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Terran Confederation "Hades" Quick Strike Cruiser: Difference between revisions

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[[File:Terran Confederation Hades Class Quick Strike Cruiser.jpg|thumb|500px|right]]
[[File:Terran Confederation Hades Class Quick Strike Cruiser.jpg|thumb|500px|right]]


'''Name''': Hades Class<br />'''Craft''': Terran Confederation Hades Class Quick Strike Cruiser<br />'''Type''': light battle cruiser<br />'''Scale''': capital<br />'''Length''': 777 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 150<br />'''Skeleton Crew''': 23/+10<br />'''Passengers''': 36 & 360 prisoners<br />'''Cargo Capacity''': 12,800 metric tons<br />'''Consumables''': 4 years<br />'''Cost''': 581,895,467 credits<br />'''Jump Drive''': x1<br />'''Back-up Drive''': x10<br />'''Secondary Back-up Drive''': x100<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D<br />'''Space''': 11<br />'''Atmosphere''': 435; 1,250 kmh<br />'''Hull''': 7D+2<br />'''Shields''': 3D+1<br />'''Sensors'''
'''Name''': Hades Class Quick Strike Cruiser<br />'''Craft''': Orion Station Shipyards Hades Class Quick Strike Cruiser<br />'''Type''': Strike Carrier<br />'''Scale''': capital<br />'''Length''': 777 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 150; skeleton: 15/+10<br />'''Passengers''': 36 passengers; 144 Hospital beds; & 360 prisoners<br />'''Cargo Capacity''': 12,800 metric tons<br />'''Consumables''': 106 months<br />'''Primary Jump Drive''': x1<br />'''Secondary Jump Drive''': x10<br />'''Tertiary Jump Drive''': x100<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D+1<br />'''Space''': 6<br />'''Atmosphere''': 330; 950 km/h<br />'''Hull''': 7D<br />'''Shields''': 3D<br />'''Sensors'''
*Passive: 110/2D
*Passive: 55 / 1D+1
*Scan: 275/5D
*Scan: 110 / 2D+2
*Search: 550/8D
*Search: 165 / 4D
*Focus: 11/11D
*Focus: 6 / 5D+1
'''Weapons'''
'''Weapons'''
*'''8 Offensive Lasers'''
*'''4 Dual Offensive Lasers'''
: Fire Arc: 4 dual turrets<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 1D<br />Space Range: 1-8/15/30<br />Atmosphere Range: 100-800/1,500/3,000m<br />Rate of fire: 7<br />Damage: 17D+1; 1D+2 vs starfighter scale
: Fire Arc: 4 turrets<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 7D+2<br />Space Range: 1-3/8/15<br />Atmosphere Range: 10-300/800/1,500m<br />Damage: 4D
*'''1 Enhanced Plasma Cannon'''
*'''Enhanced Plasma Cannon'''
: Fire Arc: 1 partial turret<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 1D<br />Space Range: 1-15/30/60<br />Atmosphere Range: 100-1,500/3,000/6,000m<br />Rate of fire: 1/2<br />Damage: 17D+1; 1D+2 vs capital scale
