Aqualish: Difference between revisions
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'''Aqualish'''<br />'''Home Planet''': Ando<br />'''Attribute Dice''': 12D<br />'''DEXTERITY '''2D/4D<br />'''KNOWLEDGE '''1D/3D<br />'''MECHANICAL '''1D+2/3D+2<br />'''PERCEPTION '''2D/4D<br />'''STRENGTH '''2D/4D+2<br />'''TECHNICAL '''1D+2/3D | '''Aqualish'''<br />'''Home Planet''': Ando<br />'''Attribute Dice''': 12D<br />'''DEXTERITY '''2D/4D<br />'''KNOWLEDGE '''1D/3D<br />'''MECHANICAL '''1D+2/3D+2<br />'''PERCEPTION '''2D/4D<br />'''STRENGTH '''2D/4D+2<br />'''TECHNICAL '''1D+2/3D | ||
Revision as of 04:21, 13 December 2011

Aqualish
Home Planet: Ando
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 1D/3D
MECHANICAL 1D+2/3D+2
PERCEPTION 2D/4D
STRENGTH 2D/4D+2
TECHNICAL 1D+2/3D
Special Abilities:
- Fins: Aqualish are born with the natural ability to swim. They receive a +2D bonus for all movement attempted in liquids. However, the lack of fingers on their hands decreases their Dexterity, and the Aqualish suffer a -2D penalty when using equipment that has not been specially designed for its fins.
- Hands: The Quara do not receive the swimming bonus, but they are just as “at home” in the water. They also receive no penalties for Dexterity actions. The Quara are most likely to be encountered off-world.
Story Factors:
- Belligerence: Aqualish tend to be pushy and obnoxious, always looking for the opportunity to bully weaker beings. More intelligent Aqualish turn this belligerence into cunning and become manipulators.
Move: 9/12 (walking), 5/7 (swimming, Aquala only)
Size: 1.8-2 meters tall
Source: Ultimate Alien Anthology (page 14), Alien Anthology (page 55), Galaxy Guide 4: Alien Races (pages 13-14)