Prometheus Class: Difference between revisions
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*All Out - Maximum (Maneuverability -3D): 19 | *All Out - Maximum (Maneuverability -3D): 19 | ||
'''Defenses''' | '''Defenses''' | ||
*Hull: | *Hull: 3D+2 (2D top/2D middle/2D+1 bottom when split) | ||
*Ablative Armor: 2D+2 | *Ablative Armor: 2D+2 | ||
*Structural Integrity Field: 3D | *Structural Integrity Field: 3D | ||
**Primary Back-up Structural Integrity Field: 1D+1 | **Primary Back-up Structural Integrity Field: 1D+1 | ||
***Secondary Back-up Structural Integrity Field: 1D+1 | ***Secondary Back-up Structural Integrity Field: 1D+1 | ||
*Shields: | *Shields: 4D per arc | ||
**Maximum Shield Power: | **Maximum Shield Power: 6D per arc | ||
**Back-up Shields: 1D+1 | **Back-up Shields: 1D+1 | ||
'''Sensors''' | '''Sensors''' | ||
Revision as of 14:01, 17 November 2012

Name: Prometheus Class
Craft: Starfleet Prometheus Class Heavy Cruiser
Type: Heavy Cruiser
Class: Prometheus
Scale: capital
Length: 418.25 x 173.47 x 78.73 meters
Decks: 16
Mass: 2,100,000 metric tons
Skill: capital ship pilot: federation systems
Crew Skill: varies
Autopilot Skill: sensors: 1D+2; pilot: 1D+1; shields: 1D+1; communications: 1D+1; command: 1D+1; gunnery: 1D+2
Crew: 655
Skeleton: 1/+15; 3/+10; 5/+5
Passengers: 120
Max Life Support: 6,800
Cargo Capacity: 100,000 metric tons
Consumables: 1 year
Warp Drive
- Cruise: 6
- Max Cruise: 9.2
- Max Speed (12 Hours Max): 9.982
Nav Computer: yes
- Astrogation Bonus: 0D+2
Computer Cores: 3 (1 per section)
- Computer Programming Bonus: 5D+2
Maneuverability: 3D (4D per section when split)
Speed
- Cautious: 3
- Cruising (Maneuverability -1D): 5
- High Speed (Maneuverability -2D): 15
- All Out - Maximum (Maneuverability -3D): 19
Defenses
- Hull: 3D+2 (2D top/2D middle/2D+1 bottom when split)
- Ablative Armor: 2D+2
- Structural Integrity Field: 3D
- Primary Back-up Structural Integrity Field: 1D+1
- Secondary Back-up Structural Integrity Field: 1D+1
- Primary Back-up Structural Integrity Field: 1D+1
- Shields: 4D per arc
- Maximum Shield Power: 6D per arc
- Back-up Shields: 1D+1
Sensors
- Passive: 70/4D
- Scan: 168/4D+2
- Search: 220/5D+1
- Focus: 15/6D
Navigational Deflector
- Range: 1-2/5/15
- Accuracy: 3D+2
Weapons
- Top: 6 Type X Phasers
- Fire Arc: Top: 1 forward/starboard, 1 forward/port, 1 aft/port, 1 aft/starboard, 1 port, 1 starboard
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-3/10/30
Atmosphere Range: 1-30/100/300km
Ammo: energy based
Rate of fire: 3
Fire Modes: standard, continuous, pulse, wide
Shield Penetration: 1D
Damage: 6D+2
- Top: 2 Torpedo Launchers
- Fire Arc: Top: 1 forward, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 2-35/150/405
Atmosphere Range: 15-350/1,500/4,050km
Ammo: 240 (80 per section) MK I Quantum Torpedoes
Rate of fire: 10
Fire Modes: spread
Shield Penetration: 2D
Damage: 13D+1
- Middle: 4 Type X Phasers
- Fire Arc: Middle: 2 starboard, 2 port
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-3/10/30
Atmosphere Range: 1-30/100/300km
Ammo: energy based
Rate of fire: 2
Fire Modes: standard, continuous, pulse, wide
Shield Penetration: 1D
Damage: 6D+2
- Middle: 2 Torpedo Launchers
- Fire Arc: Middle: 1 forward, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 2-35/150/405
Atmosphere Range: 15-350/1,500/4,050km
Ammo: 240 (80 per section) MK I Quantum Torpedoes
Rate of fire: 10
Fire Modes: spread
Shield Penetration: 2D
Damage: 13D+1
- Bottom: 8 Type X Phasers
- Fire Arc: Bottom: 1 starboard, 1 port, 1 forward/starboard, 1 forward/port, 1 aft/port, 1 aft/starboard, 2 ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-3/10/30
Atmosphere Range: 1-30/100/300km
Ammo: energy based
Rate of fire: 1
Fire Modes: standard, continuous, pulse, wide
Shield Penetration: 1D
Damage: 6D+2
- Bottom: 2 Torpedo Launchers
- Fire Arc: Bottom: 1 forward, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 2-35/150/405
Atmosphere Range: 15-350/1,500/4,050km
Ammo: 240 (80 per section) MK I Quantum Torpedoes
Rate of fire: 10
Fire Modes: spread
Shield Penetration: 2D
Damage: 13D+1
- 4 Tractor Beams
- Fire Arc: 1 top/forward, 1 middle/forward, 1 bottom/aft, 1 in the shuttle bay
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1/2/3
Atmosphere Range: 2/4/6km
Ammo: energy based
Rate of fire: 1 target per emitter per round
Fire Modes: single shot
Shield Penetration: N/A
Strength: 7D
Compliment
- Shuttle Craft: 2
- Shuttle Pods: 2
- Probes: 60 (20 per sub vessel)
- Escape Pods: 160 (55/55/50)
- Capacity: 4 persons per pod
Transporters
- Personnel: 3 (1 per section)
- Range: 1-10/20/40
- Capacity: 6 persons
- Accuracy: 1D+2
- Cargo: 3 (1 per section)
- Range: 1-10/20/40
- Capacity: 400kg
- Accuracy: 1D+1
- Emergency: 3 (1 per section)
- Range: 1-5/10/15
- Capacity: 22 persons
- Accuracy: 2D+1
Science Systems: science skills +0D+2
Medical Facility: first aid +0D+2
- EMH mk II
Source: Ship Recognition Manual vol 1 (pages 103-106)
Notes: Ship separates into 3 different sections.
Capsule: The Prometheus-class was a highly classified Federation starship designed for deep-space tactical assignments. It was one of the most advanced Starfleet vessels in operation during the latter half of the 24th century.