: Fire Arc: 1 turret<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D+1<br />Space Range: 1-6/15/30<br />Atmosphere Range: 2-12/30/60km<br />Damage: 12D
*'''20 Heavy Long Range Tachyon Guns'''
*'''10 Dual Heavy Long Range Tachyon Guns'''
: Fire Arc: 10 dual turrets<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 1D<br />Space Range: 1-10/20/40<br />Atmosphere Range: 100-1,000/2,000/4,000m<br />Rate of fire: 3<br />Damage: 2D
: Fire Arc: 10 turrets<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 5D+1<br />Space Range: 1-4/10/20<br />Atmosphere Range: 10-400/1,000/2,000m<br />Damage: 4D+1
*'''2 Enhanced Long Range Image Recognition (ELRIR) Missile Launchers'''
*'''2 Enhanced Long Range Image Recognition (ELRIR) Missile Launchers'''
: Fire Arc: 1 port, 1 starboard<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 1D<br />Space Range: 1-90/180/550<br />Atmosphere Range: 100-9,000/18,000/55,000m<br />Ammo: 100 per launcher<br />Rate of fire: 1<br />Damage: 14D+2; 1D+1 vs capital scale
: Fire Arc: 1 port, 1 starboard<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 4D+2<br />Space Range: 1-18/45/90<br />Atmosphere Range: 2-36/90/180km<br />Ammo: 100 per launcher<br />Damage: 10D+1
*'''6 Lance Heavy Torpedo Launcher Bays'''
*'''6 Lance Heavy Torpedo Launcher Bays'''
: Fire Arc: forward<br />Crew: 5<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 1D<br />Space Range: 1-20/40/140<br />Atmosphere Range: 2-40/80/280<br />Ammo: 50 per launcher<br />Rate of fire: 6<br />Damage: 22D+2; 2D+1 vs death star scale
: Fire Arc: forward<br />Crew: 5<br />Scale: death star<br />Skill: Capital ship gunnery<br />Fire Control: 4D<br />Space Range: 1-4/10/20<br />Atmosphere Range: 2-8/20/40km<br />Ammo: 50 per launcher<br />Damage: 16D
*'''1 Tractor Beam'''
*'''1 Tractor Beam'''
: Fire Arc: all<br />Crew: 5<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 1D<br />Space Range: 1-6/12/24<br />Atmosphere Range: 2-12/24/48km<br />Strength: 8D
: Fire Arc: turret<br />Crew: 2<br />Scale: capital<br />Skill: Capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-5/12/24<br />Atmosphere Range: 2-10/24/48km<br />Strength: 3D
*'''Electronic Counter Measure Module'''
*'''Electronic Counter Measure Module'''
: Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Effects: Enemy Sensors and Fire Control -3D
: Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-5/13/25<br />Atmosphere Range: 10-500/1,300/2,500m<br />Effects: Enemy Sensors and Fire Control -1D+1


