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Mass Effect Character Weapon Mods: Difference between revisions

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| style="width: 100px; text-align: center;"|Range +25.0%
| style="width: 100px; text-align: center;"|Range +25.0%
|-
|-
| style="width: 200px; text-align: center;"|Barrel, Heavy*
| style="width: 200px; text-align: center;"|Barrel, Heavy
| style="width: 100px; text-align: center;"|DMG +5%
| style="width: 100px; text-align: center;"|DMG +5%
| style="width: 100px; text-align: center;"|DMG +10%
| style="width: 100px; text-align: center;"|DMG +10%
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| style="width: 100px; text-align: center;"|DMG +25%
| style="width: 100px; text-align: center;"|DMG +25%
|-
|-
| style="width: 200px; text-align: center;"|Barrel, High Caliber*
| style="width: 200px; text-align: center;"|Barrel, High Caliber
| style="width: 100px; text-align: center;"|DMG +15%
| style="width: 100px; text-align: center;"|DMG +15%
| style="width: 100px; text-align: center;"|DMG +20%
| style="width: 100px; text-align: center;"|DMG +20%
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| style="width: 100px; text-align: center;"|DMG +35%
| style="width: 100px; text-align: center;"|DMG +35%
|-
|-
| style="width: 200px; text-align: center;"|Barrel, High Velocity*
| style="width: 200px; text-align: center;"|Barrel, High Velocity
| style="width: 100px; text-align: center;"|DMG +5%
| style="width: 100px; text-align: center;"|DMG +5%
| style="width: 100px; text-align: center;"|DMG +10%
| style="width: 100px; text-align: center;"|DMG +10%
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| style="width: 100px; text-align: center;"|DMG +25%
| style="width: 100px; text-align: center;"|DMG +25%
|-
|-
| style="width: 200px; text-align: center;"|Bayonet, Omni Blade*
| style="width: 200px; text-align: center;"|Bayonet, Omni Blade
| style="width: 100px; text-align: center;"|STR +1D+1
| style="width: 100px; text-align: center;"|STR +1D+1
| style="width: 100px; text-align: center;"|STR +1D+2
| style="width: 100px; text-align: center;"|STR +1D+2
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| style="width: 100px; text-align: center;"|STR +2D+2
| style="width: 100px; text-align: center;"|STR +2D+2
|-
|-
| style="width: 200px; text-align: center;"|Bayonet, Standard*
| style="width: 200px; text-align: center;"|Bayonet, Standard
| style="width: 100px; text-align: center;"|STR +0D+2
| style="width: 100px; text-align: center;"|STR +0D+2
| style="width: 100px; text-align: center;"|STR +1D
| style="width: 100px; text-align: center;"|STR +1D
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| style="width: 100px; text-align: center;"|STR +2D
| style="width: 100px; text-align: center;"|STR +2D
|-
|-
| style="width: 200px; text-align: center;"|Bayonet, Stunner*
| style="width: 200px; text-align: center;"|Bayonet, Stunner
| style="width: 100px; text-align: center;"|STR +1D+1, Stun
| style="width: 100px; text-align: center;"|STR +1D+1, Stun
| style="width: 100px; text-align: center;"|STR +1D+2, Stun
| style="width: 100px; text-align: center;"|STR +1D+2, Stun
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| style="width: 100px; text-align: center;"|M.A.P. -1D+2
| style="width: 100px; text-align: center;"|M.A.P. -1D+2
|-
|-
| style="width: 200px; text-align: center;"|Scope, Enhanced*
| style="width: 200px; text-align: center;"|Scope, Enhanced
| style="width: 100px; text-align: center;"|Attack +1D+1
| style="width: 100px; text-align: center;"|Attack +1D+1
| style="width: 100px; text-align: center;"|Attack +2D
| style="width: 100px; text-align: center;"|Attack +2D
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| style="width: 100px; text-align: center;"|Attack +3D+1
| style="width: 100px; text-align: center;"|Attack +3D+1
|-
|-
| style="width: 200px; text-align: center;"|Scope, Precision*
| style="width: 200px; text-align: center;"|Scope, Precision
| style="width: 100px; text-align: center;"|Attack +1D+1
| style="width: 100px; text-align: center;"|Attack +1D+1
| style="width: 100px; text-align: center;"|Attack +2D
| style="width: 100px; text-align: center;"|Attack +2D
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| style="width: 100px; text-align: center;"|Attack +3D+1
| style="width: 100px; text-align: center;"|Attack +3D+1
|-
|-
| style="width: 200px; text-align: center;"|Scope, Thermal*
| style="width: 200px; text-align: center;"|Scope, Thermal
| style="width: 100px; text-align: center;"|Attack +1D+1
| style="width: 100px; text-align: center;"|Attack +1D+1
| style="width: 100px; text-align: center;"|Attack +2D
| style="width: 100px; text-align: center;"|Attack +2D

Latest revision as of 12:46, 22 June 2020

Weapon Mods

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Weapon Mods are applied to assault rifles, shotguns, sniper rifles, submachine guns, and pistols to augment them. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others.

Game Notes:

  • Only two mods can be applied to a weapon at a time, and the same mod type cannot be applied twice to a single weapon.
  • Damage Increases are an adjustment off the weapon's base damage rating and NOT its modified damage rating.
  • Heavy Weapons CANNOT install any mods.

