Jump to content

Earth Alliance Avenger Class Carrier: Difference between revisions

From Episode D6: Star Wars D6 Wiki
imported>Thedemonapostle
Created page with "thumb|500px|right '''Name''': Artemis<br />'''Craft''': Earth Alliance Artemis Class Heavy Frigate<br />'''Type''': he..."
 
imported>Thedemonapostle
No edit summary
Line 1: Line 1:
[[File:Earth Alliance Artemis Class Heavy Frigate.jpg|thumb|500px|right]]
[[File:Earth Alliance Avenger Class Heavy Carrier.jpg|thumb|500px|right]]


'''Name''': Artemis<br />'''Craft''': Earth Alliance Artemis Class Heavy Frigate<br />'''Type''': heavy frigate<br />'''Scale''': capital<br />'''Length''': 683.3 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 52<br />'''Crew Skill''': Astrogation: 5D; Capital Ship Pilot: 5D; Capital Ship Gunnery: 3D+1; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D<br />'''Passengers''': 4<br />'''Cargo Capacity''': 7.5 metric tons<br />'''Consumables''': 1 month<br />'''Hyperdrive''': x2<br />'''Nav Computer''': yes<br />'''Maneuverability''': 1D+1<br />'''Space''': 10<br />'''Hull''': 6D+2<br />'''Sensors'''
'''Name''': Avenger<br />'''Craft''': Earth Alliance Avenger Class Heavy Carrier<br />'''Type''': heavy carrier<br />'''Scale''': capital<br />'''Length''': 1,300 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 144<br />'''Crew Skill''': Astrogation: 5D; Capital Ship Pilot: 5D; Capital Ship Gunnery: 3D+1; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D<br />'''Passengers''': 52<br />'''Cargo Capacity''': 87.5 metric tons<br />'''Consumables''': 13 months<br />'''Hyperdrive''': x2<br />'''Nav Computer''': yes<br />'''Maneuverability''': 0D+2<br />'''Space''': 7<br />'''Hull''': 5D<br />'''Sensors'''
*Passive: 60/2D
*Passive: 30/1D
*Scan: 120/3D
*Scan: 60/2D
*Search: 180/4D
*Search: 90/3D
*Focus: 6/5D
*Focus: 3/4D
'''Craft Carried''': 2 Light Shuttles<br />'''Weapons'''
'''Craft Carried''': 8 light shuttles, 48 starfuries<br />'''Weapons'''
*'''5 Railguns'''
*'''Medium Plasma Cannon'''
: Fire Arc: 3 fore, 2 aft<br />Crew: 2<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-12/24/36<br />Damage: 8D
: Fire Arc: forward<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 0D<br />Space Range: 1-10/20/30<br />Damage: 5D
*'''2 Tri Linked Particle Beams'''
*'''Medium Plasma Cannon'''
: Fire Arc: 1 port, 1 starboard<br />Crew: 3<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-8/15/25<br />Damage: 4D
: Fire Arc: forward<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 0D<br />Space Range: 1-10/20/30<br />Damage: 3D+1
*'''8 Light Pulse Cannons'''
: Fire Arc: 3 fore, 1 port, 1 starboard, 3 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 0D<br />Space Range: close<br />Damage:
:*Single: 1D+2
:*Partial Burst: 2D+1 (Fire Control -1D)
:*Full Burst: 3D (Fire Control -2D)
*'''4 Mark I Interceptors'''
*'''4 Mark I Interceptors'''
: Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1/3/7<br />Damage:
: Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft<br />Crew:<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 0D<br />Space Range: 1/3/7<br />Damage:
:*Intercept: 1D
:*Intercept: 1D
:*Offense: 3D+1
:*Offense: 3D+1
*'''Grapple'''
: Fire Arc: turret<br />Crew: 1<br />Scale: capital<br />Skill: capital ship pilot<br />Fire Control: 2D<br />Range: 250 meters<br />Damage: 2D


'''Description''': The Artemis was an early frigate design produced shortly after the arrival of the Centauri on Earth in the mid-2100s. At the time, it was one of the most heavily armored vessels in the inventory, with ability to stand up to incoming fire as well as any cruiser. For a long while it was considered one of the worst ships in Earth Force, because it was uncomfortable internally for crew to serve on for long tours, and its original weapons were not terribly effective at anything but close range – making it a trophy kill on the first few moments of engagement.
'''Description''': The rapid success of the Starfury program meant that Earth Force would soon need a better way to deliver its new fighters into battle. Not long later, the Avenger class was developed. The Avenger went through many revisions, correcting earlier docking problems by stretching the hull and adding internal landing decks, complete with built-in rails capable of sliding fighters into position. Without even the revolving sections of other Earth Force ships, the lack of gravity can be taxing to new pilots who spend hours in their fighters – only to then land and continue their weightless disorientation aboard the ship.


