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Earth Alliance Hermes Class Transport: Difference between revisions

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[[File:Earth Alliance Hermes Class Transport.png|thumb|500px|right]]
[[File:Earth Alliance Hermes Class Transport.png|thumb|500px|right]]


'''Name''': Hermes<br />'''Craft''': Earth Alliance Hermes Class Transport<br />'''Type''': transport<br />'''Scale''': capital<br />'''Length''': 177.9 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 76<br />'''Crew Skill''': Astrogation: 5D; Capital Ship Pilot: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D<br />'''Passengers''': 10<br />'''Cargo Capacity''': 10 metric tons<br />'''Consumables''': 2 months<br />'''Hyperdrive''': x2<br />'''Nav Computer''': yes<br />'''Maneuverability''': 1D<br />'''Space''': 12<br />'''Hull''': 2D<br />'''Sensors'''
'''Name''': Hermes<br />'''Craft''': Earth Alliance Hermes Class Transport<br />'''Type''': transport<br />'''Scale''': capital<br />'''Length''': 177.9 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 76; Skeleton: 9/+10<br />'''Crew Skill''': Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1<br />'''Passengers''': 10<br />'''Cargo Capacity''': 20 metric tons<br />'''Consumables''': 3 months<br />'''Hyperdrive''': x16<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D+2<br />'''Space''': 5<br />'''Hull''': 2D<br />'''Sensors'''
*Passive: 30/1D
*Passive: 12 / 0D+1
*Scan: 60/2D
*Scan: 24 / 0D+2
*Search: 90/3D
*Search: 36 / 1D
*Focus: 3/4D
*Focus: 1 / 1D+1
'''Craft Carried''': 1 light shuttle, 6 starfuries<br />'''Weapons'''
'''Weapons'''
*'''2 Standard Missile Systems'''
*'''2 Standard Missile Systems'''
: Fire Arc: forward<br />Crew: 2<br />Skill: capital ship gunnery<br />Rate of Fire: 1<br />Damage: varies by missile type
: Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: ship gunnery<br />Fire Control: 1D+2<br />Space Range: 1-7/17/33<br />Damage: 5D
:*'''Anti-Fighter Missile'''
 
:: Scale: starfighter<br />Fire Control: 6D<br />Space Range: 1-15/30/60<br />Damage: 6D
:*'''Anti-Ship Missile'''
:: Scale: capital<br />Fire Control: 2D<br />Space Range: 1-15/30/60<br />Damage: 3D+1
:*'''Flash Missile'''
:: Scale: capital<br />Fire Control: 2D<br />Space Range: 1-15/30/60<br />Damage: 5D
:*'''Heavy Missile'''
:: Scale: capital<br />Fire Control: 1D<br />Space Range: 1-5/10/20<br />Damage: 6D+2
:*'''Multi-Warhead Missile'''
:: Scale: starfighter<br />Fire Control: 1D<br />Space Range: 1-5/10/20<br />Damage: 5D (see note)
:*'''H.A.R.M. (High-Speed Anti-Radiation Missile)'''
:: Scale: capital<br />Fire Control: 2D<br />Space Range: 1-15/30/60<br />Damage: special (see note)
:*'''R.M.T.S. Missile (Radioactive Monitor Tracking System''')
:: Scale: starfighter <br />Fire Control: 2D<br />Space Range: 1-15/30/60<br />Damage: 3D+1 (see note)
*'''4 Particle Beams'''
*'''4 Particle Beams'''
: Fire Arc: 2 fore, 1 port, 1 starboard<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-8/15/25<br />Damage: 2D
: Fire Arc: 2 forward, 1 port, 1 starboard<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 1D+2<br />Space Range: 1-2/4/8<br />Damage: 3D
 
*'''Mark I Interceptor'''
*'''Mark I Interceptor'''
: Fire Arc: turret<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1/3/7<br />Damage:
: Fire Arc: turret<br />Crew: 1<br />Scale: capital<br />Skill: ship gunnery<br />Fire Control: 1D+2<br />Space Range: 1-2/4/8<br />Damage:
:*Intercept: 3D+1
:*Offensive: 0D+2
:*Offense: 1D
:*Intercept: 2D
 
'''Miscellaneous''':
*Artificial Gravity: No
*Crew: 76
:*Officers: 4
:*Pilots: 6
:*Sensor Operators: 9
:*Crewmen: 57
*Average Crew Experience Level: EarthForce Line
*Stealth: 7 (Base Difficulty to Detect Ship)
*Fusion Engines
*Jump Point Generator