'''Gear''':
'''Gear''':
*Matter/Anti-Matter Reactor
*Akwende Drive: Primary FTL Drive.
*Morvan Drive: Secondary FTL Drive.
*D-Drive: Tertiary FTL Drive.
*External Docking Port: 2
*External Docking Port: 2
*3 Hospital Modules: Fully stocked hospital with 48 beds. 144 beds total.
*Emergency Stasis Unit: Can place the entire crew in stasis for an indefinite amoutr of time provided it has power.
*Ramscoop
*Repair Bay Module: Ship may repair structures and ships up to its own size.
*Phase Shields: While active the ship becomes immune to all forms of damage provided it is not hit by anything that can bypass its shields (such as Anti-Matter Guns or torpedoes).
*Phase Shields: While active the ship becomes immune to all forms of damage provided it is not hit by anything that can bypass its shields (such as Anti-Matter Guns or torpedoes).
*Back-up Sensor Array: 3
*Escape Pods: 2; 93 person capacity
*Back-up Communications Array: 3
*Escape Pods: 32
*Hanger Bay: 700,000 cubic meters of flight deck.
*Carrier Systems: Ship can launch and receive 3 ships every 6 rounds.


'''Ship Complement'''
'''Ship Complement'''
*F-106A Piranha Scout Fighters: 6
*[[Terran Confederation F-106/A Piranha Scout Fighter|F-106/A Piranha Scout Fighter]]: 6
*F/A-105A Tigershark Medium Multi-Purpose Fighter: 6
*[[Terran Confederation F/A-105/A Tigershark Medium Multipurpose Fighter|F/A-105/A Tigershark Medium Multi-Purpose Fighter]]: 6
*F-110 Wasp Interceptor/Anti-Bombers: 6
*[[Terran Confederation F-110 Wasp Interceptor/Anti-Bomber|F-110 Wasp Interceptor/Anti-Bomber]]: 6
*F-109 Vampire Class-A Space Superiority Fighters: 6
*[[Terran Confederation F-109 "Vampire" Class-A Space Superiority Fighter|F-109/B Vampire Class-A Space Superiority Fighter]]: 6
*TB-80 Devastator Class-A Torpedo Bombers: 6
*[[Terran Confederation TB-80 "Devastator" Class-A Torpedo Bomber|TB-80 Devastator Class-A Torpedo Bomber]]: 6
*SR-51 Seahawk Space Early Warning/Space Warning and Control System Craft: 6
*[[Terran Confederation SR-51 "Seahawk" Early Warning / System Control Craft|SR-51 Seahawk Space Early Warning/Space Warning and Control System Craft]]: 6
*SAR-23 Condor SAR/Refueling Shuttles: 4
*[[Terran Confederation SAR-23 "Condor" SAR / Refueling Shuttle|SAR-23 Condor SAR/Refueling Shuttles]]: 4
*Hercules Marine Shuttles: 2
*[[Terran Confederation "Hercules" Marine Shuttle|Hercules Marine Shuttles]]: 2


'''Description''': The Hades-class Quick-strike Cruiser is a cruiser-class capital ship that served under the Terran Confederation fleet in the Wing Commander universe. The first appearances of these cruisers were in the computer game Wing Commander: Prophecy.
'''Description''': The Hades-class Quick-strike Cruiser is a cruiser-class capital ship that served under the Terran Confederation fleet in the Wing Commander universe. The first appearances of these cruisers were in the computer game Wing Commander: Prophecy.
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The Hades-class Quick-strike Cruiser was a big improvement over the older Confederation Cruisers. Although not as large and heavily armed as the Plunkett-class Heavy Artillery Cruiser, these cruisers performed their tasks extremely well, which were performing quick-strikes for almost any kind of assignments. These cruisers were equipped ten dual Tachyon cannon turrets, four laser turrets, and a single Mark IV Heavy Plasma Cannon, one of Confed's newest weapons. Unlike older Confederation capital ships, the Hades Quick-strike cruisers were equipped with missile payloads that included four Image Recognition missiles and six standard capital ship torpedoes. A Hades-class cruiser can also house thirty starfighters, four transport shuttles, and two Marine boarding crafts. It is uncertain if these quick-strike cruisers were mass-produced for the Confederation fleet like the Plunkett-class Heavy Artillery Cruisers and Murphy-class Destroyers.
The Hades-class Quick-strike Cruiser was a big improvement over the older Confederation Cruisers. Although not as large and heavily armed as the Plunkett-class Heavy Artillery Cruiser, these cruisers performed their tasks extremely well, which were performing quick-strikes for almost any kind of assignments. These cruisers were equipped ten dual Tachyon cannon turrets, four laser turrets, and a single Mark IV Heavy Plasma Cannon, one of Confed's newest weapons. Unlike older Confederation capital ships, the Hades Quick-strike cruisers were equipped with missile payloads that included four Image Recognition missiles and six standard capital ship torpedoes. A Hades-class cruiser can also house thirty starfighters, four transport shuttles, and two Marine boarding crafts. It is uncertain if these quick-strike cruisers were mass-produced for the Confederation fleet like the Plunkett-class Heavy Artillery Cruisers and Murphy-class Destroyers.


'''Source''': thedemonapostle; The Wing Commander Role Playing Game (page 410-411)
'''Source''':
*[http://www.wcnews.com/wcpedia/Hades-Class_Quick_Strike_Cruiser Wing Commander Encyclopedia: Hades-Class Quick Strike Cruiser]
*[http://wingcommander.wikia.com/wiki/Hades-class_Quick_Strike_Cruiser Wing Commander Information Center: Hades-class Quick Strike Cruiser]
*The Wing Commander Role Playing Game (pages 410-411)
*thedemonapostle

Latest revision as of 21:32, 14 July 2020

Name: Hades Class Quick Strike Cruiser
Craft: Orion Station Shipyards Hades Class Quick Strike Cruiser
Type: Strike Carrier
Scale: capital
Length: 777 meters
Skill: capital ship pilot
Crew: 150; skeleton: 15/+10
Passengers: 36 passengers; 144 Hospital beds; & 360 prisoners
Cargo Capacity: 12,800 metric tons
Consumables: 106 months
Primary Jump Drive: x1
Secondary Jump Drive: x10
Tertiary Jump Drive: x100
Nav Computer: yes
Maneuverability: 2D+1
Space: 6
Atmosphere: 330; 950 km/h
Hull: 7D
Shields: 3D
Sensors

  • Passive: 55 / 1D+1
  • Scan: 110 / 2D+2
  • Search: 165 / 4D
  • Focus: 6 / 5D+1

Weapons

  • 4 Dual Offensive Lasers
Fire Arc: 4 turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 7D+2
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 4D
  • Enhanced Plasma Cannon
Fire Arc: 1 turret
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 5D+1
Space Range: 1-6/15/30
Atmosphere Range: 2-12/30/60km
Damage: 12D
  • 10 Dual Heavy Long Range Tachyon Guns
Fire Arc: 10 turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 5D+1
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Damage: 4D+1
  • 2 Enhanced Long Range Image Recognition (ELRIR) Missile Launchers
Fire Arc: 1 port, 1 starboard
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D+2
Space Range: 1-18/45/90
Atmosphere Range: 2-36/90/180km
Ammo: 100 per launcher
Damage: 10D+1
  • 6 Lance Heavy Torpedo Launcher Bays
Fire Arc: forward
Crew: 5
Scale: death star
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-4/10/20
Atmosphere Range: 2-8/20/40km
Ammo: 50 per launcher
Damage: 16D
  • 1 Tractor Beam
Fire Arc: turret
Crew: 2
Scale: capital
Skill: Capital ship gunnery
Fire Control: 5D
Space Range: 1-5/12/24
Atmosphere Range: 2-10/24/48km
Strength: 3D
  • Electronic Counter Measure Module
Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1D+1

Gear:

  • External Docking Port: 2
  • Phase Shields: While active the ship becomes immune to all forms of damage provided it is not hit by anything that can bypass its shields (such as Anti-Matter Guns or torpedoes).
  • Escape Pods: 2; 93 person capacity

Ship Complement

Description: The Hades-class Quick-strike Cruiser is a cruiser-class capital ship that served under the Terran Confederation fleet in the Wing Commander universe. The first appearances of these cruisers were in the computer game Wing Commander: Prophecy.

In the Wing Commander Universe, the Confederation introduced the new Hades-class Quick-strike Cruiser in 2681 and was first seen in the Secret Ops expansion for the computer game Wing Commander: Prophecy. The TCS Cerberus was the first Hades-class cruiser introduced. In Secret Ops, Lance Casey and several of his fellow pilots from the TCS Midway are transferred to the TCS Cerberus to aid the cruiser in several assignments that involved new Nephilim threats. The TCS Cerberus was instrumental in the elimination of the Nephilim threat in the Proxima system.

The Hades-class Quick-strike Cruiser was a big improvement over the older Confederation Cruisers. Although not as large and heavily armed as the Plunkett-class Heavy Artillery Cruiser, these cruisers performed their tasks extremely well, which were performing quick-strikes for almost any kind of assignments. These cruisers were equipped ten dual Tachyon cannon turrets, four laser turrets, and a single Mark IV Heavy Plasma Cannon, one of Confed's newest weapons. Unlike older Confederation capital ships, the Hades Quick-strike cruisers were equipped with missile payloads that included four Image Recognition missiles and six standard capital ship torpedoes. A Hades-class cruiser can also house thirty starfighters, four transport shuttles, and two Marine boarding crafts. It is uncertain if these quick-strike cruisers were mass-produced for the Confederation fleet like the Plunkett-class Heavy Artillery Cruisers and Murphy-class Destroyers.

Source: