Star Trek Emplaced Phaser: Difference between revisions
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'''Name''': Emplaced Phaser<br />'''Model''': Starfleet Emplaced Phaser<br />'''Type''': Anti-Starship Weapon<br />'''Scale''': capital (due to power output)<br />'''Length''': up to 50 meters<br />'''Skill''': Vehicle Blasters<br />'''Crew''': 0 - 1<br />'''Ammo''': Micro Fusion Generator<br />'''Body''': 2D<br />'''Shields''': varies based on type<br />'''Fire Control''': 3D+1<br />'''Rate of Fire''': 6<br />'''Range''': 1-30/100/300 km<br />'''Damage''': varies based on type | '''Name''': Emplaced Phaser<br />'''Model''': Starfleet Emplaced Phaser<br />'''Type''': Anti-Starship Weapon<br />'''Scale''': capital (due to power output)<br />'''Length''': up to 50 meters<br />'''Skill''': Vehicle Blasters<br />'''Crew''': 0 - 1<br />'''Ammo''': Micro Fusion Generator<br />'''Body''': 2D<br />'''Shields''': varies based on type<br />'''Fire Control''': 3D+1<br />'''Rate of Fire''': 6<br />'''Range''': 1-30/100/300 km<br />'''Damage''': varies based on type | ||
{| | |||
|- | {| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3" | ||
| | |- | ||
| | | style="text-align: center;"|<u>'''Type'''</u> | ||
| | | style="text-align: center;"|<u>'''Damage'''</u> | ||
|- | | style="text-align: center;"|<u>'''Shields'''</u> | ||
| | |- | ||
| | | style="text-align: center;"|Type X | ||
| | | style="text-align: center;"|4D | ||
|- | | style="text-align: center;"|2D+1 | ||
| | |- | ||
| | | style="text-align: center;"|Type XI | ||
| | | style="text-align: center;"|4D+1 | ||
|- | | style="text-align: center;"|2D+2 | ||
| | |- | ||
| | | style="text-align: center;"|Type XII | ||
| | | style="text-align: center;"|4D+2 | ||
|- | | style="text-align: center;"|3D | ||
| | |- | ||
| | | style="text-align: center;"|Type XIII | ||
| | | style="text-align: center;"|5D | ||
|- | | style="text-align: center;"|3D+1 | ||
| | |- | ||
| | | style="text-align: center;"|Type XIV | ||
| | | style="text-align: center;"|5D+2 | ||
|- | | style="text-align: center;"|3D+2 | ||
| | |- | ||
| | | style="text-align: center;"|Type XV | ||
| | | style="text-align: center;"|6D | ||
|- | | style="text-align: center;"|4D | ||
| | |- | ||
| | | style="text-align: center;"|Type XVI | ||
| | | style="text-align: center;"|6D+1 | ||
|- | | style="text-align: center;"|4D+1 | ||
| | |- | ||
| | | style="text-align: center;"|Type XVII | ||
| | | style="text-align: center;"|6D+2 | ||
|- | | style="text-align: center;"|4D+2 | ||
| | |- | ||
| | | style="text-align: center;"|Type XVIII | ||
| | | style="text-align: center;"|7D | ||
| style="text-align: center;"|5D | |||
|} | |} | ||
'''Game Notes''': | '''Game Notes''': | ||
*Automation Skill Ratings range from 1D - 5D. | *Automation Skill Ratings range from 1D - 5D. | ||
{| | |||
|- | '''Firing Modes''' | ||
| class=" | *'''Standard '''mode is the one typically used. It does the weapon's basic damage. | ||
| class=" | |||
|- | *'''Pulse '''mode involves increasing the damage the weapon does by firing a series of rapid pulses of energy. You can simulate this by increasing the weapon's damage with extra power, or as a form of single-weapon multifire. Pulse phasers cannot use this rule; they are already optimized for this type of fire only (which is why they do much more damage than normal phasers of the same type). | ||
| class=" | |||
| class=" | *'''Continuous '''fire mode involves maintaining a beam for longer than normal, making it easier to hit the target. This provides +1D to roll when making an attack Test to hit the target. Pulse phasers cannot fire in continuous mode. | ||
|- | |||
| class=" | *'''Wide Beam''' mode allows a beam to affect a much broader area. Instead of a narrow beam, the beam widens by 10 meters for every 1D of damage sacrificed. In combat, for every 1D (1D = 3 pips) of damage sacrificed to widen the beam, the user receives a +1D bonus to hit the target. Out of combat, a sufficiently wide beam on low power settings has many uses as a tool. | ||
| | |||
|- | {| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3" | ||
| class=" | |- | ||
| style="text-align: center;"| | | class="xl66" style="text-align: center;"|<u>'''Mode'''</u> | ||
|- | | class="xl65" style="text-align: center;"|<u>'''Notes'''</u> | ||
| class=" | |- | ||
|style="text-align: center;"| | | class="xl66" style="text-align: center;"|Standard Beam | ||
| class="xl65" style="text-align: center;"|Base Damage | |||
