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| [[File:Minbari Federation Sharlin Class Warcruiser1.jpg|thumb|500px|right]]
| | <p style="text-align: center;"> |
| [[File:Minbari Federation Sharlin Class Warcruiser2.jpg|thumb|500px|right]]
| | Haunting the nightmares of veterans who had to face them in the Earth-Minbari War, the Sharlin warcruiser is a breathtaking sight with a blue graceful hull that radiates pure menacing power. This has been the primary frontline spacecraft of the Minbari Federation for many decades and it is generally agreed that they are the most powerful vessels ever designed by the younger races. Carrying two full flights of Nial heavy fighters and possessing powerful sensor-jamming systems, a Sharlin is fully capable of defeating an entire fleet of ships from any other race without worrying about taking much return damage.<br /><br /> |
| [[File:Minbari Federation Sharlin Class Warcruiser3.jpg|thumb|500px|right]]
| | With its array of neutron lasers and fusion cannons, it would be hard to say that any improvements could be made to the Sharlin. The warrior caste remained vigilant, however, and several versions of the terrifying hull have been reported battling the enemies of the Federation for quite some time. The deadly Sharoos, with its ‘all-arcs covered’ aspect of neutron laser firepower is a surprise to those enemies who believe that the deadliest weapons a Minbari ship has to offer are to its fore. The strange weapons layout of the Sharlan with its fusion cannons and antimatter converters makes it a deadly line fighter, but not at extreme ranges. There have also been sightings of the remarkably potent Shargoti – a commanding variant that sways the tide of any battle it is in. Also, after the advent of the White Star, some warrior caste clan fleets have been reported as having some strange, new ‘advanced’ version of the Sharlin called a Sharkaan.<br /><br /> |
| [[File:Minbari Federation Sharlin Class Warcruiser4.jpg|thumb|500px|right]]
| | The Sharlin family of warcruisers are the collective flagships of the Minbari Federation, and once they have committed to a battle there is little that can be done to stop them.<br /><br /> |
| | | [[Minbari Federation Sharlin Warcruiser|Sharlin Warcruiser]]<br /> |
| =='''Sharlin Class Warcruiser'''==
| | [[Minbari Federation Sharkaan Advanced Warcruiser|Sharkaan Advanced Warcruiser]]<br /> |
| | | [[Minbari Federation Sharoos Heavy Warcruiser|Sharoos Heavy Warcruiser]]<br /> |
| '''Craft''': Minbari Federation Sharlin Class Warcruiser<br />'''Type''': warcruiser<br />'''Scale''': capital<br />'''Length''': 1,600 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 506<br />'''Crew Skill''': Astrogation: 6D+2; Capital Ship Pilot: 6D+2; Capital Ship Gunnery: 5D; Communications: 6D+2; Sensors: 6D+2; Starship Gunnery: 5D; Planetary Systems: 6D+2; Tactics: 6+D2; Command: 6D+2<br />'''Passengers''': 5,400<br />'''Cargo Capacity''': 5,400 metric tons<br />'''Consumables''': 54 months<br />'''Hyperdrive''': x1<br />'''Nav Computer''': yes<br />'''Maneuverability''': 1D+1<br />'''Space''': 8<br />'''Hull''': 9D+2<br />'''Sensors'''
| | [[Minbari Federation Sharlan Line Cruiser|Sharlan Line Cruiser]]<br /> |
| *Passive: 150/5D
| | [[Minbari Federation Shargoti Heavy Battlecruiser|Shargoti Heavy Battlecruiser]]<br /> |
| *Scan: 300/6D
| | '''Source''':<br /> |
| *Search: 450/7D
| | [http://babylon5.wikia.com/wiki/Sharlin_class_warcruiser The Babylon 5 Project: Sharlin class warcruiser]<br /> |
| *Focus: 15/8D
| | Babylon 5: Ships of the Galaxy (pages 32-35)<br /> |
| '''Craft Carried''': 4 flyers, 24 nial<br />'''Weapons'''
| | thedemonapostle |
| *'''2 Twin Linked Neutron Laser Cannons'''
| | </p> |
| : Fire Arc: 1 fore, 1 aft<br />Crew: 4<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-15/35/75<br />Damage: 12D+1
| |
| *'''7 Twin Linked Fusion Cannons'''
| |
| : Fire Arc: 2 fore, 2 port, 2 starboard, 1 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-3/12/25<br />Damage: 5D
| |
| *'''Electro-Pulse Gun'''
| |
| : Fire Arc: fore<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-3/12/25<br />Damage: 100% Ionization of target
| |
| *'''Minbari Jamming Suite'''
| |
| : Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Range: 1-25/50/100<br />Effect: Enemy Fire Control and Sensors -3D+1
| |
| | |
| '''Notes'''
| |
| *'''Minbari Jamming Suite''': The countermeasure and stealth-enhancing technology of Minbari vessels is the most advanced of the Younger Races. While active, the Minbari jamming suite makes it incredibly difficult for enemy ships to pin down the location of the Minbari craft. Note that a craft equipped with a Minbari jamming suite does not suffer any of these problems when targeting another craft (even if that craft also has a Minbari jamming suite).
