Typical Aquatic Assault Stormtrooper (Seatrooper): Difference between revisions
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typical Aquatic Assault Stormtrooper (Seatrooper) | typical Aquatic Assault Stormtrooper (Seatrooper) [[File:180px-Seatrooper.jpg|right|thumb]] | ||
Dexterity: 2D | Dexterity: 2D | ||
Blaster 4D, brawling parry 4D | Blaster 4D, brawling parry 4D | ||
-'''For ranged attacks against targets moving faster than 10 meters per round''' DEX 4D, Blaster 6D- | |||
Knowledge: 2D | Knowledge: 2D | ||
| Line 11: | Line 13: | ||
Perception: 2D | Perception: 2D | ||
Strength: 2D+2 | Strength: 2D+2 (3D+2 Agaisnt Physical and Energy damage) | ||
Brawling 3D+2, swimming | Brawling 3D+2, swimming 6D+2* | ||
Technical: 2D | Technical: 2D | ||
| Line 19: | Line 21: | ||
Equipment: Blaster speargun (blaster: 5D, 0-10/50/100 [AIR], 0-5/25/35 [UNDERWATER], speargun 4D: 0-5/15/25 [UNDERWATER]), concussion grenades (5D/4D/3D/2D), seatroper armor (+1D physical and energy, increases swimming by +2D) | Equipment: Blaster speargun (blaster: 5D, 0-10/50/100 [AIR], 0-5/25/35 [UNDERWATER], speargun 4D: 0-5/15/25 [UNDERWATER]), concussion grenades (5D/4D/3D/2D), seatroper armor (+1D physical and energy, increases swimming by +2D) | ||
<nowiki>*</nowiki>Armor modifier considered | |||
(Source: Gamemaster Screen: Expanded & Revised) | (Source: Gamemaster Screen: Expanded & Revised) | ||
_______________________________________________________________________________________________________________________________________ | |||
== Seatrooper Armor == | |||
'''Model:''' Standard Aquatic Assault Trooper Armor | |||
'''Type:''' Underwater military armor | |||
'''Scale:''' Character | |||
'''Cost:''' Not available for sale | |||
'''Availability:''' 3, X | |||
'''Game Notes:''' | |||
'''*Armor Protection:''' +1D physical and energy, +2D swimming skill. | |||
*Comlink: Tongue activated helmet comlink. | |||
'''*Sealed Body Glove:''' Climate controlled body glove and breath mask allows operation in uncomfortably cold or warm climates and toxic air environments. | |||
*Helmet draws air from tank, and has a one hour emergency rebreather attachment. | |||
'''*MFTAS:''' Multi-Frequency Targeting Acquisition System; adds +2D to Perception checks in low-visibility situations, +2D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding. | |||
'''*Utility Belt:''' High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, spare breather, and compressed-air inflated bubble tent. | |||
'''Source:''' Rules of Engagement – The Rebel SpecForce Handbook (page 99), Imperial Sourcebook (page 47) | |||
See Also: [[Imperial Waveskimmer]] | See Also: | ||
[[Imperial Waveskimmer]] | |||
[[Seatrooper Armor]] | |||
Latest revision as of 15:38, 24 February 2011
typical Aquatic Assault Stormtrooper (Seatrooper)

Dexterity: 2D Blaster 4D, brawling parry 4D
-For ranged attacks against targets moving faster than 10 meters per round DEX 4D, Blaster 6D-
Knowledge: 2D
Mechanical: 3D Imperial Waveskimmer operation 3D+2
Perception: 2D
Strength: 2D+2 (3D+2 Agaisnt Physical and Energy damage) Brawling 3D+2, swimming 6D+2*
Technical: 2D
Move 10, 12 (swimming)
Equipment: Blaster speargun (blaster: 5D, 0-10/50/100 [AIR], 0-5/25/35 [UNDERWATER], speargun 4D: 0-5/15/25 [UNDERWATER]), concussion grenades (5D/4D/3D/2D), seatroper armor (+1D physical and energy, increases swimming by +2D)
*Armor modifier considered
(Source: Gamemaster Screen: Expanded & Revised) _______________________________________________________________________________________________________________________________________
Seatrooper Armor
[edit]Model: Standard Aquatic Assault Trooper Armor
Type: Underwater military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
*Armor Protection: +1D physical and energy, +2D swimming skill.
- Comlink: Tongue activated helmet comlink.
*Sealed Body Glove: Climate controlled body glove and breath mask allows operation in uncomfortably cold or warm climates and toxic air environments.
- Helmet draws air from tank, and has a one hour emergency rebreather attachment.
*MFTAS: Multi-Frequency Targeting Acquisition System; adds +2D to Perception checks in low-visibility situations, +2D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
*Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, spare breather, and compressed-air inflated bubble tent.
Source: Rules of Engagement – The Rebel SpecForce Handbook (page 99), Imperial Sourcebook (page 47)
See Also: Imperial Waveskimmer Seatrooper Armor