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Halo Covenant Directed Explosive Weapons: Difference between revisions

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Created page with "='''Directed Explosive Weapons'''= {| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3" |- | style="text-align: center;"|<u>'''Name '''</u>..."
 
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| style="text-align: center;"|Type-33 LAAW
| style="text-align: center;"|Type-33 LAAW
| style="text-align: center;"|Light Anti-Armor Weapon
| style="text-align: center;"|Light Anti-Armor Weapon
| style="text-align: center;"|Walker
| style="text-align: center;"|Speeder
| style="text-align: center;"|38mm
| style="text-align: center;"|38mm
| style="text-align: center;"|Missile Weapons
| style="text-align: center;"|Missile Weapons
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| style="text-align: center;"|Type-50 DER/H
| style="text-align: center;"|Type-50 DER/H
| style="text-align: center;"|Directed Energy Weapon
| style="text-align: center;"|Directed Energy Weapon
| style="text-align: center;"|Speeder
| style="text-align: center;"|Character
| style="text-align: center;"|Superheated Plasma
| style="text-align: center;"|Superheated Plasma
| style="text-align: center;"|Missile Weapons
| style="text-align: center;"|Missile Weapons
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| style="text-align: center;"|1-80/200/400m
| style="text-align: center;"|1-80/200/400m
| style="text-align: center;"| -1D per meter
| style="text-align: center;"| -1D per meter
| style="text-align: center;"|4D+2
| style="text-align: center;"|5D
|-
|-
| style="text-align: center;"|Type-52 GML/E
| style="text-align: center;"|Type-52 GML/E
| style="text-align: center;"|Guided Munitions Launcher
| style="text-align: center;"|Guided Munitions Launcher
| style="text-align: center;"|Speeder
| style="text-align: center;"|Character
| style="text-align: center;"|Superheated Plasma
| style="text-align: center;"|Superheated Plasma
| style="text-align: center;"|Missile Weapons
| style="text-align: center;"|Missile Weapons
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| style="text-align: center;"|5-160/400/800m
| style="text-align: center;"|5-160/400/800m
| style="text-align: center;"| -1D per meter
| style="text-align: center;"| -1D per meter
| style="text-align: center;"|4D+2
| style="text-align: center;"|5D
|-
|-
| style="text-align: center;"|Type-53
| style="text-align: center;"|Type-53
| style="text-align: center;"|Plasma Bolt Launcher
| style="text-align: center;"|Plasma Bolt Launcher
| style="text-align: center;"|Walker
| style="text-align: center;"|Character
| style="text-align: center;"|20mm
| style="text-align: center;"|20mm
| style="text-align: center;"|Missile Weapons
| style="text-align: center;"|Missile Weapons
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| style="text-align: center;"|1-80/200/400m
| style="text-align: center;"|1-80/200/400m
| style="text-align: center;"| -1D per meter
| style="text-align: center;"| -1D per meter
| style="text-align: center;"|3D
| style="text-align: center;"|4D+1
|-
|-
| style="text-align: center;"|Type-58 LAAW
| style="text-align: center;"|Type-58 LAAW
| style="text-align: center;"|Light Anti-Armor Weapon
| style="text-align: center;"|Light Anti-Armor Weapon
| style="text-align: center;"|Walker
| style="text-align: center;"|Speeder
| style="text-align: center;"|38mm
| style="text-align: center;"|38mm
| style="text-align: center;"|Missile Weapons
| style="text-align: center;"|Missile Weapons
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'''Game Notes''':
'''Game Notes''':


*'''Charged Shot''': The user may charge the weapon fro one round gaining a +1D to damage, this damage increase also increases the blst radius accordingly.
*'''Charged Shot''': The user may charge the weapon for one round gaining a +1D to damage, this damage increase also increases the blast radius accordingly.


=='''Type-58 LAAW'''==
=='''Type-58 LAAW'''==

Latest revision as of 18:19, 2 August 2021

Directed Explosive Weapons

[edit]
Name Type Scale Caliber Skill Ammunition Range Blast Radius Damage
Type-25 E/HEAP Grenade Launcher Character Grenade Missile Weapons 6 5-40/100/200m -1D per meter 5D
Type-33 LAAW Light Anti-Armor Weapon Speeder 38mm Missile Weapons 5 1-66/165/330m -1D per meter 3D+1
Type-50 DER/H Directed Energy Weapon Character Superheated Plasma Missile Weapons 6 1-80/200/400m -1D per meter 5D
Type-52 GML/E Guided Munitions Launcher Character Superheated Plasma Missile Weapons 12 5-160/400/800m -1D per meter 5D
Type-53 Plasma Bolt Launcher Character 20mm Missile Weapons 5 1-80/200/400m -1D per meter 4D+1
Type-58 LAAW Light Anti-Armor Weapon Speeder 38mm Missile Weapons 5 1-66/165/330m -1D per meter 3D+1

