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[[File:Mass Effect Asari.jpg|thumb|500px|right]]
[[File:Mass Effect Asari.jpg|thumb|500px|right]]


'''Name''': Asari<br />'''Attribute Dice''': 12D<br />'''Dexterity''': 2D/4D+1<br />'''Knowledge''': 2D/4D+1<br />'''Mechanical''': 2D/4D<br />'''Perception''': 2D/4D+2<br />'''Strength''': 2D/4D<br />'''Technical''': 2D/4D<br />
'''Name''': Asari<br />'''Dice''': 12D<br />'''Dexterity''': 1D+2 / 4D+2<br />'''Knowledge''': 1D+1 / 4D+1<br />'''Mechanical''': 1D+1 / 4D+1<br />'''Perception''': 1D+2 / 4D+2<br />'''Strength''': 1D / 3D+1<br />'''Technical''': 1D+1 / 4D+1


'''Move''': 10 / 12<br />'''Size''': 1.5 - 1.7 m<br />'''Weight''': 55 kg (average)
'''Move''': 10 / 12<br />'''Size''': 1.39 - 1.85 m<br />'''Weight''': 35 - 106 kg


'''Special Abilities''':
'''Special Abilities''':
*'''Persuasive''': During character creation for every 1D spent in Perception: Persuasion, Perception: Bargain, and Knowledge: Intimidation gains 2D instead (max 6D)
*'''Biotic Aptitude''': Asari do not require bio-amps.
*'''Biotic Aptitude''': During Character creation the first 1D spent in each Biotic skill (Telekinesis, Kinetic Barriers, Distortion) gains 2D instead.
*'''Diplomats''': All asari start with a +1D to Persuasion rolls.
*'''Joining''': Asari have the ability to entwine their nervous system and minds with a partner. While this occurs the two share sensations and thoughts. With a Difficult Willpower roll the Asari can even relive the partners most recent memories. Joining can also be used against an unwilling target. With an opposed Willpower roll versus the targets Willpower skill or Knowledge the Asari can implant simple instructions as follows: Simple (defeat your opponents roll by 10 or more), Complex (defeat your opponents roll by 20) and Permanent (defeat your opponents roll by 30+). This is a vile and vicious act and if used too often it will incur the full wrath of the Asari people and Citadel Spectres.
*'''Melding''': Asari have the ability to entwine their nervous system and minds with a partner. While this occurs, the two share sensations and thoughts. With a Difficult Willpower roll the asari can even relive the partners most recent memories. Joining can also be used against an unwilling target. With an opposed Willpower roll versus the targets Willpower skill the asari can implant simple instructions as follows: Simple (defeat your opponents roll by 16 or more), Complex (defeat your opponents roll by 26) and Permanent (defeat your opponents roll by 36+). This is a vile and vicious act and if used too often it will incur the full wrath of the asari people and Citadel Spectres. Using this ability costs a Character Point and if used against someone’s will awarded with Dark Side Points.


