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[[File:Marauder_floor_plan.gif|thumb|Floor Plan|500px]] | [[File:Marauder_floor_plan.gif|thumb|Floor Plan|500px]] | ||
[[File:maraudercc1.jpg|500px|thumb|right]] | |||
'''The Mjolnir'''<br />'''Craft''': Modified Republic Sienar Systems [[Marauder-class Corvette]]<br />'''Type''': Combat cruiser<br />'''Scale''': Capital<br />'''Length''': 195m<br />'''Skill''': Capital ship piloting<br />'''Crew''': 5; Gunners: 4; Skeleton: 2 + | '''The Mjolnir'''<br />'''Craft''': Modified Republic Sienar Systems [[Marauder-class Corvette]]<br />'''Type''': Combat cruiser<br />'''Scale''': Capital<br />'''Length''': 195m<br />'''Skill''': Capital ship piloting<br />'''Crew''': 5; Gunners: 4; Skeleton: 2 +15; <br />'''Passengers''':36; 20 troops<br />'''Cargo Capacity''': 10,000 metric tons<br />'''Consumables''': 3 months<br />'''Cost''': 8,871,250 (estimated value)<br />'''Hyperdrive''': x1<br />'''Backup Hyperdrive''': x8<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D+1<br />'''Space''': 8<br />'''Atmosphere''': 365; 1050kmh<br />'''Hull''': 5D<br />'''Shields''': 4D<br />'''Backup shields''': 4D<br />'''Sensors''': | ||
*Passive: 40/1D | *Passive: 40/1D | ||
*Scan: 60/2D | *Scan: 60/2D | ||
*Search: 120/3D | *Search: 120/3D | ||
*Focus: 5/4D | *Focus: 5/4D | ||
'''Weapons''': | '''Weapons''': | ||
*2 | *'''2 Assault Laser Cannons''' (fire linked)(sustained burst) | ||
: Fire Arc: Front<br />Crew: 1<br />Scale: Capital<br />Skill: | : Fire Arc: Front<br />Crew: 1<br />Scale: Capital<br />Skill: Capital Ship Gunnery<br />Fire Control: 3D<br />Range: 3-15/35/70<br />Atmosphere Range: 6-30/70/140km<br />Damage: 8D (10D Burst) | ||
*3 Heavy Tractor Beam Projectors | *'''3 Heavy Tractor Beam Projectors''' | ||
: Fire Arc: 2 Front; (1 Rear - see note)<br />Crew: 1<br />Scale: Capital<br />Skill: Capital Ship Gunnery<br />Fire Control: 2D<br />Range: 1-5/15/30<br />Atmosphere Range: | : Fire Arc: 2 Front; (1 Rear - see note)<br />Crew: 1<br />Scale: Capital<br />Skill: Capital Ship Gunnery<br />Fire Control: 2D<br />Range: 1-5/15/30<br />Atmosphere Range: 2-10/30/60km<br />Damage: 6D | ||
*2 Assault Concussion Missile Launchers | *'''2 Assault Concussion Missile Launchers''' | ||
: Fire Arc: Front<br />Ammo: 250 per launcher (2500 credits per missile)<br />Crew: 1<br />Scale: Capital<br />Skill: Capital Ship Gunnery<br />Fire Control: 2D<br />Range: 2- | : Fire Arc: Front<br />Ammo: 250 per launcher (2500 credits per missile)<br />Crew: 1<br />Scale: Capital<br />Skill: Capital Ship Gunnery<br />Fire Control: 2D<br />Range: 2-5/30/60<br />Atmosphere Range: 4-10/60/120km<br />Damage: 9D | ||
====='''Capsule'''===== | |||
*Slave Rigging systems allow for a small crew | |||
*[[Corellian Evader-GT Ion Drive]] - custom built for the ship | *[[Corellian Evader-GT Ion Drive]] - custom built for the ship | ||
*Sensor systems from a Mon Calamari MC40 Light Cruiser | *Sensor systems from a [[Mon Calamari MC40 Light Cruiser]] have been installed | ||
*Armor plating has been replaced with newer Military Grade Materials | *Armor plating has been replaced with newer Military Grade Materials | ||
*Mon Calamari designed and installed primary and backup shielding systems | *Mon Calamari designed and installed primary and backup shielding systems | ||
*SoroSuub Griffyn-XTG Lightspeed Unit | *SoroSuub Griffyn-XTG Lightspeed Unit | ||
*Maneuvering systems | *Maneuvering systems professionally installed | ||
*Advanced onboard security systems (30 security difficulty to hack) | *Advanced onboard security systems (30 security difficulty to hack) | ||
*Advanced long range communications unit | *Advanced long range communications unit | ||
*Holonet transceiver | *Holonet transceiver | ||
*Rear Heavy Tractor Beam Projector | *Rear Heavy Tractor Beam Projector | ||
: 1 in 6 chance of working | :* 1 in 6 chance of working | ||
:* 1 in 6 chance will blow out main power | |||
: 1 in 6 chance will blow out main power | :* 1 in 6 chance of doubling output strength for one shot (6D becomes 12D) | ||
: 1 in 6 chance of doubling output strength for one shot (6D becomes 12D) | |||
*Emergency Power Core | *Emergency Power Core | ||
: Provides 12 hours emergency power; | :* Provides 12 hours emergency power; | ||
:* Space is reduced to 1; | |||
: Space is reduced to 1; | :* Weapons will NOT have power; | ||
:* Shields will NOT have power; | |||
: Weapons will NOT have power; | :* Hyperdrive will NOT have power; | ||
:* Backup hyperdive will work for 1 hour before draining emergency power core | |||
: Shields will NOT have power; | :* Will only have Passive sensors; | ||
:* With a Very Difficult repair roll, power can be transferred to do <u>one</u> of the following while at full power: | |||
: Hyperdrive will NOT have power; | ::* +1D shield power; 1 hour of energy per minute used; | ||
::* +2 Space; 1 hour of energy per minute used; | |||
: Backup hyperdive will work for 1 hour before draining emergency power core | ::* +2D Energy weapon damage; 1 hour of energy per shot | ||
::* +2D Sensor strength; 1 hour of energy per minute used; | |||
: Will only have Passive sensors; | ::* Double Sensor ranges; 1 hour of energy per minute used. | ||
: With a Very Difficult repair roll, power can be | |||
:: +1D shield power; 1 hour of energy per minute used; | |||
:: +2 Space; 1 hour of energy per minute used; | |||
:: +2D Energy weapon damage; 1 hour of energy per shot | |||
:: +2D Sensor strength; 1 hour of energy per minute used; | |||
:: Double | |||
Latest revision as of 23:08, 25 March 2016


The Mjolnir
Craft: Modified Republic Sienar Systems Marauder-class Corvette
Type: Combat cruiser
Scale: Capital
Length: 195m
Skill: Capital ship piloting
Crew: 5; Gunners: 4; Skeleton: 2 +15;
Passengers:36; 20 troops
Cargo Capacity: 10,000 metric tons
Consumables: 3 months
Cost: 8,871,250 (estimated value)
Hyperdrive: x1
Backup Hyperdrive: x8
Nav Computer: yes
Maneuverability: 2D+1
Space: 8
Atmosphere: 365; 1050kmh
Hull: 5D
Shields: 4D
Backup shields: 4D
Sensors:
- Passive: 40/1D
- Scan: 60/2D
- Search: 120/3D
- Focus: 5/4D
Weapons:
- 2 Assault Laser Cannons (fire linked)(sustained burst)
- Fire Arc: Front
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Range: 3-15/35/70
Atmosphere Range: 6-30/70/140km
Damage: 8D (10D Burst)
- 3 Heavy Tractor Beam Projectors
- Fire Arc: 2 Front; (1 Rear - see note)
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 2D
Range: 1-5/15/30
Atmosphere Range: 2-10/30/60km
Damage: 6D
- 2 Assault Concussion Missile Launchers
- Fire Arc: Front
Ammo: 250 per launcher (2500 credits per missile)
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 2D
Range: 2-5/30/60
Atmosphere Range: 4-10/60/120km
Damage: 9D
Capsule
[edit]- Slave Rigging systems allow for a small crew
- Corellian Evader-GT Ion Drive - custom built for the ship
- Sensor systems from a Mon Calamari MC40 Light Cruiser have been installed
- Armor plating has been replaced with newer Military Grade Materials
- Mon Calamari designed and installed primary and backup shielding systems
- SoroSuub Griffyn-XTG Lightspeed Unit
- Maneuvering systems professionally installed
- Advanced onboard security systems (30 security difficulty to hack)
- Advanced long range communications unit
- Holonet transceiver
- Rear Heavy Tractor Beam Projector
- 1 in 6 chance of working
- 1 in 6 chance will blow out main power
- 1 in 6 chance of doubling output strength for one shot (6D becomes 12D)
- Emergency Power Core
- Provides 12 hours emergency power;
- Space is reduced to 1;
- Weapons will NOT have power;
- Shields will NOT have power;
- Hyperdrive will NOT have power;
- Backup hyperdive will work for 1 hour before draining emergency power core
- Will only have Passive sensors;
- With a Very Difficult repair roll, power can be transferred to do one of the following while at full power:
- +1D shield power; 1 hour of energy per minute used;
- +2 Space; 1 hour of energy per minute used;
- +2D Energy weapon damage; 1 hour of energy per shot
- +2D Sensor strength; 1 hour of energy per minute used;
- Double Sensor ranges; 1 hour of energy per minute used.