| |
| *'''Minbari Flight Computer''': The computer systems built into most Minbari spacecraft are incredibly advanced, to the point where an authorized passenger simply need state where he wants to go and the vessel will simply take him there by the most expedient route, avoiding any dangers and hazards automatically. The flight computer is so advanced that it can even fulfill most combat operations successfully, with minimal input from its passengers. The Minbari flight computer may be activated during any order, though most Minbari vessels with one installed will have it permanently active. As long as it is activated, the craft may ignore any impaired penalties due to damaged control or crew areas. In addition, any Operations checks, Pilot checks or attack rolls may be made by the flight computer (4D+2).
| |
| | |
| =='''Sharkaan Class Advanced Warcruiser'''==
| |
| | |
| '''Craft''': Minbari Federation Sharkaan Class Advanced Warcruiser<br />'''Type''': warcruiser<br />'''Scale''': capital<br />'''Length''': 1,600 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 436<br />'''Crew Skill''': Astrogation: 6D+2; Capital Ship Pilot: 6D+2; Capital Ship Gunnery: 5D; Communications: 6D+2; Sensors: 6D+2; Starship Gunnery: 5D; Planetary Systems: 6D+2; Tactics: 6D+2; Command: 6D+2<br />'''Passengers''': 5,400<br />'''Cargo Capacity''': 5,400 metric tons<br />'''Consumables''': 54 months<br />'''Hyperdrive''': x1<br />'''Nav Computer''': yes<br />'''Maneuverability''': 1D+1<br />'''Space''': 8<br />'''Hull''': 8D+1<br />'''Sensors'''
| |
| *Passive: 150/5D
| |
| *Scan: 300/6D
| |
| *Search: 450/7D
| |
| *Focus: 15/8D
| |
| '''Craft Carried''': 2 flyers, 12 nial<br />'''Weapons'''
| |
| *'''3 Improved Neutron Laser Cannons'''
| |
| : Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-15/35/75<br />Damage: 10D
| |
| *'''7 Fusion Cannons'''
| |
| : Fire Arc: 2 fore, 2 port, 2 starboard, 1 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-3/12/25<br />Damage: 3D+1
| |
| *'''3 Neutron Laser Cannons'''
| |
| : Fire Arc: aft<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-15/35/75<br />Damage: 8D+1
| |
| *'''Minbari Jamming Suite'''
| |
| : Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Range: 1-25/50/100<br />Effect: Enemy Fire Control and Sensors -3D+1
| |
| | |
| '''Notes'''
| |
| *'''Minbari Jamming Suite''': The countermeasure and stealth-enhancing technology of Minbari vessels is the most advanced of the Younger Races. While active, the Minbari jamming suite makes it incredibly difficult for enemy ships to pin down the location of the Minbari craft. Note that a craft equipped with a Minbari jamming suite does not suffer any of these problems when targeting another craft (even if that craft also has a Minbari jamming suite).