'''Racial Averages''':
'''Description''': The Asari are native to the planet Thessia. They are often considered the most powerful and respected sentient species in the known galaxy. This is partly due to the fact the asari were the first race after the protheans to achieve interstellar flight, and to discover and inhabit the Citadel. An all-female race (however, see below), the asari are known for their elegance, diplomacy, and biotic talent. Their millennia-long lifespan and unique physiology - allowing them to reproduce with a partner of any gender or species - give them a conservative but convivial attitude toward other races. The asari were instrumental in proposing and founding the Citadel Council, and have been at the heart of galactic society ever since. Because of their long lifespan, asari tend to have a 'long view' not common in other races. When they encounter a new species or situation, the asari are more comfortable with an extended period of passive observation and study than immediate action. They are unfazed that some of their investments or decisions may not pay off for decades or centuries. Matriarchs can seem to make incomprehensible decisions, but their insight is evident when their carefully-laid plans come to fruition. In interstellar relations, this long view manifests in the unspoken policy of centrism. The asari instinctively seek to maintain stable balances of economic, political, and military power. Traditionally asari spread their influence through cultural domination and intellectual superiority. They invite new species of advanced development to join the galactic community, knowing that their ideals and beliefs will inevitably influence the existing culture. The asari tend toward communal, consensus attitudes among themselves too: for example, they prefer to live in shared spaces aboard starships even if there are alternatives available. Asari believe that their offspring acquire the best qualities of the 'father' from the melded genes, but evidence is anecdotal. They frown upon interspecies conception, believing that, as genetic traits and cultural insight can be gained from mating outside their species, it is wasteful for asari to reproduce together. The results of such unions are occasionally referred to as 'purebloods', which is a great insult among the asari. It is unknown if this is merely a social convention, or if the added genetic diversity is truly advantageous. Clearly the asari were quite successful when they had no other species to mate with, and returning to the old way does not seem to result in 'inferior' offspring. The asari governmental structure, known as the Asari Republics, is relatively broad; the asari came late to the notion of world government. For centuries, their homeworld of Thessia was dotted with loose confederacies of great republican cities. The closest Earth equivalent would be the ancient Mediterranean city-states. Since the asari culture values consensus and accommodation, there was little impetus to form larger principalities. Rather than hoard resources, the asari bartered freely. Rather than attack one another over differing philosophies, they sought to understand one another. Only in the information age did the city-states grow close; communication over the internet evolved into an 'electronic democracy'.
*'''Average Asari (Maiden)''': Dexterity 3D, Knowledge 2D+1, Mechanical 2D, Perception 2D+2, Strength 2D, Technical 2D. Move: 10
*'''Average Asari (Matron)''': Dexterity 3D, Knowledge 3D+1, Mechanical 2D, Perception 3D, Strength 2D, Technical 2D Biotics: Telekinesis 2D, Kinetic Barriers 2D+2. Move: 10
*'''Average Asari (Matriarch)''': Dexterity 3D, Knowledge 4D, Mechanical 2D, Perception 4D, Strength 2D, Technical 2D Biotics: Telekinesis 6D+1, Kinetic Barriers 5D, Distortion 6D+2. Move: 10


'''Description''':  
'''Personality''': Asari can live to be over 1,000 years and have three stages to their life: Maiden, Matron, and Matriarch. In the Maiden stage, asari seek to go out and learn as much about the galaxy as they can. Military service is also common in this stage. In the Matron stage, asari seek to mate with interesting partners in order to have daughters of their own. The Matriarch stage grants an Asari great power and influence over other asari as they will defer to the wisdom of the Matriarchs in times of crisis.
''"I'm ashamed to admit that I am only 109 years old, barely considered an adult among my people"'' - Liara T'soni


The asari are a bipedal species that hold one of three permanent seats on the Citadel Council. All asari are mono-gendered, although they display, from a human point of view, female characteristics, with the ability to bear and nurse children. Their reproductive and dual nervous systems allow them to mate with any species or gender, with whom the offspring is always female and of the asari race. The asari are capable of participating in and enjoying physical sexual contact. However, to produce offspring, they form a mental and spiritual connection with their partners, and by doing so, draw genetic material which is combined with their own to produce offspring in a form of hybridogenesis. Sexually, the asari could be considered as xenophilic, as not only are they indiscriminate in regards to the races of their mates, but prefer to mate with other races, believing that the genetic and racial traits of other species, when combined with asari genetic make-up, is of benefit to the asari race as a whole. Conversely, they tend to attach a stigma to those born "pureblood" between two asari, as they believe that nothing is gained when two asari procreate(although most are too polite to openly speak of their prejudices). Their homeworld's name is Thessia and is comprised of an interconnected system of city-states, similar to medieval Italy.
'''Physical Description''': Typical asari individual has a blue to purple complexion; the gas giant Sharblu was named after a famous asari soprano with a distinctive skin tone that resembled the planet's atmosphere. Some Asari can also have a teal complexion, but this seems to be a rarity. Some asari have facial markings, which are unique color patterns that vary for every asari. Some of these facial markings are associated with eyebrows by humans, but the asari do not think of the markings as such themselves. In the place of head hair, asari possess semi-flexible, cartilage based scalp crests that grow into shape. These structures are rigid, and do not "flop around" as some believe.
 
Of all the species in Council space, the asari are the most widespread, powerful, and respected, due in part to their being the first species since the Protheans to achieve interstellar flight, to discover and learn how to use the Citadel, and their
position as a founding member species of the Citadel Council. Despite this, the asari are open in their service to others, to the point where there is no cultural stigma attached to performance arts, even sexual ones. This has led to salacious rumors of asari promiscuity, which they consider unfounded.
 
Of all the galactic species, the asari are the most economically powerful; their culture, products and entertainment dominate the galaxy. They are governed by a loose democracy, known as the Asari Republics, and are known to be politically centrist, favoring stability that is conducive to cultural and economic development. Politically, they practice a form of direct democracy that could only be described as an e-democracy, where citizens contribute to the general consensus via a huge interconnected network. However, they also have a matriarchal council that heed the will of the people and make decision for their welfare accordingly. The asari can live for a thousand years going through three stages in life; the Maiden stage (lasting to 350 years,) an energetic phase in life in which an asari is growing up and setting the initial course of her life; the Matron stage (lasting from 350-700 years) where an asari draws back to a more deliberative phase and begins to lay the foundations of a family and her place in society, and finally the Matriarch phase (700-1000 years) where the asari takes her place among the elite in society, participating more in cultural and political affairs and generally leading the next generation to fruition.
 
Asari are physically similar to humans, averaging 1.5 to 1.7m in height and about 55kg. Their skin ranges in hues of blues and greens. Their hair is typically the same color as their skin. Asari posses the most advanced and powerful forms of Biotics known among the Citadel Council Species and with age their power and knowledge of all things Biotics grows.
 
Though renowned for their diplomatic abilities and openness towards mating, this by no means should suggest a racial weakness for combat prowess, Asari who choose to learn the ways of martial combat spend centuries training and developing many forms of hand to hand, modern ranged and fleet tactics. The Asari Commands are regarded as some of the best and most lethal combatants in the Galaxy.
 
The average age for a maiden found in the Galaxy is 100-300 standard years.


'''Homeworld''': Thessia<br />'''Religion''': Siari<br />'''Biotics''': Many asari are naturally biotic to some degree.<br />'''Example Names''': Liara T'Soni, Mallene Calis, Nassana, Benezia, Sha'ira.
'''Source''':
'''Source''':
*Mass Effect: The Unofficial Role Playing Game (page 10)
*[http://masseffect.wikia.com/wiki/Asari Mass Effect Wiki: Asari]
*Mass Effect d20 RPG (pages 15-19)
*thedemonapostle

Latest revision as of 10:41, 13 August 2018

Name: Asari
Dice: 12D
Dexterity: 1D+2 / 4D+2
Knowledge: 1D+1 / 4D+1
Mechanical: 1D+1 / 4D+1
Perception: 1D+2 / 4D+2
Strength: 1D / 3D+1
Technical: 1D+1 / 4D+1

Move: 10 / 12
Size: 1.39 - 1.85 m
Weight: 35 - 106 kg

Special Abilities:

  • Biotic Aptitude: Asari do not require bio-amps.
  • Diplomats: All asari start with a +1D to Persuasion rolls.
  • Melding: Asari have the ability to entwine their nervous system and minds with a partner. While this occurs, the two share sensations and thoughts. With a Difficult Willpower roll the asari can even relive the partners most recent memories. Joining can also be used against an unwilling target. With an opposed Willpower roll versus the targets Willpower skill the asari can implant simple instructions as follows: Simple (defeat your opponents roll by 16 or more), Complex (defeat your opponents roll by 26) and Permanent (defeat your opponents roll by 36+). This is a vile and vicious act and if used too often it will incur the full wrath of the asari people and Citadel Spectres. Using this ability costs a Character Point and if used against someone’s will awarded with Dark Side Points.