Type-25 E/HEAP

[edit]
Type-25 E/HEAP

The Brute Shot is carried and fired from the hip rather than the shoulder. It has a fast firing rate for a grenade launcher, being capable of firing four Type-25 Exotic/High-Explosive Antipersonnel Grenades in about three seconds. The Brute Shot can hold up to 6 rounds, with 12 extra rounds in reserve. Grenades explode after three seconds. Like other Brute weapons, it has a blade attached to the underside for use as a melee weapon.

The Type-25 Grenade Launcher was equipped by Jiralhanae infantry as early as the Battle of Shield 0459, where it was used to deadly effect against the crew of Spirit of Fire. The grenades seem to be belt fed through the top of the weapon. The splash damage from this weapon is relatively small. It features a sharp, curved, backwards-pointing bayonet on its underside, which is used as a powerful close-combat weapon.

Game Notes:

  • Bladed Melee Attack: STR+2D damage (max: 8D)

Type-33 LAAW

[edit]
Type-33 LAAW

The Type-33 Light Anti-Armor Weapon, more commonly known as the Fuel Rod Gun or Fuel Rod Cannon, is a Covenant shoulder-fired mortar/radiation weapon.

Type-50 DER/H

[edit]
Type-50

The Type-50 Directed Energy Rifle/Heavy or the T-50 DER/H, otherwise known as the Concussion Rifle, is a Covenant infantry weapons.

The T50 DER/H fires explosive bolts of superheated plasma. When the plasma bolt hits a surface, it produces area-of-effect damage and a small "kick" to its users and objects. This kick is not, however strong enough to knock away those under the effect of Armor Lock. The plasma projectiles also have a great downward arc to its shots, much like the Fuel Rod Gun from Halo: Combat Evolved and Halo 2. The weapon has only seen limited use, its most notable combat deployment being during the Fall of Reach. It was later used by Jul 'Mdama's Covenant in 2557. Because of its relative rarity, the UNSC has theorized that its use is restricted either by branch or unit.

The weapon has been described as the Covenant counterpart to the M319 Individual Grenade Launcher. In general, the Concussion Rifle resembles the Brute Shot, but has a different mode of operation: instead of firing a straight, linear-path projectile like a Brute Shot, the Concussion Rifle fires a plasma projectile that arcs due to gravity. This projectile's arc is less pronounced than a Wraith's Plasma Mortar, and is similar to the gradual arc of descent from a Fuel Rod Gun projectile. The Concussion Rifle, much like the Fuel Rod Gun, is not very effective for longer ranges due to its arc of descent. It can empty its magazine very quickly and is useful for knocking around land vehicles like the Warthog, which can actually be sent flying through the air with enough rapid fire. With the Cowbell Skull on, its acceleration force becomes very pronounced, especially when directly hitting a target. The projectiles are capable of deflecting small arms fire from assault rifle bullets to something as heavy as a Wraith mortar blast.

Type-52 GML/E

[edit]
Type-52 GML/E

The Type-52 Guided Munitions Launcher/Explosive (Type-52 GML/E), more commonly known as the Plasma Launcher, is a plasma-based explosive launcher used by the Covenant Empire during the Human-Covenant war.

Game Notes:

  • Scope: If the scope is used for one round of aiming, the character receives an additional +1D to Missile Weapons skill roll.

Type-53

[edit]
Type-53

The Type-53 Plasma Bolt Launcher, colloquially known as the Plasma Caster, is a Covenant plasma weapon.

The Plasma Caster fires balls of plasma that can bind to targets and detonate but bounce off other surfaces. The weapon can fire either several regular rounds, which arc slightly, or deploy its side panels and fire a single charged shot which has a larger explosion than the regular shots and has a longer range. When fired in smart-link the shots will stick to enemies, and when hip-fired the shots will bounce.

Game Notes:

  • Charged Shot: The user may charge the weapon for one round gaining a +1D to damage, this damage increase also increases the blast radius accordingly.

Type-58 LAAW

[edit]
Type-58 LAAW

The Type-58 Light Anti-Armor Weapon, abbreviated T-58 LAAW, and more commonly known as the Fuel Rod Gun or Fuel Rod Cannon, is a Covenant Remnant firearm. It uses fuel rods that are far safer to manufacture and field.

Source

[edit]