Calm: Difference between revisions
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''Calm'' | |||
Control Difficulty: Easy => Relaxed without Dark Side Points. | '''Control Difficulty:''' Easy => Relaxed without Dark Side Points. | ||
* Increase difficulty one level for every Dark Side Point the character has. | * Increase difficulty one level for every Dark Side Point the character has. | ||
Time to use: One round | '''Time to use:''' One round | ||
Effect: This power calms the Jedi, giving him an enhanced defense against the Dark Side. The Jedi receives a bonus of +4 to all rolls for the next two rounds and an extra bonus of +4 to resist the effects of powers called upon by Dark Side servants. | '''Effect:''' This power calms the Jedi, giving him an enhanced defense against the Dark Side. The Jedi receives a bonus of +4 to all rolls for the next two rounds and an extra bonus of +4 to resist the effects of powers called upon by Dark Side servants. | ||
Latest revision as of 02:26, 18 April 2013
Calm
Control Difficulty: Easy => Relaxed without Dark Side Points.
- Increase difficulty one level for every Dark Side Point the character has.
Time to use: One round
Effect: This power calms the Jedi, giving him an enhanced defense against the Dark Side. The Jedi receives a bonus of +4 to all rolls for the next two rounds and an extra bonus of +4 to resist the effects of powers called upon by Dark Side servants.