Newer versions attempted to fix this problem by introducing new weapons intended for longer ranges or greater firepower. Perhaps the most successful of these additions was the railgun. The Artemis takes the railgun concept to a whole new level. The Earth Alliance literally wrapped the ship around a battery of them. The resulting ship was a great cost to Earth Force – almost as much to build as a Hyperion – but the Artemis soon lost its negative reputation and was considered nearly as capable in battle.
The typical strategy is to deploy fighters and stay a good distance from the battle, retreating into hyperspace if things go poorly. Secreting a dozen or more rendezvous codes to their fighter pilots, they are expected to get to their designated point as fast as possible if such an emergency occurs. If they are not around by the time the ship reappears later for recovery operations, they are often counted as casualties. Usually this works like clockwork, but if the enemy pursues or is in the area when the Avenger emerges, the results can be catastrophic.


'''Source''': Babylon 5: Ships of the Galaxy (page 6); thedemonapostle
'''Source''': Babylon 5: Ships of the Galaxy (pages 4-6); thedemonapostle

Revision as of 18:51, 28 September 2013

Name: Avenger
Craft: Earth Alliance Avenger Class Heavy Carrier
Type: heavy carrier
Scale: capital
Length: 1,300 meters
Skill: capital ship pilot
Crew: 144
Crew Skill: Astrogation: 5D; Capital Ship Pilot: 5D; Capital Ship Gunnery: 3D+1; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D
Passengers: 52
Cargo Capacity: 87.5 metric tons
Consumables: 13 months
Hyperdrive: x2
Nav Computer: yes
Maneuverability: 0D+2
Space: 7
Hull: 5D
Sensors

  • Passive: 30/1D
  • Scan: 60/2D
  • Search: 90/3D
  • Focus: 3/4D

Craft Carried: 8 light shuttles, 48 starfuries
Weapons

  • Medium Plasma Cannon
Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1-10/20/30
Damage: 5D
  • Medium Plasma Cannon
Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1-10/20/30
Damage: 3D+1
  • 8 Light Pulse Cannons
Fire Arc: 3 fore, 1 port, 1 starboard, 3 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: close
Damage:
  • Single: 1D+2
  • Partial Burst: 2D+1 (Fire Control -1D)
  • Full Burst: 3D (Fire Control -2D)
  • 4 Mark I Interceptors
Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft
Crew:
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1/3/7
Damage:
  • Intercept: 1D
  • Offense: 3D+1
  • Grapple
Fire Arc: turret
Crew: 1
Scale: capital
Skill: capital ship pilot
Fire Control: 2D
Range: 250 meters
Damage: 2D

Description: The rapid success of the Starfury program meant that Earth Force would soon need a better way to deliver its new fighters into battle. Not long later, the Avenger class was developed. The Avenger went through many revisions, correcting earlier docking problems by stretching the hull and adding internal landing decks, complete with built-in rails capable of sliding fighters into position. Without even the revolving sections of other Earth Force ships, the lack of gravity can be taxing to new pilots who spend hours in their fighters – only to then land and continue their weightless disorientation aboard the ship.

The typical strategy is to deploy fighters and stay a good distance from the battle, retreating into hyperspace if things go poorly. Secreting a dozen or more rendezvous codes to their fighter pilots, they are expected to get to their designated point as fast as possible if such an emergency occurs. If they are not around by the time the ship reappears later for recovery operations, they are often counted as casualties. Usually this works like clockwork, but if the enemy pursues or is in the area when the Avenger emerges, the results can be catastrophic.

Source: Babylon 5: Ships of the Galaxy (pages 4-6); thedemonapostle