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[[File:Firekkan.png|thumb|500px|right]]
[[File:Firekkan.png|thumb|500px|right]]


'''Name''': Firekkan<br />'''Attribute Dice''': 12D<br />'''Dexterity''': 2D/4D<br />'''Knowledge''': 1D+2/3D+2<br />'''Mechanical''': 1D+2/3D+2<br />'''Perception''': 1D+2/3D+2<br />'''Strength''': 2D/4D<br />'''Technical''': 1D+2/3D+2
'''Name''': Firekkan<br />'''Attribute Dice''': 12D<br />'''Dexterity''': 2D / 4D<br />'''Knowledge''': 1D+2 / 3D+1<br />'''Mechanical''': 1D+2 / 3D+2<br />'''Perception''': 1D+2 / 3D+1<br />'''Strength''': 2D / 4D<br />'''Technical''': 1D+2 / 3D+1


'''Move''':
'''Move''': (see '''Special Abilities''')<br />'''Size''': 1.99 - 3.035 m<br />'''Weight''': 77 - 118 kg<br />'''Life Span''': 146 years
*Walking: 10/12<br />
*Flight: 10; 30 km/h
'''Size''': 1.99 - 3.035 m<br />'''Weight''': 77 - 118 kg<br />'''Life Span''': 146 years


'''Special Abilities''':
'''Special Abilities''':
*'''Enhanced Senses''': +1D Visual search
*'''Can Walk if Necessary''': Firekkans have the Multiple Move Modes special ability, and are capable of both flying (primarily) and walking.
*'''Beak''': Firekkan's sharp beak inflicts STR+0D+2 damage.
:*Speed (Female): Flight - 25 / 30 (70-90 km/h); Walking (Biped) - 10 / 12.
*'''Talons''': Firekkan's powerful talons do STR+0D+2 damage
:*Speed (Male): Flight - 23 / 28 (67-80 km/h); Walking (Biped) 10 / 12.
*'''Wings''': Firekkan can fly at a movement rate of 10; 30km/h
*'''Natural-Born Fliers''': Firekkans are innate fliers and do not easily get lost. They receive a +1D to all Astrogation rolls. They also receive a +3D to all rolls involving three dimensional maneuvers.
*'''Bird of Prey''': Firekkans use their keen eyesight to hunt prey animals. They have Search(Sight) at +1D. They also have a sharp beak (STR+2D Lethal Damage) and talons (STR+2D Lethal Damage).
*'''One That Got Away''': Kilrathi will sometimes go out of their way to kill or enslave Firekkans. Firekkans have bounties placed upon them ranging from 1,000 credits to no more than 6,000 credits. (1D x 1,000 credits)


'''Description''': Firekkans (Armatiavis firekka) are a species of highly social, bird-like lifeforms originating from the planet Firekka (Firekka System, Antares Quadrant, Epsilon Sector). The Firekkans have only recently become a major player on the galactic scene, after the Kilrathi attempted to invade their world for their Sivar-Eshrad ceremony in 2655. Firekkan society is based on a hierarchy of flocks. Because of their strong subordination their flock and its desire to remain tightly knit, few Firekkans have left to go out into space (at least in the past; with the ascendency of Teehyn Ree Rikik, more Firekkans have launched themselves into the void for the good of their species). Firekkan culture and philosophy are very spiritual and are based heavily on imagery of flight and nature, and their architecture is quite distinct. Probably the most noteworthy thing about the Firekkans is a potent alcoholic drink known as Firekka's Finest, commonly hailed as one of the best drinks available anywhere in Known Space.


'''Description''': The Firekkans are an avian race that resembles 7 foot tall predatory birds. Firekkan males are slightly smaller than their female counterparts. Their home world is the planet Firekka in the Firekka system.
*'''Personality''': Firekkans are a friendly, outgoing race. They are very social creatures (particularly with one another) and have developed a complex system of greetings, gestures and customs when dealing with others (including those not of their race). A typical greeting among the Firekkans is to groom one another for parasites and bugs (again, this is type of greeting is often also extended to those not of their race). To those that offer them friendship, friendship is readily given. To those who offer them hostility, Firekkans can be fierce opponents. Firekkan culture relies heavily on a matriarchal flock system, valuing the interests of the flock (and particularly the will of the flock matriarch) above those of the individual. The flocks themselves have a hierarchy, with the leader of the most important flock (the Teehyn Ree) functioning as nominal ruler of the entire species; the species as a whole follows the will of the Teehyn Ree. Firekkans commonly follow the Flame Winds doctrine, which emphasizes living in the moment and not worrying about the future or planning ahead since any single event can undo any future plan. Other notable things about Firekkan personality include the ducking of one’s head between the shoulders when embarrassed, involuntarily moulting when frightened, chatting about practically everything (even in moments of crisis or where intrepidity is called for), and clacking one's beak when amused.
 
*'''Physical Description''': Firekkans are an avian species similar in appearance to most other members of the family Accipitridae, with the main difference being the inclusion of a full arm-and-hand motor appendage assembly separate from their wings. This technically makes them hexapods, though they definitely exhibit far more bird-like than insect-like traits. Firekkans are largely carnivorous like most members of Accipitridae, though they are known to occasionally eat seeds and imbibe alcoholic beverages (Firekka's Finest being the most well-known of these). While primarily flyers by nature, their leg and talon structure is such that they are capable of walking; they generally are about as fast as Terran when moving in this manner. Their head structure is like most raptors; they have a sharp, keratinous beak with two nose-holes near the top, two eyes set forward (which are generally blue in color), two ears lacking external pinnae, and a tuft of filoplumes on top of their head covering the ears; this topknot is generally reddish in color. Their bodies are covered with a series of vaned feathers, which are generally a bright orange-yellow color. Only their talons and arms are not covered in feathers; these have a keratinous structure like their beaks and are also an orangish color. Males have been observed with more varied and brighter color patterns on their bodies. Firekkans are on par with Terrans both physically and intellectually, despite the significant difference in the anatomy of the respective species. They communicate with one another verbally, using a language based upon various calls and clicks generated within the beak structure. Firekkans average around 2.13 meters in height, 4.79 meters in wingspan and 92.5 meters in mass, with females of the species being slightly larger and heavier than the males. They feed about four times a day on average and like most raptors; their digestive system is designed to process food that has been swallowed whole. Firekkans can generally go around two weeks without food, but will not have sufficient energy to fly if they don't eat at least once every three to five days. They can generally go about four days without water. Sleep is generally for six hours a day and performed as vigilant sleep; Firekkans are capable of performing roosting flights if necessary. Reproduction is performed oviparously, with females laying a clutch of one to three eggs after a five month gestation period. Eggs generally take another five months or so to hatch, with both parents involved in incubating and caring for their brood.
Firekkan culture relies heavily on a matriarchal flock system. Firekkan society values the interests of the flock, which consists of a matriarch and her family, above those of the individual. This creates a stable society, but one that can have difficulty adapting to new things unless it is forced to. Each flock grooms a specific child from birth to become flock leader. A flock leader leads her flock in many aspects of life. According to the tenet of the Living Spark, the acts of a flock leader shape the flock and the future. The overall leader of Firekkan culture, the 'Flock Leader of Flock Leaders', is known as the Teehyn Ree. Because of the strong subordination to a flock, and the flock's desire to remain close, few Firekkans, at least in the past, have left their flocks to go out into space.
:*Motor Appendages: 2
 
:*Visual Organs: 2
Firekkan religion and philosophy are very spiritual and are based heavily on imagery of flight and nature. Midnight ceremonies are held at the Firekkan Fire-Temples. Firekkans commonly follow the Flame Winds doctrine, which emphasizes living in the moment and not worrying about the future or planning ahead. Any occurrence can undo any plans, so it is futile to plan ahead. The Firekkans also participate in a number of flying dances used for a number of purposes from bonding to mourning.
::*Field of Vision: Optimal 200 degrees forward, Peripheral 280 degrees forward.
 