'''Notes'''
'''Ship Complement''':
*'''Multi-Warhead Missile''': Basically a group of singular warheads on timed-release triggers designed to slip past enemy defenses or saturate a single target with destructive power, the multi-warhead missile allows a single missile to effectively become three, hopefully getting past any defensive fire the target might be able to muster.
*[[Earth Alliance Light Shuttle|Light Shuttle]]: 1
:*Special: Although the launching missile system does not have the capability, a multi-warhead missile counts as a Rapid Fire weapon when fired.
*[[Earth Alliance SA-23E Aurora Starfury Class Heavy Fighter|SA-23E Aurora Starfury Class Heavy Fighter]]: 6
*'''HARM (High-Speed Anti-Radiation Missile)''': Intended for use against the Minbari, the HARM missile specififi cally targets enemy sensor systems, rendering them temporarily blind with electromagnetic interference. These missiles do not carry normal payloads but instead pulse with ECM emitters when near to an enemy ship.
:*Special: The HARM reduces the targeted ship’s Sensor rating by –1D(D) for 1D rounds if it ‘hits’ (in truth, the missile need only approach near the target for the effect to take place).
*'''RMTS (Radioactive Monitor Tracking System) Missile''': A forebear of the HARM, the Radioactive Monitor Tracking System (RMTS) missile variant was a very expensive attempt to coat a Minbari target with easily traceable materials that further attacks and scanners could home in on, eliminating one of their most notorious edges. The materials used were unfathomably expensive and the missile was nowhere near as effective as the test scientists believed it would be, which is why they were discontinued before the end of the Earth-Minbari War.
:*Special: Any ship hit by a RMTS Missile loses –1D to its Stealth rating for 1D rounds.


'''Description''': The Hermes was originally used as a military vessel to bring critical war supplies and personnel to the frontlines in combat. Armed with lethal missile launching systems as well as defensive particle beams, the Hermes is also capable of defending itself from Raider vessels and enemy frigates that attempt to slip past the lines to attack this expensive piece of military hardware. The ship not only carries a flight of Starfuries for its own defense but is also capable of opening its own jump point into hyperspace.
'''Description''': The Hermes was originally used as a military vessel to bring critical war supplies and personnel to the frontlines in combat. Armed with lethal missile launching systems as well as defensive particle beams, the Hermes is also capable of defending itself from Raider vessels and enemy frigates that attempt to slip past the lines to attack this expensive piece of military hardware. The ship not only carries a flight of Starfuries for its own defense but is also capable of opening its own jump point into hyperspace.
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Unlike many Earth military vessels, the Hermes was constructed in civilian shipyards, although its weapons were added at a fleet military space dock. Its huge success in the military made it a natural choice for civilian activities as well, and hundreds of the hardy vessels now traverse the space lanes as independent freight haulers, passenger liners and mercenary escorts.
Unlike many Earth military vessels, the Hermes was constructed in civilian shipyards, although its weapons were added at a fleet military space dock. Its huge success in the military made it a natural choice for civilian activities as well, and hundreds of the hardy vessels now traverse the space lanes as independent freight haulers, passenger liners and mercenary escorts.


'''Source''': Babylon 5: Ships of the Galaxy (pages 9-10); thedemonapostle
'''Source''':
*Babylon 5: Ships of the Galaxy (pages 9-10)
*thedemonapostle

Latest revision as of 19:36, 18 April 2020

Name: Hermes
Craft: Earth Alliance Hermes Class Transport
Type: transport
Scale: capital
Length: 177.9 meters
Skill: capital ship pilot
Crew: 76; Skeleton: 9/+10
Crew Skill: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
Passengers: 10
Cargo Capacity: 20 metric tons
Consumables: 3 months
Hyperdrive: x16
Nav Computer: yes
Maneuverability: 2D+2
Space: 5
Hull: 2D
Sensors

  • Passive: 12 / 0D+1
  • Scan: 24 / 0D+2
  • Search: 36 / 1D
  • Focus: 1 / 1D+1

Weapons

  • 2 Standard Missile Systems
Fire Arc: forward
Crew: 1
Scale: capital
Skill: ship gunnery
Fire Control: 1D+2
Space Range: 1-7/17/33
Damage: 5D
  • 4 Particle Beams
Fire Arc: 2 forward, 1 port, 1 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+2
Space Range: 1-2/4/8
Damage: 3D
  • Mark I Interceptor
Fire Arc: turret
Crew: 1
Scale: capital
Skill: ship gunnery
Fire Control: 1D+2
Space Range: 1-2/4/8
Damage:
  • Offensive: 0D+2
  • Intercept: 2D

Miscellaneous:

  • Artificial Gravity: No
  • Crew: 76
  • Officers: 4
  • Pilots: 6
  • Sensor Operators: 9
  • Crewmen: 57
  • Average Crew Experience Level: EarthForce Line
  • Stealth: 7 (Base Difficulty to Detect Ship)
  • Fusion Engines
  • Jump Point Generator

Ship Complement:

Description: The Hermes was originally used as a military vessel to bring critical war supplies and personnel to the frontlines in combat. Armed with lethal missile launching systems as well as defensive particle beams, the Hermes is also capable of defending itself from Raider vessels and enemy frigates that attempt to slip past the lines to attack this expensive piece of military hardware. The ship not only carries a flight of Starfuries for its own defense but is also capable of opening its own jump point into hyperspace.

Unlike many Earth military vessels, the Hermes was constructed in civilian shipyards, although its weapons were added at a fleet military space dock. Its huge success in the military made it a natural choice for civilian activities as well, and hundreds of the hardy vessels now traverse the space lanes as independent freight haulers, passenger liners and mercenary escorts.

Source:

  • Babylon 5: Ships of the Galaxy (pages 9-10)
  • thedemonapostle