|- | |||
| class="xl66" style="text-align: center;"|Pulse Beam | |||
| class="xl65" style="text-align: center;"|Damage: +1D | |||
|- | |||
| class="xl66" style="text-align: center;"|Continuous Beam | |||
| class="xl65" style="text-align: center;"|Fire Control: +1D | |||
|- | |||
| class="xl66" style="text-align: center;"|Wide-Beam | |||
| class="xl65" style="text-align: center;"|(See Description) | |||
|} | |} | ||
'''Description''': Commonly used in automated defense perimeters, for planetary defense against starships, and as protection for crucial ground installations or positions, the emplaced phaser is one of Starfleet's most powerful non-starship-based weapons. It consists of a large base, a tower and a spherical "turret" on top of the tower with a phaser array wrapping all the way around its equator, thus allowing it to bring the beam to bear on a target anywhere around the weapon. An emplaced phaser can Multifire. An onboard microfusion generator powers the weapon (including its shields). Game Masters can use the statistics for this weapon for similar weapons fielded by other governments. | '''Description''': Commonly used in automated defense perimeters, for planetary defense against starships, and as protection for crucial ground installations or positions, the emplaced phaser is one of Starfleet's most powerful non-starship-based weapons. It consists of a large base, a tower and a spherical "turret" on top of the tower with a phaser array wrapping all the way around its equator, thus allowing it to bring the beam to bear on a target anywhere around the weapon. An emplaced phaser can Multifire. An onboard microfusion generator powers the weapon (including its shields). Game Masters can use the statistics for this weapon for similar weapons fielded by other governments. | ||
Latest revision as of 20:57, 1 May 2020

Name: Emplaced Phaser
Model: Starfleet Emplaced Phaser
Type: Anti-Starship Weapon
Scale: capital (due to power output)
Length: up to 50 meters
Skill: Vehicle Blasters
Crew: 0 - 1
Ammo: Micro Fusion Generator
Body: 2D
Shields: varies based on type
Fire Control: 3D+1
Rate of Fire: 6
Range: 1-30/100/300 km
Damage: varies based on type
| Type | Damage | Shields |
| Type X | 4D | 2D+1 |
| Type XI | 4D+1 | 2D+2 |
| Type XII | 4D+2 | 3D |
| Type XIII | 5D | 3D+1 |
| Type XIV | 5D+2 | 3D+2 |
| Type XV | 6D | 4D |
| Type XVI | 6D+1 | 4D+1 |
| Type XVII | 6D+2 | 4D+2 |
| Type XVIII | 7D | 5D |
Game Notes:
- Automation Skill Ratings range from 1D - 5D.
Firing Modes
- Standard mode is the one typically used. It does the weapon's basic damage.
- Pulse mode involves increasing the damage the weapon does by firing a series of rapid pulses of energy. You can simulate this by increasing the weapon's damage with extra power, or as a form of single-weapon multifire. Pulse phasers cannot use this rule; they are already optimized for this type of fire only (which is why they do much more damage than normal phasers of the same type).
- Continuous fire mode involves maintaining a beam for longer than normal, making it easier to hit the target. This provides +1D to roll when making an attack Test to hit the target. Pulse phasers cannot fire in continuous mode.
- Wide Beam mode allows a beam to affect a much broader area. Instead of a narrow beam, the beam widens by 10 meters for every 1D of damage sacrificed. In combat, for every 1D (1D = 3 pips) of damage sacrificed to widen the beam, the user receives a +1D bonus to hit the target. Out of combat, a sufficiently wide beam on low power settings has many uses as a tool.
| Mode | Notes |
| Standard Beam | Base Damage |
| Pulse Beam | Damage: +1D |
| Continuous Beam | Fire Control: +1D |
| Wide-Beam | (See Description) |
Description: Commonly used in automated defense perimeters, for planetary defense against starships, and as protection for crucial ground installations or positions, the emplaced phaser is one of Starfleet's most powerful non-starship-based weapons. It consists of a large base, a tower and a spherical "turret" on top of the tower with a phaser array wrapping all the way around its equator, thus allowing it to bring the beam to bear on a target anywhere around the weapon. An emplaced phaser can Multifire. An onboard microfusion generator powers the weapon (including its shields). Game Masters can use the statistics for this weapon for similar weapons fielded by other governments.
Source:
- Star Trek RPG Dominion War Sourcebook (page 84)
- thedemonapostle