Firekkans are very social creatures, and as such have a complex system of greetings, gestures and customs. The first thing an outsider will notice is the Firekkan greeting. To be sure that their acquaintance will be free of pests during while in their company, Firekkans greet each other by searching the feathers, hair, or fur of their acquaintance for parasites and bugs. Also, an outsider should note that Firekkans display their amusement by leaning backwards and clattering their beaks in a gesture similar to human laughter. Other notable things include the ducking of one’s head between the shoulders when embarrassed and the involuntary molting when frightened.
 
Firekkan architecture is distinct in that it is created for a race with flight. Buildings are arranged without stairs, or fences at large drops, which can be quite disconcerting to visitors. Bars and pubs have perches for their patrons, instead of chairs. Firekkan pubs are, quite probably, most famous for their potent alcoholic drink known as Firekka’s Finest. Along with socializing over a Firekka’s Finest, Firekkans have a number of recreational activities, including flight races.
 
The Terran Confederation made contact with the Firekkans in 2653, and pledged to protect them while Firekkan entry into the Confederation was negotiated. Shortly after this contact with the Confederation, the first Firekkans, including the legendary Captain Larrhi, left their flocks and planet to travel between star systems.
 
In 2665, the Confederation and Firekkans agreed to the terms of Firekkan entry into the Confederation. As a result, the TCS Tiger’s Claw and the TCS Austin were sent to Firekka to act as an honour guard for the Confederation diplomatic team that was present for the treaty signing. Unfortunately, shortly after the treaty signing on 2655.240, it became clear that something was wrong in the Firekkan system. Confederation forces were noting an increased Kilrathi presence in Firekka, an apparently strategically unimportant system. The reasons behind this became clear just a few weeks later on 2655.271, with the defection of Ralgha nar Halles and the KIS Ras Nik'hra. Ralgha informed the crew of the TCS Tiger’s claw of the Kilrathi Sivar-Eshrad ceremony that was to take place on Firekka on 2655.293. All Kilrathi ships that could be spared from the war effort with the Confederation would head for the Firekka system to slaughter of its inhabitants and win the approval of Sivar. Faced with overwhelming numbers of Kilrathi forces, the TCS Tiger’s Claw was forced to retreat from the system along with all Confederation military and diplomatic personnel. The Firekkans were left with only minimal training and a number of Confederation weapons. For all intents and purposes, the newest members of the Confederation were left to fend for themselves, despite the promise of protection that had been renewed with the treaty signing only weeks before.
 
The Confederation, at the suggestion of Ralgha nar Halles, soon sent a team into Firekka to disrupt the Kilrathi ceremony. With this disruption, the favour of Sivar was lost, and the Kilrathi retreated. Unexpectedly, and contrary to Kilrathi tenets of honor, Prince Thrakhath ordered the Kilrathi forces to take captured Firekkan flock leaders with them, as hostages. These hostages included Rikik, daughter of Kree’kai, the Teehyn Ree. With the death of Kree’kai, in an attempt to rescue her daughter from the retreating Kilrathi, Rikik became the leader of Firekka.
 
With no way of rescuing these hostages from the Kilrathi, the Firekkans requested assistance from Confederation forces. The Confederation’s military, however, lacked sufficient knowledge of Firekkan culture and society to understand the situation. The Confederation suggested that the Firekkans elect new leaders, not truly comprehending that Firekkan leaders were born and bred and that, faced with threats against their leaders, the Firekkans would do the bidding of the Kilrathi. Faced with this, K’Kai, sister of Kree’kai, travelled to Sol Station to plead the Firekkan case before Confederation High Command. K’Kai found nothing but vague promises of assistance at a later date. Despite getting no help from High Command, K’Kai made contact with her human friend, Ian St. John, his Kilrathi liegeman, Kihra, James Taggart and Gwen Larson. These five individuals stole Taggart’s ship, the TCS Bonnie Heather and rescued the Firekkan prisoners from a base in Ghorah Kar.
 