Price & Difficulty

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Level I II III IV V
Mod Cost 1,200 2,400 3,600 4,800 6,000
Installation Difficulty Very Easy Easy Moderate Difficulty Very Difficult

Weapon Mod Types

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Level I II III IV V
Ammunition Capacity Ammo +40% Ammo +50% Ammo +60% Ammo +70% Ammo +80%
Barrel, Extended* Range +15.0% Range +17.5% Range +20.0% Range +22.5% Range +25.0%
Barrel, Heavy DMG +5% DMG +10% DMG +15% DMG +20% DMG +25%
Barrel, High Caliber DMG +15% DMG +20% DMG +25% DMG +30% DMG +35%
Barrel, High Velocity DMG +5% DMG +10% DMG +15% DMG +20% DMG +25%
Bayonet, Omni Blade STR +1D+1 STR +1D+2 STR +2D STR +2D+1 STR +2D+2
Bayonet, Standard STR +0D+2 STR +1D STR +1D+1 STR +1D+2 STR +2D
Bayonet, Stunner STR +1D+1, Stun STR +1D+2, Stun STR +2D, Stun STR +2D+1, Stun STR +2D+2, Stun
Concentration Mod Attack +1D Attack +1D+1 Attack +2D Attack +2D+1 Attack +3D
Cranial Trauma System DMG +10% DMG +15% DMG +20% DMG +25% DMG +30%
Piercing Mod DMG +5% DMG +10% DMG +15% DMG +20% DMG +25%
Power Magnifier DMG +10% DMG +15% DMG +20% DMG +25% DMG +30%
Recoil System M.A.P. -1 pip M.A.P. -2 pips M.A.P.-1D M.A.P. -1D+1 M.A.P. -1D+2
Shotgun Shredder Mod DMG +40% DMG +45% DMG +50% DMG +55% DMG +60%
Shotgun Smart Choke Shogun Range +30% Shogun Range +35% Shogun Range +40% Shogun Range +45% Shogun Range +50%
Stability Damper M.A.P. -1 pip M.A.P. -2 pips M.A.P.-1D M.A.P. -1D+1 M.A.P. -1D+2
Scope, Enhanced Attack +1D+1 Attack +2D Attack +2D+1 Attack +3D Attack +3D+1
Scope, Precision Attack +1D+1 Attack +2D Attack +2D+1 Attack +3D Attack +3D+1
Scope, Thermal Attack +1D+1 Attack +2D Attack +2D+1 Attack +3D Attack +3D+1

Ammunition Capacity

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Increases magazine capacity, allowing more shots before reload.

Barrel

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Barrel, Extended

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Lengthens barrel, creating greater bullet velocity and impact.

Barrel, Heavy

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A barrel that produces and withstands extreme kinetic and thermal energy.

Barrel, High Caliber

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Allows wider projectiles, causing more trauma on impact. Ballistically optimized to maintain penetrative power.

Barrel, High Velocity

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Superior kinetic coils increase shot penetration.

Bayonet

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Bayonet, Omni Blade

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Attach an omni-blade to the weapon for increased melee damage.

Bayonet, Standard

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Tungsten carbide bayonet with recessed edge for increased melee damage.

Bayonet, Stunner

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Small attachment to muzzle, causing massive damage to melee targets.

Adds a visible stunner beneath the barrel.

Concentration Mod

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Biometric sensors and auto-targeting software adjust to the user's pulse and breath rate, assisting aim.

Cranial Trauma System

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Increase headshot lethality by balancing barrel calibration so that ammunition pierces bone and explodes in soft tissue.

  • Game Notes: Damage increase is against the head only. Provides no additional damage versus droids or similar targets.

Piercing Mod

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Capacitor boosts kinetic coil generators, increasing shot penetration.

Power Magnifier

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Generator designed to enhance the effectiveness of tech or biotic attacks.

  • Game Notes: Requires an Omin-Tool or Bio-Amp to utilize this mod effectively.

Recoil System

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Increase weapon mass for a split second per shot by using an expert timing-VI to reduce weapon kick and improve aim

  • Game Notes: Reduces the Multiple Action Penalties (M.A.P.) of follow-up attacks.

Shredder Mod

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Capacitor boosts kinetic coil generators, increasing shot penetration.

  • Game Notes: This mod can only be installed on a shotgun.

Smart Choke

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Servo motors hooked up to adjustable system tighten or loosen pellet spread for maximum accuracy.

  • Game Notes: This mod can only be installed on a shotgun.

Stability Damper

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Distributes recoil with sliding system of counterweights compatible with kinetic coil generators. Reduces weapon kickback.

  • Game Notes: Reduces the Multiple Action Penalties (M.A.P.) of follow-up attacks.

Scope

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Scope, Enhanced

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Stability-enhancing scope increases accuracy while moving and taking damage. Highlights targets through smoke.

  • Game Notes: Does not work in well lit areas.

Scope, Precision

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Simple optical scope to enhance stability while zoomed. Increases accuracy while moving and taking damage.

  • Game Notes: Does not work in poorly lit areas.

Scope, Thermal

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Reveal enemies through walls and smoke with an optical scope and enhance stability and accuracy while zoomed.

  • Game Notes: Does not work against targets that do not produce a heat signature or against heat shielded/insulated targets.

Source

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