| |
| *'''Minbari Flight Computer:''' The computer systems built into most Minbari spacecraft are incredibly advanced, to the point where an authorized passenger simply need state where he wants to go and the vessel will simply take him there by the most expedient route, avoiding any dangers and hazards automatically. The flight computer is so advanced that it can even fulfill most combat operations successfully, with minimal input from its passengers. The Minbari flight computer may be activated during any order, though most Minbari vessels with one installed will have it permanently active. As long as it is activated, the craft may ignore any impaired penalties due to damaged control or crew areas. In addition, any Operations checks, Pilot checks or attack rolls may be made by the flight computer (4D+2).
| |
| | |
| =='''Sharoos Class Heavy Warcruiser'''==
| |
| | |
| '''Craft''': Minbari Federation Sharoos Class Heavy Warcruiser<br />'''Type''': warcruiser<br />'''Scale''': capital<br />'''Length''': 1,600 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 506<br />'''Crew Skill''': Astrogation: 5D; Capital Ship Pilot: 5D; Capital Ship Gunnery: 3D+2; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+2; Planetary Systems: 5D; Tactics: 5D; Command: 5D<br />'''Passengers''': 5,400<br />'''Cargo Capacity''': 5,400 metric tons<br />'''Consumables''': 54 months<br />'''Hyperdrive''': x1<br />'''Nav Computer''': yes<br />'''Maneuverability''': 1D+1<br />'''Space''': 8<br />'''Hull''': 9D<br />'''Sensors'''
| |
| *Passive: 150/5D
| |
| *Scan: 300/6D
| |
| *Search: 450/7D
| |
| *Focus: 15/8D
| |
| '''Craft Carried''': 4 flyers, 24 Nial<br />'''Weapons'''
| |
| *'''9 Neutron Laser Cannons'''
| |
| : Fire Arc: 3 fore, 2 port, 2 starboard, 2 aft<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-15/35/75<br />Damage: 8D+1
| |
| *'''3 Improved Neutron Laser Cannons'''
| |
| : Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-15/35/75<br />Damage: 10D
| |
| *'''6 Fusion Cannons'''
| |
| : Fire Arc: 2 fore, 1 port, 1 starboard, 2 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-3/12/25<br />Damage: 3D+1
| |
| *'''Electro-Pulse Gun'''
| |
| : Fire Arc: fore<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-3/12/25<br />Damage: 100% Ionization of target
| |
| *'''Minbari Jamming Suite'''
| |
| : Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Range: 1-25/50/100<br />Effect: Enemy Fire Control and Sensors -3D+1
| |
| | |
| '''Notes'''
| |
| *'''Minbari Jamming Suite''': The countermeasure and stealth-enhancing technology of Minbari vessels is the most advanced of the Younger Races. While active, the Minbari jamming suite makes it incredibly difficult for enemy ships to pin down the location of the Minbari craft. Note that a craft equipped with a Minbari jamming suite does not suffer any of these problems when targeting another craft (even if that craft also has a Minbari jamming suite).
| |
| *'''Minbari Flight Computer''': The computer systems built into most Minbari spacecraft are incredibly advanced, to the point where an authorized passenger simply need state where he wants to go and the vessel will simply take him there by the most expedient route, avoiding any dangers and hazards automatically. The flight computer is so advanced that it can even fulfill most combat operations successfully, with minimal input from its passengers. The Minbari flight computer may be activated during any order, though most Minbari vessels with one installed will have it permanently active. As long as it is activated, the craft may ignore any impaired penalties due to damaged control or crew areas. In addition, any Operations checks, Pilot checks or attack rolls may be made by the flight computer (4D+2).
