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KUMIDAI: Difference between revisions

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KUMIDAI
     Homeworld:  Humitajj
     Other planets inhabited:  Usthis, Min, and Thostill     Appearance:  The Kumidai are a subterranean race, adapted for life beneath the surface of their

desiccated homeworld.  They are a large species, and powerfully built.  They have three pairs of legs,

with the forelimbs bearing huge claws designed for tunneling through thick, rocky soil.  Their

basically tube shaped bodies reach three meters in length, and over a meter and a half in width.  Their

legs are short and muscular, around half a meter in length.  The Kumidai are not an attractive race to

human eyes, with a very pale wrinkled skin that displays many of their spiderweb vein networks.  They

have a huge head, almost as wide as their body, with a powerful fanged jaw, and very small red eyes. 

The ears of a Kumidai are just as small as their eyes, and their primary sensory input comes from their

rear feet, that are designed to pick up vibrations easily.     Leaders:  The Kumidai never had organized governments, living in a fairly peaceful anarchy, but

since the imperial occupation they have been ruled by planetary governors.  They have petitioned Moff

Rulduk for independence very publicly, and hope to gain that independence (for a brief time, at least)

due  to Rulduk's desire to appear to be someone the Yaeger would ally with.  This plan was formulated

by several elder and respected Kumidai, who are now their nominal leaders. World view:  The Kumidai are

an individualistic and phlegmatic race.  They try to avoid problems whenever possible.  There is a

phrase that the Kumidai use often, that it is always possible to outdig the devil (a surface dwelling

humanoid, in Kumidai myth).  They tend to look at problems as being a rock face, finding some aspect of

the situation that acts as the fault allows them to bring the whole situation apart.      Temperament: 

The Kumidai are a genial race that seldom take offence, and when they do, they are more likely to react

by absenting themselves than they are to react with violence.  However, when pushed beyond their

limits, they can be very deadly, thrashing about in a random orgy of destruction.     History and Culture:  The Kumidai are a nomadic people, digging through the sands and rocks of

their homeworld, sifting small creatures out of the sand through their mouths, and expelling the rest

behind them.  When civilization came to the Kumidai, they built permanent dwellings in the rocks of

their world, using metal claw tips to break the rocks open, and began swallowing food alone, without

the sand they used to filter. They expanded slowly, maintaining good relations with all their

neighbors.  When the Empire came, they bowed to the inevitable with a minimum of protest, though those

Kumidai that could escape did so, including most of their fleet, which left the sector entirely, headed

outward, away from imperial space. Kumidai are an egg laying species, with the young being fully

functional individuals within a few hours of hatching.  It is customary for the young not to know who

their parents are, and they are educated at their own expense, by taking loans that they are expected

to pay back as soon as possible.
     Tech Level:  Space.     Kumidai in the Sector:  The Kumidai are known as being good natured and hard workers, and can

usually find employment quite easily.     Language:  The Kumidai have a fairly advanced language that can be spoken understandably by

humans, though some of the sounds used are below human capacities of reproduction.  When speaking basic

they tend to have very, very deep voices that sometimes dip below audible levels.
     A Quote:  "It would be my honor to help you repair your ship..."     Spaceships:  The Kumidai have always relied upon single pilot fighters to fight their wars.  The

Shaku fighter was the most advanced ship that they fielded, and many are still hidden on the various

worlds that they inhabit.
     Attribute Dice:  12
     Attribute Min/Max
     DEX:  1D/3D
     KNO:  2D/4D
     MECH: 2D/4D+1
     PER:  1D/3D
     STR:  3D/6D
     TECH: 2D/4D+2
     Move:  11/15
     Special Abilities:     * Burrowing:  The Kumidai can burrow with great skill, moving at an average move of 6, a rate that

is modified by the nature of the soil or sand through which they are burrowing.  Their rate is usually

halved when they are feeding as well asburrowing.