Thulda: Difference between revisions
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Thulda<br /> | Thulda<br /> | ||
'''Average Thulda:''' DEXTERITY 2D, KNOWLEDGE 1D+1, MECHANICAL 3D, PERCEPTION 2D+2, STRENGTH 1D, TECHNICAL 2D,<br /> | |||
Attribute Dice: 12D<br />Attribute Min/Max<br />DEX: 2D /4D+2<br />KNO: 1D /3D<br />MEC: 2D+2/5D<br />PER: 2D+1/3D<br />STR: 1D/2D+2<br />TEC: 2D/4D<br /> | |||
Move: 15/20<br /> | |||
Height: (Body Height): 30cm-50cm (Body Length): 50cm-1m (Body width):<br />60cm-80cm (Hovering Altitude): 1.5m<br /> | |||
Special Abilities: | |||
''Repulsorlift Field:'' Thulda's repulsorfields operate at a height typicallyof 1.5m although this is fully adjustible so they can go from ground level to 1.5m. In addition all terrain difficulties are reduced by 1 level Skills: Thulda can place dice in almost all normal skills because their repulsor field basically act like legs. Therefore running can be taken because it shows the speed at which they use the repulsor fields. This also allows them to take Mechanical Skills eg Vehicle Ops skills as they can still use the vehicles. | |||
character creation | ''Skill Bonuses:'' Due to their small size they receive 2D for every 1D in Sneak, Search and Hide at | ||
character creation only. | |||
environment | ''Skill Penalties:'' They have a -3D penalty to all skills that need 'legs' to operate when in a Zero-G environment. | ||
Revision as of 14:24, 21 June 2011
Thulda
Average Thulda: DEXTERITY 2D, KNOWLEDGE 1D+1, MECHANICAL 3D, PERCEPTION 2D+2, STRENGTH 1D, TECHNICAL 2D,
Attribute Dice: 12D
Attribute Min/Max
DEX: 2D /4D+2
KNO: 1D /3D
MEC: 2D+2/5D
PER: 2D+1/3D
STR: 1D/2D+2
TEC: 2D/4D
Move: 15/20
Height: (Body Height): 30cm-50cm (Body Length): 50cm-1m (Body width):
60cm-80cm (Hovering Altitude): 1.5m
Special Abilities: Repulsorlift Field: Thulda's repulsorfields operate at a height typicallyof 1.5m although this is fully adjustible so they can go from ground level to 1.5m. In addition all terrain difficulties are reduced by 1 level Skills: Thulda can place dice in almost all normal skills because their repulsor field basically act like legs. Therefore running can be taken because it shows the speed at which they use the repulsor fields. This also allows them to take Mechanical Skills eg Vehicle Ops skills as they can still use the vehicles.
Skill Bonuses: Due to their small size they receive 2D for every 1D in Sneak, Search and Hide at character creation only. Skill Penalties: They have a -3D penalty to all skills that need 'legs' to operate when in a Zero-G environment.