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Life Crystal<br />Model: Life Crystal<br />Type: Alien technology<br />Cost: 5,000 credits per crystal (up to the Rise of the Empire); 25,000 credits (later eras, black market)<br />Availability: 3, R<br />Game Notes: After the first week of wearing a life crystal, roll 2D to determine its effects on the wearer:<br />Roll Result
<br />Model: Life Crystal<br />Type: Alien technology<br />Cost: 5,000 credits per crystal (up to the Rise of the Empire); 25,000 credits (later eras, black market)<br />Availability: 3, R<br />Game Notes: After the first week of wearing a life crystal, roll 2D to determine its effects on the wearer:<br />Roll Result
*2-3 +1 pips to Strength
*2-3 +1 pips to Strength
*4 +1 pips to Perception
*4 +1 pips to Perception

Latest revision as of 17:32, 11 December 2010


Model: Life Crystal
Type: Alien technology
Cost: 5,000 credits per crystal (up to the Rise of the Empire); 25,000 credits (later eras, black market)
Availability: 3, R
Game Notes: After the first week of wearing a life crystal, roll 2D to determine its effects on the wearer:
Roll Result

  • 2-3 +1 pips to Strength
  • 4 +1 pips to Perception
  • 5 +1 pips to Knowledge
  • 6-8 No Effect
  • 9 +1 pips to Technical
  • 10 +1 pips to Mechanical
  • 11-12 +1 pips to Dexterity

Each successive year, the wearer rolls again and can gain additional bonuses. The bonuses are cumulative, as are bonuses awarded by multiple life crystals. If a life crystal is not worn for 24 hours, the bonuses become penalties. If the crystal is replaced within a week, the bonuses are restored. If the crystal is not replaced, the penalties will wear off in one year.
Source: Gamer Magazine