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Squib Trader: Difference between revisions

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Created page with "{| border="1" cellpadding="1" cellspacing="1" style="width: 427px; height: 552px" | align="left" valign="top"| *'''''Character Name:''''' *'''''Type:''''' Squib Trader *'''''Gend..."
 
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'''Personality:''' Overconfident and overbearing, and too curious for your own good. You examine everything you can regardless of the possibility of danger, because you'd hate to miss something of value.
'''Personality:''' Overconfident and overbearing, and too curious for your own good. You examine everything you can regardless of the possibility of danger, because you'd hate to miss something of value.


'''Objectives:''' To find the "one Good Deal," and make as much profit as possible.  
'''Objectives:''' To find the "One Good Deal," and make as much profit as possible.  





Latest revision as of 14:42, 17 February 2011

  • Character Name:
  • Type: Squib Trader
  • Gender/Species: /Squib
  • Age:
  • Height:
  • Weight:
  • A Quote:

"Got nice go-go vehicle here, pal, still work good, sorta, but it's a classic. Trade for new talkie-talk shiny man. Good deal. Wanna trade?"

  • Physical Description:
Character Picture here
  • Dexterity 4D
  • Blaster
  • Dodge
  • Pick pocket
  • Running
  • Perception 4D
  • Bargain
  • Con
  • Hide
  • Persuasion
  • Search
  • Sneak
  • Knowledge 2D+1
  • Alien Species
  • Business
  • Cultures
  • Languages
  • Planetary Systems
  • Streetwise
  • Value
  • Strength 2D+1
  • Brawling
  • Climbing/ Jumping
  • Stamina
  • Mechanical 3D+1
  • Astrogation
  • Sensors
  • Space Transports
  • Starship Shields
  • Swoop operation
  • Technical 2D
  • Blaster repair
  • Computer programming/repair
  • Droid Programming
  • Droid Repair
  • Space Transports repair
  • Special Abilities

None

  • Move 8
  • Force Sensitive?
  • Force Points
  • Dark Side Points
  • Character Points


Equipment: Hold-out blaster (3D), datapad, tool belt, Squib scout ship (armed only with a single tractor beam).

Background: Not long ago, you decided to leave Skorr II in pursuit of the "One Good Deal". After getting your bearings, you're ready to make some decisions. You've heard that the Empire sometimes hires Squibs to dispose of the refuse and junk on board their ships. That may be a way to go, because what the Empire considers junk, you consider treasure. Or you could follow after this Rebellion. There's a lot of salvage after a battle, after all, and the Rebels get involved in quite a lot of those. You're not really concerned with which side to work for as long as you get the better end of the deal.

Personality: Overconfident and overbearing, and too curious for your own good. You examine everything you can regardless of the possibility of danger, because you'd hate to miss something of value.

Objectives: To find the "One Good Deal," and make as much profit as possible.


Source: Heroes and Rogues


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