| |
| | |
| =='''Sharlan Class Line Cruiser'''==
| |
| | |
| '''Craft''': Minbari Federation Sharlan Class Line Cruiser<br />'''Type''': cruiser<br />'''Scale''': capital<br />'''Length''': 1,600 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 506<br />'''Crew Skill''': Astrogation: 6D+2; Capital Ship Pilot: 6D+2; Communications: 6D+2; Sensors: 6D+2; Starship Gunnery: 5D; Planetary Systems: 6D+2; Tactics: 6+D2; Command: 6D+2<br />'''Passengers''': 5,400<br />'''Cargo Capacity''': 5,400 metric tons<br />'''Consumables''': 54 months<br />'''Hyperdrive''': x1<br />'''Nav Computer''': yes<br />'''Maneuverability''': 1D+1<br />'''Space''': 8<br />'''Hull''': 9D+2<br />'''Sensors'''
| |
| *Passive: 150/5D
| |
| *Scan: 300/6D
| |
| *Search: 450/7D
| |
| *Focus: 15/8D
| |
| '''Craft Carried''': 4 flyers; 24 Nial<br />'''Weapons'''
| |
| *'''12 Antimatter Converters'''
| |
| : Fire Arc: 4 fore, 3 port, 3 starboard, 2 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 5D<br />Space Range: 1-5/10/17<br />Damage: 3D+1
| |
| *'''11 Fusion Cannons'''
| |
| : Fire Arc: 5 fore, 2 port, 2 starboard, 2 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-3/12/25<br />Damage: 3D+1
| |
| *'''Minbari Jamming Suite'''
| |
| : Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Range: 1-25/50/100<br />Effect: Enemy Fire Control and Sensors -3D+1
| |
| | |
| '''Notes'''
| |
| *'''Minbari Jamming Suite''': The countermeasure and stealth-enhancing technology of Minbari vessels is the most advanced of the Younger Races. While active, the Minbari jamming suite makes it incredibly difficult for enemy ships to pin down the location of the Minbari craft. Note that a craft equipped with a Minbari jamming suite does not suffer any of these problems when targeting another craft (even if that craft also has a Minbari jamming suite).
| |
| *'''Minbari Flight Computer''': The computer systems built into most Minbari spacecraft are incredibly advanced, to the point where an authorized passenger simply need state where he wants to go and the vessel will simply take him there by the most expedient route, avoiding any dangers and hazards automatically. The flight computer is so advanced that it can even fulfill most combat operations successfully, with minimal input from its passengers. The Minbari flight computer may be activated during any order, though most Minbari vessels with one installed will have it permanently active. As long as it is activated, the craft may ignore any impaired penalties due to damaged control or crew areas. In addition, any Operations checks, Pilot checks or attack rolls may be made by the flight computer (4D+2).
| |
| | |
| =='''Shargoti Heavy Battlecruiser'''==
| |
| | |
| '''Craft''': Minbari Federation Shargoti Heavy Battlecruiser<br />'''Type''': Battlecruiser<br />'''Scale''': capital<br />'''Length''': 1,600 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 446<br />'''Crew Skill''': Astrogation: 8D; Capital Ship Pilot: 8D; Capital Ship Gunnery: 6D+2; Communications: 8D; Sensors: 8D; Starship Gunnery: 6D+2; Planetary Systems: 8D; Tactics: 8D; Command: 8D<br />'''Passengers''': 5,400<br />'''Cargo Capacity''': 5,400 metric tons<br />'''Consumables''': 54 months<br />'''Hyperdrive''': x1<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D<br />'''Space''': 8<br />'''Hull''': 10D<br />'''Sensors'''
| |
| *Passive: 150/5D
| |
| *Scan: 300/6D
| |
| *Search: 450/7D
| |
| *Focus: 15/8D
| |
| '''Craft Carried''': 4 flyers; 24 Nial<br />'''Weapons'''
| |
| *'''6 Neutron Laser Cannons'''
| |
| : Fire Arc: 2 fore, 1 port, 1 starboard, 2 aft<br />Crew: 2<br />Scale: Capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-15/35/75<br />Damage: 8D+1
| |
| *'''9 Fusion Cannons'''
| |
| : Fire Arc: 3 fore, 2 port, 2 starboard, 2 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 5D<br />Space Range: 1-3/12/25<br />Damage: 3D+1
| |
| *'''Minbari Jamming Suite'''
| |
| : Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Range: 1-25/50/100<br />Effect: Enemy Fire Control and Sensors -3D+1
| |
| | |
| '''Notes'''
| |
| *'''Minbari Jamming Suite''': The countermeasure and stealth-enhancing technology of Minbari vessels is the most advanced of the Younger Races. While active, the Minbari jamming suite makes it incredibly difficult for enemy ships to pin down the location of the Minbari craft. Note that a craft equipped with a Minbari jamming suite does not suffer any of these problems when targeting another craft (even if that craft also has a Minbari jamming suite).
