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User:Kurst/UrTek-Ná: Difference between revisions

From Episode D6: Star Wars D6 Wiki
imported>Kurst
Created page with "The UrRu art of thought, movement and empty-hand combat (''for the Retrieval story line'') '''Required Powers and Skills:''' * Telekinesis, Danger Sense (any ..."
 
imported>Kurst
moved content to page UrTek-Ná
 
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The [[UrRu]] art of thought, movement and empty-hand combat (''for the [[Retrieval]] story line'')


'''Required Powers and Skills:'''
* [[Telekinesis]], [[Danger Sense]] (any variant), [[Life Detection]]
* Brawl (Attack) 4D or more
* Brawl (Parry) 4D or more
* Dodge 4D or more
'''Recommended Powers:'''
* [[Absorb/Dissipate Energy]],
; Alter/Sene
: '''Alter Difficulty:''' Easy
: '''Sense Difficulty:''' Moderate
: This power can be kept up.
This power is called upon at the start of a battle and remains ''up'' until the Jedi is stunned, wounded or worse; a Jedi who has been injured or stunned may attempt to bring the power back ''up''.
When activated, the Jedi may:
* Add ''Sense'' to Brawling (Attack)
* Add ''Control'' to Brawling damage, either as Stun damage or as Blunt damange (must decide when this power is activated)
* use Brawling (Parry) to defend against edged weapons without penalty.
* use any defensive action as a ''reaction'' to a successful hit (normal multi-action penalties apply). This includes offensive skills and powers used in a defensive way.
* Add ''Sense'' to any defensive action used as above (this includes the use of force powers for this purpose).
[...]

Latest revision as of 08:47, 13 March 2014