WH40K: Weapons: Difference between revisions
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<big>'''Ranged Weapons'''</big><br /> | <big>'''Ranged Weapons'''</big><br /> | ||
Weapons are divided into several groups covering a plethora of ranged weapons, dealing with everything from crossbows to plasma cannons, and melee weapons covering all manner of close combat weaponry. Unless they are of Poor Craftsmanship, all weapons come with the appropriate holster or carrying strap as part of their cost.<br /><br /> | |||
[[WH40K: Las Weapons|Las Weapons]]<br /> | [[WH40K: Las Weapons|Las Weapons]]<br /> | ||
[[WH40K: Solid Projectile Weapons|Solid Projectile Weapons]]<br /> | [[WH40K: Solid Projectile Weapons|Solid Projectile Weapons]]<br /> | ||
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[[WH40K: Flame Weapons|Flame Weapons]]<br /> | [[WH40K: Flame Weapons|Flame Weapons]]<br /> | ||
[[WH40K: Launcher Weapons|Launcher Weapons]]<br /> | [[WH40K: Launcher Weapons|Launcher Weapons]]<br /> | ||
[[WH40K: Grenades | [[WH40K: Grenades|Grenades]]<br /> | ||
[[WH40K: Exotic Weapons|Exotic Weapons]]<br /><br /> | [[WH40K: Missiles|Missiles]]<br /> | ||
[[WH40K: Mortars|Mortars]]<br /> | |||
[[WH40K: Exotic Weapons|Exotic Weapons]]<br /> | |||
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<big>'''Melee Weapons'''</big><br /> | <big>'''Melee Weapons'''</big><br /> | ||
Despite the wide range of ways available to kill the enemy at a distance, there is always a demand for weapons designed for close and personal combat. For some, it is a matter of honor to look their foe in the eye, for others, simply another way to ensure their safety in a dangerous galaxy. These kinds of weapons range from crude lengths of metal to exquisitely constructed artifacts from ages gone by, devices that could never be created again in this dark millennium.<br /><br /> | |||
[[WH40K: Chain Weapons|Chain Weapons]]<br /> | [[WH40K: Chain Weapons|Chain Weapons]]<br /> | ||
[[WH40K: Power Weapons|Power Weapons]]<br /> | [[WH40K: Power Weapons|Power Weapons]]<br /> | ||
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[[WH40K: Force Weapons|Force Weapons]]<br /> | [[WH40K: Force Weapons|Force Weapons]]<br /> | ||
[[WH40K: Shock Weapons|Shock Weapons]]<br /> | [[WH40K: Shock Weapons|Shock Weapons]]<br /> | ||
[[WH40K: | [[WH40K: Primitive Weapons|Primitive Weapons]]<br /> | ||
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<big>'''Sources'''</big><br /> | |||
Black Crusade - Core Rulebook (pages 147-168)<br /> | |||
Dark Heresy - Core Rulebook (pages 127-140)<br /> | |||
Deathwatch - Core Rulebook (pages 142-156)<br /> | |||
Only War - Core Rulebook (pages 168-187)<br /> | |||
Rogue Trader - Core Rulebook (pages 114-133)<br /> | |||
thedemonapostle | |||
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Latest revision as of 19:07, 20 April 2019
Ranged Weapons
Weapons are divided into several groups covering a plethora of ranged weapons, dealing with everything from crossbows to plasma cannons, and melee weapons covering all manner of close combat weaponry. Unless they are of Poor Craftsmanship, all weapons come with the appropriate holster or carrying strap as part of their cost.
Las Weapons
Solid Projectile Weapons
Bolt Weapons
Melta Weapons
Plasma Weapons
Flame Weapons
Launcher Weapons
Grenades
Missiles
Mortars
Exotic Weapons
Melee Weapons
Despite the wide range of ways available to kill the enemy at a distance, there is always a demand for weapons designed for close and personal combat. For some, it is a matter of honor to look their foe in the eye, for others, simply another way to ensure their safety in a dangerous galaxy. These kinds of weapons range from crude lengths of metal to exquisitely constructed artifacts from ages gone by, devices that could never be created again in this dark millennium.
Chain Weapons
Power Weapons
Exotic Melee Weapons
Force Weapons
Shock Weapons
Primitive Weapons
Sources
Black Crusade - Core Rulebook (pages 147-168)
Dark Heresy - Core Rulebook (pages 127-140)
Deathwatch - Core Rulebook (pages 142-156)
Only War - Core Rulebook (pages 168-187)
Rogue Trader - Core Rulebook (pages 114-133)
thedemonapostle