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=='''Melee Weapons'''==
='''Melee Weapons'''=


Melee weapons are the basic hand-to-hand fighting implements still in use today. This list does not include impromptu weapons created from material on hand.
Melee weapons are the basic hand-to-hand fighting implements still in use today. This list does not include impromptu weapons created from material on hand.
Line 5: Line 5:
The Damage Value for most melee weapons is based on the character’s Strength, as modified by the weapon. Note that cyberware melee weapons are detailed '''[[Shadowrun Cyberlimbs#Cyber Melee weapons|Here]]'''.
The Damage Value for most melee weapons is based on the character’s Strength, as modified by the weapon. Note that cyberware melee weapons are detailed '''[[Shadowrun Cyberlimbs#Cyber Melee weapons|Here]]'''.


*'''Reach''': All melee weapons have a Reach rating, an abstract value that rates the length of the weapon, giving its wielder an advantage over enemies with a lower Reach. This is added as a bonus modifier to Melee Combat / Melee Parry.
=='''Blades'''==
*'''Armor Penetration (AP)''': All weapons have an Armor Penetration value, indicating how they interact with armor. A positive value adds to the target’s Armor value, while a negative value reduces the target’s Armor value.
 
==='''Blades'''===


Use the Melee Combat skill to employ these weapons.
Use the Melee Combat skill to employ these weapons.


{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3"
|-
| style="text-align: center;"|<u>'''Name'''</u>
| style="text-align: center;"|<u>'''Type'''</u>
| style="text-align: center;"|<u>'''Scale'''</u>
| style="text-align: center;"|<u>'''Cost'''</u>
| style="text-align: center;"|<u>'''Availability'''</u>
| style="text-align: center;"|<u>'''Damage'''</u>
|-
| style="text-align: center;"|Combat Axe
| style="text-align: center;"|Bladed Melee Weapon
| style="text-align: center;"|Character
| style="text-align: center;"|4,000
| style="text-align: center;"|4; R
| style="text-align: center;"|STR+3D+1
|-
| style="text-align: center;"|Combat Knife
| style="text-align: center;"|Bladed Melee Weapon
| style="text-align: center;"|Character
| style="text-align: center;"|300
| style="text-align: center;"|1
| style="text-align: center;"|STR+1D+1
|-
| style="text-align: center;"|Forearm Snap-Blades
| style="text-align: center;"|Bladed Melee Weapon
| style="text-align: center;"|Character
| style="text-align: center;"|200
| style="text-align: center;"|2; R
| style="text-align: center;"|STR+1D+1
|-
| style="text-align: center;"|Katana
| style="text-align: center;"|Bladed Melee Weapon
| style="text-align: center;"|Character
| style="text-align: center;"|1,000
| style="text-align: center;"|3; R
| style="text-align: center;"|STR+2D
|-
| style="text-align: center;"|Knife
| style="text-align: center;"|Bladed Melee Weapon
| style="text-align: center;"|Character
| style="text-align: center;"|10
| style="text-align: center;"|1
| style="text-align: center;"|STR+2
|-
| style="text-align: center;"|Pole Arm
| style="text-align: center;"|Bladed Melee Weapon
| style="text-align: center;"|Character
| style="text-align: center;"|1,000
| style="text-align: center;"|2; R
| style="text-align: center;"|STR+2D
|-
| style="text-align: center;"|Survival Knife
| style="text-align: center;"|Bladed Melee Weapon
| style="text-align: center;"|Character
| style="text-align: center;"|100
| style="text-align: center;"|1
| style="text-align: center;"|STR+1D+1
|-
| style="text-align: center;"|Sword
| style="text-align: center;"|Bladed Melee Weapon
| style="text-align: center;"|Character
| style="text-align: center;"|500
| style="text-align: center;"|1; R
| style="text-align: center;"|STR+2D
|}
*'''Combat Axe''': This two-handed tungsten alloy axe typically comes with a spring-loaded thrusting point concealed in the handle.
*'''Combat Axe''': This two-handed tungsten alloy axe typically comes with a spring-loaded thrusting point concealed in the handle.
*'''Combat knife''': A long, KA-BAR-style fighting knife with a blacked-out blade and a chisel point for punching through armor.


