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The Mjolnir: Difference between revisions

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[[File:Marauder_floor_plan.gif|thumb|Floor Plan|500px]]
[[File:Marauder_floor_plan.gif|thumb|Floor Plan|500px]]
[[File:maraudercc1.jpg|500px|thumb|right]]


'''The Mjolnir'''<br />'''Craft''': Modified Republic Sienar Systems [[Marauder-class Corvette]]<br />'''Type''': Combat cruiser<br />'''Scale''': Capital<br />'''Length''': 195m<br />'''Skill''': Capital ship piloting<br />'''Crew''': 5; Gunners: 4; Skeleton: 2 +5<br />'''Crew Skill''':(see [[Howison "Jacob" McConnel]]; [[Hopric]]; and [[Master Sergeant 41 "Ardgar" Echo]])<br />'''Passengers''':36; 20 troops<br />'''Cargo Capacity''': 10,000 metric tons<br />'''Consumables''': 3 months<br />'''Hyperdrive''': x1<br />'''Backup Hyperdrive''': x8<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D+1<br />'''Space''': 8<br />'''Atmosphere''': 365; 1050kmh<br />'''Hull''': 5D<br />'''Shields''': 4D<br />'''Backup shields''': 4D<br />'''Sensors''':
'''The Mjolnir'''<br />'''Craft''': Modified Republic Sienar Systems [[Marauder-class Corvette]]<br />'''Type''': Combat cruiser<br />'''Scale''': Capital<br />'''Length''': 195m<br />'''Skill''': Capital ship piloting<br />'''Crew''': 5; Gunners: 4; Skeleton: 2 +15; <br />'''Passengers''':36; 20 troops<br />'''Cargo Capacity''': 10,000 metric tons<br />'''Consumables''': 3 months<br />'''Cost''': 8,871,250 (estimated value)<br />'''Hyperdrive''': x1<br />'''Backup Hyperdrive''': x8<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D+1<br />'''Space''': 8<br />'''Atmosphere''': 365; 1050kmh<br />'''Hull''': 5D<br />'''Shields''': 4D<br />'''Backup shields''': 4D<br />'''Sensors''':
*Passive: 40/1D
*Passive: 40/1D
*Scan: 60/2D
*Scan: 60/2D
*Search: 120/3D
*Search: 120/3D
*Focus: 5/4D
*Focus: 5/4D
[[File:maraudercc1.jpg|500px|thumb|right]]
'''Weapons''':
'''Weapons''':
*2 Heavy Turbo Laser Cannons (fire linked)(sustained burst)
*'''2 Assault Laser Cannons''' (fire linked)(sustained burst)
: Fire Arc: Front<br />Crew: 1<br />Scale: Capital<br />Skill: Starship Gunnery<br />Fire Control: 3D<br />Range: 3-15/35/70<br />Atmosphere Range: 300-1,500/3,500/7,000m<br />Damage: 8D (10D Burst)
: Fire Arc: Front<br />Crew: 1<br />Scale: Capital<br />Skill: Capital Ship Gunnery<br />Fire Control: 3D<br />Range: 3-15/35/70<br />Atmosphere Range: 6-30/70/140km<br />Damage: 8D (10D Burst)
*3 Heavy Tractor Beam Projectors
*'''3 Heavy Tractor Beam Projectors'''
: Fire Arc: 2 Front; (1 Rear - see note)<br />Crew: 1<br />Scale: Capital<br />Skill: Capital Ship Gunnery<br />Fire Control: 2D<br />Range: 1-5/15/30<br />Atmosphere Range: 200-1,000/3,000/6,000m<br />Damage: 6D
: Fire Arc: 2 Front; (1 Rear - see note)<br />Crew: 1<br />Scale: Capital<br />Skill: Capital Ship Gunnery<br />Fire Control: 2D<br />Range: 1-5/15/30<br />Atmosphere Range: 2-10/30/60km<br />Damage: 6D
*2 Assault Concussion Missile Launchers
*'''2 Assault Concussion Missile Launchers'''
: Fire Arc: Front<br />Ammo: 250 per launcher (2500 credits per missile)<br />Crew: 1<br />Scale: Capital<br />Skill: Capital Ship Gunnery<br />Fire Control: 2D<br />Range: 2-15/45/90<br />Atmosphere Range: 200-1500/4,500/9,000m<br />Damage: 9D
: Fire Arc: Front<br />Ammo: 250 per launcher (2500 credits per missile)<br />Crew: 1<br />Scale: Capital<br />Skill: Capital Ship Gunnery<br />Fire Control: 2D<br />Range: 2-5/30/60<br />Atmosphere Range: 4-10/60/120km<br />Damage: 9D
 
====='''Capsule'''=====


=====Capsule=====
*Slave Rigging systems allow for a small crew
*[[Corellian Evader-GT Ion Drive]] - custom built for the ship
*[[Corellian Evader-GT Ion Drive]] - custom built for the ship
*Sensor systems from a Mon Calamari MC40 Light Cruiser
*Sensor systems from a [[Mon Calamari MC40 Light Cruiser]] have been installed
*Armor plating has been replaced with newer Military Grade Materials
*Armor plating has been replaced with newer Military Grade Materials
*Mon Calamari designed and installed primary and backup shielding systems
*Mon Calamari designed and installed primary and backup shielding systems
*SoroSuub Griffyn-XTG Lightspeed Unit
*SoroSuub Griffyn-XTG Lightspeed Unit
*Maneuvering systems proffessionally installed
*Maneuvering systems professionally installed
 