Description: The Asari are native to the planet Thessia. They are often considered the most powerful and respected sentient species in the known galaxy. This is partly due to the fact the asari were the first race after the protheans to achieve interstellar flight, and to discover and inhabit the Citadel. An all-female race (however, see below), the asari are known for their elegance, diplomacy, and biotic talent. Their millennia-long lifespan and unique physiology - allowing them to reproduce with a partner of any gender or species - give them a conservative but convivial attitude toward other races. The asari were instrumental in proposing and founding the Citadel Council, and have been at the heart of galactic society ever since. Because of their long lifespan, asari tend to have a 'long view' not common in other races. When they encounter a new species or situation, the asari are more comfortable with an extended period of passive observation and study than immediate action. They are unfazed that some of their investments or decisions may not pay off for decades or centuries. Matriarchs can seem to make incomprehensible decisions, but their insight is evident when their carefully-laid plans come to fruition. In interstellar relations, this long view manifests in the unspoken policy of centrism. The asari instinctively seek to maintain stable balances of economic, political, and military power. Traditionally asari spread their influence through cultural domination and intellectual superiority. They invite new species of advanced development to join the galactic community, knowing that their ideals and beliefs will inevitably influence the existing culture. The asari tend toward communal, consensus attitudes among themselves too: for example, they prefer to live in shared spaces aboard starships even if there are alternatives available. Asari believe that their offspring acquire the best qualities of the 'father' from the melded genes, but evidence is anecdotal. They frown upon interspecies conception, believing that, as genetic traits and cultural insight can be gained from mating outside their species, it is wasteful for asari to reproduce together. The results of such unions are occasionally referred to as 'purebloods', which is a great insult among the asari. It is unknown if this is merely a social convention, or if the added genetic diversity is truly advantageous. Clearly the asari were quite successful when they had no other species to mate with, and returning to the old way does not seem to result in 'inferior' offspring. The asari governmental structure, known as the Asari Republics, is relatively broad; the asari came late to the notion of world government. For centuries, their homeworld of Thessia was dotted with loose confederacies of great republican cities. The closest Earth equivalent would be the ancient Mediterranean city-states. Since the asari culture values consensus and accommodation, there was little impetus to form larger principalities. Rather than hoard resources, the asari bartered freely. Rather than attack one another over differing philosophies, they sought to understand one another. Only in the information age did the city-states grow close; communication over the internet evolved into an 'electronic democracy'.

Personality: Asari can live to be over 1,000 years and have three stages to their life: Maiden, Matron, and Matriarch. In the Maiden stage, asari seek to go out and learn as much about the galaxy as they can. Military service is also common in this stage. In the Matron stage, asari seek to mate with interesting partners in order to have daughters of their own. The Matriarch stage grants an Asari great power and influence over other asari as they will defer to the wisdom of the Matriarchs in times of crisis.

Physical Description: Typical asari individual has a blue to purple complexion; the gas giant Sharblu was named after a famous asari soprano with a distinctive skin tone that resembled the planet's atmosphere. Some Asari can also have a teal complexion, but this seems to be a rarity. Some asari have facial markings, which are unique color patterns that vary for every asari. Some of these facial markings are associated with eyebrows by humans, but the asari do not think of the markings as such themselves. In the place of head hair, asari possess semi-flexible, cartilage based scalp crests that grow into shape. These structures are rigid, and do not "flop around" as some believe.

Homeworld: Thessia
Religion: Siari
Biotics: Many asari are naturally biotic to some degree.
Example Names: Liara T'Soni, Mallene Calis, Nassana, Benezia, Sha'ira. Source: