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Fury of Shadows: Difference between revisions

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[[File:Corellian-Gunship.jpg|500px|thumb|right]]
[[File:Corellian-Gunship.jpg|500px|thumb|right]]


'''Fury of Shadows'''<br />'''Craft''': Modified Corellian Engineering Corporation DP20 frigate / [[Corellian Gunship]]<br />'''Type''': Mid-sized anti-starfighter warship<br />'''Scale''': Capital<br />'''Length''': 120 meters<br />'''Skill''': Capital ship piloting: Corellian gunship<br />'''Crew Skill''': Astrogation: 7D, Capital ship gunnery: 6D+1, Capital ship piloting: 7D+1, Capital ship shields: 7D+2, Sensors: 7D+2, Starship gunnery: 6D+1, Capital Ship Repair: 5D+1<br />'''Crew''': 8, gunners: 100, skeleton: 1/+15<br />'''Passengers''': 250 Troops ([[Typical Storm Commando Trooper|Storm Commando Troopers]])<br />'''Cargo Capacity''': 100 metric tons<br />'''Consumables''': 36 months<br />'''Hyperdrive Multiplier''': x1<br />'''Hyperdrive Backup''': x6<br />'''Nav Computer''': Yes<br />'''Maneuverability''': 3D+1<br />'''Space''': 10<br />'''Atmosphere''': 415; 1,200 km/h<br />'''Hull''': 6D+1<br />'''Shields''': 4D+1<br />'''Sensors''':
'''Fury of Shadows'''<br />'''Craft''': [[Corellian Gunship|Modified Corellian DP20 frigate]]<br />'''Type''': Special Operations Frigate<br />'''Scale''': Capital<br />'''Length''': 120 meters<br />'''Skill''': Capital ship piloting<br />'''Crew''': 8, gunners: 22, skeleton: 2/+10<br />'''Passengers''': 50 Troops<br />'''Cargo Capacity''': 500 metric tons<br />'''Consumables''': 3 years<br />'''Hyperdrive Multiplier''': x1<br />'''Hyperdrive Backup''': x8<br />'''Nav Computer''': Yes<br />'''Maneuverability''': 3D+1<br />'''Space''': 10<br />'''Atmosphere''': 415; 1,200 km/h<br />'''Hull''': 5D<br />'''Shields''': 5D+2<br />'''Sensors''':
*Passive: 80/1D+2
*Passive: 50 / 1D+1
*Scan: 160/2D+2
*Scan: 100 / 2D+1
*Search: 200/3D+2
*Search: 200 / 3D+2
*Focus: 10/4D+2
*Focus: 5 / 5D
'''Weapons''':
'''Weapons''':
*'''16 Heavy Turbolaser Cannons'''
*'''8 Turbolaser Cannons'''
: Fire Arc: 4 front, 6 left, 6 right<br />Crew: 2<br />Scale: capital<br />Skill: Capital ship gunnery<br />Fire Control: 3D<br />Space Range: 3-15/35/75<br />Atmosphere Range: 6-30/70/150km<br />Damage: 5D+2
: Fire Arc: 2 front, 3 left, 3 right<br />Crew: 1<br />Scale: capital<br />Skill: Capital ship gunnery<br />Fire Control: 3D+2<br />Space Range: 3-15/35/75<br />Atmosphere Range: 6-30/70/150km<br />Damage: 5D
*'''6 Double Heavy Laser Cannons'''
: Fire Arc: 3 left, 3 right<br />Crew: 1<br />Scale: starfighter<br />Skill: Starship gunnery<br />Fire Control: 3D+2<br />Space Range: 1-3/12/25<br />Atmosphere Range: 10-300/1,200/2,500m<br />Damage: 6D
*'''8 Concussion Missile Tubes '''
: Fire Arc: 4 front, 4 rear<br />Crew: 1<br />Scale: capital<br />Skill: Capital ship gunnery<br />Fire Control: 3D+2<br />Space Range: 1-12/30/60<br />Atmosphere Range: 20-1,200/3,000/6,000m<br />Damage: 9D
*'''Area Jammer'''
:Fire Arc: all<br />Skill: sensors<br />Space Range: 1-35/70/150<br />Atmosphere Range: 10-3,500/7,000/15,000m<br />Damage: -10D from <u>enemy</u> Fire Control and Sensors


*'''12 Double Heavy Laser Cannons'''
'''Description''': This ship is a mystery wrapped in an enigma. The ship is painted black, has no markings except for its name, Fury of Shadows. Should any attempt to use sensors to scan the ship, the ship instantly activates its jammer, this also happens the moment any kind of targeting lock occurs. The ship seems to be following the players wherever they go, and appears at the edge of sensors range, regardless of what attempts are made to evade the Fury of Shadows.
: Fire Arc: 6 left, 6 right<br />Crew: 3<br />Scale: starfighter<br />Skill: Starship gunnery<br />Fire Control: 3D<br />Space Range: 1-3/12/25<br />Atmosphere Range: 100-300/1.2/2.5km<br />Damage: 6D


*'''4 Heavy Ion Cannons'''
'''GM's Note''': The ship wins every tie. All dice are rolled as though no wild dice are present, meaning the ship can have no mishaps and no abnormal successes. If the Area Jammer is used, everyone, except the Fury of Shadows, suffers a 10D penalty (10-60, 35 average) to all Sensors and Fire Control related rolls.
: Fire Arc: 2 front, 2 rear<br />Crew: 2<br />Scale: Capital<br />Skill: Capital ship gunnery<br />Fire Control: 4D<br />Space Range: 1-10/25/50<br />Atmosphere Range: 2-20/50/100km<br />Damage: 5D Ionization
 
*'''8 Concussion Missile Tubes '''
: Fire Arc: 4 front, 4 rear<br />Crew: 3<br />Scale: capital<br />Skill: Capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-12/30/60<br />Atmosphere Range: 200-1.2/3/6KM<br />Ammo: 30 missiles each<br />Damage: 9D

Latest revision as of 02:41, 30 October 2018

Fury of Shadows
Craft: Modified Corellian DP20 frigate
Type: Special Operations Frigate
Scale: Capital
Length: 120 meters
Skill: Capital ship piloting
Crew: 8, gunners: 22, skeleton: 2/+10
Passengers: 50 Troops
Cargo Capacity: 500 metric tons
Consumables: 3 years
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 3D+1
Space: 10
Atmosphere: 415; 1,200 km/h
Hull: 5D
Shields: 5D+2
Sensors:

  • Passive: 50 / 1D+1
  • Scan: 100 / 2D+1
  • Search: 200 / 3D+2
  • Focus: 5 / 5D

Weapons:

  • 8 Turbolaser Cannons
Fire Arc: 2 front, 3 left, 3 right
Crew: 1
Scale: capital
Skill: Capital ship gunnery
Fire Control: 3D+2
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150km
Damage: 5D
  • 6 Double Heavy Laser Cannons
Fire Arc: 3 left, 3 right
Crew: 1
Scale: starfighter
Skill: Starship gunnery
Fire Control: 3D+2
Space Range: 1-3/12/25
Atmosphere Range: 10-300/1,200/2,500m
Damage: 6D
  • 8 Concussion Missile Tubes
Fire Arc: 4 front, 4 rear
Crew: 1
Scale: capital
Skill: Capital ship gunnery
Fire Control: 3D+2
Space Range: 1-12/30/60
Atmosphere Range: 20-1,200/3,000/6,000m
Damage: 9D
  • Area Jammer
Fire Arc: all
Skill: sensors
Space Range: 1-35/70/150
Atmosphere Range: 10-3,500/7,000/15,000m
Damage: -10D from enemy Fire Control and Sensors

Description: This ship is a mystery wrapped in an enigma. The ship is painted black, has no markings except for its name, Fury of Shadows. Should any attempt to use sensors to scan the ship, the ship instantly activates its jammer, this also happens the moment any kind of targeting lock occurs. The ship seems to be following the players wherever they go, and appears at the edge of sensors range, regardless of what attempts are made to evade the Fury of Shadows.

GM's Note: The ship wins every tie. All dice are rolled as though no wild dice are present, meaning the ship can have no mishaps and no abnormal successes. If the Area Jammer is used, everyone, except the Fury of Shadows, suffers a 10D penalty (10-60, 35 average) to all Sensors and Fire Control related rolls.