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=='''Firearms'''==
=='''Firearms'''==
Firearms are primarily slug-throwers. Many weapons offer two versions, for standard loads or for caseless ammunition, though the latter is far more common in the 2070s. A weapon can fire either type of ammunition, but not both interchangeably. A digital ammunition counter and wireless capability are standard equipment for modern firearms.
Firearms are primarily slug-throwers. Many weapons offer two versions, for standard loads or for caseless ammunition, though the latter is far more common in the 2070s. A weapon can fire either type of ammunition, but not both interchangeably. A digital ammunition counter and wireless capability are standard equipment for modern firearms.


*[[Shadowrun Weapon Range Table|'''Weapon Range Table''']]
*[[Shadowrun Weapon Range Table|'''Weapon Range Table''']]
*'''Armor Penetration (AP)''': All weapons have an Armor Penetration value, indicating how they interact with armor. A positive value adds to the target’s Armor value, while a negative value reduces the target’s Armor value.
*'''Mode''': A firearm’s firing mode indicates the rate of fire it is capable of. Some weapons have more than one mode available, so characters may switch between them. The firing modes are:
*'''Mode''': A firearm’s firing mode indicates the rate of fire it is capable of. Some weapons have more than one mode available, so characters may switch between them. The firing modes are: SS (single-shot), SA (semi-automatic), BF (burst fire), and FA (full auto).
:*SS (single-shot)
:*SA (semi-automatic)
:*BF (burst fire)
:*FA (full auto)
*'''Recoil Compensation (RC)''': This lists the amount of recoil compensation a firearm has to offer, reducing the modifiers from a weapon’s recoil. Numbers in parentheses refer to full recoil compensation that applies only when all integral accessories are used (folding or detachable stocks and so forth).
*'''Recoil Compensation (RC)''': This lists the amount of recoil compensation a firearm has to offer, reducing the modifiers from a weapon’s recoil. Numbers in parentheses refer to full recoil compensation that applies only when all integral accessories are used (folding or detachable stocks and so forth).
*'''Ammo''': Refers to the amount of ammunition a ranged weapon can hold, followed by the method of reloading in parentheses:
:*(b) means break action
:*(c) means detachable magazine
:*(d) means drum
:*(ml) means muzzle-loader
:*(m) means internal magazine
:*(cy) means cylinder
:*(belt) means belt feed


==='''Tasers'''===
=='''Tasers'''==
[[File:shadowrun Yamaha Pulsar.jpg|thumb|200px|right|Yamaha Pulsar]]
Tasers are legal to carry and a great choice for non-lethally incapacitating someone. Tasers, like other electrical weapons, and deal electricity damage. Tasers can take only top-mounted accessories.
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3"
|-
| style="text-align: center;"|<u>'''Name'''</u>
| style="text-align: center;"|<u>'''Type'''</u>
| style="text-align: center;"|<u>'''Scale'''</u>
| style="text-align: center;"|<u>'''Skill'''</u>
| style="text-align: center;"|<u>'''Mode'''</u>
| style="text-align: center;"|<u>'''RC'''</u>
| style="text-align: center;"|<u>'''Cost'''</u>
| style="text-align: center;"|<u>'''Availability'''</u>
| style="text-align: center;"|<u>'''Ammunition'''</u>
| style="text-align: center;"|<u>'''Damage'''</u>
|-
| style="text-align: center;"|Defiance EX Shocker
| style="text-align: center;"|Taser
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|SS
| style="text-align: center;"| -
| style="text-align: center;"|250
| style="text-align: center;"|1
| style="text-align: center;"|4(m)
| style="text-align: center;"|6D (Stun)
|-
| style="text-align: center;"|Yamaha Pulsar
| style="text-align: center;"|Taser
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|SA
| style="text-align: center;"| -
| style="text-align: center;"|180
| style="text-align: center;"|1
| style="text-align: center;"|4(m)
| style="text-align: center;"|4D+2 (Stun)
|}
*'''Defiance EX Shocker''': The EX Shocker fires up to 4 darts that trail wires of up to 20 meters long. It also features contacts that allow it to be used as stun weapon in melee doing 5D+1 (Stun).
[[File:shadowrun Yamaha Pulsar.jpg|thumb|150px|right|Yamaha Pulsar]]
*'''Yamaha Pulsar''': The Pulsar fires capacitor darts at a target, eliminating the wires that trail from dart to weapon with other taser models.


Tasers deliver an electric charge that inflicts Electricity Damage to incapacitate a target. Tasers are resisted with half armor (round up). Use the Firearms skill when firing a taser.
=='''Hold-Outs'''==
Hold-out pistols are very concealable and are perfect for sneaking into a meet or wearing as a back-up piece. They don’t have much else going for them, being both weak and inaccurate. Hold-outs can’t take accessories.
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3"
|-
| style="text-align: center;"|<u>'''Name'''</u>
| style="text-align: center;"|<u>'''Type'''</u>
| style="text-align: center;"|<u>'''Scale'''</u>
| style="text-align: center;"|<u>'''Skill'''</u>
| style="text-align: center;"|<u>'''Mode'''</u>
| style="text-align: center;"|<u>'''RC'''</u>
| style="text-align: center;"|<u>'''Cost'''</u>
| style="text-align: center;"|<u>'''Availability'''</u>
| style="text-align: center;"|<u>'''Ammunition'''</u>
| style="text-align: center;"|<u>'''Damage'''</u>
|-
| style="text-align: center;"|Fichetti Tiffani Needler
| style="text-align: center;"|Hold-Out Pistol
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|SA
| style="text-align: center;"| -
| style="text-align: center;"|1,000
| style="text-align: center;"|2; R
| style="text-align: center;"|4(c)
| style="text-align: center;"|5D+1 (flechette)
|-
| style="text-align: center;"|Streetline Special
| style="text-align: center;"|Hold-Out Pistol
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|SA
| style="text-align: center;"| -
| style="text-align: center;"|120
| style="text-align: center;"|1; R
| style="text-align: center;"|6(c)
| style="text-align: center;"|4D
|-
| style="text-align: center;"|Walther Palm Pistol
| style="text-align: center;"|Hold-Out Pistol
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|SS/BF
| style="text-align: center;"| -
| style="text-align: center;"|180
| style="text-align: center;"|1; R
| style="text-align: center;"|2(b)
| style="text-align: center;"|4D+2
|}
*'''Fichetti Tiffani Needler''': Designed to appeal to social climbers and debutantes, the Tiffani Needler is available in a wide variety of colors and styles. It also has a special color-changing coating that can be manipulated via wireless signal. This is useful to make sure your gun matches with your shoes or your handbag. The Needler can only fire flechette rounds (already factored into its damage code).
*'''Streetline Special''': Popular among society’s dregs, the Streetline Special is a small, lightweight weapon made of composite materials. Magnetic Anomaly Detectors suffer a –1D+1 dice pool modifier to detect it.
[[File:Shadowrun Streetline Special.jpg|thumb|150px|right|Streetline Special]]
*'''Walther Palm Pistol''': This is a classic double-barreled derringer in an over-under barrel combination. It packs a punch for its size, but on the downside it has one of the most diminutive “magazine” capacities on the market—just one bullet per barrel. Both barrels can be fired at once as a short burst.
 
=='''Light Pistols'''==
Light pistols are highly accurate and fairly concealable, occupying a comfortable middle ground between Hold-outs and Heavy Pistols. They’re extremely common on the streets. Light pistols can take top- and barrel-mounted accessories.
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3"
|-
| style="text-align: center;"|<u>'''Name'''</u>
| style="text-align: center;"|<u>'''Type'''</u>
| style="text-align: center;"|<u>'''Scale'''</u>
| style="text-align: center;"|<u>'''Skill'''</u>
| style="text-align: center;"|<u>'''Mode'''</u>
| style="text-align: center;"|<u>'''RC'''</u>
| style="text-align: center;"|<u>'''Cost'''</u>
| style="text-align: center;"|<u>'''Availability'''</u>
| style="text-align: center;"|<u>'''Ammunition'''</u>
| style="text-align: center;"|<u>'''Damage'''</u>
|-
| style="text-align: center;"|Ares Light Fire 70
| style="text-align: center;"|Light Pistol
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|SA
| style="text-align: center;"| -
| style="text-align: center;"|200
| style="text-align: center;"|1; R
| style="text-align: center;"|16(c)
| style="text-align: center;"|4D
|-
| style="text-align: center;"|Ares Light Fire 75
| style="text-align: center;"|Light Pistol
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|SA
| style="text-align: center;"| -
| style="text-align: center;"|1,250
| style="text-align: center;"|2; X
| style="text-align: center;"|16(c)
| style="text-align: center;"|4D
|-
| style="text-align: center;"|Beretta 201T
| style="text-align: center;"|Light Pistol
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|SA/BF
| style="text-align: center;"|(1)
| style="text-align: center;"|210
| style="text-align: center;"|2; R
| style="text-align: center;"|21(c)
| style="text-align: center;"|4D
|-
| style="text-align: center;"|Colt America L36
| style="text-align: center;"|Light Pistol
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|SA
| style="text-align: center;"| -
| style="text-align: center;"|320
| style="text-align: center;"|1; R
| style="text-align: center;"|11(c)
| style="text-align: center;"|4D+2
|-
| style="text-align: center;"|Fichetti Security 600
| style="text-align: center;"|Light Pistol
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|SA
| style="text-align: center;"| -
| style="text-align: center;"|350
| style="text-align: center;"|2; R
| style="text-align: center;"|30(c)
| style="text-align: center;"|4D+2
|-
| style="text-align: center;"|Taurus Omni-6
| style="text-align: center;"|Light Pistol
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|SA/SS
| style="text-align: center;"|(1)
| style="text-align: center;"|300
| style="text-align: center;"|1; R
| style="text-align: center;"|6(cy)
| style="text-align: center;"|4D / 4D+2
|}
*'''Ares Light Fire 70''': The Ares Light Fire 70 is one of the most common pistols on the market. A special barrel-mounted silencer developed exclusively for the Light Fire 70 is available that gives you an additional 2 pip modifier to the usual concealability; this silencer costs 750.
*'''Ares Light Fire 75''': Designed based on one of the most common pistols on the market, the Light Fire is a weapon for special operators, not commonly available through legal channels. A special barrel-mounted silencer developed exclusively for the Light Fire comes attached, applying an additional 2 pip modifier to the modifier usually provided by silencers. In addition to its integral silencer, the Ares Light Fire 75 includes a smartgun system.
*'''Beretta 201T''': This light sidearm is used by many security professionals. It is capable of burst fire. Since the 201T is classified as a light pistol without further limitations, it is quite popular with security agencies in countries where heavy pistols and machine pistols are hard to come by legally. Burst-firing the Beretta 201T requires a Complex Action. The weapon includes a detachable shoulder stock.
*'''Colt America L36''': [[File:Colt America L36.jpg|thumb|150px|right|Colt America L36]]A venerable pistol with a great reputation. This basic firearm is cheap, easily concealed, and nearly ubiquitous. A perfect throwaway weapon.
*'''Fichetti Security 600''': A light sidearm for security forces, this weapon’s highly efficient feeding mechanism allows it a thirty-round magazine. The Fichetti Security 600 comes with a detachable folding stock and laser sight.
*'''Taurus Omni-6''': This reliable, rugged revolver is specially designed to handle a wide variety of ammunition. Popular with hobbyists and hand-loaders, the Omni-6 comes with some interchangeable cylinders so it can take either cased or caseless, light pistol or heavy pistol ammo. When firing light pistol rounds, the Omni-6 is semi-automatic (SA) and has a base Damage of 4D, and when it fires heavy pistol ammo it has only single shot mode (SS), and a base Damage of 4D+2. The Omni-6 includes an integral laser sight.


