Typical Rebel Commando: Difference between revisions
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'''Dexterity''' 3D+2 [[File:RebelCommando.jpg|thumb| | '''Dexterity''' 3D+2 [[File:RebelCommando.jpg|thumb|right]] | ||
:Blaster 4D | |||
:Dodge 4D+1 | |||
'''Knowledge''' 3D | '''Knowledge''' 3D | ||
:Survival: forest 4D | |||
'''Mechanical''' 1D+1 | '''Mechanical''' 1D+1 | ||
<br />'''Perception''' 4D | |||
'''Perception''' 4D | :Sneak 4D+2 | ||
'''Strength''' 3D+2 | '''Strength''' 3D+2 | ||
:Brawling 4D | |||
'''Technical''' 2D+1 | '''Technical''' 2D+1 | ||
'''Move:''' 10 | |||
'''Equipment:''' | |||
:[[Blaster Pistol]] (4D), [[Military Comlink|Comlink]], [[Macrobinoculars]] (+1D ''search'' over 50 meters), low-feedback scanner (uses ''sensors'', detects movement at ranges of 0-1/3,5 km), sensor scramblers (+2D to the difficulty to detect with sensors), camouflage fatigues (+2D to ''sneak'' in appropriate terrains at ranges of 35+ meters). | |||
Source: | '''Source:''' Gamemaster Screen (Revised) WEG40135 | ||
Latest revision as of 01:47, 17 April 2016
Dexterity 3D+2

- Blaster 4D
- Dodge 4D+1
Knowledge 3D
- Survival: forest 4D
Mechanical 1D+1
Perception 4D
- Sneak 4D+2
Strength 3D+2
- Brawling 4D
Technical 2D+1
Move: 10
Equipment:
- Blaster Pistol (4D), Comlink, Macrobinoculars (+1D search over 50 meters), low-feedback scanner (uses sensors, detects movement at ranges of 0-1/3,5 km), sensor scramblers (+2D to the difficulty to detect with sensors), camouflage fatigues (+2D to sneak in appropriate terrains at ranges of 35+ meters).
Source: Gamemaster Screen (Revised) WEG40135