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| The [[UrRu]] art of thought, movement and empty-hand combat (''for the [[Retrieval]] story line'')
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| '''Required Powers and Skills:'''
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| * [[Telekinesis]], [[Danger Sense]] (any variant), [[Life Detection]]
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| * Brawl (Attack) 4D or more
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| * Brawl (Parry) 4D or more
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| * Dodge 4D or more
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| '''Recommended Powers:'''
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| * [[Absorb/Dissipate Energy]],
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| ; Alter/Sene
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| : '''Alter Difficulty:''' Easy
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| : '''Sense Difficulty:''' Moderate
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| : This power can be kept up.
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| This power is called upon at the start of a battle and remains ''up'' until the Jedi is stunned, wounded or worse; a Jedi who has been injured or stunned may attempt to bring the power back ''up''.
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| When activated, the Jedi may:
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| * Add ''Sense'' to Brawling (Attack)
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| * Add ''Control'' to Brawling damage, either as Stun damage or as Blunt damange (must decide when this power is activated)
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| * use Brawling (Parry) to defend against edged weapons without penalty.
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| * use any defensive action as a ''reaction'' to a successful hit (normal multi-action penalties apply). This includes offensive skills and powers used in a defensive way.
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| * Add ''Sense'' to any defensive action used as above (this includes the use of force powers for this purpose).
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| [...]
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