*'''Defiance EX Shocker''': The EX Shocker fires up to 4 darts that trail wires of up to 20 meters long. It also features contacts that allow it to be used as stun weapon in melee.
=='''Heavy Pistols'''==
Heavy pistols are powerful sidearms that are a good compromise between concealability and firepower. Heavy pistols can take top- and barrel- mounted accessories.
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3"
|-
| style="text-align: center;"|<u>'''Name'''</u>
| style="text-align: center;"|<u>'''Type'''</u>
| style="text-align: center;"|<u>'''Scale'''</u>
| style="text-align: center;"|<u>'''Skill'''</u>
| style="text-align: center;"|<u>'''Mode'''</u>
| style="text-align: center;"|<u>'''RC'''</u>
| style="text-align: center;"|<u>'''Cost'''</u>
| style="text-align: center;"|<u>'''Availability'''</u>
| style="text-align: center;"|<u>'''Ammunition'''</u>
| style="text-align: center;"|<u>'''Damage'''</u>
|-
| style="text-align: center;"|Ares Predator V
| style="text-align: center;"|Heavy Pistol
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|SA
| style="text-align: center;"| -
| style="text-align: center;"|725
| style="text-align: center;"|2; R
| style="text-align: center;"|15(c)
| style="text-align: center;"|5D+1
|-
| style="text-align: center;"|Ares Viper Slivergun
| style="text-align: center;"|Heavy Pistol
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|SA/BF
| style="text-align: center;"| -
| style="text-align: center;"|380
| style="text-align: center;"|3; X
| style="text-align: center;"|30(c)
| style="text-align: center;"|6D (flechette)
|-
| style="text-align: center;"|Browning Ultra-Power
| style="text-align: center;"|Heavy Pistol
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|SA
| style="text-align: center;"| -
| style="text-align: center;"|640
| style="text-align: center;"|1; R
| style="text-align: center;"|10(c)
| style="text-align: center;"|5D+1
|-
| style="text-align: center;"|Colt Government 2066
| style="text-align: center;"|Heavy Pistol
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|SA
| style="text-align: center;"| -
| style="text-align: center;"|425
| style="text-align: center;"|2; R
| style="text-align: center;"|14(c)
| style="text-align: center;"|4D+2
|-
| style="text-align: center;"|Remington Roomsweeper
| style="text-align: center;"|Heavy Pistol
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|SA
| style="text-align: center;"| -
| style="text-align: center;"|250
| style="text-align: center;"|2; R
| style="text-align: center;"|8(m)
| style="text-align: center;"|4D+2
|-
| style="text-align: center;"|Ruger Super Warhawk
| style="text-align: center;"|Heavy Pistol
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|SS
| style="text-align: center;"| -
| style="text-align: center;"|400
| style="text-align: center;"|1; R
| style="text-align: center;"|6(cy)
| style="text-align: center;"|6D
|}


*'''Yamaha Pulsar''': The Pulsar fires capacitor darts at a target, eliminating the wires that trail from dart to weapon with other taser models.  
*'''Ares Predator V''': The newest iteration of the most popular handgun in the world, especially with mercenaries and shadowrunners. Upgraded with improved ergonomics and handling features, the Ares Predator V includes a smartgun system. Some say that the Ares Predator V isn’t better than other guns in its class, but no one can argue that it has better brand recognition.


{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="609"
*'''Ares Viper Slivergun''': [[File:Shadowrun Ares Viper Slivergun.jpg|thumb|150px|right|Ares Viper Slivergun]]The Slivergun is a sleek weapon with burst fire capabilities and built-in sound suppression. It fires metal slivers that count as flechette ammunition (already factored in to the Damage Code).
|- height="20" style="height:15.0pt"
| class="xl63" height="20" style="height:15.0pt;width:101pt" width="134"|'''Tasers'''
| class="xl63" style="width:59pt" width="78"|'''Damage'''
| class="xl63" style="width:48pt" width="64"|'''AP'''
| class="xl63" style="width:48pt" width="64"|'''Mode'''
| class="xl63" style="width:48pt" width="64"|'''RC'''
| class="xl63" style="width:48pt" width="64"|'''Ammo'''
| class="xl63" style="width:58pt" width="77"|'''Availability'''
| class="xl63" style="width:48pt" width="64"|'''Cost'''
|- height="20" style="height:15.0pt"
| class="xl63" height="20" style="height:15.0pt"|Defiance EX Shocker
| class="xl63"|5D+1 (Stun)
| class="xl63"| -half
| class="xl63"|SS
| class="xl63"| -
| class="xl63"|4
| class="xl63"| -
| class="xl63"|150
|- height="20" style="height:15.0pt"
| class="xl63" height="20" style="height:15.0pt"|Yamaha Pulsar
| class="xl63"|4D (Stun)
| class="xl63"| -half
| class="xl63"|SA
| class="xl63"| -
| class="xl63"|4
| class="xl63"| -
| class="xl63"|150
|}


==='''Hold-Outs'''===
*'''Browning Ultra-Power''': This venerable sidearm is the Ares Predator’s primary competition as the world’s toughest heavy pistol. It offers a built-in top-mounted laser sight and is slightly cheaper.
[[File:Shadowrun Streetline Special.jpg|thumb|200px|right|Streetline Special]]


Use the Firearms skill when firing a hold-out pistol.
*'''Colt Government 2066''':[[File:Shadowrun Colt Manhunter Heavy Pistol.jpg|thumb|150px|right|Colt Manhunter]] This government-issue weapon, styled after the legendary Colt M1911a1, uses an electrically induced spark to detonate the bullet’s propellants. The removal of most moving parts from the firing mechanism gives this weapon a reputation for being exceptionally reliable.


*'''Raecor Sting''': This weapon’s “lemon-squeezer” design (the gun’s barrel protrudes from between the firer’s fingers and it’s fired by making a fist) and its polyresin composition (undetectable by MAD scanners) makes for a very stealthy weapon. It fires flechette ammunition only (already included in the weapon stats).
*'''Remington Roomsweeper''':[[File:Shadowrun Remington Roomsweeper Heavy Pistol.jpg|thumb|150px|right|Remington Roomsweeper]] This short-barreled “shotgun pistol” can be loaded with shot rounds rather than slugs, in which cases it uses heavy-pistol ranges but shotgun rules. The Damage Code listed is for slugs.
*'''Streetline Special''': This small, lightweight weapon is made of composite materials (MADs suffer a –1D+1 to detect it). It is a common weapon among those on society’s bottom rung.  


{| border="03" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="609"
*'''Ruger Super Warhawk''':[[File:Shadowrun Ruger Super Warhawk Heavy Pistol.jpg|thumb|150px|right|Ruger Super Warhawk]] Feeling lucky, punk? This heavy revolver looks as scary as the holes it tears through things. It cannot be equipped with a silencer.
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt;width:101pt" width="134"|'''Hold-Outs'''
| class="xl65" style="width:59pt" width="78"|'''Damage'''
| class="xl65" style="width:48pt" width="64"|'''AP'''
| class="xl65" style="width:48pt" width="64"|'''Mode'''
| class="xl65" style="width:48pt" width="64"|'''RC'''
| class="xl65" style="width:48pt" width="64"|'''Ammo'''
| class="xl65" style="width:58pt" width="77"|'''Availability'''
| class="xl65" style="width:48pt" width="64"|'''Cost'''
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Raecor Sting
| class="xl65"|4D (flechette)
| class="xl65"| +3D+1
| class="xl65"|SS
| class="xl65"| -
| class="xl65"|5
| class="xl65"|2R
| class="xl65"|350
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Streetline Special
| class="xl65"|2D+2
| class="xl65"| -
| class="xl65"|SS
| class="xl65"| -
| class="xl65"|5
| class="xl65"|1R
| class="xl65"|100
|}


==='''Light Pistols'''===
[[File:Colt America L36.jpg|thumb|200px|right|Colt America L36]]


Use the Firearms skill when firing a light pistol.


*'''Colt America L36''': An old-timer with a very good reputation, this sleek automatic pistol is easy to conceal and commonly available.


*'''Fichetti Security 600''': Designed as a light sidearm for security personnel, this pistol has a highly efficient feeding mechanism that allows it to hold an incredible 30 bullets. It comes fully equipped with a detachable folding stock and laser sight.


*'''Hammerli 620S''': Sleek and stylish, the Hammerli offers the range of a heavy pistol within a light pistol casing (use Heavy Pistol ranges). It also includes integral gas-vent and smartgun systems.


*'''Yamaha Sakura Fubuki''': The “Cherry-Blossom Storm” is the flagship for Yamaha’s new line of electronic weapons that feature no moving parts. Rather than a standard magazine, the bullets are stacked in-line in each of the four barrels, allowing the firing of ultra-fast short bursts. The Fubuki may only fire narrow bursts (not wide), but burst recoil is handled like SA recoil (–1D Recoil on the second burst each Action Phase only). Includes an integral folding stock.


{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="609"
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt;width:101pt" width="134"|'''Light Pistols'''
| class="xl65" style="width:59pt" width="78"|'''Damage'''
| class="xl65" style="width:48pt" width="64"|'''AP'''
| class="xl65" style="width:48pt" width="64"|'''Mode'''
| class="xl65" style="width:48pt" width="64"|'''RC'''
| class="xl65" style="width:48pt" width="64"|'''Ammo'''
| class="xl65" style="width:58pt" width="77"|'''Availability'''
| class="xl65" style="width:48pt" width="64"|'''Cost'''
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Colt America L36
| class="xl65"|2D+2
| class="xl65"| -
| class="xl65"|SA
| class="xl65"| -
| class="xl65"|11
| class="xl65"|1R
| class="xl65"|150
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Fichetti Security 600
| class="xl65"|2D+2
| class="xl65"| -
| class="xl65"|SA
| class="xl65"|
(1)
| class="xl65"|30
| class="xl65"|2R
| class="xl65"|450
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Hammerli 620S
| class="xl65"|2D+2
| class="xl65"| -
| class="xl65"|SA
| class="xl65"|1
| class="xl65"|6
| class="xl65"|2R
| class="xl65"|650
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Yamaha Sakura Fubuki
| class="xl65"|2D+2
| class="xl65"| -
| class="xl65"|SA/BF
| class="xl65"|(1)
| class="xl65"|10 x4
| class="xl65"|3R
| class="xl66"|2,000
|}


==='''Heavy Pistols'''===
[[File:Shadowrun Ares Viper Slivergun.jpg|thumb|200px|right|Ares Viper Slivergun]]
[[File:Shadowrun Colt Manhunter Heavy Pistol.jpg|thumb|200px|right|Colt Manhunter]
[[File:Shadowrun Remington Roomsweeper Heavy Pistol.jpg|thumb|200px|right|Remington Roomsweeper]]
[[File:Shadowrun Ruger Super Warhawk Heavy Pistol.jpg|thumb|200px|right|Ruger Super Warhawk]]


Use the Firearms skill when firing a heavy pistol.


*'''Ares Predator IV''': The all-time favorite sidearm among mercenaries and security services. Includes a smartgun system.


*'''Ares Viper Slivergun''': The Slivergun is a sleek weapon with burst fire capabilities and built-in sound suppression. It fires metal slivers that count as flechette ammunition (already factored in to the Damage Code).


*'''Colt Manhunter''': Popular among law enforcement, the Manhunter features a built-in laser sight. ]


*'''Remington Roomsweeper''': This short-barreled “shotgun pistol” can be loaded with shot rounds rather than slugs, in which cases it uses heavy-pistol ranges but shotgun rules.


*'''Ruger Super Warhawk''': Feeling lucky, punk? This heavy revolver looks as scary as the holes it tears through things. It cannot be equipped with a silencer.


{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="609"
=='''Machine Pistols'''==
|- height="20" style="height:15.0pt"
Machine pistols offer a high rate of fire in a compact package. Machine pistols can take top- and barrel-mounted accessories.
| class="xl65" height="20" style="height:15.0pt;width:101pt" width="134"|'''Heavy Pistols'''
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3"
| class="xl65" style="width: 150px;"|'''Damage'''
|-
| class="xl65" style="width:48pt" width="64"|'''AP'''
| style="text-align: center;"|<u>'''Name'''</u>
| class="xl65" style="width:48pt" width="64"|'''Mode'''
| style="text-align: center;"|<u>'''Type'''</u>
| class="xl65" style="width:48pt" width="64"|'''RC'''
| style="text-align: center;"|<u>'''Scale'''</u>
| class="xl65" style="width:48pt" width="64"|'''Ammo'''
| style="text-align: center;"|<u>'''Skill'''</u>
| class="xl65" style="width:58pt" width="77"|'''Availability'''
| style="text-align: center;"|<u>'''Mode'''</u>
| class="xl65" style="width:48pt" width="64"|'''Cost'''
| style="text-align: center;"|<u>'''RC'''</u>
|- height="20" style="height:15.0pt"
| style="text-align: center;"|<u>'''Cost'''</u>
| class="xl65" height="20" style="height:15.0pt"|Ares Predator IV
| style="text-align: center;"|<u>'''Availability'''</u>
| class="xl65"|3D+1
| style="text-align: center;"|<u>'''Ammunition'''</u>
| class="xl65"| -0D+2
| style="text-align: center;"|<u>'''Damage'''</u>
| class="xl65"|SA
|-
| class="xl65"| -
| style="text-align: center;"|Ares Crusader II
| class="xl65"|15
| style="text-align: center;"|Machine Pistol
| class="xl65"|1R
| style="text-align: center;"|Character
| class="xl65"|350
| style="text-align: center;"|Firearms
|- height="20" style="height:15.0pt"
| style="text-align: center;"|SA/BF
| class="xl65" height="20" style="height:15.0pt"|Ares Viper Slivergun
| style="text-align: center;"|2
| class="xl65"|5D+1 (flechette)
| style="text-align: center;"|830
| class="xl65"| +1D+1
| style="text-align: center;"|3; R
| class="xl65"|SA/BF
| style="text-align: center;"|40(c)
| class="xl65"| -
| style="text-align: center;"|4D+2
| class="xl65"|30
|-
| class="xl65"|1R
| style="text-align: center;"|Ceska Black Scorpion
| class="xl65"|500
| style="text-align: center;"|Machine Pistol
|- height="20" style="height:15.0pt"
| style="text-align: center;"|Character
| class="xl65" height="20" style="height:15.0pt"|Colt Manhunter
| style="text-align: center;"|Firearms
| class="xl65"|3D+1
| style="text-align: center;"|SA/BF
| class="xl65"| -0D+2
| style="text-align: center;"|(1)
| class="xl65"|SA
| style="text-align: center;"|270
| class="xl65"| -
| style="text-align: center;"|2; R
| class="xl65"|16
| style="text-align: center;"|35(c)
| class="xl65"|1R
| style="text-align: center;"|4D
| class="xl65"|300
|-
|- height="20" style="height:15.0pt"
| style="text-align: center;"|Steyr TMP
| class="xl65" height="20" style="height:15.0pt"|Remington Roomsweeper
| style="text-align: center;"|Machine Pistol
| class="xl65"|3D+1
| style="text-align: center;"|Character
| class="xl65"| -0D+2
| style="text-align: center;"|Firearms
| class="xl65"|SA
| style="text-align: center;"|SA/BF/FA
| class="xl65"| -
| style="text-align: center;"| -
| class="xl65"|8
| style="text-align: center;"|350
| class="xl65"|2R
| style="text-align: center;"|3; R
| class="xl66"|250
| style="text-align: center;"|30(c)
|- height="20" style="height:15.0pt"
| style="text-align: center;"|4D+2
| class="xl65" height="20" style="height:15.0pt"|w/flechettes
| class="xl65" colspan="2" style="mso-ignore:colspan"|4D+2 (flechette)
| class="xl65"|
| class="xl65"|
| class="xl65"|
| class="xl65"|
| class="xl65"|
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Ruger Super Warhawk
| class="xl65"|4D<span style="mso-spacerun:yes"> </span>
| class="xl65"| -1D+1
| class="xl65"|SS
| class="xl65"| -
| class="xl65"|6
| class="xl65"|1R
| class="xl65"|250
|}
|}
*'''Ares Crusader II''': A large magazine and easy handling make the Ares Crusader II one of the most popular weapons of its class. It features an integral barrel-mounted gas-vent 2 recoil compensation system and comes with an integral smartgun system.
*'''Ceska Black Scorpion''': [[File:Shadowrun Ceska Black Scorpion.jpg|thumb|150px|right|Ceska Black Scorpion]]This classic machine pistol combines concealability with burst fire capabilities. It comes equipped with an integral folding stock.
*'''Steyr TMP''': [[File:Setyr TMP.jpg|thumb|150px|right|Setyr TMP]]This lightweight polymer-frame pistol is capable of full autofire, but its lack of recoil compensation makes it difficult to control.


