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Derringer Deterrent Fighter: Difference between revisions

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[[File:Derringer Deterrent Fighter.jpg|thumb|500px|right]]
[[File:Derringer Deterrent Fighter.jpg|thumb|500px|right]]


'''Name''': Derringer<br />'''Craft''': Derringer Deterrent Fighter<br />'''Type''': fighter<br />'''Scale''': starfighter<br />'''Length''':<br />'''Skill''': starfighter pilot<br />'''Crew''': 1<br />'''Passengers''': 0<br />'''Cargo Capacity''': 91 kg<br />'''Consumables''': 80 hours<br />'''Cost''': 144 credits<br />'''Maintenance Costs''': 24 credits per year<br />'''Maneuverability''': 3D+1<br />'''Space''':
'''Name''': Derringer<br />'''Craft''': Independent Derringer Derrent Fighter<br />'''Type''': Starfighter<br />'''Scale''': Starfighter<br />'''Length''': 10 meters (estimate)<br />'''Weight''': 10 tons<br />'''Skill''': Starfighter Pilot<br />'''Crew''': 1<br />'''Passenger Capacity''': none<br />'''Cargo Capacity''': 200 pounds<br />'''Consumables / Fuel Capacity''': 100 pounds (80 hours)<br />'''Cost''': 144<br />'''Maintenance Costs''': 24 per year<br />'''Nav Computer''': yes (intra-system only)<br />'''Maneuverability''': 3D+1<br />'''Space''': 6; Hard Burn: 10<br />'''Atmosphere''': 330; 950 kmh ; Hard Burn: 415; 1,200 kmh<br />'''Hull''': 2D+1<br />'''Sensors''' - None<br />'''Weapons'''
*Cruise: 6
*'''0.2-pound Gun'''
*Hard Burn: 10
: Fire Arc: forward<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 0D<br />Space Range: 1/1/2<br />Atmosphere Range: 10-300/800/1,600m<br />Ammunition: 200<br />Damage: 4D
'''Atmosphere''':
*'''External Hardpoints'''
*Cruise: 330; 950 kmh
: Fire Arc: forward<br />Crew: 1<br />Skill: starship gunnery<br />Fire Control: 0D<br />Ammunition: 1,000 pounds worth<br />Damage: varies by [[Serenity Starship Bombs|Bomb]] or [[Serenity Starship Missiles|Missile]]
*Hard Burn: 415; 1,200 kmh
'''Hull''': 3D<br />'''Sensors'''
*Passive: 15/0D+1
*Scan: 25/0D+2
*Search: 40/1D
*Focus: 2/1D+1
'''Weapons'''
*'''1 - 0.2 pound Autocannon'''
: Fire Arc: forward<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 1D+1<br />Space Range: 1/2/3<br />Atmosphere Range: 1-100/210/320m<br />Ammo: 200<br />Damage: 2D
*'''12 External Hardpoints'''
: Fire Arc: forward<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 0D<br />Space Range: 1-32/64/96<br />Atmosphere Range: 100-3,220/6,440/9,660m<br />Ammo: 1x 50 pound Short Range Missile per hardpoint<br />Damage: 4D


'''Description''': Got problems with pirates? Want an ace up your sleeve? Well, my grease monkey and me come up with a novel solution. We call it the “Derringer.” She’s cobbled together from standard shuttle parts and heavy hull plating. The gun’s a scratch built, starting with that high pressure pipe every ship’s got sitting in their engine room. My mechanic friend here’s gonna post his “blueprints.”
'''Description''': Got problems with pirates? Want an ace up your sleeve? Well, my grease monkey and me come up with a novel solution. We call it the “Derringer.” She’s cobbled together from standard shuttle parts and heavy hull plating. The gun’s a scratch built, starting with that high pressure pipe every ship’s got sitting in their engine room. My mechanic friend here’s gonna post his “blueprints.”
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Lastly, if the Alliance catches you with this thing, that’s strictly not our problem.
Lastly, if the Alliance catches you with this thing, that’s strictly not our problem.


'''Source''': thedemonapostle; Six Shooters & Spaceships pg 73
'''Source''':
*Serenity Role Playing Game: Six-Shooters & Spaceships (page 73)
*thedemonapostle

Latest revision as of 14:11, 14 May 2020

Name: Derringer
Craft: Independent Derringer Derrent Fighter
Type: Starfighter
Scale: Starfighter
Length: 10 meters (estimate)
Weight: 10 tons
Skill: Starfighter Pilot
Crew: 1
Passenger Capacity: none
Cargo Capacity: 200 pounds
Consumables / Fuel Capacity: 100 pounds (80 hours)
Cost: 144
Maintenance Costs: 24 per year
Nav Computer: yes (intra-system only)
Maneuverability: 3D+1
Space: 6; Hard Burn: 10
Atmosphere: 330; 950 kmh ; Hard Burn: 415; 1,200 kmh
Hull: 2D+1
Sensors - None
Weapons

  • 0.2-pound Gun
Fire Arc: forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 0D
Space Range: 1/1/2
Atmosphere Range: 10-300/800/1,600m
Ammunition: 200
Damage: 4D
  • External Hardpoints
Fire Arc: forward
Crew: 1
Skill: starship gunnery
Fire Control: 0D
Ammunition: 1,000 pounds worth
Damage: varies by Bomb or Missile

Description: Got problems with pirates? Want an ace up your sleeve? Well, my grease monkey and me come up with a novel solution. We call it the “Derringer.” She’s cobbled together from standard shuttle parts and heavy hull plating. The gun’s a scratch built, starting with that high pressure pipe every ship’s got sitting in their engine room. My mechanic friend here’s gonna post his “blueprints.”

We sized her to fit into half a standard cargo container. Use a standard hatch and she’ll marry up with other ships if need be. She opens from the aft, and getting into the pilot’s seat’s a little tricky, but you get what you pay for. We built a couple hardpoints on the hull in case you got some good crybabies—those puppies had ought to keep missile lock from happening. Truth is, she’s got enough thrust to manage about a thousand pounds of ordinance before she gets squirrelly . . . more squirrelly.

Recommended parts lists are with the blueprints, as well as some variety. The two we built so far have put us back about 150 credits each and taken maybe two weeks apiece to build, with three of us working on it.

Lastly, if the Alliance catches you with this thing, that’s strictly not our problem.

Source:

  • Serenity Role Playing Game: Six-Shooters & Spaceships (page 73)
  • thedemonapostle