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Andromeda: Eternal Vigilance Class: Difference between revisions

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[[File:Systems Commonwealth Xinti Eternal Vigilance Class 2.jpg|thumb|500px|right]]
[[File:Systems Commonwealth Xinti Eternal Vigilance Class 2.jpg|thumb|500px|right]]


'''Name''': Eternal Vigilance Class<br />'''Craft''': Systems Commonwealth Eternal Vigilance Class Long Range Surveillance Ship<br />'''Type''': Surveillance Ship<br />'''Scale''': capital<br />'''Length''': 97 x 73 x 24 meters<br />'''Mass''': 1,163,727kg<br />'''Skill''': capital ship pilot<br />'''Crew''': 148; skeleton: 15/+10<br />'''Passengers''': 200<br />'''Cargo Capacity''': 10,000 metric tons<br />'''Consumables''': 1 year<br />'''Slipstream Drive''': x0.04<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D+2<br />'''Space''': 12.5<br />'''Atmosphere''': 460; 1,325kmh<br />'''Hull''': 4D+2<br />'''Battle Blades''': 3D+2<br />'''Sensors''':
'''Name''': Eternal Vigilance Class<br />'''Craft''': Systems Commonwealth Eternal Vigilance Class Long Range Surveillance Ship<br />'''Type''': Surveillance Ship<br />'''Scale''': capital<br />'''Length''': 97 x 73 x 24 meters<br />'''Mass''': 1,163,727kg<br />'''Skill''': Space Transports<br />'''Crew''': 148; skeleton: 15/+10 (Ship can be operated with only the autopilot at a +10 difficulty)<br />'''Auto Pilot''': Astrogation: 4D; Capital Ship Gunnery: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 4D; Space Transports: 4D; Command: 3D<br />'''Passengers''': 155 & 60 troops<br />'''Cargo Capacity''': 2,425 metric tons<br />'''Consumables''': 1 year<br />'''Slipstream Drive''': x0.04<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D+2<br />'''Space''': 5<br />'''Atmosphere''': 295; 850 km/h<br />'''Hull''': 2D+1<br />'''Battle Blades''': 3D+2<br />'''Sensors''':
*Passive: 30 / 3D+1
*Passive: 50 / 1D+1
*Scan: 70 / 4D
*Scan: 100 / 2D+1
*Search: 100 / 4D+2
*Search: 150 / 3D+2
*Focus: 4 / 5D+1
*Focus: 5 / 5D
'''Stealth Technology''': Increase Difficulty to detect ship by 1D for every 10 space units.<br />'''Weapons'''
'''Stealth Technology''': Difficulty +1D to detect ship<br />'''Weapons'''
*'''[[Andromeda: Antiproton Cannon|4 Antiproton Cannons]]'''
*'''4 Type VII Antiproton Cannons'''
: Fire Arc: turrets<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 4D<br />Space Range: 1-15/30/60<br />Atmosphere Range: 2-30/60/120km<br />Rate of fire: 2<br />Damage: 4D
: Fire Arc: turrets<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+2<br />Space Range: 1-12/30/60<br />Atmosphere Range: 2-24/60/120km<br />Damage: 4D+2
*'''[[Andromeda: Point Defense Laser|3 Point Defense Lasers]]'''
*'''3 Type VII Point Defense Lasers'''
: Fire Arc: turrets<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 4D<br />Space Range: 1-15/30/60<br />Atmosphere Range: 2-30/60/120km<br />Rate of fire: 2<br />Damage: 7D
: Fire Arc: turrets<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D+2<br />Space Range: 1-6/15/30<br />Atmosphere Range: 10-600/1,500/3,000m<br />Damage: 4D
*'''[[Andromeda: Electromagnetic Launch System|4 Electromagnetic Launch System Tubes]]'''
*'''4 Electromagnetic Launch System Tubes'''
: Fire Arc: forward, but are self guided<br />Crew: 1<br />Skill: capital ship gunnery<br />Rate of fire: 8
: Fire Arc: forward, but are self guided<br />Crew: 1<br />Skill: starship gunnery
:*'''[[Andromeda: Starship Missiles|Defensive Kinetic Kill Missiles]]'''
:*'''Defensive Kinetic Kill Missiles'''