==='''Machine Pistols'''===
[[File:Shadowrun Ceska Black Scorpion.jpg|thumb|200px|right|Ceska Black Scorpion]]
[[File:Setyr TMP.jpg|thumb|200px|right|Setyr TMP]]


Use the Firearms skill when firing a machine pistol.


*'''Ceska Black Scorpion''': This classic machine pistol combines concealability with burst fire capabilities. It comes equipped with an integral folding stock.


*'''Steyr TMP''': This lightweight polymer-frame pistol is capable of full autofire, but its lack of recoil compensation makes it difficult to control.


{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="609"
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt;width:101pt" width="134"|'''Machine Pistols'''
| class="xl65" style="width:59pt" width="78"|'''Damage'''
| class="xl65" style="width:48pt" width="64"|'''AP'''
| class="xl65" style="width:48pt" width="64"|'''Mode'''
| class="xl65" style="width:48pt" width="64"|'''RC'''
| class="xl65" style="width:48pt" width="64"|'''Ammo'''
| class="xl65" style="width:58pt" width="77"|'''Availability'''
| class="xl65" style="width:48pt" width="64"|'''Cost'''
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Ceska Black Scorpion
| class="xl65"|2D+2
| class="xl65"| -
| class="xl65"|SA/BF
| class="xl65"|(1)
| class="xl65"|35
| class="xl65"|2R
| class="xl65"|550
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Steyr TMP
| class="xl65"|2D+2
| class="xl65"| -
| class="xl65"|SA/BF/FA
| class="xl65"| -
| class="xl65"|30
| class="xl65"|2R
| class="xl65"|600
|}


==='''Submachine Guns'''===
[[File:Shadowrun HK227 Submachine Gun.jpg|thumb|200px|right|HK 227]]
[[File:Shadowrun MP-5 TX Submachine Gun.jpg|thumb|200px|right|HK MP-5 TX]]
[[File:Shadowrun Ingram Smartgun.jpg|thumb|200px|right|Ingram Smartgun X]]


Use the Firearms skill when firing a submachine gun.


*'''AK-97 Carbine''': The AK-97 has earned its fame in many campaigns around the globe. Its reliability is legendary—you can bury it for 10 years, dig it up, and fire it immediately without a single problem. Includes a detachable folding stock.


*'''HK 227-X''': The SMG of choice for many corporate and military security forces. The HK 227-X boasts a retractable stock, smartgun system, and integral sound suppressor.


*'''HK MP-5 TX''': Carrying on the classic MP-5 design, an aggressive marketing campaign and featured usage on the blockbuster Combat Mage: TNG sim have made it popular on the streets. The TX includes a gas-vent 2 system, a laser sight, and a detachable folding stock.


*'''Ingram Smartgun X''': This smartgun upgrade features gas-vent 2, a smartgun system, a sound suppressor, and a detachable folding stock.


*'''Uzi IV''': A worthy descendent of the famous Israeli weapon, this SMG features an integral folding stock and laser sight.
=='''Submachine Guns'''==
 
SMGs can take top- and barrel-mounted accessories.
{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="609"
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3"
|- height="20" style="height:15.0pt"
|-
| class="xl65" height="20" style="height:15.0pt;width:101pt" width="134"|'''Submachine Guns'''
| style="text-align: center;"|<u>'''Name'''</u>
| class="xl65" style="width:59pt" width="78"|'''Damage'''
| style="text-align: center;"|<u>'''Type'''</u>
| class="xl65" style="width:48pt" width="64"|'''AP'''
| style="text-align: center;"|<u>'''Scale'''</u>
| class="xl65" style="width:48pt" width="64"|'''Mode'''
| style="text-align: center;"|<u>'''Skill'''</u>
| class="xl65" style="width:48pt" width="64"|'''RC'''
| style="text-align: center;"|<u>'''Mode'''</u>
| class="xl65" style="width:48pt" width="64"|'''Ammo'''
| style="text-align: center;"|<u>'''RC'''</u>
| class="xl65" style="width:58pt" width="77"|'''Availability'''
| style="text-align: center;"|<u>'''Cost'''</u>
| class="xl65" style="width:48pt" width="64"|'''Cost'''
| style="text-align: center;"|<u>'''Availability'''</u>
|- height="20" style="height:15.0pt"
| style="text-align: center;"|<u>'''Ammunition'''</u>
| class="xl65" height="20" style="height:15.0pt"|AK-97 Carbine
| style="text-align: center;"|<u>'''Damage'''</u>
| class="xl65"|3D+1
|-
| class="xl65"| -
| style="text-align: center;"|Colt Cobra TZ-120
| class="xl65"|SA/BF/FA
| style="text-align: center;"|Submachine Gun
| class="xl65"|
| style="text-align: center;"|Character
(1)
| style="text-align: center;"|Firearms
| class="xl65"|30
| style="text-align: center;"|SA/BF/FA
| class="xl65"|1R
| style="text-align: center;"|2 (3)
| class="xl65"|400
| style="text-align: center;"|660
|- height="20" style="height:15.0pt"
| style="text-align: center;"|2; R
| class="xl65" height="20" style="height:15.0pt"|HK-227X
| style="text-align: center;"|32(c)
| class="xl65"|3D+1
| style="text-align: center;"|4D+2
| class="xl65"| -
|-
| class="xl65"|SA/BF/FA
| style="text-align: center;"|FN P93 Praetor
| class="xl65"|(1)
| style="text-align: center;"|Submachine Gun
| class="xl65"|28
| style="text-align: center;"|Character
| class="xl65"|2R
| style="text-align: center;"|Firearms
| class="xl65"|800
| style="text-align: center;"|SA/BF/FA
|- height="20" style="height:15.0pt"
| style="text-align: center;"|1 (2)
| class="xl65" height="20" style="height:15.0pt"|HK MP-5 TX
| style="text-align: center;"|900
| class="xl65"|3D+1
| style="text-align: center;"|4; X
| class="xl65"| -
| style="text-align: center;"|50(c)
| class="xl65"|SA/BF/FA
| style="text-align: center;"|5D+1
| class="xl65"|2 (3)
|-
| class="xl65"|20
| style="text-align: center;"|HK-227
| class="xl65"|1R
| style="text-align: center;"|Submachine Gun
| class="xl65"|550
| style="text-align: center;"|Character
|- height="20" style="height:15.0pt"
| style="text-align: center;"|Firearms
| class="xl65" height="20" style="height:15.0pt"|Ingram Smartgun X
| style="text-align: center;"|SA/BF/FA
| class="xl65"|3D+1
| style="text-align: center;"|(1)
| class="xl65"| -
| style="text-align: center;"|730
| class="xl65"|BF/FA
| style="text-align: center;"|3; R
| class="xl65"|2 (3)
| style="text-align: center;"|28(c)
| class="xl65"|32
| style="text-align: center;"|4D+2
| class="xl65"|2R
|-
| class="xl66"|650
| style="text-align: center;"|Ingram Smartgun X
|- height="20" style="height:15.0pt"
| style="text-align: center;"|Submachine Gun
| class="xl65" height="20" style="height:15.0pt"|Uzi IV
| style="text-align: center;"|Character
| class="xl65"|3D+1
| style="text-align: center;"|Firearms
| class="xl65"| -
| style="text-align: center;"|BF/FA
| class="xl65"|BF<span style="mso-spacerun:yes"> </span>
| style="text-align: center;"|2
| class="xl65"|(1)
| style="text-align: center;"|800
| class="xl65"|24
| style="text-align: center;"|2; R
| class="xl65"|1R
| style="text-align: center;"|32(c)
| class="xl65"|500
| style="text-align: center;"|5D+1
|-
| style="text-align: center;"|SCK Model 100
| style="text-align: center;"|Submachine Gun
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|SA/BF
| style="text-align: center;"|(1)
| style="text-align: center;"|875
| style="text-align: center;"|2; R
| style="text-align: center;"|30(c)
| style="text-align: center;"|5D+1
|-
| style="text-align: center;"|Uzi IV
| style="text-align: center;"|Submachine Gun
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|BF
| style="text-align: center;"|(1)
| style="text-align: center;"|450
| style="text-align: center;"|1; R
| style="text-align: center;"|24(c)
| style="text-align: center;"|4D+2
|}
|}
[[File:Shadowrun MP-5 TX Submachine Gun.jpg|thumb|150px|right|HK MP-5 TX]]
*'''Colt Cobra TZ–120''': With its unique design and wide range of accessories, the Colt Cobra series is quite popular both among security forces the world over and on the trids. The TZ–120 comes with a folding stock, top-mounted laser sight, and a barrel-mounted gas-vent 2 system.


==='''Assault Rifles'''===
*'''FN P93 Praetor''': This bullpup submachine gun was purpose-built for Corporate Court-controlled Interpol fast-response teams. Its special chamber system provides 1 point of Recoil Compensation, it has an integrated rigid stock, and a flashlight that can be used to reduce darkness penalties by one step. Possession of the FN P93 while not a legitimate member of a Corporate Court force is a crime in most jurisdictions.
[[File:Shadowrun AK-97.jpg|thumb|200px|right|AK-97]]
[[File:Shadowrun Ares Alpha Assault Rifle.jpg|thumb|200px|right|Ares Alpha]]
[[File:Shadowrun FN HAR.jpg|thumb|200px|right|FN HAR]]


Use the Firearms skill when firing assault rifles.
*'''HK–227''':[[File:Shadowrun HK227 Submachine Gun.jpg|thumb|150px|right|HK 227]] The SMG of choice for many corporate and military security forces, the HK–227 boasts a retractable stock, smartgun system, and integral sound suppressor.


*'''AK-97''': The common version of this premier assault rifle, ideal for anyone with a small budget.  
*'''Ingram Smartgun X''':[[File:Shadowrun Ingram Smartgun.jpg|thumb|150px|right|Ingram Smartgun X]] Grade-A bang bang. Famous as the weapon of choice for many legendary street samurai since the 2050s, the Ingram Smartgun comes tricked out with a gas-vent 2 system, a smartgun system, and an integral sound suppressor.


*'''Ares Alpha''': Designed for Ares Firewatch special forces, the Alpha includes an underbarrel grenade launcher, a smartgun system, and a special chamber design that provides 2 points of recoil compensation.  
*'''SCK Model 100''': Shin Chou Kyogo is synonymous with Japanese corporate security. Nearly every Japanacorp’s security forces are issued the SCK 100, including Renraku’s infamous Red Samurai. The SCK 100 features an internal smartgun system and a folding stock.


*'''FN HAR''': This assault rifle is increasingly popular with corporate response teams and private security forces specializing in high-threat areas. It comes with a laser sight and a Rating 2 gas-vent recoil compensation system.  
*'''Uzi IV''': This aging submachine gun is a worthy descendant of the famous Israeli weapon. The SMG features an integral folding stock and built-in top-mounted laser sight.


*'''HK XM30''': This award-winning modular “weapons platform” can turn a single soldier into a one-man army. The baseline assault rifle features lightweight composite construction, a smartgun system, rigid stock with shock pad, and an underbarrel grenade launcher with grenade link. The weapon may be reassembled with optional modules-taking a Repair (15, 1 minute) Extended Test to swap them in—into either an underbarrel shotgun, compact carbine, sniper rifle (with an imaging scope), or LMG (with bipod) configuration.
=='''Assault Rifles'''==
 
Assault rifles can take top-, barrel-, and underbarrel- mounted accessories.
{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="609"
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3"
|- height="20" style="height:15.0pt"
|-
| class="xl65" height="20" style="height:15.0pt;width:101pt" width="134"|'''Assault Rifles'''
| style="text-align: center;"|<u>'''Name'''</u>
| class="xl65" style="width:59pt" width="78"|'''Damage'''
| style="text-align: center;"|<u>'''Type'''</u>
| class="xl65" style="width:48pt" width="64"|'''AP'''
| style="text-align: center;"|<u>'''Scale'''</u>
| class="xl65" style="width:48pt" width="64"|'''Mode'''
| style="text-align: center;"|<u>'''Skill'''</u>
| class="xl65" style="width:48pt" width="64"|'''RC'''
| style="text-align: center;"|<u>'''Mode'''</u>
| class="xl65" style="width:48pt" width="64"|'''Ammo'''
| style="text-align: center;"|<u>'''RC'''</u>
| class="xl65" style="width:58pt" width="77"|'''Availability'''
| style="text-align: center;"|<u>'''Cost'''</u>
| class="xl65" style="width:48pt" width="64"|'''Cost'''
| style="text-align: center;"|<u>'''Availability'''</u>
|- height="20" style="height:15.0pt"
| style="text-align: center;"|<u>'''Ammunition'''</u>
| class="xl65" height="20" style="height:15.0pt"|AK-97
| style="text-align: center;"|<u>'''Damage'''</u>
| class="xl65"|4D
|-
| class="xl65"| -0D+2
| style="text-align: center;"|AK-97
| class="xl65"|SA/BF/FA
| style="text-align: center;"|Assault Rifle
| class="xl65"| -
| style="text-align: center;"|Character
| class="xl65"|38
| style="text-align: center;"|Firearms
| class="xl65"|1R
| style="text-align: center;"|SA/BF/FA
| class="xl65"|500
| style="text-align: center;"| -
|- height="20" style="height:15.0pt"
| style="text-align: center;"|950
| class="xl65" height="20" style="height:15.0pt"|Ares Alpha
| style="text-align: center;"|1; R
| class="xl65"|4D
| style="text-align: center;"|38(c)
| class="xl65"| -0D+2
| style="text-align: center;"|6D+2
| class="xl65"|SA/BF/FA
|-
| class="xl65"|2
| style="text-align: center;"|Ares Alpha
| class="xl65"|42
| style="text-align: center;"|Assault Rifle
| class="xl65"|4X
| style="text-align: center;"|Character
| class="xl66"|1,700
| style="text-align: center;"|Firearms
|- height="20" style="height:15.0pt"
| style="text-align: center;"|SA/BF/FA
| class="xl67" height="20" style="height:15.0pt"|<span style="mso-spacerun:yes"> </span>Grenade Launcher<span style="mso-spacerun:yes"> </span>
| style="text-align: center;"|2
| class="xl65"|Grenade
| style="text-align: center;"|2,650
| class="xl65"| -
| style="text-align: center;"|4; X
| class="xl65"|SS
| style="text-align: center;"|42(c)
| class="xl65"| -
| style="text-align: center;"|7D+1
| class="xl65"|6
|-
| class="xl65"|
| style="text-align: center;"|Colt M23
| class="xl65"|
| style="text-align: center;"|Assault Rifle
|- height="20" style="height:15.0pt"
| style="text-align: center;"|Character
| class="xl65" height="20" style="height:15.0pt"|FN HAR
| style="text-align: center;"|Firearms
| class="xl65"|4D
| style="text-align: center;"|SA/BF/FA
| class="xl65"| -0D+2
| style="text-align: center;"| -
| class="xl65"|SA/BF/FA
| style="text-align: center;"|550
| class="xl65"|2
| style="text-align: center;"|1; R
| class="xl65"|35
| style="text-align: center;"|40(c)
| class="xl65"|2R
| style="text-align: center;"|6D
| class="xl66"|1,000
|-
|- height="20" style="height:15.0pt"
| style="text-align: center;"|FN HAR
| class="xl65" height="20" style="height:15.0pt"|HK XM30
| style="text-align: center;"|Assault Rifle
| class="xl65"|4D
| style="text-align: center;"|Character
| class="xl65"| -0D+2
| style="text-align: center;"|Firearms
| class="xl65"|SA/BF/FA
| style="text-align: center;"|SA/BF/FA
| class="xl65"|(1)
| style="text-align: center;"|2
| class="xl65"|30
| style="text-align: center;"|1,500
| class="xl65"|5X
| style="text-align: center;"|3; R
| class="xl66"|2,500
| style="text-align: center;"|35(c)
|- height="20" style="height:15.0pt"
| style="text-align: center;"|6D+2
| class="xl67" height="20" style="height:15.0pt"|<span style="mso-spacerun:yes"> </span>Grenade Launcher<span style="mso-spacerun:yes"> </span>
|-
| class="xl65"|Grenade
| style="text-align: center;"|Yamaha Raiden
| class="xl65"| -
| style="text-align: center;"|Assault Rifle
| class="xl65"|SS
| style="text-align: center;"|Character
| class="xl65"| -
| style="text-align: center;"|Firearms
| class="xl65"|8
| style="text-align: center;"|BF/FA
| class="xl65"|
| style="text-align: center;"|1
| class="xl65"|
| style="text-align: center;"|2,600
|- height="20" style="height:15.0pt"
| style="text-align: center;"|5; X
| class="xl67" height="20" style="height:15.0pt"|<span style="mso-spacerun:yes"> </span>Shotgun<span style="mso-spacerun:yes"> </span>
| style="text-align: center;"|60(c)
| class="xl65"|4D+2
| style="text-align: center;"|7D+1
| class="xl65"|
+0D+2
| class="xl65"|SA<span style="mso-spacerun:yes"> </span>
| class="xl65"|(1)
| class="xl65"|10
| class="xl65"|
| class="xl66"| +1,000
|- height="20" style="height:15.0pt"
| class="xl67" height="20" style="height:15.0pt"|<span style="mso-spacerun:yes"> </span>Carbine<span style="mso-spacerun:yes"> </span>
| class="xl65"|3D+1
| class="xl65"| -
| class="xl65"|SA/BF/FA
| class="xl65"|(1)
| class="xl65"|30
| class="xl65"|
| class="xl65"| +500
|- height="20" style="height:15.0pt"
| class="xl67" height="20" style="height:15.0pt"|<span style="mso-spacerun:yes"> </span>Sniper<span style="mso-spacerun:yes"> </span>
| class="xl65"|4D+2
| class="xl65"| -1D+1
| class="xl65"|SA
| class="xl65"|(1)
| class="xl65"|10
| class="xl65"|
| class="xl66"| +1,000
|- height="20" style="height:15.0pt"
| class="xl67" height="20" style="height:15.0pt"|<span style="mso-spacerun:yes"> </span>LMG<span style="mso-spacerun:yes"> </span>
| class="xl65"|4D
| class="xl65"| -0D+2
| class="xl65"|BF/FA
| class="xl65"|2 (3)
| class="xl65"|100 belt
| class="xl65"|
| class="xl66"| +1,000
|}
|}
*'''AK-97''': [[File:Shadowrun AK-97.jpg|thumb|150px|right|AK-97]]The common version of this premier assault rifle, ideal for anyone with a small budget.


==='''Sport Rifles'''===
*'''Ares Alpha''': [[File:Shadowrun Ares Alpha Assault Rifle.jpg|thumb|150px|right|Ares Alpha]]Designed for Ares Firewatch special forces, the Alpha includes an underbarrel grenade launcher, a smartgun system, and a special chamber design that provides 2 points of recoil compensation.
[[File:Shadowrun Ruger 100.jpg|thumb|200px|right|Ruger 100]]
:*'''Underbarrel Grenade Launcher''': Skill: Missile Weapons; Mode: SS; Ammo: 6 (c); Damage: By Grenade Type


Use the Firearms skill when firing sport rifles.
*'''Colt M23''': This cheap, mass-produced, no-frills assault rifle is loved both by the gangbangers and pirates who can manage to get their hands on one and by the pros who are looking for something to modify from the ground up.


*'''Ruger 100''': This sport rifle is the favorite weapon for many professional hunters. It features a built-in imaging scope and a rigid stock with shock pad.  
*'''FN HAR''': [[File:Shadowrun FN HAR.jpg|thumb|150px|right|FN HAR]]This assault rifle is increasingly popular with corporate response teams and private security forces specializing in high-threat areas. It comes with a laser sight and a Rating 2 gas-vent recoil compensation system.


*'''PJSS Elephant Rifle''': If you want to shoot something big from a safe distance, this huge double-barreled rifle is your weapon of choice. Its two barrels can be shot at once with +5 Difficulty and a –1 Recoil modifier. Includes a rigid stock with shock pad.
*'''Yamaha Raiden''': This electronic-firing assault rifle is state-of-the-art. The Raiden is very accurate and is quickly being adopted by japanacorp security forces and the Japanese Imperial Marines. It features an integral sound suppressor and smartgun system, and the electronic firing mechanism and design provides 1 point of Recoil Compensation.


{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="609"
=='''Sniper Rifles'''==
|- height="20" style="height:15.0pt"
Firearm enthusiasts will be the first to tell you that sport and hunting rifles are technically not sniper rifles, but they are similar enough in terms of game statistics to be included here rather than in their own section. Sniper rifles can take top, barrel-, and underbarrel-mounted accessories.
| class="xl65" height="20" style="height:15.0pt;width:101pt" width="134"|'''Sport Rifles'''
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3"
| class="xl65" style="width:59pt" width="78"|'''Damage'''
|-
| class="xl65" style="width:48pt" width="64"|'''AP'''
| style="text-align: center;"|<u>'''Name'''</u>
| class="xl65" style="width:48pt" width="64"|'''Mode'''
| style="text-align: center;"|<u>'''Type'''</u>
| class="xl65" style="width:48pt" width="64"|'''RC'''
| style="text-align: center;"|<u>'''Scale'''</u>
| class="xl65" style="width:48pt" width="64"|'''Ammo'''
| style="text-align: center;"|<u>'''Skill'''</u>
| class="xl65" style="width:58pt" width="77"|'''Availability'''
| style="text-align: center;"|<u>'''Mode'''</u>
| class="xl65" style="width:48pt" width="64"|'''Cost'''
| style="text-align: center;"|<u>'''RC'''</u>
|- height="20" style="height:15.0pt"
| style="text-align: center;"|<u>'''Cost'''</u>
| class="xl65" height="20" style="height:15.0pt"|Ruger 100
| style="text-align: center;"|<u>'''Availability'''</u>
| class="xl65"|4D+2
| style="text-align: center;"|<u>'''Ammunition'''</u>
| class="xl65"| -0D+2
| style="text-align: center;"|<u>'''Damage'''</u>
| class="xl65"|SA
|-
| class="xl65"|(1)
| style="text-align: center;"|Ares Desert Strike
| class="xl65"|5
| style="text-align: center;"|Sniper Rifle
| class="xl65"|1R
| style="text-align: center;"|Speeder
| class="xl65"|900
| style="text-align: center;"|Firearms
|- height="20" style="height:15.0pt"
| style="text-align: center;"|SA
| class="xl65" height="20" style="height:15.0pt"|PJSS Elephant Rifle
| style="text-align: center;"|(1)
| class="xl65"|6D
| style="text-align: center;"|17,500
| class="xl65"| -0D+2
| style="text-align: center;"|3; X
| class="xl65"|SS
| style="text-align: center;"|14(c)
| class="xl65"|(1)
| style="text-align: center;"|4D+1
| class="xl65"|2
|-
| class="xl65"|4R
| style="text-align: center;"|Cavalier Arms Crockett EBR
| class="xl66"|6,000
| style="text-align: center;"|Sniper Rifle
| style="text-align: center;"|Speeder
| style="text-align: center;"|Firearms
| style="text-align: center;"|SA/BF
| style="text-align: center;"|(1)
| style="text-align: center;"|10,300
| style="text-align: center;"|4; X
| style="text-align: center;"|20(c)
| style="text-align: center;"|4D
|-
| style="text-align: center;"|Ranger Arms SM–5
| style="text-align: center;"|Sniper Rifle
| style="text-align: center;"|Speeder
| style="text-align: center;"|Firearms
| style="text-align: center;"|SA
| style="text-align: center;"|(1)
| style="text-align: center;"|28,000
| style="text-align: center;"|5; X
| style="text-align: center;"|15(c)
| style="text-align: center;"|4D+2
|-
| style="text-align: center;"|Remington 950
| style="text-align: center;"|Sniper Rifle
| style="text-align: center;"|Speeder
| style="text-align: center;"|Firearms
| style="text-align: center;"|SS
| style="text-align: center;"| -
| style="text-align: center;"|2,100
| style="text-align: center;"|1; R
| style="text-align: center;"|5(m)
| style="text-align: center;"|4D
|-
| style="text-align: center;"|Ruger 100
| style="text-align: center;"|Sniper Rifle
| style="text-align: center;"|Speeder
| style="text-align: center;"|Firearms
| style="text-align: center;"|SA
| style="text-align: center;"|(1)
| style="text-align: center;"|1,300
| style="text-align: center;"|1; R
| style="text-align: center;"|8(m)
| style="text-align: center;"|3D+2
|}
|}
[[File:Shadowrun Walther MA-2100.jpg|thumb|150px|right|Walther MA-2100]]
*'''Ares Desert Strike''': This combat-hardened sniper rifle is intended for long-range shooting in harsh environments. That means it was built without materials or technologies prone to failure. It comes equipped with a rigid stock with shock pad and a detachable imaging scope.


==='''Sniper Rifles'''===
*'''Cavalier Arms Crockett EBR''': Straddling the line between assault rifle and sniper rifle, the Crockett EBR features a burst fire mode. While it lacks the magazine capacity of a true assault rifle, and lacks the precision of a true marksman’s weapon, it makes up for this in versatility, being able to switch fluidly between a sniping role and a combat role as easy as flipping a switch. It comes equipped with a rigid stock with shock pad and a detachable imaging scope.


Use the Firearms skill when firing precision sniper rifles. While sturdier than earlier models, sniper rifles in 2072 are still not designed for close-up combat. At the end of every Turn in which the rifle is used in a running firefight (as opposed to a sniping situation), roll a Dexterity Test. For every Dexterity Test failed, the weapon incurs a –1D modifier until it is recalibrated with a Repair (20, 1 Minute) Extended Test. The modifier is doubled if the weapon is used in combat as a melee weapon or to defend from a melee attack.
*'''Ranger Arms SM–5''': A legendary assassin’s weapon, this sniper rifle features a silencer, an imaging scope, and a rigid stock with shock pad. The SM–5 disassembles completely in order to fit into a standard briefcase; setting it up or breaking it down takes an Extended Firearms Repair Test (Difficulty 25). While deadly, the SM–5 is fragile. At the end of every Combat Turn in which the weapon is used in a running firefight, reduce its Accuracy by 1D+1 (to a minimum of -4D). If the weapon is used in combat as a melee weapon or to defend from a melee attack, reduce its Accuracy by 2D+2 (again to a minimum of -4D). Recalibrating the weapon (a one-hour job) returns its Accuracy to normal.


*'''Ranger Arms SM-4''': This rifle features a silencer, imaging scope, and a rigid stock with shock pad. The SM-4 disassembles completely in order to fit into a standard briefcase; assembling or disassembling it takes 3 Complex Actions.
*'''Remington 950''': This high-powered bolt-action hunting rifle features classic wooden furniture and a top-mounted imaging scope that have kept it popular with hunters for several decades. It cannot mount underbarrel accessories.


*'''Walther MA-2100''': The chosen sniper rifle of the Confederated American States Army, the MA-2100 is designed to military specifications. It is far more stable and hardy than other sniper rifles (dispensing with the Dexterity Test when used in Ranged Combat outside its sniping role, though not Melee Combat). However, the downside to this model is that it cannot be disassembled to fit into a briefcase. It comes with an internal smartgun system and a rigid stock with shock pad. [[File:Shadowrun Walther MA-2100.jpg|thumb|200px|right|Walther MA-2100]]
*'''Ruger 101''': This futuristic-looking gas-operated sporting rifle is the favorite weapon for many professional hunters and hobbyists. It features a built-in imaging scope and a rigid stock with shock pad.


{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="609"
=='''Shotguns'''==
|- height="20" style="height:15.0pt"
The stats for these shotguns are for normal slug rounds. When firing shot, use the special rules for shotguns, choke settings, and flechette ammo. Shotguns can take top, barrel, and underbarrel accessories.
| class="xl65" height="20" style="height:15.0pt;width:101pt" width="134"|'''Sniper Rifles'''
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3"
| class="xl65" style="width:59pt" width="78"|'''Damage'''
|-
| class="xl65" style="width:48pt" width="64"|'''AP'''
| style="text-align: center;"|<u>'''Name'''</u>
| class="xl65" style="width:48pt" width="64"|'''Mode'''
| style="text-align: center;"|<u>'''Type'''</u>
| class="xl65" style="width:48pt" width="64"|'''RC'''
| style="text-align: center;"|<u>'''Scale'''</u>
| class="xl65" style="width:48pt" width="64"|'''Ammo'''
| style="text-align: center;"|<u>'''Skill'''</u>
| class="xl65" style="width:58pt" width="77"|'''Availability'''
| style="text-align: center;"|<u>'''Mode'''</u>
| class="xl65" style="width:48pt" width="64"|'''Cost'''
| style="text-align: center;"|<u>'''RC'''</u>
|- height="20" style="height:15.0pt"
| style="text-align: center;"|<u>'''Cost'''</u>
| class="xl65" height="20" style="height:15.0pt"|Ranger Arms SM-4
| style="text-align: center;"|<u>'''Availability'''</u>
| class="xl65"|5D+1
| style="text-align: center;"|<u>'''Ammunition'''</u>
| class="xl65"| -2D
| style="text-align: center;"|<u>'''Damage'''</u>
| class="xl65"|SA
|-
| class="xl65"|(1)
| style="text-align: center;"|Defiance T–250
| class="xl65"|15
| style="text-align: center;"|Shotgun
| class="xl65"|5X
| style="text-align: center;"|Character
| class="xl66"|6,200
| style="text-align: center;"|Firearms
|- height="20" style="height:15.0pt"
| style="text-align: center;"|SS/SA
| class="xl65" height="20" style="height:15.0pt"|Walter MA-2100
| style="text-align: center;"| -
| class="xl65"|4D+2
| style="text-align: center;"|450
| class="xl65"| -2D
| style="text-align: center;"|1; R
| class="xl65"|SA
| style="text-align: center;"|5(m)
| class="xl65"|(1)
| style="text-align: center;"|6D+2
| class="xl65"|10
|-
| class="xl65"|3X
| style="text-align: center;"|Enfield AS-7
| class="xl66"|5,000
| style="text-align: center;"|Shotgun
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|SA/BF
| style="text-align: center;"| -
| style="text-align: center;"|1,100
| style="text-align: center;"|4; X
| style="text-align: center;"|10(c) or 24(d)
| style="text-align: center;"|8D+2
|-
| style="text-align: center;"|PJSS Model 55
| style="text-align: center;"|Shotgun
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|SS
| style="text-align: center;"|(1)
| style="text-align: center;"|1,000
| style="text-align: center;"|3; R
| style="text-align: center;"|2(b)
| style="text-align: center;"|7D+1
|}
|}
[[File:Shadowrun Remington 990.jpg|thumb|150px|right|Remington 990]]


==='''Shotguns'''===
*'''Defiance T–250''': A common sight on the mean streets when things escalate beyond pistols and knives, this semi-automatic shotgun is available in either a normal- length or short-barreled version. It is gas operated, but also features a secondary pump action for situations where preventing jams is more important than quickly firing a second shot. The short-barreled version has the Concealability of +2D+2, the range of a heavy pistol, and a damage code of 6D.
[[File:Shadowrun Remington 990.jpg|thumb|200px|right|Remington 990]]


Use the Firearms skill when firing shotguns.
*'''Enfield AS-7''': This military assault shotgun provides its user with massive firepower. As a close-quarters weapon and general combat gun, it is universally feared. It can either be loaded with ten-round ammo clips or a special twenty-four-round drum. The Enfield AS-7 comes equipped with a built-in, top-mounted laser sight.


*'''Mossberg AM-CMDT''': This heavy automatic shotgun can fill a whole room with whirling pellets of shot in an instant, which makes it a terrifying weapon in house-to-house combat. It fires flechette ammuniton only (already included in the weapon stats).
*'''PJSS Model 55''': This is a weapon of classic style for a classic sport. Produced only in small numbers, it’s renowned among European hunters and trap shooters as a precise and prestigious weapon. The weapon’s rigid stock comes equipped with an integrated shock pad. Both barrels can be shot at once as a short burst.


*'''Remington 990''': The Remington includes an imaging scope and a rigid stock with shock pad. It can fire regular slug or flechette ammunition.
=='''Special Weapons'''==
 
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3"
{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="625"
|-
|- height="20" style="height:15.0pt"
| style="text-align: center;"|<u>'''Name'''</u>
| class="xl65" height="20" style="height:15.0pt;width:101pt" width="134"|'''Shotguns'''
| style="text-align: center;"|<u>'''Type'''</u>
| class="xl65" style="width:71pt" width="94"|'''Damage'''
| style="text-align: center;"|<u>'''Scale'''</u>
| class="xl65" style="width:48pt" width="64"|'''AP'''
| style="text-align: center;"|<u>'''Skill'''</u>
| class="xl65" style="width:48pt" width="64"|'''Mode'''
| style="text-align: center;"|<u>'''Mode'''</u>
| class="xl65" style="width:48pt" width="64"|'''RC'''
| style="text-align: center;"|<u>'''RC'''</u>
| class="xl65" style="width:48pt" width="64"|'''Ammo'''
| style="text-align: center;"|<u>'''Cost'''</u>
| class="xl65" style="width:58pt" width="77"|'''Availability'''
| style="text-align: center;"|<u>'''Availability'''</u>
| class="xl65" style="width:48pt" width="64"|'''Cost'''
| style="text-align: center;"|<u>'''Ammunition'''</u>
|- height="20" style="height:15.0pt"
| style="text-align: center;"|<u>'''Damage'''</u>
| class="xl65" height="20" style="height:15.0pt"|Mossberg AM-CMDT
|-
| class="xl65"|6D (flechette)
| style="text-align: center;"|Ares S-III Super Squirt
| class="xl65"| +3D+1
| style="text-align: center;"|Squirt Gun
| class="xl65"|SA/BF/FA
| style="text-align: center;"|Character
| class="xl65"| -
| style="text-align: center;"|Firearms
| class="xl65"|10
| style="text-align: center;"|SA
| class="xl65"|4R
| style="text-align: center;"| -
| class="xl66"|1,000
| style="text-align: center;"|950
|- height="20" style="height:15.0pt"
| style="text-align: center;"|2; R
| class="xl65" height="20" style="height:15.0pt"|Remington 990
| style="text-align: center;"|20(c)
| class="xl65"|4D+2
| style="text-align: center;"|Chemical
| class="xl65"| -0D+2
|-
| class="xl65"|SA<span style="mso-spacerun:yes"> </span>
| style="text-align: center;"|Fichetti Pain Inducer
| class="xl65"|(1)
| style="text-align: center;"|Special
| class="xl65"|8
| style="text-align: center;"|Character
| class="xl65"|1R
| style="text-align: center;"|Firearms
| class="xl66"|550
| style="text-align: center;"|SS
|- height="20" style="height:15.0pt"
| style="text-align: center;"| -
| class="xl67" height="20" style="height:15.0pt"|<span style="mso-spacerun:yes"> </span>w/ flechettes<span style="mso-spacerun:yes"> </span>
| style="text-align: center;"|5,000
| class="xl65"|6D (flechette)
| style="text-align: center;"|4; R
| class="xl65"| +1D+1
| style="text-align: center;"|Special
| class="xl65"|
| style="text-align: center;"|Special
| class="xl65"|
|-
| class="xl65"|
| style="text-align: center;"|Parashield Dart Pistol
| class="xl65"|
| style="text-align: center;"|Dart Pistol
| class="xl65"|
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|SA
| style="text-align: center;"| -
| style="text-align: center;"|600
| style="text-align: center;"|1; R
| style="text-align: center;"|5(c)
| style="text-align: center;"|As Drug/Toxin
|-
| style="text-align: center;"|Parashield Dart Rifle
| style="text-align: center;"|Dart Pistol
| style="text-align: center;"|Character
| style="text-align: center;"|Firearms
| style="text-align: center;"|SA
| style="text-align: center;"|0
| style="text-align: center;"|1,200
| style="text-align: center;"|2; R
| style="text-align: center;"|6(m)
| style="text-align: center;"|As Drug/Toxin
|}
|}
==='''Special Weapons'''===
Use the Firearms skill when firing these weapons.
*'''Ares S-III Super Squirt''': This popular non-lethal weapon fires dimethyl sulfoxide (DMSO, a carrier that forces the skin to absorb chemicals) gel packs that can deliver a chemical substance over light pistol ranges. The attack itself causes no damage, but when the target is hit successfully, the DMSO delivers the substance directly into the target’s bloodstream.
*'''Ares S-III Super Squirt''': This popular non-lethal weapon fires dimethyl sulfoxide (DMSO, a carrier that forces the skin to absorb chemicals) gel packs that can deliver a chemical substance over light pistol ranges. The attack itself causes no damage, but when the target is hit successfully, the DMSO delivers the substance directly into the target’s bloodstream.


*'''Fichetti Pain Inducer''': This non-lethal weapon uses a microwave beam that excites the molecules of the target’s skin, inflicting intense pain (the target feels as if she were on fire). Treat this like a toxin attack with a Power of 5D+1. The target resists with Strength + half armor (round up). If the modified Power exceeds the target’s Willpower, the target must spend her next Action Phase doing whatever it takes to get away from the pain (usually this means running away). The attacker can continue to hold her beam on a target with a Complex Action unless the gamemaster deems the target has dodged away or found cover. If the target cannot flee, she is incapacitated with pain and suffers a dice pool modifier equal to the modified Power on all tests for as long as the beam is trained on her. The Pain Inducer has 10 charges; when attached to a power point, it reloads one charge per 10 seconds.
*'''Fichetti Pain Inducer''': For a non-lethal weapon, the Fichetti Pain Inducer is not very humane. It makes someone feel like they are in a microwave, roasting from the inside out. Treat this as a toxin attack with a Power of 5D+1 and a speed of Immediate. The target resists with Strength. If the modified Power exceeds the target’s limit, the target must spend his next Action Phase doing whatever it takes to run away from the pain. The attacker can continue to hold her beam on a target with a Complex Action unless the gamemaster deems the target has dodged away or found cover. If the target cannot get out of the beam, he is incapacitated with pain, suffering a dice pool modifier equal to the modified Power on all tests for as long as the beam is trained on him.<br />The Pain Inducer uses SMG ranges and can take top and underbarrel accessories. It has ten charges; when attached to a power point, it reloads one charge every ten seconds.


*'''Parashield Dart Pistol''': The industry standard dart pistol, the Parashield dart pistol fires injection darts with narcoject or another payload. The Parashield dart pistol uses heavy pistol ranges.
*'''Parashield Dart Pistol''': The industry standard dart pistol, the Parashield dart pistol fires injection darts with narcoject or another payload. The Parashield dart pistol uses heavy pistol ranges.
Line 601: Line 749:
*'''Parashield Dart Rifle''': The rifle version of the Parashield Dart Pistol, this rifle uses compressed air to fire injection darts. The Parashield rifle uses sporting rifle ranges.
*'''Parashield Dart Rifle''': The rifle version of the Parashield Dart Pistol, this rifle uses compressed air to fire injection darts. The Parashield rifle uses sporting rifle ranges.


{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="634"
=='''Machine Guns'''==
|- height="20" style="height:15.0pt"
Machine guns come in three varieties—light, medium, and heavy—that determine their ranges. All, even the “light” ones, are in fact very heavy and large. A light machine gun is physically bigger and heavier than an assault rifle. MMGs and HMGs could be carried by someone with Strength of 5D+1+ and 6D+2 (respectively), but they work better as vehicle-mounted weapons. They suffer from double modifiers for uncompensated recoil. Machine guns can take top, barrel, and underbarrel accessories.
| class="xl65" height="20" style="height:15.0pt;width:107pt" width="143"|'''Special Weapons'''
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3"
| class="xl65" style="width:71pt" width="94"|'''Damage'''
|-
| class="xl65" style="width:48pt" width="64"|'''AP'''
| style="text-align: center;"|<u>'''Name'''</u>
| class="xl65" style="width:48pt" width="64"|'''Mode'''
| style="text-align: center;"|<u>'''Type'''</u>
| class="xl65" style="width:48pt" width="64"|'''RC'''
| style="text-align: center;"|<u>'''Scale'''</u>
| class="xl65" style="width:48pt" width="64"|'''Ammo'''
| style="text-align: center;"|<u>'''Skill'''</u>
| class="xl65" style="width:58pt" width="77"|'''Availability'''
| style="text-align: center;"|<u>'''Mode'''</u>
| class="xl65" style="width:48pt" width="64"|'''Cost'''
| style="text-align: center;"|<u>'''RC'''</u>
|- height="20" style="height:15.0pt"
| style="text-align: center;"|<u>'''Cost'''</u>
| class="xl65" height="20" style="height:15.0pt"|Ares S-III Super Squirt
| style="text-align: center;"|<u>'''Availability'''</u>
| class="xl65"|Chemical
| style="text-align: center;"|<u>'''Ammunition'''</u>
| class="xl65"| -
| style="text-align: center;"|<u>'''Damage'''</u>
| class="xl65"|SA
|-
| class="xl65"| -
| style="text-align: center;"|Ingram Valiant
| class="xl65"|20
| style="text-align: center;"|Machine Gun
| class="xl65"|1
| style="text-align: center;"|Character
| class="xl66"|500
| style="text-align: center;"|Firearms
|- height="20" style="height:15.0pt"
| style="text-align: center;"|BF/FA
| class="xl65" height="20" style="height:15.0pt"|Fichetti Pain Inducer
| style="text-align: center;"|2 (3)
| class="xl65"|Special
| style="text-align: center;"|5,800
| class="xl65"| -half
| style="text-align: center;"|4; X
| class="xl65"|SS
| style="text-align: center;"|50(c) or 100(belt)
| class="xl65"| -
| style="text-align: center;"|6D
| class="xl65"|Special
|-
| class="xl65"|3R
| style="text-align: center;"|Stoner-Ares M202
| class="xl66"|2,000
| style="text-align: center;"|Machine Gun
|- height="20" style="height:15.0pt"
| style="text-align: center;"|Character
| class="xl67" height="20" style="height:15.0pt"|Parashield Dart Pistol
| style="text-align: center;"|Firearms
| class="xl65"|As Drug/Toxin
| style="text-align: center;"|FA
| class="xl65"| -1D+1
| style="text-align: center;"| -
| class="xl65"|SA
| style="text-align: center;"|7,000
| class="xl65"| -
| style="text-align: center;"|4; X
| class="xl65"|5
| style="text-align: center;"|50(c) or 100(belt)
| class="xl65"|2R
| style="text-align: center;"|6D+2
| class="xl65"|600
|-
|- height="20" style="height:15.0pt"
| style="text-align: center;"|RPK HMG
| class="xl65" height="20" style="height:15.0pt"|Parashield Dart Rifle
| style="text-align: center;"|Machine Gun
| class="xl65"|As Drug/Toxin
| style="text-align: center;"|Character
| class="xl65"| -1D+1
| style="text-align: center;"|Firearms
| class="xl65"|SA
| style="text-align: center;"|FA
| class="xl65"|0
| style="text-align: center;"|(6)
| class="xl65"|10
| style="text-align: center;"|16,300
| class="xl65"|2R
| style="text-align: center;"|4; X
| class="xl66"|1,700
| style="text-align: center;"|50(c) or 100(belt)
| style="text-align: center;"|8D
|}
|}
*'''Ingram Valiant''': This legendary light machine gun is popular with mercenary units the world over. It comes with a rigid stock with shock pad, a laser sight, and a barrel-mounted gas-vent 2 system.
*'''Stoner-Ares M202''': This MMG packs a tremendous punch into a relatively lightweight framework made of extra-durable compounds. Due to its relatively small size, it’s a very popular secondary weapon for heavy military vehicles. Trolls with no concept of subtlety sometimes deck them out with accessories for use as personal weapons.


==='''Machine Guns and Assault Cannons'''===
*'''RPK HMG''': This heavy Russian machine gun is used by the militaries of several eastern European and Near East countries, primarily as a vehicle-mounted support weapon. Equipped with a detachable tripod, the RPK is usually fired from a prone, sitting, or kneeling position when not mounted on a vehicle.
[[File:Shadowrun Panther Cannon.jpg|thumb|200px|right|Panther XXL]]


Use the Firearms skill when firing these weapons. They suffer from double Recoil modifiers.
=='''Cannons & Launchers'''==
All suffer from double modifiers for uncompensated recoil. Both assault cannons and launchers can take top and underbarrel accessories. Naturally, assault cannons use assault cannon ammo, grenade launchers fire minigrenades, and missile launchers launch missiles or rockets.
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3"
|-
| style="text-align: center;"|<u>'''Name'''</u>
| style="text-align: center;"|<u>'''Type'''</u>
| style="text-align: center;"|<u>'''Scale'''</u>
| style="text-align: center;"|<u>'''Skill'''</u>
| style="text-align: center;"|<u>'''Mode'''</u>
| style="text-align: center;"|<u>'''RC'''</u>
| style="text-align: center;"|<u>'''Cost'''</u>
| style="text-align: center;"|<u>'''Availability'''</u>
| style="text-align: center;"|<u>'''Ammunition'''</u>
| style="text-align: center;"|<u>'''Damage'''</u>
|-
| style="text-align: center;"|Ares Antioch-2
| style="text-align: center;"|Grenade Launcher
| style="text-align: center;"|Character
| style="text-align: center;"|Missile Weapons
| style="text-align: center;"|SS
| style="text-align: center;"| -
| style="text-align: center;"|3,200
| style="text-align: center;"|3; X
| style="text-align: center;"|8(m)
| style="text-align: center;"|Grenade
|-
| style="text-align: center;"|ArmTech MGL-12
| style="text-align: center;"|Grenade Launcher
| style="text-align: center;"|Character
| style="text-align: center;"|Missile Weapons
| style="text-align: center;"|SA
| style="text-align: center;"| -
| style="text-align: center;"|5,000
| style="text-align: center;"|3; X
| style="text-align: center;"|12(c)
| style="text-align: center;"|Grenade
|-
| style="text-align: center;"|Aztechnology Striker
| style="text-align: center;"|Missile Launcher
| style="text-align: center;"|Character
| style="text-align: center;"|Missile Weapons
| style="text-align: center;"|SS
| style="text-align: center;"| -
| style="text-align: center;"|1,200
| style="text-align: center;"|3; X
| style="text-align: center;"|1(ml)
| style="text-align: center;"|Missile
|-
| style="text-align: center;"|Krime Cannon
| style="text-align: center;"|Assault Cannon
| style="text-align: center;"|Walker
| style="text-align: center;"|Firearms
| style="text-align: center;"|SA
| style="text-align: center;"|(1)
| style="text-align: center;"|21,000
| style="text-align: center;"|6; X
| style="text-align: center;"|6(m)
| style="text-align: center;"|4D+1
|-
| style="text-align: center;"|Onotari Interceptor
| style="text-align: center;"|Missile Launcher
| style="text-align: center;"|Character
| style="text-align: center;"|Missile Weapons
| style="text-align: center;"|SS
| style="text-align: center;"| -
| style="text-align: center;"|14,000
| style="text-align: center;"|6; X
| style="text-align: center;"|2(ml)
| style="text-align: center;"|Missile
|-
| style="text-align: center;"|Panther XXL
| style="text-align: center;"|Assault Cannon
| style="text-align: center;"|Walker
| style="text-align: center;"|Firearms
| style="text-align: center;"|SS
| style="text-align: center;"| -
| style="text-align: center;"|43,000
| style="text-align: center;"|6; X
| style="text-align: center;"|15(c)
| style="text-align: center;"|4D+2
|}
*'''Ares Antioch–2''': The Antioch–2 features a classic grenade launcher design combined with an integral smartlink system. It is one of the more affordable grenade launchers on the market.


*'''Ingram White Knight''': When you’re looking for a good bang for your buck, the White Knight is your kind of gun. It’s equipped with a detachable folding stock and an integral gas-vent system that provides 5 points of recoil compensation and cannot be further upgraded.
*'''ArmTech MGL–12''': [[File:Shadowrun ArmTech MGL 12.jpg|thumb|150px|right|ArmTech MGL-12]]This bullpup-configuration grenade launcher is popular, since it can fire in semi-auto mode and carries substantially more minigrenades than its competitors.


*'''Stoner-Ares M202''': This MMG packs a tremendous punch into a relatively light framework made of extra-durable compounds. Due to its comparatively smaller size, it’s a very popular secondary weapon for military vehicles, but can also be equipped with various accessories to make it into a personal weapon.
*'''Aztechnology Striker''': The Striker is an extremely light disposable launcher—perfect when you want to deliver a punch and make a quick, unencumbered getaway.


*'''Ultimax HMG-2''': Equipped with a detachable tripod, a rigid stock with shock pad, and a gas-vent 3 system, the Ultimax is usually fired from a prone, sitting, or kneeling position, though some trolls might be strong enough to fire it while standing.
*'''Krime Cannon''': Krime may be a small-time manufacturer, but their assault cannon, simply called the Cannon, is a cheap heavy weapon big on attitude and firepower. It comes standard with modification for trolls, and so is the first weapon in the Sixth World to be intended for larger customers.


*'''Panther XXL''': This enormous assault cannon fires special ammunition common to the primary weapon in many small tanks. It comes with a smartgun system.  
*'''Onotari Interceptor''': This Saeder-Krupp-developed military missile launcher is designed to fire rockets or guided missiles, of any type. It has two separate barrels and firing chambers, and can load up to two missiles at once, which need not be of the same type. Due to backblast issues, it is not capable of “giving ‘em both barrels.” It features an internal smartgun system.


{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px; height: 50px;" width="643"
*'''Panther XXL''': [[File:Shadowrun Panther Cannon.jpg|thumb|150px|right|Panther XXL]]This huge fragging gun is an assault cannon that uses ammunition similar to the primary weapon in many small tanks. It comes with a built-in smartgun system.
|- height="20" style="height:15.0pt"
=='''Source'''==
| class="xl65" height="20" style="height:15.0pt;width:114pt" width="152"|'''Heavy Weapons'''
*Shadowrun 5th Edition Core Rulebook (2nd Printing) (pages 424-431)
| class="xl65" style="width:71pt" width="94"|'''Damage'''
*thedemonapostle
| class="xl65" style="width:48pt" width="64"|'''AP'''
| class="xl65" style="width:48pt" width="64"|'''Mode'''
| class="xl65" style="width:48pt" width="64"|'''RC'''
| class="xl65" style="width:48pt" width="64"|'''Ammo'''
| class="xl65" style="width:58pt" width="77"|'''Availability'''
| class="xl65" style="width:48pt" width="64"|'''Cost'''
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Light Machine Guns
| class="xl65"|
| class="xl65"|
| class="xl65"|
| class="xl65"|
| class="xl65"|
| class="xl65"|
| class="xl65"|
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Ingram White Knight
| class="xl65"|4D
| class="xl65"| -0D+2
| class="xl65"|BF/FA
| class="xl65"|5 (6)
| class="xl65"|50 or 100 belt
| class="xl65"|4X
| class="xl66"|2,000
|- height="20" style="height:15.0pt"
| class="xl65" style="height: 15px; width: 250px;"|Medium Machine Guns
| class="xl65"|
| class="xl65"|
| class="xl65"|
| class="xl65"|
| class="xl65"|
| class="xl65"|
| class="xl65"|
|- height="20" style="height:15.0pt"
| class="xl67" height="20" style="height:15.0pt"|Stoner-Ares M202
| class="xl65"|4D
| class="xl65"| -1D+1
| class="xl65"|FA
| class="xl65"| -
| class="xl65"|50 or 100 belt
| class="xl65"|4X
| class="xl66"|4,500
|- height="20" style="height:15.0pt"
| class="xl67" height="20" style="height:15.0pt"|Heavy Machine Guns
| class="xl65"|
| class="xl65"|
| class="xl65"|
| class="xl65"|
| class="xl65"|
| class="xl65"|
| class="xl66"|
|- height="20" style="height:15.0pt"
| class="xl65" height="20" style="height:15.0pt"|Ultimax HMG-2
| class="xl65"|4D+2
| class="xl65"| -2D
| class="xl65"|FA
| class="xl65"|3 (10)
| class="xl65"|50 or 100 belt
| class="xl65"|5X
| class="xl66"|7,500
|- height="20" style="height:15.0pt"
| class="xl67" height="20" style="height:15.0pt"|Assault Cannons
| class="xl65"|
| class="xl65"|
| class="xl65"|
| class="xl65"|
| class="xl65"|
| class="xl65"|
| class="xl66"|
|- height="20" style="height:15.0pt"
| class="xl67" height="20" style="height:15.0pt"|Panther XXL
| class="xl65"|6D+2
| class="xl65"| -3D+1
| class="xl65"|SS
| class="xl65"|(1)
| class="xl65"|15
| class="xl65"|6X
| class="xl66"|5,500
|}

Latest revision as of 00:05, 4 July 2020

Firearms

[edit]

Firearms are primarily slug-throwers. Many weapons offer two versions, for standard loads or for caseless ammunition, though the latter is far more common in the 2070s. A weapon can fire either type of ammunition, but not both interchangeably. A digital ammunition counter and wireless capability are standard equipment for modern firearms.

  • Weapon Range Table
  • Mode: A firearm’s firing mode indicates the rate of fire it is capable of. Some weapons have more than one mode available, so characters may switch between them. The firing modes are:
  • SS (single-shot)
  • SA (semi-automatic)
  • BF (burst fire)
  • FA (full auto)
  • Recoil Compensation (RC): This lists the amount of recoil compensation a firearm has to offer, reducing the modifiers from a weapon’s recoil. Numbers in parentheses refer to full recoil compensation that applies only when all integral accessories are used (folding or detachable stocks and so forth).
  • Ammo: Refers to the amount of ammunition a ranged weapon can hold, followed by the method of reloading in parentheses:
  • (b) means break action
  • (c) means detachable magazine
  • (d) means drum
  • (ml) means muzzle-loader
  • (m) means internal magazine
  • (cy) means cylinder
  • (belt) means belt feed

Tasers

[edit]

Tasers are legal to carry and a great choice for non-lethally incapacitating someone. Tasers, like other electrical weapons, and deal electricity damage. Tasers can take only top-mounted accessories.

Name Type Scale Skill Mode RC Cost Availability Ammunition Damage
Defiance EX Shocker Taser Character Firearms SS - 250 1 4(m) 6D (Stun)
Yamaha Pulsar Taser Character Firearms SA - 180 1 4(m) 4D+2 (Stun)
  • Defiance EX Shocker: The EX Shocker fires up to 4 darts that trail wires of up to 20 meters long. It also features contacts that allow it to be used as stun weapon in melee doing 5D+1 (Stun).
Yamaha Pulsar
  • Yamaha Pulsar: The Pulsar fires capacitor darts at a target, eliminating the wires that trail from dart to weapon with other taser models.

Hold-Outs

[edit]

Hold-out pistols are very concealable and are perfect for sneaking into a meet or wearing as a back-up piece. They don’t have much else going for them, being both weak and inaccurate. Hold-outs can’t take accessories.

Name Type Scale Skill Mode RC Cost Availability Ammunition Damage
Fichetti Tiffani Needler Hold-Out Pistol Character Firearms SA - 1,000 2; R 4(c) 5D+1 (flechette)
Streetline Special Hold-Out Pistol Character Firearms SA - 120 1; R 6(c) 4D
Walther Palm Pistol Hold-Out Pistol Character Firearms SS/BF - 180 1; R 2(b) 4D+2
  • Fichetti Tiffani Needler: Designed to appeal to social climbers and debutantes, the Tiffani Needler is available in a wide variety of colors and styles. It also has a special color-changing coating that can be manipulated via wireless signal. This is useful to make sure your gun matches with your shoes or your handbag. The Needler can only fire flechette rounds (already factored into its damage code).
  • Streetline Special: Popular among society’s dregs, the Streetline Special is a small, lightweight weapon made of composite materials. Magnetic Anomaly Detectors suffer a –1D+1 dice pool modifier to detect it.
Streetline Special
  • Walther Palm Pistol: This is a classic double-barreled derringer in an over-under barrel combination. It packs a punch for its size, but on the downside it has one of the most diminutive “magazine” capacities on the market—just one bullet per barrel. Both barrels can be fired at once as a short burst.

Light Pistols

[edit]

Light pistols are highly accurate and fairly concealable, occupying a comfortable middle ground between Hold-outs and Heavy Pistols. They’re extremely common on the streets. Light pistols can take top- and barrel-mounted accessories.

Name Type Scale Skill Mode RC Cost Availability Ammunition Damage
Ares Light Fire 70 Light Pistol Character Firearms SA - 200 1; R 16(c) 4D
Ares Light Fire 75 Light Pistol Character Firearms SA - 1,250 2; X 16(c) 4D
Beretta 201T Light Pistol Character Firearms SA/BF (1) 210 2; R 21(c) 4D
Colt America L36 Light Pistol Character Firearms SA - 320 1; R 11(c) 4D+2
Fichetti Security 600 Light Pistol Character Firearms SA - 350 2; R 30(c) 4D+2
Taurus Omni-6 Light Pistol Character Firearms SA/SS (1) 300 1; R 6(cy) 4D / 4D+2
  • Ares Light Fire 70: The Ares Light Fire 70 is one of the most common pistols on the market. A special barrel-mounted silencer developed exclusively for the Light Fire 70 is available that gives you an additional 2 pip modifier to the usual concealability; this silencer costs 750.
  • Ares Light Fire 75: Designed based on one of the most common pistols on the market, the Light Fire is a weapon for special operators, not commonly available through legal channels. A special barrel-mounted silencer developed exclusively for the Light Fire comes attached, applying an additional 2 pip modifier to the modifier usually provided by silencers. In addition to its integral silencer, the Ares Light Fire 75 includes a smartgun system.
  • Beretta 201T: This light sidearm is used by many security professionals. It is capable of burst fire. Since the 201T is classified as a light pistol without further limitations, it is quite popular with security agencies in countries where heavy pistols and machine pistols are hard to come by legally. Burst-firing the Beretta 201T requires a Complex Action. The weapon includes a detachable shoulder stock.
  • Colt America L36:
    Colt America L36
    A venerable pistol with a great reputation. This basic firearm is cheap, easily concealed, and nearly ubiquitous. A perfect throwaway weapon.
  • Fichetti Security 600: A light sidearm for security forces, this weapon’s highly efficient feeding mechanism allows it a thirty-round magazine. The Fichetti Security 600 comes with a detachable folding stock and laser sight.
  • Taurus Omni-6: This reliable, rugged revolver is specially designed to handle a wide variety of ammunition. Popular with hobbyists and hand-loaders, the Omni-6 comes with some interchangeable cylinders so it can take either cased or caseless, light pistol or heavy pistol ammo. When firing light pistol rounds, the Omni-6 is semi-automatic (SA) and has a base Damage of 4D, and when it fires heavy pistol ammo it has only single shot mode (SS), and a base Damage of 4D+2. The Omni-6 includes an integral laser sight.

Heavy Pistols

[edit]

Heavy pistols are powerful sidearms that are a good compromise between concealability and firepower. Heavy pistols can take top- and barrel- mounted accessories.

Name Type Scale Skill Mode RC Cost Availability Ammunition Damage
Ares Predator V Heavy Pistol Character Firearms SA - 725 2; R 15(c) 5D+1
Ares Viper Slivergun Heavy Pistol Character Firearms SA/BF - 380 3; X 30(c) 6D (flechette)
Browning Ultra-Power Heavy Pistol Character Firearms SA - 640 1; R 10(c) 5D+1
Colt Government 2066 Heavy Pistol Character Firearms SA - 425 2; R 14(c) 4D+2
Remington Roomsweeper Heavy Pistol Character Firearms SA - 250 2; R 8(m) 4D+2
Ruger Super Warhawk Heavy Pistol Character Firearms SS - 400 1; R 6(cy) 6D
  • Ares Predator V: The newest iteration of the most popular handgun in the world, especially with mercenaries and shadowrunners. Upgraded with improved ergonomics and handling features, the Ares Predator V includes a smartgun system. Some say that the Ares Predator V isn’t better than other guns in its class, but no one can argue that it has better brand recognition.
  • Ares Viper Slivergun:
    Ares Viper Slivergun
    The Slivergun is a sleek weapon with burst fire capabilities and built-in sound suppression. It fires metal slivers that count as flechette ammunition (already factored in to the Damage Code).
  • Browning Ultra-Power: This venerable sidearm is the Ares Predator’s primary competition as the world’s toughest heavy pistol. It offers a built-in top-mounted laser sight and is slightly cheaper.
  • Colt Government 2066:
    Colt Manhunter
    This government-issue weapon, styled after the legendary Colt M1911a1, uses an electrically induced spark to detonate the bullet’s propellants. The removal of most moving parts from the firing mechanism gives this weapon a reputation for being exceptionally reliable.
  • Remington Roomsweeper:
    Remington Roomsweeper
    This short-barreled “shotgun pistol” can be loaded with shot rounds rather than slugs, in which cases it uses heavy-pistol ranges but shotgun rules. The Damage Code listed is for slugs.
  • Ruger Super Warhawk:
    Ruger Super Warhawk
    Feeling lucky, punk? This heavy revolver looks as scary as the holes it tears through things. It cannot be equipped with a silencer.








Machine Pistols

[edit]

Machine pistols offer a high rate of fire in a compact package. Machine pistols can take top- and barrel-mounted accessories.

Name Type Scale Skill Mode RC Cost Availability Ammunition Damage
Ares Crusader II Machine Pistol Character Firearms SA/BF 2 830 3; R 40(c) 4D+2
Ceska Black Scorpion Machine Pistol Character Firearms SA/BF (1) 270 2; R 35(c) 4D
Steyr TMP Machine Pistol Character Firearms SA/BF/FA - 350 3; R 30(c) 4D+2
  • Ares Crusader II: A large magazine and easy handling make the Ares Crusader II one of the most popular weapons of its class. It features an integral barrel-mounted gas-vent 2 recoil compensation system and comes with an integral smartgun system.
  • Ceska Black Scorpion:
    Ceska Black Scorpion
    This classic machine pistol combines concealability with burst fire capabilities. It comes equipped with an integral folding stock.
  • Steyr TMP:
    Setyr TMP
    This lightweight polymer-frame pistol is capable of full autofire, but its lack of recoil compensation makes it difficult to control.







Submachine Guns

[edit]

SMGs can take top- and barrel-mounted accessories.

Name Type Scale Skill Mode RC Cost Availability Ammunition Damage
Colt Cobra TZ-120 Submachine Gun Character Firearms SA/BF/FA 2 (3) 660 2; R 32(c) 4D+2
FN P93 Praetor Submachine Gun Character Firearms SA/BF/FA 1 (2) 900 4; X 50(c) 5D+1
HK-227 Submachine Gun Character Firearms SA/BF/FA (1) 730 3; R 28(c) 4D+2
Ingram Smartgun X Submachine Gun Character Firearms BF/FA 2 800 2; R 32(c) 5D+1
SCK Model 100 Submachine Gun Character Firearms SA/BF (1) 875 2; R 30(c) 5D+1
Uzi IV Submachine Gun Character Firearms BF (1) 450 1; R 24(c) 4D+2
HK MP-5 TX
  • Colt Cobra TZ–120: With its unique design and wide range of accessories, the Colt Cobra series is quite popular both among security forces the world over and on the trids. The TZ–120 comes with a folding stock, top-mounted laser sight, and a barrel-mounted gas-vent 2 system.
  • FN P93 Praetor: This bullpup submachine gun was purpose-built for Corporate Court-controlled Interpol fast-response teams. Its special chamber system provides 1 point of Recoil Compensation, it has an integrated rigid stock, and a flashlight that can be used to reduce darkness penalties by one step. Possession of the FN P93 while not a legitimate member of a Corporate Court force is a crime in most jurisdictions.
  • HK–227:
    HK 227
    The SMG of choice for many corporate and military security forces, the HK–227 boasts a retractable stock, smartgun system, and integral sound suppressor.
  • Ingram Smartgun X:
    Ingram Smartgun X
    Grade-A bang bang. Famous as the weapon of choice for many legendary street samurai since the 2050s, the Ingram Smartgun comes tricked out with a gas-vent 2 system, a smartgun system, and an integral sound suppressor.
  • SCK Model 100: Shin Chou Kyogo is synonymous with Japanese corporate security. Nearly every Japanacorp’s security forces are issued the SCK 100, including Renraku’s infamous Red Samurai. The SCK 100 features an internal smartgun system and a folding stock.
  • Uzi IV: This aging submachine gun is a worthy descendant of the famous Israeli weapon. The SMG features an integral folding stock and built-in top-mounted laser sight.

Assault Rifles

[edit]

Assault rifles can take top-, barrel-, and underbarrel- mounted accessories.

Name Type Scale Skill Mode RC Cost Availability Ammunition Damage
AK-97 Assault Rifle Character Firearms SA/BF/FA - 950 1; R 38(c) 6D+2
Ares Alpha Assault Rifle Character Firearms SA/BF/FA 2 2,650 4; X 42(c) 7D+1
Colt M23 Assault Rifle Character Firearms SA/BF/FA - 550 1; R 40(c) 6D
FN HAR Assault Rifle Character Firearms SA/BF/FA 2 1,500 3; R 35(c) 6D+2
Yamaha Raiden Assault Rifle Character Firearms BF/FA 1 2,600 5; X 60(c) 7D+1
  • AK-97:
    AK-97
    The common version of this premier assault rifle, ideal for anyone with a small budget.
  • Ares Alpha:
    Ares Alpha
    Designed for Ares Firewatch special forces, the Alpha includes an underbarrel grenade launcher, a smartgun system, and a special chamber design that provides 2 points of recoil compensation.
  • Underbarrel Grenade Launcher: Skill: Missile Weapons; Mode: SS; Ammo: 6 (c); Damage: By Grenade Type
  • Colt M23: This cheap, mass-produced, no-frills assault rifle is loved both by the gangbangers and pirates who can manage to get their hands on one and by the pros who are looking for something to modify from the ground up.
  • FN HAR:
    FN HAR
    This assault rifle is increasingly popular with corporate response teams and private security forces specializing in high-threat areas. It comes with a laser sight and a Rating 2 gas-vent recoil compensation system.
  • Yamaha Raiden: This electronic-firing assault rifle is state-of-the-art. The Raiden is very accurate and is quickly being adopted by japanacorp security forces and the Japanese Imperial Marines. It features an integral sound suppressor and smartgun system, and the electronic firing mechanism and design provides 1 point of Recoil Compensation.

Sniper Rifles

[edit]

Firearm enthusiasts will be the first to tell you that sport and hunting rifles are technically not sniper rifles, but they are similar enough in terms of game statistics to be included here rather than in their own section. Sniper rifles can take top, barrel-, and underbarrel-mounted accessories.

Name Type Scale Skill Mode RC Cost Availability Ammunition Damage
Ares Desert Strike Sniper Rifle Speeder Firearms SA (1) 17,500 3; X 14(c) 4D+1
Cavalier Arms Crockett EBR Sniper Rifle Speeder Firearms SA/BF (1) 10,300 4; X 20(c) 4D
Ranger Arms SM–5 Sniper Rifle Speeder Firearms SA (1) 28,000 5; X 15(c) 4D+2
Remington 950 Sniper Rifle Speeder Firearms SS - 2,100 1; R 5(m) 4D
Ruger 100 Sniper Rifle Speeder Firearms SA (1) 1,300 1; R 8(m) 3D+2
Walther MA-2100
  • Ares Desert Strike: This combat-hardened sniper rifle is intended for long-range shooting in harsh environments. That means it was built without materials or technologies prone to failure. It comes equipped with a rigid stock with shock pad and a detachable imaging scope.
  • Cavalier Arms Crockett EBR: Straddling the line between assault rifle and sniper rifle, the Crockett EBR features a burst fire mode. While it lacks the magazine capacity of a true assault rifle, and lacks the precision of a true marksman’s weapon, it makes up for this in versatility, being able to switch fluidly between a sniping role and a combat role as easy as flipping a switch. It comes equipped with a rigid stock with shock pad and a detachable imaging scope.
  • Ranger Arms SM–5: A legendary assassin’s weapon, this sniper rifle features a silencer, an imaging scope, and a rigid stock with shock pad. The SM–5 disassembles completely in order to fit into a standard briefcase; setting it up or breaking it down takes an Extended Firearms Repair Test (Difficulty 25). While deadly, the SM–5 is fragile. At the end of every Combat Turn in which the weapon is used in a running firefight, reduce its Accuracy by 1D+1 (to a minimum of -4D). If the weapon is used in combat as a melee weapon or to defend from a melee attack, reduce its Accuracy by 2D+2 (again to a minimum of -4D). Recalibrating the weapon (a one-hour job) returns its Accuracy to normal.
  • Remington 950: This high-powered bolt-action hunting rifle features classic wooden furniture and a top-mounted imaging scope that have kept it popular with hunters for several decades. It cannot mount underbarrel accessories.
  • Ruger 101: This futuristic-looking gas-operated sporting rifle is the favorite weapon for many professional hunters and hobbyists. It features a built-in imaging scope and a rigid stock with shock pad.

Shotguns

[edit]

The stats for these shotguns are for normal slug rounds. When firing shot, use the special rules for shotguns, choke settings, and flechette ammo. Shotguns can take top, barrel, and underbarrel accessories.

Name Type Scale Skill Mode RC Cost Availability Ammunition Damage
Defiance T–250 Shotgun Character Firearms SS/SA - 450 1; R 5(m) 6D+2
Enfield AS-7 Shotgun Character Firearms SA/BF - 1,100 4; X 10(c) or 24(d) 8D+2
PJSS Model 55 Shotgun Character Firearms SS (1) 1,000 3; R 2(b) 7D+1
Remington 990
  • Defiance T–250: A common sight on the mean streets when things escalate beyond pistols and knives, this semi-automatic shotgun is available in either a normal- length or short-barreled version. It is gas operated, but also features a secondary pump action for situations where preventing jams is more important than quickly firing a second shot. The short-barreled version has the Concealability of +2D+2, the range of a heavy pistol, and a damage code of 6D.
  • Enfield AS-7: This military assault shotgun provides its user with massive firepower. As a close-quarters weapon and general combat gun, it is universally feared. It can either be loaded with ten-round ammo clips or a special twenty-four-round drum. The Enfield AS-7 comes equipped with a built-in, top-mounted laser sight.
  • PJSS Model 55: This is a weapon of classic style for a classic sport. Produced only in small numbers, it’s renowned among European hunters and trap shooters as a precise and prestigious weapon. The weapon’s rigid stock comes equipped with an integrated shock pad. Both barrels can be shot at once as a short burst.

Special Weapons

[edit]
Name Type Scale Skill Mode RC Cost Availability Ammunition Damage
Ares S-III Super Squirt Squirt Gun Character Firearms SA - 950 2; R 20(c) Chemical
Fichetti Pain Inducer Special Character Firearms SS - 5,000 4; R Special Special
Parashield Dart Pistol Dart Pistol Character Firearms SA - 600 1; R 5(c) As Drug/Toxin
Parashield Dart Rifle Dart Pistol Character Firearms SA 0 1,200 2; R 6(m) As Drug/Toxin
  • Ares S-III Super Squirt: This popular non-lethal weapon fires dimethyl sulfoxide (DMSO, a carrier that forces the skin to absorb chemicals) gel packs that can deliver a chemical substance over light pistol ranges. The attack itself causes no damage, but when the target is hit successfully, the DMSO delivers the substance directly into the target’s bloodstream.
  • Fichetti Pain Inducer: For a non-lethal weapon, the Fichetti Pain Inducer is not very humane. It makes someone feel like they are in a microwave, roasting from the inside out. Treat this as a toxin attack with a Power of 5D+1 and a speed of Immediate. The target resists with Strength. If the modified Power exceeds the target’s limit, the target must spend his next Action Phase doing whatever it takes to run away from the pain. The attacker can continue to hold her beam on a target with a Complex Action unless the gamemaster deems the target has dodged away or found cover. If the target cannot get out of the beam, he is incapacitated with pain, suffering a dice pool modifier equal to the modified Power on all tests for as long as the beam is trained on him.
    The Pain Inducer uses SMG ranges and can take top and underbarrel accessories. It has ten charges; when attached to a power point, it reloads one charge every ten seconds.
  • Parashield Dart Pistol: The industry standard dart pistol, the Parashield dart pistol fires injection darts with narcoject or another payload. The Parashield dart pistol uses heavy pistol ranges.
  • Parashield Dart Rifle: The rifle version of the Parashield Dart Pistol, this rifle uses compressed air to fire injection darts. The Parashield rifle uses sporting rifle ranges.

Machine Guns

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Machine guns come in three varieties—light, medium, and heavy—that determine their ranges. All, even the “light” ones, are in fact very heavy and large. A light machine gun is physically bigger and heavier than an assault rifle. MMGs and HMGs could be carried by someone with Strength of 5D+1+ and 6D+2 (respectively), but they work better as vehicle-mounted weapons. They suffer from double modifiers for uncompensated recoil. Machine guns can take top, barrel, and underbarrel accessories.

Name Type Scale Skill Mode RC Cost Availability Ammunition Damage
Ingram Valiant Machine Gun Character Firearms BF/FA 2 (3) 5,800 4; X 50(c) or 100(belt) 6D
Stoner-Ares M202 Machine Gun Character Firearms FA - 7,000 4; X 50(c) or 100(belt) 6D+2
RPK HMG Machine Gun Character Firearms FA (6) 16,300 4; X 50(c) or 100(belt) 8D
  • Ingram Valiant: This legendary light machine gun is popular with mercenary units the world over. It comes with a rigid stock with shock pad, a laser sight, and a barrel-mounted gas-vent 2 system.
  • Stoner-Ares M202: This MMG packs a tremendous punch into a relatively lightweight framework made of extra-durable compounds. Due to its relatively small size, it’s a very popular secondary weapon for heavy military vehicles. Trolls with no concept of subtlety sometimes deck them out with accessories for use as personal weapons.
  • RPK HMG: This heavy Russian machine gun is used by the militaries of several eastern European and Near East countries, primarily as a vehicle-mounted support weapon. Equipped with a detachable tripod, the RPK is usually fired from a prone, sitting, or kneeling position when not mounted on a vehicle.

Cannons & Launchers

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All suffer from double modifiers for uncompensated recoil. Both assault cannons and launchers can take top and underbarrel accessories. Naturally, assault cannons use assault cannon ammo, grenade launchers fire minigrenades, and missile launchers launch missiles or rockets.

Name Type Scale Skill Mode RC Cost Availability Ammunition Damage
Ares Antioch-2 Grenade Launcher Character Missile Weapons SS - 3,200 3; X 8(m) Grenade
ArmTech MGL-12 Grenade Launcher Character Missile Weapons SA - 5,000 3; X 12(c) Grenade
Aztechnology Striker Missile Launcher Character Missile Weapons SS - 1,200 3; X 1(ml) Missile
Krime Cannon Assault Cannon Walker Firearms SA (1) 21,000 6; X 6(m) 4D+1
Onotari Interceptor Missile Launcher Character Missile Weapons SS - 14,000 6; X 2(ml) Missile
Panther XXL Assault Cannon Walker Firearms SS - 43,000 6; X 15(c) 4D+2
  • Ares Antioch–2: The Antioch–2 features a classic grenade launcher design combined with an integral smartlink system. It is one of the more affordable grenade launchers on the market.
  • ArmTech MGL–12:
    ArmTech MGL-12
    This bullpup-configuration grenade launcher is popular, since it can fire in semi-auto mode and carries substantially more minigrenades than its competitors.
  • Aztechnology Striker: The Striker is an extremely light disposable launcher—perfect when you want to deliver a punch and make a quick, unencumbered getaway.
  • Krime Cannon: Krime may be a small-time manufacturer, but their assault cannon, simply called the Cannon, is a cheap heavy weapon big on attitude and firepower. It comes standard with modification for trolls, and so is the first weapon in the Sixth World to be intended for larger customers.
  • Onotari Interceptor: This Saeder-Krupp-developed military missile launcher is designed to fire rockets or guided missiles, of any type. It has two separate barrels and firing chambers, and can load up to two missiles at once, which need not be of the same type. Due to backblast issues, it is not capable of “giving ‘em both barrels.” It features an internal smartgun system.
  • Panther XXL:
    Panther XXL
    This huge fragging gun is an assault cannon that uses ammunition similar to the primary weapon in many small tanks. It comes with a built-in smartgun system.

Source

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  • Shadowrun 5th Edition Core Rulebook (2nd Printing) (pages 424-431)
  • thedemonapostle