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Filordi: Difference between revisions

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Created page with 'Filordi<br />Home Planet: FilordisAverage Filordi. Dexterity 1D+2, Knowledge 2D, Mechanical 1D+2, Perception 2D, Strength 2D+2, Technical 2D.<br />Attribute Dice: 12D<br />DEXTE…'
 
m 1 revision: as of 10/28/10
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Revision as of 03:25, 23 November 2010

Filordi
Home Planet: FilordisAverage Filordi. Dexterity 1D+2, Knowledge 2D, Mechanical 1D+2, Perception 2D, Strength 2D+2, Technical

2D.
Attribute Dice: 12D
DEXTERITY 1D/3D+2
KNOWLEDGE 1D+1/4D
MECHANICAL 1D/3D+2
PERCEPTION 1D/4D
STRENGTH 2D+1/4D+2
TECHNICAL 1D+1/4D
Special Abilities:Large Ears: Because of their large ears, Filordi gain a +1D bonus to all Search skill checks that

involve their sense of hearing. They are more susceptible to sonic attacks, and suffer a –2 pip penalty

to all Strength rolls made to resist the effects of sonic weapons and attacks.Pincers: Filordi possess two pincers, one on either of their back legs. These pincers can be used in

hand to hand combat, and inflict the Filordus' Strength +2 in damage.
Story Factors:Asexual: Filordi are asexual, and reproduce when dying. A week following a filordi's death, an infant

Filordi will crawl from the corpse of its parent.Shortsighted: Although driven to succeed, Filordi are nearly incapable of long-term planning. In order

to survive, they tend to consume every bit of any resource that they come across.
Move: 14/16 (on four legs), 6/8 (on two legs)Size: 1.4 meters tall