*'''Forearm Snap-Blades''': These external spurs feature a forearm sheath with three blades that extend and retract via muscle-movement commands or wireless link.
*'''Forearm Snap-Blades''': These external spurs feature a forearm sheath with three blades that extend and retract via muscle-movement commands or wireless link.
Line 19: Line 82:


*'''Knife''': A basic, all-purpose cutting tool.
*'''Knife''': A basic, all-purpose cutting tool.
*'''Pole Arm''': This spear-like weapon usually features an axe-head or similar blade and has become quite popular with trolls and other large individuals, even though it’s not easy to handle.


*'''Monofilament Sword''': This well-balanced broadsword features superfine monofilament wire attached to its edges.
*'''Monofilament Sword''': This well-balanced broadsword features superfine monofilament wire attached to its edges.
Line 26: Line 90:
*'''Sword''': Get medieval with this sharp and heavy toy of destruction. Swords encompass a variety of one-handed blades, from scimitars to machetes to longswords.
*'''Sword''': Get medieval with this sharp and heavy toy of destruction. Swords encompass a variety of one-handed blades, from scimitars to machetes to longswords.


{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="473"
=='''Clubs'''==
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt;width:105pt" width="140"|'''Blades'''
| class="xl65" style="width:48pt" width="64"|'''Reach'''
| class="xl65" style="width:48pt" width="64"|'''Damage'''
| class="xl65" style="width:48pt" width="64"|'''AP'''
| class="xl65" style="width:58pt" width="77"|'''Availability'''
| class="xl65" style="width:48pt" width="64"|'''Cost'''
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Combat Axe
| class="xl65" style="text-align: center;"|1D+1
| class="xl65" style="text-align: center;"|STR+2D+2
| class="xl65" style="text-align: center;"| -0D+2
| class="xl65" style="text-align: center;"|3R
| class="xl65" style="text-align: center;"|600
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Forearm Snap-Blades
| class="xl65" style="text-align: center;"| -
| class="xl65" style="text-align: center;"|STR+1D+1
| class="xl65" style="text-align: center;"| -
| class="xl65" style="text-align: center;"|2R
| class="xl65" style="text-align: center;"|150
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Katana
| class="xl65" style="text-align: center;"|0D+2
| class="xl65" style="text-align: center;"|STR+2D
| class="xl65" style="text-align: center;"| -0D+2
| class="xl65" style="text-align: center;"|1R
| class="xl66" style="text-align: center;"|1,000
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Knife
| class="xl65" style="text-align: center;"| -
| class="xl65" style="text-align: center;"|STR+0D+2
| class="xl65" style="text-align: center;"| -
| class="xl65" style="text-align: center;"| -
| class="xl65" style="text-align: center;"|20
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Monofilament Sword
| class="xl65" style="text-align: center;"|0D+2
| class="xl65" style="text-align: center;"|STR+2D
| class="xl65" style="text-align: center;"| -0D+2
| class="xl65" style="text-align: center;"|3R
| class="xl65" style="text-align: center;"|750
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Survival Knife
| class="xl65" style="text-align: center;"| -
| class="xl65" style="text-align: center;"|STR+0D+2
| class="xl65" style="text-align: center;"| -0D+2
| class="xl65" style="text-align: center;"| -
| class="xl65" style="text-align: center;"|50
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Sword
| class="xl65" style="text-align: center;"|0D+2
| class="xl65" style="text-align: center;"|STR+2D
| class="xl65" style="text-align: center;"| -
| class="xl65" style="text-align: center;"|1R
| class="xl65" style="text-align: center;"|350
|}


==='''Clubs'''===
Use the Melee Combat skill to bludgeon your enemies with these weapons.
 
