Druudge Mauler: Difference between revisions
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[[File:Druudge Mauler.jpg|thumb|500px|right]] | [[File:Druudge Mauler.jpg|thumb|500px|right]] | ||
'''Name''': | '''Name''': Mauler<br />'''Craft''': Druuge Mauler<br />'''Type''': Warship<br />'''Scale''': Capital<br />'''Length''': 149 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 14; skeleton: 1/+10<br />'''Cargo Capacity''': 669 metric tons<br />'''Consumables''': 32 months<br />'''Hyperdrive''': x1,514<br />'''Nav Computer''': yes<br />'''Maneuverability''': 1D<br />'''Space''': 5<br />'''Atmosphere''': 295; 850 km/h<br />'''Hull''': 3D+1<br />'''Sensors''' | ||
*Passive: | *Passive: 32 / 1D | ||
*Scan: | *Scan: 64 / 2D | ||
*Search: | *Search: 128 / 3D | ||
*Focus: 3 | *Focus: 3 4D+1 | ||
'''Weapons''' | '''Weapons''' | ||
*''' | *'''High-recoil Cannon''' | ||
: Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: | : Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-18/72/145<br />Atmosphere Range: 2-36/144/290 km<br />Rate of fire: 12<br />Ammo: 8<br />Ammo Regeneration Rate: +0D+2 per round<br />Damage: 12D | ||
'''Notes''': | |||
*'''High-recoil Cannon''': Each shot provides enough rearward thrust to move the ship backwards at a Space of +12 to a maximum of Space: 48. However, while moving backwards the Mauler has no control over its direction and has no maneuverability whatsoever. | |||
*'''"Burn Crew"''': Each crewmember "burned" provides ammo enough for 4 shots of the High-recoil Cannon. | |||
'''Description''': The Druuge Mauler is one of the single most troublesome ships in space. Its slow, ungainly reactions make it a difficult ship to pilot. Mastering the correct usage of the weapons is not easy and its slow battery regeneration turns the Mauler into a very vulnerable ship. Yet, when correctly used against certain ships, the Mauler can prove a deadly adversary. | '''Description''': The Druuge Mauler is one of the single most troublesome ships in space. Its slow, ungainly reactions make it a difficult ship to pilot. Mastering the correct usage of the weapons is not easy and its slow battery regeneration turns the Mauler into a very vulnerable ship. Yet, when correctly used against certain ships, the Mauler can prove a deadly adversary. | ||
'''Source''': [ | '''Propulsion''' | ||
The Mauler is a slow, plodding ship with poor acceleration and a modest turning rate. It is strongly affected by gravity wells. However, the Mauler also has a high-recoil forward cannon that is incredibly useful for sending it flying backwards at high speeds. | |||
'''Primary Armament''' | |||
The Mauler is equipped with — or more accurately, is — a large, high-recoil cannon. Immensely powerful, it can destroy some vessels in a single shot, and those lucky enough to survive the impact are knocked off-course by it. The recoil generated from firing can also propel the Mauler backwards to incredible speeds, which can be a double-edged sword. The awesome power of this weapon is held in check by the dynamos on Mauler ships, which can only be described as "pathetic". | |||
'''Secondary Armament''' | |||
To compensate for the Mauler's weak battery recharging, Druuge captains have been known to order lower-ranking crew members to be thrown into the furnace, which feeds vast amounts of energy into the combat batteries. At first, this appears to be the single most useless weapons system available, depleting your own crew in order to power your primary weapons; but it can prove quite useful in a pinch. This is especially useful against the Chmmr Avatar where you can use the high-recoil cannon and the supply of battery power to keep out of the Avatar’s Tractor-and-Laser tactic, pummeling it to dust. Generally, however, it is recommended that captains be as frugal as possible with their crew. | |||
'''Source''': | |||
*[http://wiki.uqm.stack.nl/Mauler Ultronomicon: Mauler] | |||
*thedemonapostle | |||
Revision as of 19:17, 22 June 2017

Name: Mauler
Craft: Druuge Mauler
Type: Warship
Scale: Capital
Length: 149 meters
Skill: capital ship pilot
Crew: 14; skeleton: 1/+10
Cargo Capacity: 669 metric tons
Consumables: 32 months
Hyperdrive: x1,514
Nav Computer: yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 km/h
Hull: 3D+1
Sensors
- Passive: 32 / 1D
- Scan: 64 / 2D
- Search: 128 / 3D
- Focus: 3 4D+1
Weapons
- High-recoil Cannon
- Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-18/72/145
Atmosphere Range: 2-36/144/290 km
Rate of fire: 12
Ammo: 8
Ammo Regeneration Rate: +0D+2 per round
Damage: 12D
Notes:
- High-recoil Cannon: Each shot provides enough rearward thrust to move the ship backwards at a Space of +12 to a maximum of Space: 48. However, while moving backwards the Mauler has no control over its direction and has no maneuverability whatsoever.
- "Burn Crew": Each crewmember "burned" provides ammo enough for 4 shots of the High-recoil Cannon.
Description: The Druuge Mauler is one of the single most troublesome ships in space. Its slow, ungainly reactions make it a difficult ship to pilot. Mastering the correct usage of the weapons is not easy and its slow battery regeneration turns the Mauler into a very vulnerable ship. Yet, when correctly used against certain ships, the Mauler can prove a deadly adversary.
Propulsion
The Mauler is a slow, plodding ship with poor acceleration and a modest turning rate. It is strongly affected by gravity wells. However, the Mauler also has a high-recoil forward cannon that is incredibly useful for sending it flying backwards at high speeds.
Primary Armament
The Mauler is equipped with — or more accurately, is — a large, high-recoil cannon. Immensely powerful, it can destroy some vessels in a single shot, and those lucky enough to survive the impact are knocked off-course by it. The recoil generated from firing can also propel the Mauler backwards to incredible speeds, which can be a double-edged sword. The awesome power of this weapon is held in check by the dynamos on Mauler ships, which can only be described as "pathetic".
Secondary Armament
To compensate for the Mauler's weak battery recharging, Druuge captains have been known to order lower-ranking crew members to be thrown into the furnace, which feeds vast amounts of energy into the combat batteries. At first, this appears to be the single most useless weapons system available, depleting your own crew in order to power your primary weapons; but it can prove quite useful in a pinch. This is especially useful against the Chmmr Avatar where you can use the high-recoil cannon and the supply of battery power to keep out of the Avatar’s Tractor-and-Laser tactic, pummeling it to dust. Generally, however, it is recommended that captains be as frugal as possible with their crew.
Source:
- Ultronomicon: Mauler
- thedemonapostle