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Mantellian Savrip: Difference between revisions

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[[File:Mantellian Savrip.jpg|thumb|left|Mantellian Savrip]]
[[File:MantellianSavrip.jpg|thumb|left|Mantellian Savrip]]


'''Species:''' Mantellian Savrip<br />
'''Species:''' Mantellian Savrip<br />
'''Home Planet:''' Mantellian Savrip<br />
'''Home Planet:''' Ord Mantell<br />
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'''Mantellian Savrip''' <br />
'''Mantellian Savrip''' <br />
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'''''Attribute Dice:''''' 12D<br />DEXTERITY 2D/4D<br />KNOWLEDGE 2D/4D<br />MECHANICAL 2D/4D<br />PERCEPTION 2D/4D<br />STRENGTH 2D/4D<br />TECHNICAL 2D/4D<br />
'''''Average Mantellian Savrip:''''' Dexterity 1D+2, Knowledge 1D, Mechanical 1D, Perception 1D+2, Strength 4D+2, Technical 1D. <br />
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'''''Attribute Dice:''''' 11D<br />DEXTERITY 1D/3D+2<br />KNOWLEDGE 1D/3D<br />MECHANICAL 1D/3D<br />PERCEPTION 1D/3D+2<br />STRENGTH 4D/6D+2<br />TECHNICAL 1D/3D<br />
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'''Special Abilities:''' <br />
'''Special Abilities:''' <br />
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Mantellian Savrip
Special Abilities:<br />
 
Average Mantellian Savrip. Dexterity 1D+2, Knowledge 1D, Mechanical 1D, Perception 1D+2, Strength 4D+2,
 
Technical 1D.<br />Home Planet: Ord Mantell<br />Attribute Dice: 11D<br />DEXTERITY 1D/3D+2<br />KNOWLEDGE 1D/3D<br />MECHANICAL 1D/3D<br />PERCEPTION 1D/3D+2<br />STRENGTH 4D/6D+2<br />TECHNICAL 1D/3D<br />Special Abilities:<br />Bite: A Mantellian Savrip can bite for Str+1D+1 damage.<br />Claw: A Mantellian Savrip can claw for Str+1D damage.Intimidating Bellow: Mantellian Savrips gain a +2D+2 bonus to their Intimidation skill checks when
 
bellowing.Keen Sight and Hearing: Mantellian Savrips gain a +2D bonus to Perception checks to notice things that
 
involve either sight or hearing.Low Light Vision: Mantellian Savrips can see twice as far as a normal human in poor lighting


conditions.Poison: Savrips inject a paralytic poison with their bite. Anyone successfully bitten by a Mantellian
Bite: A Mantellian Savrip can bite for Str+1D+1 damage.<br />Claw: A Mantellian Savrip can claw for Str+1D damage.


Savrip must make a Difficult Strength check. Failure indicates that they take poison damage equal to
Intimidating Bellow: Mantellian Savrips gain a +2D+2 bonus to their Intimidation skill checks when
bellowing.


the Savrip's Str+1D+1, and are paralyzed and unable to move for 4D6 rounds.Reach: Due to the Mantellian Savrip's extended reach, Savrip characters can attack targets up to 4
Keen Sight and Hearing: Mantellian Savrips gain a +2D bonus to Perception checks to notice things that involve either sight or hearing.


meters away with their claws.<br />Story Factors:Primitive: Because they are a primitive species, beginning Mantellian Savrip characters may not place
Low Light Vision: Mantellian Savrips can see twice as far as a normal human in poor lighting
conditions.


any skill dice in any vehicle operations, starship operations, or repair skills. Savrip characters who
Poison: Savrips inject a paralytic poison with their bite. Anyone successfully bitten by a Mantellian Savrip must make a Difficult Strength check. Failure indicates that they take poison damage equal to the Savrip's Str+1D+1, and are paralyzed and unable to move for 4D6 rounds.Reach: Due to the Mantellian Savrip's extended reach, Savrip characters can attack targets up to 4
meters away with their claws.<br />


are primitive gain a +2D+2 bonus to Survival skill checks, and a +2 bonus on Sneak skill checks. Upon
Story Factors:


learning any technical skills, however, the Savrip is considered to have been "civilized." Civilizing a
Primitive: Because they are a primitive species, beginning Mantellian Savrip characters may not place any skill dice in any vehicle operations, starship operations, or repair skills. Savrip characters who are primitive gain a +2D+2 bonus to Survival skill checks, and a +2 bonus on Sneak skill checks. Upon learning any technical skills, however, the Savrip is considered to have been "civilized." Civilizing a Savrip results in a loss of the Sneak skill bonus, and a reduction of the Survival bonus to +1D+1.<br />


Savrip results in a loss of the Sneak skill bonus, and a reduction of the Survival bonus to +1D+1.<br />Move: 12/14<br />Size: Up to 4 meters tall.Note: Savrips don't seem to be intended as a player species, and rightly so. GMs can, at their option,
Move: 12/14<br />
Size: Up to 4 meters tall.


allow players to portray Savrips, and may God have mercy on them.
Note: Savrips don't seem to be intended as a player species, and rightly so. GMs can, at their option, allow players to portray Savrips, and may God have mercy on them.

Revision as of 16:41, 17 August 2011

Mantellian Savrip

Species: Mantellian Savrip
Home Planet: Ord Mantell

Mantellian Savrip


Biology & Appearance:


Society & Culture:


History:


Mantellian Savrip in the Galaxy:


Average Mantellian Savrip: Dexterity 1D+2, Knowledge 1D, Mechanical 1D, Perception 1D+2, Strength 4D+2, Technical 1D.

Attribute Dice: 11D
DEXTERITY 1D/3D+2
KNOWLEDGE 1D/3D
MECHANICAL 1D/3D
PERCEPTION 1D/3D+2
STRENGTH 4D/6D+2
TECHNICAL 1D/3D

Special Abilities:


Story Factors:


Move: 10/12
Size: meters tall
Source: Wookieepedia (For the Mantellian Savrip Description)


Special Abilities:

Bite: A Mantellian Savrip can bite for Str+1D+1 damage.
Claw: A Mantellian Savrip can claw for Str+1D damage.

Intimidating Bellow: Mantellian Savrips gain a +2D+2 bonus to their Intimidation skill checks when bellowing.

Keen Sight and Hearing: Mantellian Savrips gain a +2D bonus to Perception checks to notice things that involve either sight or hearing.

Low Light Vision: Mantellian Savrips can see twice as far as a normal human in poor lighting conditions.

Poison: Savrips inject a paralytic poison with their bite. Anyone successfully bitten by a Mantellian Savrip must make a Difficult Strength check. Failure indicates that they take poison damage equal to the Savrip's Str+1D+1, and are paralyzed and unable to move for 4D6 rounds.Reach: Due to the Mantellian Savrip's extended reach, Savrip characters can attack targets up to 4 meters away with their claws.

Story Factors:

Primitive: Because they are a primitive species, beginning Mantellian Savrip characters may not place any skill dice in any vehicle operations, starship operations, or repair skills. Savrip characters who are primitive gain a +2D+2 bonus to Survival skill checks, and a +2 bonus on Sneak skill checks. Upon learning any technical skills, however, the Savrip is considered to have been "civilized." Civilizing a Savrip results in a loss of the Sneak skill bonus, and a reduction of the Survival bonus to +1D+1.

Move: 12/14
Size: Up to 4 meters tall.

Note: Savrips don't seem to be intended as a player species, and rightly so. GMs can, at their option, allow players to portray Savrips, and may God have mercy on them.