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[[File:longnight.jpg|right]]<br />'''The Long Night Assault Starfighter'''<br />'''CRAFT '''-Long Night assault starfighter mk-III<br />'''TYPE '''-assault star fighter<br />'''WEIGHT '''-158.38 tons<br />'''SCALE '''-capital, due to power output<br />'''LENGTH '''-22.25 meters<br />'''SKILL '''-star fighter pilot<br />'''CREW '''-1; '''gunners '''1<br />'''PASSENGERS '''-0<br />'''CARGO CAPACITY '''-500kg<br />'''CONSUMABLES '''-6 months<br />'''COST'''-18,500,000 (Black market only)<br />'''HYPERDRIVE '''-x1<br />-'''BACK'''-'''UP '''-x3<br />'''NAV COMPUTER '''-yes<br />'''MANEUVERABILITY '''-6D<br />'''SPACE '''-15<br />'''ATMOSPHERE ''': 520; 1500 kmh<br />'''HULL '''-6D<br />'''SHEILDS '''-5D<br />'''BACK UP SHIELDS '''-5D<br />'''SENSORS'''
[[File:longnight.jpg|right|500px|thumb|The Long Night Assault Starfighter]]
*PASSIVE - 120 / 2D+2
*SCAN - 182 / 3D+2
*SEARCH - 300 / 4D+2
*FOCUS - 16 / 5D+2
'''WEAPONS'''
*2 heavy turbo laser batteries (fire linked)
: FIRE ARC -front<br />MAX R.O.F. -1/2<br />CREW -1<br />SCALE -capital<br />SKILL -capital ship gunnery<br />FIRE CONTROL -4D<br />SPACE RANGE -3-15/35/75<br />ATMOSPERE RANGE -300 - 1,500 / 3,500 / 7,500m<br />DAMAGE -11D
*4 assault cannons (fire linked)
: FIRE ARC -front<br />MAX R.O.F. -5<br />CREW -1<br />SCALE -star fighter<br />SKILL -starship gunnery<br />FIRE CONTROL -4D<br />SPACE RANGE -1-3/12/25<br />ATMOSPERE RANGE -100 - 300 / 1,200 / 2,500m<br />DAMAGE -9D
*4 concussion missile launchers
: FIRE ARC -front<br />MAX R.O.F. -5 per launcher<br />CREW -1<br />SCALE -capital<br />SKILL -capital ship gunnery<br />FIRE CONTROL -4D<br />SPACE RANGE -2-5 / 30 / 60<br />ATMOSPERE RANGE -200 - 500 / 3,000 / 6,000 km<br />AMMO -10 each<br />RELOAD COST -25,000 credits each<br />DAMAGE -9D


'''Design Flaws'''
'''Name''': Long Night Starfighter<br />'''Craft''': Mon Calamari Ship Yards Long Night Heavy Assault Starfighter<br />'''Type''': Heavy Assault Starfighter<br />'''Scale''': starfighter<br />'''Length''': 22.5 meters<br />'''Weight''': 163.75 metric tons<br />'''Skill''': starfighter pilot<br />'''Crew''': 2 (Pilot; Copilot); Skeleton: 1/+10<br />'''Passengers''': 0<br />'''Cargo Capacity''': 250kg<br />'''Consumables''': 1 week<br />'''Cost''': 850,000 credits new; 425,000 - 650,000 credits used<br />'''Hyperdrive''': x1<br />'''Hyperdrive Backup''': x13<br />'''Nav Computer''': yes<br />'''Maneuverability''': 5D<br />'''Space''': 15<br />'''Atmosphere''': 520; 1,500kmh<br />'''Hull''': 6D<br />'''Shields''': 5D<br />'''Sensors'''
#Double all Ionization damage that gets through the hull.
*Passive: 50/1D
#Can only maintain "All Out" speed for two times current hull rating in rounds.
*Scan: 100/2D
##I.E. 6D = 12 rounds; 5D+2 = 10 rounds, etc.
*Search: 150/3D
##For every round past the maximum, the ship takes its hull in damage multiplied by the number of rounds past maximum:
*Focus: 5/4D
###I.E. first round = 6D damage; second round = 12D damage (6D hull x 2 rounds = 12D); etc
'''Weapons'''
#All maintenance is at ten (10) times cost due to the level of technology involved in the construction of the ship.
*'''2 Heavy Laser Cannons''' (firelinked)
#Requires an expert engineer to make any and all repairs (starfighter engineering 4D)
: Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: staship gunnery<br />Fire Control: 2D<br />Space Range: 1-3/12/25<br />Atmosphere Range: 2-6/24/50km<br />Damage: 5D
#Pilot must possess a minimum of 6D in starfighter piloting or suffer 2D penalty for every 1D in skill they lack.
*'''2 Assault Laser Cannons''' (firelinked)
#Gunner must possess a minimum of 6D in starship gunnery or suffer 2D penalty for every 1D in skill they lack.
: Fire Arc: forward<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-3/12/25<br />Atmosphere Range: 100-300/1,200/2,500m<br />Damage: 8D
#The pilot CANNOT fire the ship's weapons.
*'''4 Concussion Missile Launchers'''
#The gunner CANNOT pilot the ship.
: Fire Arc: forward<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 4D<br />Space Range: 1-2/8/15<br />Atmosphere Range: 100-200/800/1,500m<br />Ammo: 5 missiles per launcher<br />Damage: 8D
#Assault lasers cannot be fired in the same round the turbo lasers are fired.
 