:: Scale: capital<br />Fire Control: 4D<br />Space Range: 1-30/60/120<br />Atmosphere Range: 2-60/120/240km<br />Damage: 3D+1
:: Scale: capital<br />Fire Control: 4D+2<br />Space Range: 1-10/25/50<br />Atmosphere Range: 2-20/50/100km<br />Damage: 3D


:*'''[[Andromeda: Starship Missiles|Offensive Kinetic Kill Missiles]]'''
:*'''Offensive Kinetic Kill Missiles'''


:: Scale: capital<br />Fire Control: 4D<br />Space Range: 1-225/450/900<br />Atmosphere Range: 2-450/900/1,800km<br />Damage: 10D
:: Scale: capital<br />Fire Control: 3D+2<br />Space Range: 1-15/38/75<br />Atmosphere Range: 2-30/76/150km<br />Damage: 9D


:*'''[[Andromeda: Starship Missiles|Smart Anti-Ship Missiles]]'''
:*'''Smart Anti-Ship Missiles'''


:: Scale: capital<br />Fire Control: 3D<br />Space Range: 1-1,875/3,750/7,500<br />Atmosphere Range: 2-3,750/7,500/15,000km<br />Damage: 6D
:: Scale: capital<br />Fire Control: 5D+2<br />Space Range: 1-14/35/70<br />Atmosphere Range: 2-28/70/140km<br />Damage: 8D
*'''[[Andromeda: Bucky Cable|4 Bucky Cables]]'''
*'''4 Bucky Cables'''
: Fire Arc: 2 aft and 2 forward<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-3/7/13<br />Atmosphere Range: 1-3,250/6,500/13,000m<br />Strength: 4D
: Fire Arc: 2 aft and 2 forward<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+2<br />Space Range: 1-2/5/10<br />Atmosphere Range: 1-4/10/20km<br />Strength: 4D
*'''2 Radiating Countermeasure Generators'''
*'''2 Radiating Countermeasure Generators'''
: Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-34/68/135<br />Atmosphere Range: 1-68/135/270km<br />Effects: Enemy Sensors & Fire Control -2D
: Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-20/50/100<br />Atmosphere Range: 10-2,000/5,000/10,000m<br />Effects: Enemy Sensors & Fire Control -2D


'''Compliment''':
'''Compliment''':
*ES-115A Oracle heavy sensor/attack drones (augmented sensor variant): 12
*ES-115 Oracle heavy sensor/attack drones: 12
*ES-14A Janus light sensor/attack drones (augmented sensor variant): 24
*ES-14 Janus light sensor/attack drones: 24
*ES-115 Oracle heavy sensor/attack drones: 8
*ES-14 Janus light sensor/attack drones: 8


'''Description''': The Eternal Vigilance class Long Range Surveillance (LRS) ship provides the eyes and ears for a Heavy Cruiser Battle Group and Planetfall Readiness Group. Equipped with multiple arrays of high-powered active and passive sensor suites, the LRS is ideal for providing early-warning of impending attack or the strategic positioning of enemy vessels. In doing so, it continually enhances battlegroup track correlation as well as improving the efficiency of offensive and defensive operations. Although lightly armed, the LRS is equipped with Low Observability technology, which reduces its vulnerability to attack. In addition, the smaller mass of the LRS combined with an impressively powerful Antiproton power plant allows for rapid acceleration and maneuverability from high threat situations. The LRS can also be employed as an effective intergalactic exploration platform, since its ability to gather and process data has as much use for scientific pursuits as well as combat operations.
'''Description''': The Eternal Vigilance class Long Range Surveillance (LRS) ship provides the eyes and ears for a Heavy Cruiser Battle Group and Planetfall Readiness Group. Equipped with multiple arrays of high-powered active and passive sensor suites, the LRS is ideal for providing early-warning of impending attack or the strategic positioning of enemy vessels. In doing so, it continually enhances battlegroup track correlation as well as improving the efficiency of offensive and defensive operations. Although lightly armed, the LRS is equipped with Low Observability technology, which reduces its vulnerability to attack. In addition, the smaller mass of the LRS combined with an impressively powerful Antiproton power plant allows for rapid acceleration and maneuverability from high threat situations. The LRS can also be employed as an effective intergalactic exploration platform, since its ability to gather and process data has as much use for scientific pursuits as well as combat operations.

