''Amar Class Fast Carrier'''== | ||
Revision as of 21:01, 8 February 2014


Darkner Class Fast Attack Frigate
Craft: Centauri Republic Darkner Class Fast Attack Frigate
Type: frigate
Scale: capital
Length: 600 meters
Skill: capital ship pilot
Crew: 80
Crew Skill: Astrogation: 4D+2; Capital Ship Pilot: 4D+2; Capital Ship Gunnery: 3D; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 3D; Planetary Systems: 4D+2; Tactics: 4D+2; Command: 4D+2
Passengers: 8
Cargo Capacity: 8 metric tons
Consumables: 2 months
Hyperdrive: x2
Nav Computer: yes
Maneuverability: 2D
Space: 12
Hull: 3D
Sensors
- Passive: 70/2D+1
- Scan: 140/3D+1
- Search: 210/4D+1
- Focus: 7/5D+1
Weapons
- 2 Battle Lasers
- Fire Arc: fore
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-15/35/75
Damage: 10D
- 2 Matter Cannons
- Fire Arc: fore
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-3/12/25
Damage: 4D+1
Amar Class Fast Carrier
Craft: Centauri Republic Amar Class Fast Carrier
Type: carrier
Scale: capital
Length: 600 meters
Skill: capital ship pilot
Crew: 60
Crew Skill: Astrogation: 4D+2; Capital Ship Pilot: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 3D; Planetary Systems: 4D+2; Tactics: 4D+2; Command: 4D+2
Passengers: 8
Cargo Capacity: 8 metric tons
Consumables: 2 months
Hyperdrive: x2
Nav Computer: yes
Maneuverability: 2D
Space: 12
Hull: 3D+1
Sensors
- Passive: 70/2D+1
- Scan: 140/3D+1
- Search: 210/4D+1
- Focus: 7/5D+1
Craft Carried: 12 Sentri Medium Fighters
Weapons
- 8 Particle Arrays
- Fire Arc: fore
Crew: 2
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-8/15/25
Damage: 5D
Description
Larger than a Corvan, the Darkner serves well as a swift escort and attack craft with considerable speed and agility to accomplish a great deal even in the thick of a full-scale space battle. The weapon allocations of a Darkner are impressive but not overwhelming, so they usually fight in pairs or trios to cover each other and amass concentrated fire against larger or more important foes. A squadron focusing its many battle lasers upon a single target is something to be feared and respected, even by G’Quan or Omega captains.
There was at one time a precedent to try and make new varieties of every ship in the Republic armada. One such variant that emerged after the tragedies of the Earth-Minbari War was the ‘fast carrier’ version of the Darkner called the Amar. Losing the punch of its parent ship, the Amar was best served being used as a commercial escort or reconnaissance carrier.
Source
Babylon 5: Ships of the Galaxy (pages 48-49); thedemonapostle