Use the Melee Combat skill to bludgeon your enemies with these weapons.  


{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3"
|-
| style="text-align: center;"|<u>'''Name'''</u>
| style="text-align: center;"|<u>'''Type'''</u>
| style="text-align: center;"|<u>'''Scale'''</u>
| style="text-align: center;"|<u>'''Cost'''</u>
| style="text-align: center;"|<u>'''Availability'''</u>
| style="text-align: center;"|<u>'''Damage'''</u>
|-
| style="text-align: center;"|Club
| style="text-align: center;"|Blunt Melee Weapon
| style="text-align: center;"|Character
| style="text-align: center;"|30
| style="text-align: center;"|1
| style="text-align: center;"|STR+2D
|-
| style="text-align: center;"|Extendable Baton
| style="text-align: center;"|Blunt Melee Weapon
| style="text-align: center;"|Character
| style="text-align: center;"|100
| style="text-align: center;"|1
| style="text-align: center;"|STR+1D+1
|-
| style="text-align: center;"|Sap
| style="text-align: center;"|Blunt Melee Weapon
| style="text-align: center;"|Character
| style="text-align: center;"|30
| style="text-align: center;"|1
| style="text-align: center;"|STR+1D+1
|-
| style="text-align: center;"|Staff
| style="text-align: center;"|Blunt Melee Weapon
| style="text-align: center;"|Character
| style="text-align: center;"|100
| style="text-align: center;"|1
| style="text-align: center;"|STR+2D
|-
| style="text-align: center;"|Stun Baton
| style="text-align: center;"|Blunt Melee Weapon
| style="text-align: center;"|Character
| style="text-align: center;"|750
| style="text-align: center;"|2; R
| style="text-align: center;"|6D (Stun)
|-
| style="text-align: center;"|Telescoping staff
| style="text-align: center;"|Blunt Melee Weapon
| style="text-align: center;"|Character
| style="text-align: center;"|350
| style="text-align: center;"|1
| style="text-align: center;"|STR+1D+1
|}
*'''Club''': Anything from a hickory “tire-knocker” to a baseball bat to a two-by-four with a rusty nail.
*'''Club''': Anything from a hickory “tire-knocker” to a baseball bat to a two-by-four with a rusty nail.


Line 98: Line 154:


*'''Stun Baton''': The standard riot-control weapon, this weighted stick delivers an electrical charge that deals Electricity damage. It has 10 charges; when plugged in, it recharges at a rate of one charge per 10 seconds.
*'''Stun Baton''': The standard riot-control weapon, this weighted stick delivers an electrical charge that deals Electricity damage. It has 10 charges; when plugged in, it recharges at a rate of one charge per 10 seconds.
*'''Telescoping staff''': This is a metal and composite staff that can telescope down to a reasonable size, one that can be concealed about as easily as a stun baton or a sword. It can be extended and locked in place by whirling it at the correct speed and angle and twisting the grip, or via a wireless signal.