| |
| *'''Minbari Flight Computer:''' The computer systems built into most Minbari spacecraft are incredibly advanced, to the point where an authorized passenger simply need state where he wants to go and the vessel will simply take him there by the most expedient route, avoiding any dangers and hazards automatically. The flight computer is so advanced that it can even fulfill most combat operations successfully, with minimal input from its passengers. The Minbari flight computer may be activated during any order, though most Minbari vessels with one installed will have it permanently active. As long as it is activated, the craft may ignore any impaired penalties due to damaged control or crew areas. In addition, any Operations checks, Pilot checks or attack rolls may be made by the flight computer (4D+2).
| |
| | |
| =='''Description'''==
| |
| | |
| Haunting the nightmares of veterans who had to face them in the Earth-Minbari War, the Sharlin warcruiser is a breathtaking sight with a blue graceful hull that radiates pure menacing power. This has been the primary frontline spacecraft of the Minbari Federation for many decades and it is generally agreed that they are the most powerful vessels ever designed by the younger races. Carrying two full flights of Nial heavy fighters and possessing powerful sensor-jamming systems, a Sharlin is fully capable of defeating an entire fleet of ships from any other race without worrying about taking much return damage. | |
| | |
| With its array of neutron lasers and fusion cannons, it would be hard to say that any improvements could be made to the Sharlin. The warrior caste remained vigilant, however, and several versions of the terrifying hull have been reported battling the enemies of the Federation for quite some time. The deadly Sharoos, with its ‘all-arcs covered’ aspect of neutron laser firepower is a surprise to those enemies who believe that the deadliest weapons a Minbari ship has to offer are to its fore. The strange weapons layout of the Sharlan with its fusion cannons and antimatter converters makes it a deadly line fighter, but not at extreme ranges. There have also been sightings of the remarkably potent Shargoti – a commanding variant that sways the tide of any battle it is in. Also, after the advent of the White Star, some warrior caste clan fleets have been reported as having some strange, new ‘advanced’ version of the Sharlin called a Sharkaan. | |
| | |
| The Sharlin family of warcruisers are the collective flagships of the Minbari Federation, and once they have committed to a battle there is little that can be done to stop them. | |
| | |
| =='''Source'''==
| |
| | |
| Babylon 5: Ships of the Galaxy (pages 32-35); thedemonapostle | |
Haunting the nightmares of veterans who had to face them in the Earth-Minbari War, the Sharlin warcruiser is a breathtaking sight with a blue graceful hull that radiates pure menacing power. This has been the primary frontline spacecraft of the Minbari Federation for many decades and it is generally agreed that they are the most powerful vessels ever designed by the younger races. Carrying two full flights of Nial heavy fighters and possessing powerful sensor-jamming systems, a Sharlin is fully capable of defeating an entire fleet of ships from any other race without worrying about taking much return damage.
With its array of neutron lasers and fusion cannons, it would be hard to say that any improvements could be made to the Sharlin. The warrior caste remained vigilant, however, and several versions of the terrifying hull have been reported battling the enemies of the Federation for quite some time. The deadly Sharoos, with its ‘all-arcs covered’ aspect of neutron laser firepower is a surprise to those enemies who believe that the deadliest weapons a Minbari ship has to offer are to its fore. The strange weapons layout of the Sharlan with its fusion cannons and antimatter converters makes it a deadly line fighter, but not at extreme ranges. There have also been sightings of the remarkably potent Shargoti – a commanding variant that sways the tide of any battle it is in. Also, after the advent of the White Star, some warrior caste clan fleets have been reported as having some strange, new ‘advanced’ version of the Sharlin called a Sharkaan.
The Sharlin family of warcruisers are the collective flagships of the Minbari Federation, and once they have committed to a battle there is little that can be done to stop them.
Sharlin Warcruiser
Sharkaan Advanced Warcruiser
Sharoos Heavy Warcruiser
Sharlan Line Cruiser
Shargoti Heavy Battlecruiser
Source:
The Babylon 5 Project: Sharlin class warcruiser
Babylon 5: Ships of the Galaxy (pages 32-35)
thedemonapostle