##Requires a Heroic (30) starship gunnery roll to bypass security lock out.
'''Description''': The Long Night Heavy Assault Starfighter is the result of studying the technology found within a completely alien ship found and turned over to the Rebel Alliance, who in turn gave it to the Mon Calamari. Hoping to get a production model out to aid the Rebel Alliance in their fight against the Empire, a prototype was rushed. Sadly many design flaws cropped up during its initial testing and the prototype was stolen as well. By the time a functioning production model was ready the second Death Star had been destroyed lessening the need for a powerful new ship. The costs remained high due to an extremely low demand. Although the few that have been sold are rumored to be very effective starfighters.
##If both the Assault Lasers and the Turbo Lasers are fired in the same round, there is a one in six chance the main power core will explode destroying the ship and crew.
#Ship was stolen and was a highly classified project in its finishing stages and contains no company indentifying markers

Latest revision as of 03:45, 21 March 2016

The Long Night Assault Starfighter

Name: Long Night Starfighter
Craft: Mon Calamari Ship Yards Long Night Heavy Assault Starfighter
Type: Heavy Assault Starfighter
Scale: starfighter
Length: 22.5 meters
Weight: 163.75 metric tons
Skill: starfighter pilot
Crew: 2 (Pilot; Copilot); Skeleton: 1/+10
Passengers: 0
Cargo Capacity: 250kg
Consumables: 1 week
Cost: 850,000 credits new; 425,000 - 650,000 credits used
Hyperdrive: x1
Hyperdrive Backup: x13
Nav Computer: yes
Maneuverability: 5D
Space: 15
Atmosphere: 520; 1,500kmh
Hull: 6D
Shields: 5D
Sensors

  • Passive: 50/1D
  • Scan: 100/2D
  • Search: 150/3D
  • Focus: 5/4D

Weapons

  • 2 Heavy Laser Cannons (firelinked)
Fire Arc: forward
Crew: 1
Scale: capital
Skill: staship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 2-6/24/50km
Damage: 5D
  • 2 Assault Laser Cannons (firelinked)
Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1,200/2,500m
Damage: 8D
  • 4 Concussion Missile Launchers
Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 4D
Space Range: 1-2/8/15
Atmosphere Range: 100-200/800/1,500m
Ammo: 5 missiles per launcher
Damage: 8D

Description: The Long Night Heavy Assault Starfighter is the result of studying the technology found within a completely alien ship found and turned over to the Rebel Alliance, who in turn gave it to the Mon Calamari. Hoping to get a production model out to aid the Rebel Alliance in their fight against the Empire, a prototype was rushed. Sadly many design flaws cropped up during its initial testing and the prototype was stolen as well. By the time a functioning production model was ready the second Death Star had been destroyed lessening the need for a powerful new ship. The costs remained high due to an extremely low demand. Although the few that have been sold are rumored to be very effective starfighters.