Latest revision as of 18:01, 2 August 2021

Name: Eternal Vigilance Class
Craft: Systems Commonwealth Eternal Vigilance Class Long Range Surveillance Ship
Type: Surveillance Ship
Scale: capital
Length: 97 x 73 x 24 meters
Mass: 1,163,727kg
Skill: Space Transports
Crew: 148; skeleton: 15/+10 (Ship can be operated with only the autopilot at a +10 difficulty)
Auto Pilot: Astrogation: 4D; Capital Ship Gunnery: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 4D; Space Transports: 4D; Command: 3D
Passengers: 155 & 60 troops
Cargo Capacity: 2,425 metric tons
Consumables: 1 year
Slipstream Drive: x0.04
Nav Computer: yes
Maneuverability: 2D+2
Space: 5
Atmosphere: 295; 850 km/h
Hull: 2D+1
Battle Blades: 3D+2
Sensors:

  • Passive: 50 / 1D+1
  • Scan: 100 / 2D+1
  • Search: 150 / 3D+2
  • Focus: 5 / 5D

Stealth Technology: Difficulty +1D to detect ship
Weapons

  • 4 Type VII Antiproton Cannons
Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 4D+2
  • 3 Type VII Point Defense Lasers
Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1-6/15/30
Atmosphere Range: 10-600/1,500/3,000m
Damage: 4D
  • 4 Electromagnetic Launch System Tubes
Fire Arc: forward, but are self guided
Crew: 1
Skill: starship gunnery
  • Defensive Kinetic Kill Missiles
Scale: capital
Fire Control: 4D+2
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100km
Damage: 3D
  • Offensive Kinetic Kill Missiles
Scale: capital
Fire Control: 3D+2
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 9D
  • Smart Anti-Ship Missiles
Scale: capital
Fire Control: 5D+2
Space Range: 1-14/35/70
Atmosphere Range: 2-28/70/140km
Damage: 8D
  • 4 Bucky Cables
Fire Arc: 2 aft and 2 forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1-2/5/10
Atmosphere Range: 1-4/10/20km
Strength: 4D
  • 2 Radiating Countermeasure Generators
Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-20/50/100
Atmosphere Range: 10-2,000/5,000/10,000m
Effects: Enemy Sensors & Fire Control -2D

Compliment:

  • ES-115 Oracle heavy sensor/attack drones: 12
  • ES-14 Janus light sensor/attack drones: 24

Description: The Eternal Vigilance class Long Range Surveillance (LRS) ship provides the eyes and ears for a Heavy Cruiser Battle Group and Planetfall Readiness Group. Equipped with multiple arrays of high-powered active and passive sensor suites, the LRS is ideal for providing early-warning of impending attack or the strategic positioning of enemy vessels. In doing so, it continually enhances battlegroup track correlation as well as improving the efficiency of offensive and defensive operations. Although lightly armed, the LRS is equipped with Low Observability technology, which reduces its vulnerability to attack. In addition, the smaller mass of the LRS combined with an impressively powerful Antiproton power plant allows for rapid acceleration and maneuverability from high threat situations. The LRS can also be employed as an effective intergalactic exploration platform, since its ability to gather and process data has as much use for scientific pursuits as well as combat operations.

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