Kor Chokk Grand Cruiser: Difference between revisions
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'''Kor Chokk Grand Cruiser'''<br />'''Craft''': Yuuzhan Vong Kor Chokk Grand Cruiser<br />'''Affiliation''': Yuuzhan Vong<br />'''Era''': New Jedi Order<br />'''Source''': The New Jedi Order Sourcebook (pages 66-67)<br />'''Type''': Grand cruiser<br />'''Scale''': Capital<br />'''Length''': 8,180 meters<br />'''Skill''': Capital ship piloting: Kor Chokk<br />'''Crew''': 2,140<br />'''Crew '''Skill: 8D* in all applicable skills<br />'''Passengers''': 4,640<br />'''Cargo Capacity''': 26,880 metric tons<br />'''Consumables''': 1 year<br />'''Cost''': Not available for sale<br />'''Hyperdrive Multiplier''': x3<br />'''Nav Computer''': Yes<br />'''Space''': 4<br />'''Hull''': 11D+2<br />'''Shields''': 6D+2<br />'''Sensors''': | '''Kor Chokk Grand Cruiser'''<br />'''Craft''': Yuuzhan Vong Kor Chokk Grand Cruiser<br />'''Affiliation''': Yuuzhan Vong<br />'''Era''': New Jedi Order<br />'''Source''': The New Jedi Order Sourcebook (pages 66-67)<br />'''Type''': Grand cruiser<br />'''Scale''': Capital<br />'''Length''': 8,180 meters<br />'''Skill''': Capital ship piloting: Kor Chokk<br />'''Crew''': 2,140<br />'''Crew '''Skill: 8D* in all applicable skills<br />'''Passengers''': 4,640<br />'''Cargo Capacity''': 26,880 metric tons<br />'''Consumables''': 1 year<br />'''Cost''': Not available for sale<br />'''Hyperdrive Multiplier''': x3<br />'''Nav Computer''': Yes<br />'''Space''': 4<br />'''Hull''': 11D+2<br />'''Shields''': 6D+2<br />'''Sensors''': | ||
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: Fire Arc: 40 front, 30 left, 30 right, 20 rear<br />Skill: Capital ship gunnery<br />Fire Control: 1D<br />Space Range: 3-15/35/75<br />Atmosphere Range: 6-30/70/150 km<br />Damage: 7D | : Fire Arc: 40 front, 30 left, 30 right, 20 rear<br />Skill: Capital ship gunnery<br />Fire Control: 1D<br />Space Range: 3-15/35/75<br />Atmosphere Range: 6-30/70/150 km<br />Damage: 7D | ||
*Dovin Basal “Tractor” | *Dovin Basal “Tractor” | ||
: Fire Arc: Any<br />Skill: Capital ship gunnery<br />Fire Control: 1D<br />Space Range: 1-5/15/30<br />Atmosphere Range: 2-10/30/60 km<br />Damage: Up to 6D+2 (see the entry on | : Fire Arc: Any<br />Skill: Capital ship gunnery<br />Fire Control: 1D<br />Space Range: 1-5/15/30<br />Atmosphere Range: 2-10/30/60 km<br />Damage: Up to 6D+2 (see the entry on [[Dovin Basal]])<br />* The +2D bonus from the ship’s yammosk has been applied to this total. | ||
'''Carried Craft''': 216 coralskippers, 30 yorik-trema landing craft | '''Carried Craft''': 216 coralskippers, 30 yorik-trema landing craft | ||
'''Note''': In battle, the Kor Chokk maneuvered little, preferring to intimidate the enemy with its presence alone. However, the grand cruiser was far from being unarmed and had about 120 yaret-kors and many large dovin basals that acted like an interdiction field that could capture enemy vessels.<br />While New Republic and Imperial Remnant vessels were repaired and advanced between battles, Kor Chokk cruisers began life as smaller ships, though the more battles they endured, the larger they grew. Parts of obsolete ships were also grafted onto Kor Chokk grand cruisers, building up its structure and covering wounds.<br />Additionally, the advances ensured that undamaged portions of host vessels were put to good use. The idea of grafting new elements onto the frame after a victory had its roots in Yuuzhan Vong society itself, where Warriors escalated themselves with organic implants to mark their successes.<br />These grafts resulted in the most powerful and infamous of these cruisers being massive, terrifying sights, littered with protrusions and new weapons or defenses. One of the Kor Chokk grand cruisers, Shedao Shai's Legacy of Torment, hardly appeared to be a spaceship at all; its implants had turned it into some kind of hideous mobile weapons tower. The Legacy of Torment would be responsible for the destruction of Ithor's climate.<br />Though all Kor Chokk grand cruisers differed in shape, all shared a number of traits. All grand cruisers featured multiple docking arms, from which their coralskipper squadrons were launched. These arms made up the bulk of the grand cruiser, and took up much of the ship's 'cargo space'. The ships were also protected on all sides by plasma launchers and dovin basals. | '''Note''': In battle, the Kor Chokk maneuvered little, preferring to intimidate the enemy with its presence alone. However, the grand cruiser was far from being unarmed and had about 120 yaret-kors and many large dovin basals that acted like an interdiction field that could capture enemy vessels.<br />While New Republic and Imperial Remnant vessels were repaired and advanced between battles, Kor Chokk cruisers began life as smaller ships, though the more battles they endured, the larger they grew. Parts of obsolete ships were also grafted onto Kor Chokk grand cruisers, building up its structure and covering wounds.<br />Additionally, the advances ensured that undamaged portions of host vessels were put to good use. The idea of grafting new elements onto the frame after a victory had its roots in Yuuzhan Vong society itself, where Warriors escalated themselves with organic implants to mark their successes.<br />These grafts resulted in the most powerful and infamous of these cruisers being massive, terrifying sights, littered with protrusions and new weapons or defenses. One of the Kor Chokk grand cruisers, Shedao Shai's Legacy of Torment, hardly appeared to be a spaceship at all; its implants had turned it into some kind of hideous mobile weapons tower. The Legacy of Torment would be responsible for the destruction of Ithor's climate.<br />Though all Kor Chokk grand cruisers differed in shape, all shared a number of traits. All grand cruisers featured multiple docking arms, from which their coralskipper squadrons were launched. These arms made up the bulk of the grand cruiser, and took up much of the ship's 'cargo space'. The ships were also protected on all sides by plasma launchers and dovin basals. | ||
Latest revision as of 03:46, 28 June 2011

Kor Chokk Grand Cruiser
Craft: Yuuzhan Vong Kor Chokk Grand Cruiser
Affiliation: Yuuzhan Vong
Era: New Jedi Order
Source: The New Jedi Order Sourcebook (pages 66-67)
Type: Grand cruiser
Scale: Capital
Length: 8,180 meters
Skill: Capital ship piloting: Kor Chokk
Crew: 2,140
Crew Skill: 8D* in all applicable skills
Passengers: 4,640
Cargo Capacity: 26,880 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x3
Nav Computer: Yes
Space: 4
Hull: 11D+2
Shields: 6D+2
Sensors:
- Passive: 60/2D
- Scan: 120/3D
- Search: 240/4D
- Focus: 6/5D+2
Weapons:
- 120 Plasma Projectors
- Fire Arc: 40 front, 30 left, 30 right, 20 rear
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D
- Dovin Basal “Tractor”
- Fire Arc: Any
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: Up to 6D+2 (see the entry on Dovin Basal)
* The +2D bonus from the ship’s yammosk has been applied to this total.
Carried Craft: 216 coralskippers, 30 yorik-trema landing craft
Note: In battle, the Kor Chokk maneuvered little, preferring to intimidate the enemy with its presence alone. However, the grand cruiser was far from being unarmed and had about 120 yaret-kors and many large dovin basals that acted like an interdiction field that could capture enemy vessels.
While New Republic and Imperial Remnant vessels were repaired and advanced between battles, Kor Chokk cruisers began life as smaller ships, though the more battles they endured, the larger they grew. Parts of obsolete ships were also grafted onto Kor Chokk grand cruisers, building up its structure and covering wounds.
Additionally, the advances ensured that undamaged portions of host vessels were put to good use. The idea of grafting new elements onto the frame after a victory had its roots in Yuuzhan Vong society itself, where Warriors escalated themselves with organic implants to mark their successes.
These grafts resulted in the most powerful and infamous of these cruisers being massive, terrifying sights, littered with protrusions and new weapons or defenses. One of the Kor Chokk grand cruisers, Shedao Shai's Legacy of Torment, hardly appeared to be a spaceship at all; its implants had turned it into some kind of hideous mobile weapons tower. The Legacy of Torment would be responsible for the destruction of Ithor's climate.
Though all Kor Chokk grand cruisers differed in shape, all shared a number of traits. All grand cruisers featured multiple docking arms, from which their coralskipper squadrons were launched. These arms made up the bulk of the grand cruiser, and took up much of the ship's 'cargo space'. The ships were also protected on all sides by plasma launchers and dovin basals.