*Advanced onboard security systems (30 security difficulty to hack)
*Advanced onboard security systems (30 security difficulty to hack)
*Advanced long range communications unit
*Advanced long range communications unit
*Holonet transceiver
*Holonet transceiver
*Rear Heavy Tractor Beam Projector
*Rear Heavy Tractor Beam Projector
: 1 in 6 chance of working
:* 1 in 6 chance of working
 
:* 1 in 6 chance will blow out main power
: 1 in 6 chance will blow out main power
:* 1 in 6 chance of doubling output strength for one shot (6D becomes 12D)
 
: 1 in 6 chance of doubling output strength for one shot (6D becomes 12D)
 
*Emergency Power Core
*Emergency Power Core
: Provides 12 hours emergency power;
:* Provides 12 hours emergency power;
 
:* Space is reduced to 1;
: Space is reduced to 1;
:* Weapons will NOT have power;
 
:* Shields will NOT have power;
: Weapons will NOT have power;
:* Hyperdrive will NOT have power;
 
:* Backup hyperdive will work for 1 hour before draining emergency power core
: Shields will NOT have power;
:* Will only have Passive sensors;
 
:* With a Very Difficult repair roll, power can be transferred to do <u>one</u> of the following while at full power:
: Hyperdrive will NOT have power;
::* +1D shield power; 1 hour of energy per minute used;
 
::* +2 Space; 1 hour of energy per minute used;
: Backup hyperdive will work for 1 hour before draining emergency power core
::* +2D Energy weapon damage; 1 hour of energy per shot
 
::* +2D Sensor strength; 1 hour of energy per minute used;
: Will only have Passive sensors;
::* Double Sensor ranges; 1 hour of energy per minute used.
 
: With a Very Difficult repair roll, power can be transfered to do <u>one</u> of the following:
 
:: +1D shield power; 1 hour of energy per minute used;
 
:: +2 Space; 1 hour of energy per minute used;
 
:: +2D Energy weapon damage; 1 hour of energy per shot
 
:: +2D Sensor strength; 1 hour of energy per minute used;
 
:: Double Sernsor ranges; 1 hour of energy per minute used.

Latest revision as of 23:08, 25 March 2016

Floor Plan

The Mjolnir
Craft: Modified Republic Sienar Systems Marauder-class Corvette
Type: Combat cruiser
Scale: Capital
Length: 195m
Skill: Capital ship piloting
Crew: 5; Gunners: 4; Skeleton: 2 +15;
Passengers:36; 20 troops
Cargo Capacity: 10,000 metric tons
Consumables: 3 months
Cost: 8,871,250 (estimated value)
Hyperdrive: x1
Backup Hyperdrive: x8
Nav Computer: yes
Maneuverability: 2D+1
Space: 8
Atmosphere: 365; 1050kmh
Hull: 5D
Shields: 4D
Backup shields: 4D
Sensors:

  • Passive: 40/1D
  • Scan: 60/2D
  • Search: 120/3D
  • Focus: 5/4D

Weapons:

  • 2 Assault Laser Cannons (fire linked)(sustained burst)
Fire Arc: Front
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Range: 3-15/35/70
Atmosphere Range: 6-30/70/140km
Damage: 8D (10D Burst)
  • 3 Heavy Tractor Beam Projectors
Fire Arc: 2 Front; (1 Rear - see note)
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 2D
Range: 1-5/15/30
Atmosphere Range: 2-10/30/60km
Damage: 6D
  • 2 Assault Concussion Missile Launchers
Fire Arc: Front
Ammo: 250 per launcher (2500 credits per missile)
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 2D
Range: 2-5/30/60
Atmosphere Range: 4-10/60/120km
Damage: 9D
Capsule
[edit]
  • Slave Rigging systems allow for a small crew
  • Corellian Evader-GT Ion Drive - custom built for the ship
  • Sensor systems from a Mon Calamari MC40 Light Cruiser have been installed
  • Armor plating has been replaced with newer Military Grade Materials
  • Mon Calamari designed and installed primary and backup shielding systems
  • SoroSuub Griffyn-XTG Lightspeed Unit
  • Maneuvering systems professionally installed
  • Advanced onboard security systems (30 security difficulty to hack)
  • Advanced long range communications unit
  • Holonet transceiver
  • Rear Heavy Tractor Beam Projector
  • 1 in 6 chance of working
  • 1 in 6 chance will blow out main power
  • 1 in 6 chance of doubling output strength for one shot (6D becomes 12D)
  • Emergency Power Core
  • Provides 12 hours emergency power;
  • Space is reduced to 1;
  • Weapons will NOT have power;
  • Shields will NOT have power;
  • Hyperdrive will NOT have power;
  • Backup hyperdive will work for 1 hour before draining emergency power core
  • Will only have Passive sensors;
  • With a Very Difficult repair roll, power can be transferred to do one of the following while at full power:
  • +1D shield power; 1 hour of energy per minute used;
  • +2 Space; 1 hour of energy per minute used;
  • +2D Energy weapon damage; 1 hour of energy per shot
  • +2D Sensor strength; 1 hour of energy per minute used;
  • Double Sensor ranges; 1 hour of energy per minute used.