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Tarasin<br />Home Planet: CularinAverage Tarasin. Dexterity 2D, Knowledge 2D+1, Mechanical 2D, Perception 2D+1, Strength 1D+2, Technical
Tarasin<br />
Home Planet: Cularin<br />


1D+2.<br />Attribute Dice: 12D<br />DEXTERITY 1D/4D<br />KNOWLEDGE 2D/4D+1<br />MECHANICAL 1D/4D<br />PERCEPTION 2D/4D+1<br />STRENGTH 1D/3D+2<br />TECHNICAL 1D/3D+2<br />Special Abilities:Camouflage: Because of their chameleon-like scales, Tarasin can blend in with their surroundings. This


provides them with a permanent +1D bonus to all Hide skill checks. Force Bonus: When using such Force powers as Life Detection, Sense Force, and Sense Force Potential,
''Average Tarasin:'' Dexterity 2D, Knowledge 2D+1, Mechanical 2D, Perception 2D+1, Strength 1D+2, Technical 1D+2. <br />


Force-sensitive Tarasin characters gain a +2 pip bonus to their Sense skill rolls.Heat Resistance: Tarasin characters may add +1D to their Strength roll when resisting damage caused by
Attribute Dice: 12D<br />DEXTERITY 1D/4D<br />KNOWLEDGE 2D/4D+1<br />MECHANICAL 1D/4D<br />PERCEPTION 2D/4D+1<br />STRENGTH 1D/3D+2<br />TECHNICAL 1D/3D+2<br />


a heat source.Silent Communication: Tarasin can use their color-changing scales to communicate silently with other
Special Abilities:<br />


members of their species within 10 meters. This language can be learned by non-Tarasin, who can
''Camouflage:'' Because of their chameleon-like scales, Tarasin can blend in with their surroundings. This provides them with a permanent +1D bonus to all Hide skill checks. Force Bonus: When using such Force powers as Life Detection, Sense Force, and Sense Force Potential, Force-sensitive Tarasin characters gain a +2 pip bonus to their Sense skill rolls.Heat Resistance: Tarasin characters may add +1D to their Strength roll when resisting damage caused by a heat source. <br />


understand it but not speak it.<br />Story Factors:Concealing Emotions: Because of their color-changing scales and their multicolored "head fan," Tarasin
''Silent Communication:'' Tarasin can use their color-changing scales to communicate silently with other members of their species within 10 meters. This language can be learned by non-Tarasin, who can understand it but not speak it.<br />Story Factors:Concealing Emotions: Because of their color-changing scales and their multicolored "head fan," Tarasin characters have difficulty hiding their emotions. Because of this, they suffer a –2 pip penalty to all Con skill rolls, as well as a further –2 pip penalty to all Willpower skill rolls made to detect deception.<br />


characters have difficulty hiding their emotions. Because of this, they suffer a –2 pip penalty to all
Move: 10/12
 
Size: 1.6-1.7 meters tall
Con skill rolls, as well as a further –2 pip penalty to all Willpower skill rolls made to detect
 
deception.<br />Move: 10/12Size: 1.6-1.7 meters tall

Revision as of 20:21, 23 June 2011

Tarasin
Home Planet: Cularin


Average Tarasin: Dexterity 2D, Knowledge 2D+1, Mechanical 2D, Perception 2D+1, Strength 1D+2, Technical 1D+2.

Attribute Dice: 12D
DEXTERITY 1D/4D
KNOWLEDGE 2D/4D+1
MECHANICAL 1D/4D
PERCEPTION 2D/4D+1
STRENGTH 1D/3D+2
TECHNICAL 1D/3D+2

Special Abilities:

Camouflage: Because of their chameleon-like scales, Tarasin can blend in with their surroundings. This provides them with a permanent +1D bonus to all Hide skill checks. Force Bonus: When using such Force powers as Life Detection, Sense Force, and Sense Force Potential, Force-sensitive Tarasin characters gain a +2 pip bonus to their Sense skill rolls.Heat Resistance: Tarasin characters may add +1D to their Strength roll when resisting damage caused by a heat source.

Silent Communication: Tarasin can use their color-changing scales to communicate silently with other members of their species within 10 meters. This language can be learned by non-Tarasin, who can understand it but not speak it.
Story Factors:Concealing Emotions: Because of their color-changing scales and their multicolored "head fan," Tarasin characters have difficulty hiding their emotions. Because of this, they suffer a –2 pip penalty to all Con skill rolls, as well as a further –2 pip penalty to all Willpower skill rolls made to detect deception.

Move: 10/12 Size: 1.6-1.7 meters tall