Smuggler (Template): Difference between revisions
imported>Vader No edit summary |
imported>Matthias777 m Matthias777 moved page Smuggler to Smuggler (Template): Updating naming convention. |
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{| border="1" cellpadding="1" cellspacing="1" style="width: 427px; height: 552px" | {| border="1" cellpadding="1" cellspacing="1" style="width: 427px; height: 552px" | ||
| align="left" valign="top"| | | align="left" valign="top"| | ||
*'''''Character Name:''''' | *'''''Character Name:''''' | ||
*'''''Type: ''''' | *'''''Type:''''' Smuggler | ||
*'''''Gender/Species: ''''' | *'''''Gender/Species: ''''' | ||
*'''''Age: ''''' | *'''''Age: ''''' | ||
*'''''Height: ''''' | *'''''Height: ''''' | ||
*'''''Weight:''''' | *'''''Weight:''''' | ||
*'''A Quote''':"I don't have the money ''with'' me." | *'''A Quote''': "I don't have the money ''with'' me." | ||
*'''''Physical Description:''''' | *'''''Physical Description:''''' | ||
|[[File:smugler.jpg|thumb|left|Character Picture here]] | |[[File:smugler.jpg|thumb|left|Character Picture here]] | ||
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*'''Force Points ''' | *'''Force Points ''' | ||
*'''Dark Side Points''' | *'''Dark Side Points''' | ||
*'''Character Points | *'''Character Points''' | ||
|- | |- | ||
|} | |} | ||
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'''Equipment:'''Stock YT-1300 light freighter (see the "Starships" chapter), heavy blaster pistol (5D), comlink, 2,000 credits, 25,000 credits owed to a crime boss | '''Equipment:''' Stock YT-1300 light freighter (see the "Starships" chapter), heavy blaster pistol (5D), comlink, 2,000 credits, 25,000 credits owed to a crime boss | ||
'''Background:'''Your parents called it "gallivanting around the galaxy," but as far as you're concerned there's no better life than a free-trader's. Travelling as your fancy takes you, trading a little here and a little there, looking for a sharp deal, bargaining and selling... new worlds to see, always a new planet at the end of the journey. | '''Background:''' Your parents called it "gallivanting around the galaxy," but as far as you're concerned there's no better life than a free-trader's. Travelling as your fancy takes you, trading a little here and a little there, looking for a sharp deal, bargaining and selling... new worlds to see, always a new planet at the end of the journey. | ||
That's how it's supposed to be, anyway. But ... the Empire is more and more restrictive by the day. Goods that used to be legal are now contraband. Even contraband is harder and harder to come by. Customs inspectors are like bloodhounds. Bribes have become your major expense. You keep on dreaming of making one big killing and getting out... but you don't want to get out. To you, your ship is home, transportation, and freedom, all in one package. The idea of losing it kills you. | That's how it's supposed to be, anyway. But ... the Empire is more and more restrictive by the day. Goods that used to be legal are now contraband. Even contraband is harder and harder to come by. Customs inspectors are like bloodhounds. Bribes have become your major expense. You keep on dreaming of making one big killing and getting out... but you don't want to get out. To you, your ship is home, transportation, and freedom, all in one package. The idea of losing it kills you. | ||
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'''Personality:''' You're tough, smart, good-looking and cynical. You're a fine pilot, and a good businessman. Mostly you want to hit it big and be left alone by scum, both criminal and official. | |||
'''Personality:'''You're tough, smart, good-looking and cynical. You're a fine pilot, and a good businessman. Mostly you want to hit it big and be left alone by scum, both criminal and official. | |||
'''Objectives:'''To pay off your ship ... then you can take on the cargoes you want to. | '''Objectives:''' To pay off your ship... then you can take on the cargoes you want to. | ||
'''Connection With Characters:'''You need at least one other person to run your ship, a partner. This could be an alien student of the Force, brash pilot, gambler, merc, minor Jedi, Mon Calamari, Wookiee, or anyone with decent mechanical skills. You could have encountered virtually any of the other characters in the course of your frequently shady business dealings. | '''Connection With Characters:''' You need at least one other person to run your ship, a partner. This could be an alien student of the Force, brash pilot, gambler, merc, minor Jedi, Mon Calamari, Wookiee, or anyone with decent mechanical skills. You could have encountered virtually any of the other characters in the course of your frequently shady business dealings. | ||
'''Source: '''Star Wars RPG 2nd Edition Revised and Expanded | '''Source:''' Star Wars RPG 2nd Edition Revised and Expanded | ||
Back to [[Templates]] | Back to [[Templates]] | ||
Latest revision as of 01:44, 4 October 2012
Equipment: Stock YT-1300 light freighter (see the "Starships" chapter), heavy blaster pistol (5D), comlink, 2,000 credits, 25,000 credits owed to a crime boss
Background: Your parents called it "gallivanting around the galaxy," but as far as you're concerned there's no better life than a free-trader's. Travelling as your fancy takes you, trading a little here and a little there, looking for a sharp deal, bargaining and selling... new worlds to see, always a new planet at the end of the journey.
That's how it's supposed to be, anyway. But ... the Empire is more and more restrictive by the day. Goods that used to be legal are now contraband. Even contraband is harder and harder to come by. Customs inspectors are like bloodhounds. Bribes have become your major expense. You keep on dreaming of making one big killing and getting out... but you don't want to get out. To you, your ship is home, transportation, and freedom, all in one package. The idea of losing it kills you.
But you may very well lose it. To keep on operating, you had to borrow money from a mobster, a real slimeball crime king. You're pretty deep in debt now, and they keep on making nasty jokes about breaking your kneecaps. Curse the Empire, anyway! It's their laws and their corruption that brought this all about.
Personality: You're tough, smart, good-looking and cynical. You're a fine pilot, and a good businessman. Mostly you want to hit it big and be left alone by scum, both criminal and official.
Objectives: To pay off your ship... then you can take on the cargoes you want to.
Connection With Characters: You need at least one other person to run your ship, a partner. This could be an alien student of the Force, brash pilot, gambler, merc, minor Jedi, Mon Calamari, Wookiee, or anyone with decent mechanical skills. You could have encountered virtually any of the other characters in the course of your frequently shady business dealings.
Source: Star Wars RPG 2nd Edition Revised and Expanded
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