{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="473"
=='''Other Melee Weapons'''==
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt;width:105pt" width="140"|'''Clubs'''
| class="xl65" style="width:48pt" width="64"|'''Reach'''
| class="xl65" style="width:48pt" width="64"|'''Damage'''
| class="xl65" style="width:48pt" width="64"|'''AP'''
| class="xl65" style="width:58pt" width="77"|'''Availability'''
| class="xl65" style="width:48pt" width="64"|'''Cost'''
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Club
| class="xl65" style="text-align: center;"|0D+2
| class="xl65" style="text-align: center;"|STR+0D+2
| class="xl65" style="text-align: center;"| -
| class="xl65" style="text-align: center;"| -
| class="xl65" style="text-align: center;"|30
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Extendable Baton
| class="xl65" style="text-align: center;"|0D+2
| class="xl65" style="text-align: center;"|STR+0D+2
| class="xl65" style="text-align: center;"| -
| class="xl65" style="text-align: center;"| -
| class="xl65" style="text-align: center;"|50
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Sap
| class="xl65" style="text-align: center;"| -
| class="xl65" style="text-align: center;"|STR+0D+2
| class="xl65" style="text-align: center;"| -
| class="xl65" style="text-align: center;"| -
| class="xl66" style="text-align: center;"|30
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Staff
| class="xl65" style="text-align: center;"|1D+1
| class="xl65" style="text-align: center;"|STR+1D+1
| class="xl65" style="text-align: center;"| -
| class="xl65" style="text-align: center;"| -
| class="xl65" style="text-align: center;"|50
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Stun Baton
| class="xl65" style="text-align: center;"|0D+2
| class="xl65" style="text-align: center;"|4D (Stun)
| class="xl65" style="text-align: center;"| -half
| class="xl65" style="text-align: center;"|1R
| class="xl65" style="text-align: center;"|400
|}
 
==='''Exotic Weapons'''===


These weapons require the Melee Combat skill to use.
These weapons require skills other than Blades or Clubs to use.


{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3"
|-
| style="text-align: center;"|<u>'''Name'''</u>
| style="text-align: center;"|<u>'''Type'''</u>
| style="text-align: center;"|<u>'''Scale'''</u>
| style="text-align: center;"|<u>'''Cost'''</u>
| style="text-align: center;"|<u>'''Availability'''</u>
| style="text-align: center;"|<u>'''Damage'''</u>
|-
| style="text-align: center;"|Knucks
| style="text-align: center;"|Exotic Melee Weapon
| style="text-align: center;"|Character
| style="text-align: center;"|100
| style="text-align: center;"|1; R
| style="text-align: center;"|STR+2
|-
| style="text-align: center;"|Monofilament Whip
| style="text-align: center;"|Exotic Melee Weapon
| style="text-align: center;"|Character
| style="text-align: center;"|10,000
| style="text-align: center;"|4; X
| style="text-align: center;"|8D
|-
| style="text-align: center;"|Shock Gloves
| style="text-align: center;"|Exotic Melee Weapon
| style="text-align: center;"|Character
| style="text-align: center;"|550
| style="text-align: center;"|2; R
| style="text-align: center;"|5D+1 (Stun)
|}
*'''Knucks''': These may be traditional fist-load weapons like brass knuckles, or modern “Hardliner gloves” with a thin layer of densiplast located along the knuckles and the edge of the hand. Either way they substantially boost the impact of a punch, making it potentially deadly. Attacks with knucks use the Brawling skill.
*'''Monofilament Whip''': One of the deadliest weapons on the streets, this nanowire whip cuts through bone and armor with horrifying ease. The line extends out to two meters, and retracts into the weapon’s haft when not in use. The whip action, the presence of a weighted tip, and the danger of the monofilament line make wielding this weapon difficult at best. If an attacker using a monofilament whip rolls a glitch, she has either tangled the line around itself, gotten the weighted tip stuck on something, or inadvertently cut something nearby apart. If the attacker rolls a critical glitch, she has struck herself and must resist the whip’s standard Damage Code.
*'''Monofilament Whip''': One of the deadliest weapons on the streets, this nanowire whip cuts through bone and armor with horrifying ease. The line extends out to two meters, and retracts into the weapon’s haft when not in use. The whip action, the presence of a weighted tip, and the danger of the monofilament line make wielding this weapon difficult at best. If an attacker using a monofilament whip rolls a glitch, she has either tangled the line around itself, gotten the weighted tip stuck on something, or inadvertently cut something nearby apart. If the attacker rolls a critical glitch, she has struck herself and must resist the whip’s standard Damage Code.


*'''Pole Arm''': This spear-like weapon usually features an axe-head or similar blade and has become quite popular with trolls and other large individuals, even though it’s not easy to handle.
*'''Shock Gloves''': This pair of insulated plas-fabric gloves has a wire mesh that discharges electric current when triggered by impact. The gloves deal Electricity damage and have 10 charges (each); when plugged in, they recharge at a rate of one charge per 10 seconds.
 
=='''Source'''==
{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="473"
*Shadowrun 5th Edition Core Rulebook (2nd Printing) (pages 421-423)
|- height="20" style="height:15.0pt"
*thedemonapostle
| class="xl65" height="20" style="height:15.0pt;width:105pt" width="140"|'''Exotic Melee Weapons'''
| class="xl65" style="width:48pt" width="64"|'''Reach'''
| class="xl65" style="width:48pt" width="64"|'''Damage'''
| class="xl65" style="width:48pt" width="64"|'''AP'''
| class="xl65" style="width:58pt" width="77"|'''Availability'''
| class="xl65" style="width:48pt" width="64"|'''Cost'''
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Monofilament Whip
| class="xl65" style="text-align: center;"|1D+1
| class="xl65" style="text-align: center;"|5D+1
| class="xl65" style="text-align: center;"| -2D+2
| class="xl65" style="text-align: center;"|4X
| class="xl66" style="text-align: center;"|3,000
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Pole Arm
| class="xl65" style="text-align: center;"|1D+1
| class="xl65" style="text-align: center;"|STR+1D+1
| class="xl65" style="text-align: center;"| -1D+1
| class="xl65" style="text-align: center;"|1R
| class="xl66" style="text-align: center;"|1,000
|}
 
==='''Unarmed Combat'''===
 
These weapons require the Brawling skill to use.
 
*'''Shock Gloves''': This pair of insulated plas-fabric gloves has a wire mesh that discharges electric current when triggered by impact. The gloves deal Electricity damage (p. 163) and have 10 charges (each); when plugged in, they recharge at a rate of one charge per 10 seconds.
 
{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="473"
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt;width:105pt" width="140"|'''Unarmed'''
| class="xl65" style="width:48pt" width="64"|'''Reach'''
| class="xl65" style="width:48pt" width="64"|'''Damage'''
| class="xl65" style="width:48pt" width="64"|'''AP'''
| class="xl65" style="width:58pt" width="77"|'''Availability'''
| class="xl65" style="width:48pt" width="64"|'''Cost'''
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Shock Glove
| class="xl65" style="text-align: center;"| -
| class="xl65" style="text-align: center;"|3D+1 (Stun)
| class="xl65" style="text-align: center;"| -half
| class="xl65" style="text-align: center;"|1R
| class="xl66" style="text-align: center;"|200
|}

Latest revision as of 00:04, 4 July 2020

Melee Weapons

[edit]

Melee weapons are the basic hand-to-hand fighting implements still in use today. This list does not include impromptu weapons created from material on hand.

The Damage Value for most melee weapons is based on the character’s Strength, as modified by the weapon. Note that cyberware melee weapons are detailed Here.

Blades

[edit]

Use the Melee Combat skill to employ these weapons.

Name Type Scale Cost Availability Damage
Combat Axe Bladed Melee Weapon Character 4,000 4; R STR+3D+1
Combat Knife Bladed Melee Weapon Character 300 1 STR+1D+1
Forearm Snap-Blades Bladed Melee Weapon Character 200 2; R STR+1D+1
Katana Bladed Melee Weapon Character 1,000 3; R STR+2D
Knife Bladed Melee Weapon Character 10 1 STR+2
Pole Arm Bladed Melee Weapon Character 1,000 2; R STR+2D
Survival Knife Bladed Melee Weapon Character 100 1 STR+1D+1
Sword Bladed Melee Weapon Character 500 1; R STR+2D
  • Combat Axe: This two-handed tungsten alloy axe typically comes with a spring-loaded thrusting point concealed in the handle.
  • Combat knife: A long, KA-BAR-style fighting knife with a blacked-out blade and a chisel point for punching through armor.
  • Forearm Snap-Blades: These external spurs feature a forearm sheath with three blades that extend and retract via muscle-movement commands or wireless link.
  • Katana: The legendary, two-handed sword of the samurai—chop up your enemies with style.
  • Knife: A basic, all-purpose cutting tool.
  • Pole Arm: This spear-like weapon usually features an axe-head or similar blade and has become quite popular with trolls and other large individuals, even though it’s not easy to handle.
  • Monofilament Sword: This well-balanced broadsword features superfine monofilament wire attached to its edges.
  • Survival Knife: This fine quality blade features several accessories: retractable GPS monitor, micro-lighter, and a compartment in the handle that will hold one small item. The flat sides of the blade are covered with a non-toxic chemical that can be activated to provide 2 hours of phosphorescent light.
  • Sword: Get medieval with this sharp and heavy toy of destruction. Swords encompass a variety of one-handed blades, from scimitars to machetes to longswords.

