Mantellian Savrip: Difference between revisions
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[[File: | [[File:MantellianSavrip.jpg|thumb|left|Mantellian Savrip]] | ||
'''Species:''' Mantellian Savrip<br /> | '''Species:''' Mantellian Savrip<br /> | ||
'''Home Planet:''' | '''Home Planet:''' Ord Mantell<br /> | ||
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'''Mantellian Savrip''' <br /> | '''Mantellian Savrip''' <br /> | ||
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'''''Attribute Dice:''''' | '''''Average Mantellian Savrip:''''' Dexterity 1D+2, Knowledge 1D, Mechanical 1D, Perception 1D+2, Strength 4D+2, Technical 1D. <br /> | ||
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'''''Attribute Dice:''''' 11D<br />DEXTERITY 1D/3D+2<br />KNOWLEDGE 1D/3D<br />MECHANICAL 1D/3D<br />PERCEPTION 1D/3D+2<br />STRENGTH 4D/6D+2<br />TECHNICAL 1D/3D<br /> | |||
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'''Special Abilities:''' <br /> | '''Special Abilities:''' <br /> | ||
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Special Abilities:<br /> | |||
Bite: A Mantellian Savrip can bite for Str+1D+1 damage.<br />Claw: A Mantellian Savrip can claw for Str+1D damage. | |||
Intimidating Bellow: Mantellian Savrips gain a +2D+2 bonus to their Intimidation skill checks when | |||
bellowing. | |||
Keen Sight and Hearing: Mantellian Savrips gain a +2D bonus to Perception checks to notice things that involve either sight or hearing. | |||
Low Light Vision: Mantellian Savrips can see twice as far as a normal human in poor lighting | |||
conditions. | |||
Poison: Savrips inject a paralytic poison with their bite. Anyone successfully bitten by a Mantellian Savrip must make a Difficult Strength check. Failure indicates that they take poison damage equal to the Savrip's Str+1D+1, and are paralyzed and unable to move for 4D6 rounds.Reach: Due to the Mantellian Savrip's extended reach, Savrip characters can attack targets up to 4 | |||
meters away with their claws.<br /> | |||
Story Factors: | |||
learning any technical skills, however, the Savrip is considered to have been "civilized." Civilizing a | Primitive: Because they are a primitive species, beginning Mantellian Savrip characters may not place any skill dice in any vehicle operations, starship operations, or repair skills. Savrip characters who are primitive gain a +2D+2 bonus to Survival skill checks, and a +2 bonus on Sneak skill checks. Upon learning any technical skills, however, the Savrip is considered to have been "civilized." Civilizing a Savrip results in a loss of the Sneak skill bonus, and a reduction of the Survival bonus to +1D+1.<br /> | ||
Move: 12/14<br /> | |||
Size: Up to 4 meters tall. | |||
allow players to portray Savrips, and may God have mercy on them. | Note: Savrips don't seem to be intended as a player species, and rightly so. GMs can, at their option, allow players to portray Savrips, and may God have mercy on them. | ||
Revision as of 16:41, 17 August 2011

Species: Mantellian Savrip
Home Planet: Ord Mantell
Mantellian Savrip
Biology & Appearance:
Society & Culture:
History:
Mantellian Savrip in the Galaxy:
Average Mantellian Savrip: Dexterity 1D+2, Knowledge 1D, Mechanical 1D, Perception 1D+2, Strength 4D+2, Technical 1D.
Attribute Dice: 11D
DEXTERITY 1D/3D+2
KNOWLEDGE 1D/3D
MECHANICAL 1D/3D
PERCEPTION 1D/3D+2
STRENGTH 4D/6D+2
TECHNICAL 1D/3D
Special Abilities:
Story Factors:
Move: 10/12
Size: meters tall
Source: Wookieepedia (For the Mantellian Savrip Description)
Special Abilities:
Bite: A Mantellian Savrip can bite for Str+1D+1 damage.
Claw: A Mantellian Savrip can claw for Str+1D damage.
Intimidating Bellow: Mantellian Savrips gain a +2D+2 bonus to their Intimidation skill checks when bellowing.
Keen Sight and Hearing: Mantellian Savrips gain a +2D bonus to Perception checks to notice things that involve either sight or hearing.
Low Light Vision: Mantellian Savrips can see twice as far as a normal human in poor lighting conditions.
Poison: Savrips inject a paralytic poison with their bite. Anyone successfully bitten by a Mantellian Savrip must make a Difficult Strength check. Failure indicates that they take poison damage equal to the Savrip's Str+1D+1, and are paralyzed and unable to move for 4D6 rounds.Reach: Due to the Mantellian Savrip's extended reach, Savrip characters can attack targets up to 4
meters away with their claws.
Story Factors:
Primitive: Because they are a primitive species, beginning Mantellian Savrip characters may not place any skill dice in any vehicle operations, starship operations, or repair skills. Savrip characters who are primitive gain a +2D+2 bonus to Survival skill checks, and a +2 bonus on Sneak skill checks. Upon learning any technical skills, however, the Savrip is considered to have been "civilized." Civilizing a Savrip results in a loss of the Sneak skill bonus, and a reduction of the Survival bonus to +1D+1.
Move: 12/14
Size: Up to 4 meters tall.
Note: Savrips don't seem to be intended as a player species, and rightly so. GMs can, at their option, allow players to portray Savrips, and may God have mercy on them.