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Belt-Runner I: Difference between revisions

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'''Craft''': Belt-Runner I<br />'''Type''': Space Station<br />'''Scale''': Capital<br />'''Length''': 284 meters<br />'''Skill''': Capital Ship Piloting: Belt-Runner<br />'''Crew''': 86<br />'''Crew Skill''': 4D in all applicable skills<br />'''Passengers''': 4<br />'''Cargo Capacity''': 560 metric tons<br />'''Consumables''': 1 month<br />'''Cost''': 18 million credits (used only)<br />'''Maneuverability''': 0D<br />'''Space''': 1<br />'''Hull''': 3D+2<br />'''Shields''': 7D<br />'''Sensors''':<br />''Passive'': 50/1D<br />''Scan'': 100/3D<br />''Search'': 200/4D<br />''Focus'': 6/4D+2<br />'''Weapons''':<br />20 Turbolasers<br />Fire Arc: 1 battery front, 1 battery right, 1 battery left, 1 battery rear<br />Skill: Capital Ship Gunnery<br />Fire Control: 3D<br />Space Range: 3-15/35/75<br />Atmosphere Range: 300-1.5/3.5/7.5 km<br />Damage: 7D
'''Craft''': Belt-Runner I<br />'''Type''': Space Station<br />'''Scale''': Capital<br />'''Length''': 284 meters<br />'''Skill''': Capital Ship Piloting: Belt-Runner<br />'''Crew''': 86<br />'''Crew Skill''': 4D in all applicable skills<br />'''Passengers''': 4<br />'''Cargo Capacity''': 560 metric tons<br />'''Consumables''': 1 month<br />'''Cost''': 18 million credits (used only)<br />'''Maneuverability''': 0D<br />'''Space''': 1<br />'''Hull''': 3D+2<br />'''Shields''': 7D<br />'''Sensors''':
*Passive: 50/1D
*Scan: 100/3D
*Search: 200/4D
*Focus: 6/4D+2
'''Weapons''':
*20 Turbolasers
: Fire Arc: 1 battery front, 1 battery right, 1 battery left, 1 battery rear<br />Skill: Capital Ship Gunnery<br />Fire Control: 3D<br />Space Range: 3-15/35/75<br />Atmosphere Range: 300-1.5/3.5/7.5 km<br />Damage: 7D


'''Capsule''':  
'''Capsule''':  
Belt-Runner I may project its shields up to several hundred kilometers away from itself, in order to protect other ships. The station’s shield dice must be assigned, with modifiers for scale added in, with as much as 7D of capital-scale shields being applied to any one vessel. Any left-over shield dice remain and provide protection to the station. As an example, assigning 1D of the station’s shield dice to protect a TIE fighter equates to 7D of starfighter-scale shields, which must be split between the fighter’s fire arcs.
Belt-Runner I may project its shields up to several hundred kilometers away from itself, in order to protect other ships. The station’s shield dice must be assigned, with modifiers for scale added in, with as much as 7D of capital-scale shields being applied to any one vessel. Any left-over shield dice remain and provide protection to the station. As an example, assigning 1D of the station’s shield dice to protect a TIE fighter equates to 7D of starfighter-scale shields, which must be split between the fighter’s fire arcs.

Latest revision as of 01:11, 23 May 2011

Craft: Belt-Runner I
Type: Space Station
Scale: Capital
Length: 284 meters
Skill: Capital Ship Piloting: Belt-Runner
Crew: 86
Crew Skill: 4D in all applicable skills
Passengers: 4
Cargo Capacity: 560 metric tons
Consumables: 1 month
Cost: 18 million credits (used only)
Maneuverability: 0D
Space: 1
Hull: 3D+2
Shields: 7D
Sensors:

  • Passive: 50/1D
  • Scan: 100/3D
  • Search: 200/4D
  • Focus: 6/4D+2

Weapons:

  • 20 Turbolasers
Fire Arc: 1 battery front, 1 battery right, 1 battery left, 1 battery rear
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 7D

Capsule: Belt-Runner I may project its shields up to several hundred kilometers away from itself, in order to protect other ships. The station’s shield dice must be assigned, with modifiers for scale added in, with as much as 7D of capital-scale shields being applied to any one vessel. Any left-over shield dice remain and provide protection to the station. As an example, assigning 1D of the station’s shield dice to protect a TIE fighter equates to 7D of starfighter-scale shields, which must be split between the fighter’s fire arcs.