Clubs

[edit]

Use the Melee Combat skill to bludgeon your enemies with these weapons.

Name Type Scale Cost Availability Damage
Club Blunt Melee Weapon Character 30 1 STR+2D
Extendable Baton Blunt Melee Weapon Character 100 1 STR+1D+1
Sap Blunt Melee Weapon Character 30 1 STR+1D+1
Staff Blunt Melee Weapon Character 100 1 STR+2D
Stun Baton Blunt Melee Weapon Character 750 2; R 6D (Stun)
Telescoping staff Blunt Melee Weapon Character 350 1 STR+1D+1
  • Club: Anything from a hickory “tire-knocker” to a baseball bat to a two-by-four with a rusty nail.
  • Extendable Baton: The shaft of this club telescopes out when flicked sharply. When retracted, it is more easily concealed (–2).
  • Sap: A small, springy club, specially designed for concealability (–2).
  • Staff: A large, heavy stick, popular with some magicians for that traditional look.
  • Stun Baton: The standard riot-control weapon, this weighted stick delivers an electrical charge that deals Electricity damage. It has 10 charges; when plugged in, it recharges at a rate of one charge per 10 seconds.
  • Telescoping staff: This is a metal and composite staff that can telescope down to a reasonable size, one that can be concealed about as easily as a stun baton or a sword. It can be extended and locked in place by whirling it at the correct speed and angle and twisting the grip, or via a wireless signal.

Other Melee Weapons

[edit]

These weapons require skills other than Blades or Clubs to use.

Name Type Scale Cost Availability Damage
Knucks Exotic Melee Weapon Character 100 1; R STR+2
Monofilament Whip Exotic Melee Weapon Character 10,000 4; X 8D
Shock Gloves Exotic Melee Weapon Character 550 2; R 5D+1 (Stun)
  • Knucks: These may be traditional fist-load weapons like brass knuckles, or modern “Hardliner gloves” with a thin layer of densiplast located along the knuckles and the edge of the hand. Either way they substantially boost the impact of a punch, making it potentially deadly. Attacks with knucks use the Brawling skill.
  • Monofilament Whip: One of the deadliest weapons on the streets, this nanowire whip cuts through bone and armor with horrifying ease. The line extends out to two meters, and retracts into the weapon’s haft when not in use. The whip action, the presence of a weighted tip, and the danger of the monofilament line make wielding this weapon difficult at best. If an attacker using a monofilament whip rolls a glitch, she has either tangled the line around itself, gotten the weighted tip stuck on something, or inadvertently cut something nearby apart. If the attacker rolls a critical glitch, she has struck herself and must resist the whip’s standard Damage Code.
  • Shock Gloves: This pair of insulated plas-fabric gloves has a wire mesh that discharges electric current when triggered by impact. The gloves deal Electricity damage and have 10 charges (each); when plugged in, they recharge at a rate of one charge per 10 seconds.

Source

[edit]
  • Shadowrun 5th Edition Core Rulebook (2nd Printing) (pages 421-423)
  • thedemonapostle