The Firekkans remained part of the Confederation until the signing of the Confederation-Kilrathi cease-fire in 2668. Rikik withdrew Firekka from the Confederation in protest of this action, which she correctly believed to be a trick.
 
By the year 2678, the Firekkan Planetary Alliance had been created and the Firekkans had claimed the nearby star system of T'kirsa.


:*Auditory Organs: 2
:*Olfactory Organs: 1
:*Gustatory Organs: 1
:*Propulsive Appendages: 4
:*Reproductive Organs: 1
*'''Relations with Other Races''': The Firekkans tend to stick close to home and they're fairly new on the intergalactic scene, so their interactions with other races have been relatively minimal up to this point. Of the major races with which they have had contact, they by far have the best relationship with Terrans; they were even part of the Confederation for several years and even though they withdrew prior to the False Armistice of 2668 they remained strong allies with the Terran governments. They do have some trade relationships with the frontier races (such as the Haggan and Jarma) but for the most part they are neutral towards them. They also honor the neutrality of the planet Oasis. They have practically no relationship with the major non-starfaring races (the Mopoks, Dolosians and Dioscuri). By far their biggest antagonists are the Kilrathi, who briefly held control over the Firekka system and enslaved the entire Firekkan populace during the disrupted Sivar-Eshrad ceremony of 2655. The Kilrathi have since treated the species as "one who got away", with a few of them going out of their way to hunt down Firekkans in later years. The Nephilim also were antagonistic towards the Firekkans during the Nephilim War, particularly when they launched their invasion of the Antares Quadrant in 2691. While the Firekkan systems did not suffer quite as badly as the Terran systems, the Nephilim did cause a significant disruption in trade.
*'''Territory''': The Firekkans have not been starfaring for a particularly long time. First contact with the Terran Confederation happened just prior to the start of the Terran-Kilrathi War, with the first few Firekkans leaving their planet for the first time shortly thereafter, beginning their Starfaring Age. From 2654 to 2668, the Firekkans were members of the Confederation, eventually withdrawing to form the Firekkan Planetary Alliance in protest of the Kilrathi Armistice. By 2678, the Firekkans had colonized the adjacent T'Kirsa system. Despite having been starfaring for some time as of 2701, the vast majority of their species remains located in their home system, located in the Antares Quadrant of the Epsilon Sector.
*'''Onomastikon''': Without exception, all Firekkan names consist of a single two-syllable word which is usually either five or six characters in length when romanized. This word functions primarily as a forename. Individuals will refer to themselves by flock name only if absolutely necessary in conversation; the flock name is a separate idea in Firekkan speech and is never included as part of the name of an individual. Firekkans are given their names by their brood mothers during a flock ceremony that takes place a few months after they have hatched. Firekkan names are based on no more than four unique vowel sounds: long and short "A", short "I" and long "E". Consonant usage tends to heavily favor "L", hard "H", "K" and "R" (with "R" sometimes trilled), with "L" and "H" slightly more common in male names and "K" and "R" more common in female names. Glottal stops are also sometimes present in female Firekkan names. Firekkan names are usually quick to say and easy to pronounce; nickname usage, while not unheard of in Firekkan society, is generally rare. Firekkan names consist of exactly one prefix and exactly one suffix.
:*''Male Prefixes'': Haik, Haikk, Hairr, Hak, Hakk, Harr, Heek, Heekk, Heerr, Hik, Hikk, Hirr, Laik, Laikk, Lairr, Lak, Lakk, Larr, Leek, Leekk, Leerr, Lik, Likk, Lirr.
:*''Female Prefixes'': K', Kaik, Kaikk, Kairr, Kakk, Keek, Keerr, Ki', Kr', Kra', Kraik, Krairr, Kree', Kreekk, Kri', Krikk, R', Rai', Rak, Rakk, Reek, Reekk, Ri', Rik.
:*''Suffixes'': aik, air, aish, ait, ak, ar, ash, at, eek, eer, eesh, eet, ha, hai, hee, hi, ik, ir, ish, it, ka, kai, kee, ki, kka, kkai, kkee, kki, kra, krai, kree, kri, la, lai, lee, li, na, nai, nee, ni, ra, rai, ree, ri, rra, rrai, rree, rri, sha, shai, shee, shi, ta, tai, tee, ti.
*'''Motivation''': It takes a special kind of Firekkan to want to leave hearth and home to voyage amongst the stars, particularly given the race's tightly knit flock culture and the stigma against going against the will of the flock. Those relatively few Firekkans who do leave their planet do so out of a sense of general social rejection, in search of a new "flock" with which to bond. A few of the flocks do hold to the belief that some of their number should seek out new worlds and experiences, the better to come back and enrich the flocks. In that sense, an adventure is like the Amish practice of rumspringa to some Firekkans. There are also those bold folks who feel that they can better their own position by heading out into space; the incidences of whole flocks leaving Firekkan to chance their fate among the stars has been minimal as yet, but not unheard of.


'''Source''':
'''Source''':
*[http://wcrpg.wikia.com/wiki/2.2.3:_Firekkans Wing Commander RPG Wikia: Firekkan]
*[http://www.wcnews.com/wcpedia/Firekkan Wing Commander Encyclopedia: Firekkan]
*[http://www.wcnews.com/wcpedia/Firekkan Wing Commander Encyclopedia: Firekkan]
*The Wing Commander Role Playing Game (pages 17-20)
*The Wing Commander Role Playing Game (pages 17-20)
*thedemonapostle
*thedemonapostle

Latest revision as of 01:51, 4 July 2020

Name: Firekkan
Attribute Dice: 12D
Dexterity: 2D / 4D
Knowledge: 1D+2 / 3D+1
Mechanical: 1D+2 / 3D+2
Perception: 1D+2 / 3D+1
Strength: 2D / 4D
Technical: 1D+2 / 3D+1

Move: (see Special Abilities)
Size: 1.99 - 3.035 m
Weight: 77 - 118 kg
Life Span: 146 years

Special Abilities:

  • Can Walk if Necessary: Firekkans have the Multiple Move Modes special ability, and are capable of both flying (primarily) and walking.
  • Speed (Female): Flight - 25 / 30 (70-90 km/h); Walking (Biped) - 10 / 12.
  • Speed (Male): Flight - 23 / 28 (67-80 km/h); Walking (Biped) 10 / 12.
  • Natural-Born Fliers: Firekkans are innate fliers and do not easily get lost. They receive a +1D to all Astrogation rolls. They also receive a +3D to all rolls involving three dimensional maneuvers.
  • Bird of Prey: Firekkans use their keen eyesight to hunt prey animals. They have Search(Sight) at +1D. They also have a sharp beak (STR+2D Lethal Damage) and talons (STR+2D Lethal Damage).
  • One That Got Away: Kilrathi will sometimes go out of their way to kill or enslave Firekkans. Firekkans have bounties placed upon them ranging from 1,000 credits to no more than 6,000 credits. (1D x 1,000 credits)

Description: Firekkans (Armatiavis firekka) are a species of highly social, bird-like lifeforms originating from the planet Firekka (Firekka System, Antares Quadrant, Epsilon Sector). The Firekkans have only recently become a major player on the galactic scene, after the Kilrathi attempted to invade their world for their Sivar-Eshrad ceremony in 2655. Firekkan society is based on a hierarchy of flocks. Because of their strong subordination their flock and its desire to remain tightly knit, few Firekkans have left to go out into space (at least in the past; with the ascendency of Teehyn Ree Rikik, more Firekkans have launched themselves into the void for the good of their species). Firekkan culture and philosophy are very spiritual and are based heavily on imagery of flight and nature, and their architecture is quite distinct. Probably the most noteworthy thing about the Firekkans is a potent alcoholic drink known as Firekka's Finest, commonly hailed as one of the best drinks available anywhere in Known Space.

  • Personality: Firekkans are a friendly, outgoing race. They are very social creatures (particularly with one another) and have developed a complex system of greetings, gestures and customs when dealing with others (including those not of their race). A typical greeting among the Firekkans is to groom one another for parasites and bugs (again, this is type of greeting is often also extended to those not of their race). To those that offer them friendship, friendship is readily given. To those who offer them hostility, Firekkans can be fierce opponents. Firekkan culture relies heavily on a matriarchal flock system, valuing the interests of the flock (and particularly the will of the flock matriarch) above those of the individual. The flocks themselves have a hierarchy, with the leader of the most important flock (the Teehyn Ree) functioning as nominal ruler of the entire species; the species as a whole follows the will of the Teehyn Ree. Firekkans commonly follow the Flame Winds doctrine, which emphasizes living in the moment and not worrying about the future or planning ahead since any single event can undo any future plan. Other notable things about Firekkan personality include the ducking of one’s head between the shoulders when embarrassed, involuntarily moulting when frightened, chatting about practically everything (even in moments of crisis or where intrepidity is called for), and clacking one's beak when amused.
  • Physical Description: Firekkans are an avian species similar in appearance to most other members of the family Accipitridae, with the main difference being the inclusion of a full arm-and-hand motor appendage assembly separate from their wings. This technically makes them hexapods, though they definitely exhibit far more bird-like than insect-like traits. Firekkans are largely carnivorous like most members of Accipitridae, though they are known to occasionally eat seeds and imbibe alcoholic beverages (Firekka's Finest being the most well-known of these). While primarily flyers by nature, their leg and talon structure is such that they are capable of walking; they generally are about as fast as Terran when moving in this manner. Their head structure is like most raptors; they have a sharp, keratinous beak with two nose-holes near the top, two eyes set forward (which are generally blue in color), two ears lacking external pinnae, and a tuft of filoplumes on top of their head covering the ears; this topknot is generally reddish in color. Their bodies are covered with a series of vaned feathers, which are generally a bright orange-yellow color. Only their talons and arms are not covered in feathers; these have a keratinous structure like their beaks and are also an orangish color. Males have been observed with more varied and brighter color patterns on their bodies. Firekkans are on par with Terrans both physically and intellectually, despite the significant difference in the anatomy of the respective species. They communicate with one another verbally, using a language based upon various calls and clicks generated within the beak structure. Firekkans average around 2.13 meters in height, 4.79 meters in wingspan and 92.5 meters in mass, with females of the species being slightly larger and heavier than the males. They feed about four times a day on average and like most raptors; their digestive system is designed to process food that has been swallowed whole. Firekkans can generally go around two weeks without food, but will not have sufficient energy to fly if they don't eat at least once every three to five days. They can generally go about four days without water. Sleep is generally for six hours a day and performed as vigilant sleep; Firekkans are capable of performing roosting flights if necessary. Reproduction is performed oviparously, with females laying a clutch of one to three eggs after a five month gestation period. Eggs generally take another five months or so to hatch, with both parents involved in incubating and caring for their brood.
  • Motor Appendages: 2
  • Visual Organs: 2
  • Field of Vision: Optimal 200 degrees forward, Peripheral 280 degrees forward.
  • Auditory Organs: 2
  • Olfactory Organs: 1
  • Gustatory Organs: 1
  • Propulsive Appendages: 4
  • Reproductive Organs: 1
  • Relations with Other Races: The Firekkans tend to stick close to home and they're fairly new on the intergalactic scene, so their interactions with other races have been relatively minimal up to this point. Of the major races with which they have had contact, they by far have the best relationship with Terrans; they were even part of the Confederation for several years and even though they withdrew prior to the False Armistice of 2668 they remained strong allies with the Terran governments. They do have some trade relationships with the frontier races (such as the Haggan and Jarma) but for the most part they are neutral towards them. They also honor the neutrality of the planet Oasis. They have practically no relationship with the major non-starfaring races (the Mopoks, Dolosians and Dioscuri). By far their biggest antagonists are the Kilrathi, who briefly held control over the Firekka system and enslaved the entire Firekkan populace during the disrupted Sivar-Eshrad ceremony of 2655. The Kilrathi have since treated the species as "one who got away", with a few of them going out of their way to hunt down Firekkans in later years. The Nephilim also were antagonistic towards the Firekkans during the Nephilim War, particularly when they launched their invasion of the Antares Quadrant in 2691. While the Firekkan systems did not suffer quite as badly as the Terran systems, the Nephilim did cause a significant disruption in trade.
  • Territory: The Firekkans have not been starfaring for a particularly long time. First contact with the Terran Confederation happened just prior to the start of the Terran-Kilrathi War, with the first few Firekkans leaving their planet for the first time shortly thereafter, beginning their Starfaring Age. From 2654 to 2668, the Firekkans were members of the Confederation, eventually withdrawing to form the Firekkan Planetary Alliance in protest of the Kilrathi Armistice. By 2678, the Firekkans had colonized the adjacent T'Kirsa system. Despite having been starfaring for some time as of 2701, the vast majority of their species remains located in their home system, located in the Antares Quadrant of the Epsilon Sector.
  • Onomastikon: Without exception, all Firekkan names consist of a single two-syllable word which is usually either five or six characters in length when romanized. This word functions primarily as a forename. Individuals will refer to themselves by flock name only if absolutely necessary in conversation; the flock name is a separate idea in Firekkan speech and is never included as part of the name of an individual. Firekkans are given their names by their brood mothers during a flock ceremony that takes place a few months after they have hatched. Firekkan names are based on no more than four unique vowel sounds: long and short "A", short "I" and long "E". Consonant usage tends to heavily favor "L", hard "H", "K" and "R" (with "R" sometimes trilled), with "L" and "H" slightly more common in male names and "K" and "R" more common in female names. Glottal stops are also sometimes present in female Firekkan names. Firekkan names are usually quick to say and easy to pronounce; nickname usage, while not unheard of in Firekkan society, is generally rare. Firekkan names consist of exactly one prefix and exactly one suffix.
  • Male Prefixes: Haik, Haikk, Hairr, Hak, Hakk, Harr, Heek, Heekk, Heerr, Hik, Hikk, Hirr, Laik, Laikk, Lairr, Lak, Lakk, Larr, Leek, Leekk, Leerr, Lik, Likk, Lirr.
  • Female Prefixes: K', Kaik, Kaikk, Kairr, Kakk, Keek, Keerr, Ki', Kr', Kra', Kraik, Krairr, Kree', Kreekk, Kri', Krikk, R', Rai', Rak, Rakk, Reek, Reekk, Ri', Rik.
  • Suffixes: aik, air, aish, ait, ak, ar, ash, at, eek, eer, eesh, eet, ha, hai, hee, hi, ik, ir, ish, it, ka, kai, kee, ki, kka, kkai, kkee, kki, kra, krai, kree, kri, la, lai, lee, li, na, nai, nee, ni, ra, rai, ree, ri, rra, rrai, rree, rri, sha, shai, shee, shi, ta, tai, tee, ti.
  • Motivation: It takes a special kind of Firekkan to want to leave hearth and home to voyage amongst the stars, particularly given the race's tightly knit flock culture and the stigma against going against the will of the flock. Those relatively few Firekkans who do leave their planet do so out of a sense of general social rejection, in search of a new "flock" with which to bond. A few of the flocks do hold to the belief that some of their number should seek out new worlds and experiences, the better to come back and enrich the flocks. In that sense, an adventure is like the Amish practice of rumspringa to some Firekkans. There are also those bold folks who feel that they can better their own position by heading out into space; the incidences of whole flocks leaving Firekkan to chance their fate among the stars has been minimal as yet, but not unheard of.

Source: