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Mantellian SavripAverage Mantellian Savrip. Dexterity 1D+2, Knowledge 1D, Mechanical 1D, Perception 1D+2, Strength 4D+2,
[[File:Mantellian Savrip.jpg|thumb|left|Mantellian Savrip]]
 
'''Species:''' Mantellian Savrip<br />
'''Home Planet:''' Mantellian Savrip<br />
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'''Mantellian Savrip''' <br />
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'''Biology & Appearance:''' <br />
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'''Society & Culture:''' <br />
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'''History:''' <br />
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'''Mantellian Savrip in the Galaxy:''' <br />
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'''''Attribute Dice:''''' 12D<br />DEXTERITY 2D/4D<br />KNOWLEDGE 2D/4D<br />MECHANICAL 2D/4D<br />PERCEPTION 2D/4D<br />STRENGTH 2D/4D<br />TECHNICAL 2D/4D<br />
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'''Special Abilities:''' <br />
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'''Story Factors:''' <br />
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'''Move:''' 10/12 <br />
'''Size:''' meters tall <br />
'''Source:''' Wookieepedia (For the Mantellian Savrip Description)
 
 
Mantellian Savrip
 
Average Mantellian Savrip. Dexterity 1D+2, Knowledge 1D, Mechanical 1D, Perception 1D+2, Strength 4D+2,


Technical 1D.<br />Home Planet: Ord Mantell<br />Attribute Dice: 11D<br />DEXTERITY 1D/3D+2<br />KNOWLEDGE 1D/3D<br />MECHANICAL 1D/3D<br />PERCEPTION 1D/3D+2<br />STRENGTH 4D/6D+2<br />TECHNICAL 1D/3D<br />Special Abilities:<br />Bite: A Mantellian Savrip can bite for Str+1D+1 damage.<br />Claw: A Mantellian Savrip can claw for Str+1D damage.Intimidating Bellow: Mantellian Savrips gain a +2D+2 bonus to their Intimidation skill checks when
Technical 1D.<br />Home Planet: Ord Mantell<br />Attribute Dice: 11D<br />DEXTERITY 1D/3D+2<br />KNOWLEDGE 1D/3D<br />MECHANICAL 1D/3D<br />PERCEPTION 1D/3D+2<br />STRENGTH 4D/6D+2<br />TECHNICAL 1D/3D<br />Special Abilities:<br />Bite: A Mantellian Savrip can bite for Str+1D+1 damage.<br />Claw: A Mantellian Savrip can claw for Str+1D damage.Intimidating Bellow: Mantellian Savrips gain a +2D+2 bonus to their Intimidation skill checks when

Revision as of 16:28, 17 August 2011

File:Mantellian Savrip.jpg
Mantellian Savrip

Species: Mantellian Savrip
Home Planet: Mantellian Savrip

Mantellian Savrip


Biology & Appearance:


Society & Culture:


History:


Mantellian Savrip in the Galaxy:


Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D

Special Abilities:


Story Factors:


Move: 10/12
Size: meters tall
Source: Wookieepedia (For the Mantellian Savrip Description)


Mantellian Savrip

Average Mantellian Savrip. Dexterity 1D+2, Knowledge 1D, Mechanical 1D, Perception 1D+2, Strength 4D+2,

Technical 1D.
Home Planet: Ord Mantell
Attribute Dice: 11D
DEXTERITY 1D/3D+2
KNOWLEDGE 1D/3D
MECHANICAL 1D/3D
PERCEPTION 1D/3D+2
STRENGTH 4D/6D+2
TECHNICAL 1D/3D
Special Abilities:
Bite: A Mantellian Savrip can bite for Str+1D+1 damage.
Claw: A Mantellian Savrip can claw for Str+1D damage.Intimidating Bellow: Mantellian Savrips gain a +2D+2 bonus to their Intimidation skill checks when

bellowing.Keen Sight and Hearing: Mantellian Savrips gain a +2D bonus to Perception checks to notice things that

involve either sight or hearing.Low Light Vision: Mantellian Savrips can see twice as far as a normal human in poor lighting

conditions.Poison: Savrips inject a paralytic poison with their bite. Anyone successfully bitten by a Mantellian

Savrip must make a Difficult Strength check. Failure indicates that they take poison damage equal to

the Savrip's Str+1D+1, and are paralyzed and unable to move for 4D6 rounds.Reach: Due to the Mantellian Savrip's extended reach, Savrip characters can attack targets up to 4

meters away with their claws.
Story Factors:Primitive: Because they are a primitive species, beginning Mantellian Savrip characters may not place

any skill dice in any vehicle operations, starship operations, or repair skills. Savrip characters who

are primitive gain a +2D+2 bonus to Survival skill checks, and a +2 bonus on Sneak skill checks. Upon

learning any technical skills, however, the Savrip is considered to have been "civilized." Civilizing a

Savrip results in a loss of the Sneak skill bonus, and a reduction of the Survival bonus to +1D+1.
Move: 12/14
Size: Up to 4 meters tall.Note: Savrips don't seem to be intended as a player species, and rightly so. GMs can, at their option,

allow players to portray Savrips, and may God have mercy on them.