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Earth Alliance Nova Class Dreadnought: Difference between revisions

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[[File:Earth Alliance Nova-class Dreadnaught.jpg|right|500px|thumb]]
[[File:Earth Alliance Nova-class Dreadnaught.jpg|right|500px|thumb]]


'''Name''': Nova<br />'''Craft''': Earth Alliance Nova Class Dreadnought<br />'''Type''': dreadnought<br />'''Scale''': capital<br />'''Length''': 1,502.1 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 392<br />'''Crew Skill''': Astrogation: 5D; Capital Ship Pilot: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D<br />'''Passengers''': 3,600<br />'''Cargo Capacity''': 3,600 metric tons<br />'''Consumables''': 35 months<br />'''Hyperdrive''': x2<br />'''Nav Computer''': yes<br />'''Maneuverability''': 0D+1<br />'''Space''': 6<br />'''Hull''': 10D<br />'''Sensors'''
'''Name''': Nova<br />'''Craft''': Earth Alliance Nova Class Dreadnought<br />'''Type''': dreadnought<br />'''Scale''': capital<br />'''Length''': 1,502.1 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 392; Skeleton: 39/+10<br />'''Crew Skill''': Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D<br />'''Passengers''': 3,600<br />'''Cargo Capacity''': 7,200 metric tons<br />'''Consumables''': 32 months<br />'''Hyperdrive''': x19<br />'''Nav Computer''': yes<br />'''Maneuverability''': 0D+2<br />'''Space''': 2<br />'''Hull''': 10D+1<br />'''Sensors'''
*Passive: 20/0D+2
*Passive: 8 / 0D
*Scan: 40/1D+2
*Scan: 16 / 0D+1
*Search: 60/2D+2
*Search: 24 / 0D+2
*Focus: 2/3D+2
*Focus: 1 / 1D
'''Craft Carried''': 2 light shuttles, 24 starfuries<br />'''Weapons'''
'''Weapons'''
*'''10 Laser/Pulse Arrays'''
*'''18 Laser / Pulse Arrays'''
: Fire Arc: 1 fore, 4 port, 4 starboard, 1 aft<br />Crew: 4<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 1D<br />Space Range: 1-10/20/30<br />Damage: 3D+1
: Fire Arc: 18 turrets<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />  
:*'''Laser'''
 
::Fire Control: 1D<br />Space Range: 1-6/15/30<br />Damage: 4D
 
:*'''Pulse'''
 
::Fire Control: -1D+1<br />Space Range: 1-6/15/30<br />Damage: 6D+1
 
*'''4 Mark I Interceptors'''
*'''4 Mark I Interceptors'''
: Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 1D<br />Space Range: 1/3/7<br />Damage:
: Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 1D<br />Space Range: 1-2/4/8<br />Damage:
:*Intercept: 3D+1
:*Offensive: 0D+2
:*Offense: 1D
:*Intercept: 2D
 
'''Miscellaneous''':
*Artificial Gravity: No
*Crew: 392
:*Officers: 14
:*Pilots: 20
:*Sensor Operators: 16
:*Crewmen: 342
*Average Crew Experience Level: EarthForce Line
*Stealth: 3 (Base Difficulty to Detect Ship)
*Jump Point Generator
*Fusion Engines
 
'''Ship Complement''':
*[[Earth Alliance Light Shuttle|Light Shuttle]]: 2
*[[Earth Alliance SA-23E Aurora Starfury Class Heavy Fighter|SA-23E Aurora Starfury Class Heavy Fighter]]: 24


'''Description''': The Nova class dreadnought, sometimes referred to as a battleship, is an immense Earth Alliance warship designed to bring massive firepower against any target.
'''Description''': The massive array of the Nova’s guns originally seemed greater than any hull or power plant could withstand. At first this proved daunting, as initial tests showed a number of faults in the design that would be expensive to remedy. However, as time passed and refinements were made, the Nova proved quite deadly. The long, rod-shaped superstructure gave way to an internal hangar bay capable of supporting up to a full squadron of fighters – a useful trait during the Dilgar War.


This vessel is one of the older classes alongside the Hyperion-class heavy cruiser and shares a similar basic design as the much later Omega-class destroyer. This design fought in many engagements in the Earth-Minbari War but like the other capital ships of that time found it totally outclassed by the Minbari ships, and many were destroyed during the conflict.
When pulse cannon technology appeared, EarthForce knew it had the weapon perfect for the Nova and the hybrid laser/pulse array was quickly researched and created. This resulted in a much more powerful and flexible dreadnought, but the guns remained extremely high-maintenance items. Many repair crew came to curse their jobs and wish the Alliance had simply picked one weapon over the other. In battle, the slow speed and poor maneuverability of the Nova is overlooked in favor of simply positioning multiple Novas in ways to show the deadly broadsides of the dreadnoughts to the enemy – something they rarely escape from unscathed.


'''Source''': Babylon 5: Ships of the Galaxy (page 14); thedemonapostle
'''Source''':
*[http://babylon5.wikia.com/wiki/Nova_class The Babylon 5 Project: Nova class dreadnought]
*Babylon 5: Ships of the Galaxy (page 14)
*thedemonapostle

Latest revision as of 19:40, 18 April 2020

Name: Nova
Craft: Earth Alliance Nova Class Dreadnought
Type: dreadnought
Scale: capital
Length: 1,502.1 meters
Skill: capital ship pilot
Crew: 392; Skeleton: 39/+10
Crew Skill: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D
Passengers: 3,600
Cargo Capacity: 7,200 metric tons
Consumables: 32 months
Hyperdrive: x19
Nav Computer: yes
Maneuverability: 0D+2
Space: 2
Hull: 10D+1
Sensors

  • Passive: 8 / 0D
  • Scan: 16 / 0D+1
  • Search: 24 / 0D+2
  • Focus: 1 / 1D

Weapons

  • 18 Laser / Pulse Arrays
Fire Arc: 18 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
  • Laser
Fire Control: 1D
Space Range: 1-6/15/30
Damage: 4D
  • Pulse
Fire Control: -1D+1
Space Range: 1-6/15/30
Damage: 6D+1
  • 4 Mark I Interceptors
Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 1-2/4/8
Damage:
  • Offensive: 0D+2
  • Intercept: 2D

Miscellaneous:

  • Artificial Gravity: No
  • Crew: 392
  • Officers: 14
  • Pilots: 20
  • Sensor Operators: 16
  • Crewmen: 342
  • Average Crew Experience Level: EarthForce Line
  • Stealth: 3 (Base Difficulty to Detect Ship)
  • Jump Point Generator
  • Fusion Engines

Ship Complement:

Description: The massive array of the Nova’s guns originally seemed greater than any hull or power plant could withstand. At first this proved daunting, as initial tests showed a number of faults in the design that would be expensive to remedy. However, as time passed and refinements were made, the Nova proved quite deadly. The long, rod-shaped superstructure gave way to an internal hangar bay capable of supporting up to a full squadron of fighters – a useful trait during the Dilgar War.

When pulse cannon technology appeared, EarthForce knew it had the weapon perfect for the Nova and the hybrid laser/pulse array was quickly researched and created. This resulted in a much more powerful and flexible dreadnought, but the guns remained extremely high-maintenance items. Many repair crew came to curse their jobs and wish the Alliance had simply picked one weapon over the other. In battle, the slow speed and poor maneuverability of the Nova is overlooked in favor of simply positioning multiple Novas in ways to show the deadly broadsides of the dreadnoughts to the enemy – something they rarely escape from unscathed.

Source: