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Earth Alliance Ministry Class Frigate: Difference between revisions

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[[File:Earth Alliance Ministry Class Escort.png|thumb|500px|right]]
[[File:Earth Alliance Ministry Class Escort.png|thumb|500px|right]]


'''Name''': Ministry<br />'''Craft''': Earth Alliance Ministry Class Escort<br />'''Type''': escort frigate<br />'''Scale''': capital<br />'''Length''': 327.5 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 62<br />'''Crew Skill''': Astrogation: 5D; Capital Ship Pilot: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D<br />'''Passengers''': 40<br />'''Cargo Capacity''': 25 metric tons<br />'''Consumables''': 10 months<br />'''Hyperdrive''': x2<br />'''Nav Computer''': yes<br />'''Maneuverability''': 0D+2<br />'''Space''': 8<br />'''Hull''': 3D+1<br />'''Sensors'''
'''Name''': Ministry<br />'''Craft''': Earth Alliance Ministry-class Escort Frigate<br />'''Type''': Escort Frigate<br />'''Scale''': capital<br />'''Length''': 327.5 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 62; Skeleton: 7/+10<br />'''Crew Skill''': Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1<br />'''Passengers''': 100<br />'''Cargo Capacity''': 200 metric tons<br />'''Consumables''': 7 months<br />'''Hyperdrive''': x17<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D<br />'''Space''': 3<br />'''Hull''': 3D+1<br />'''Sensors'''
*Passive: 40/1D+1
*Passive: 16 / 0D+1
*Scan: 80/2D+1
*Scan: 32 / 1D
*Search: 120/3D+1
*Search: 48 / 1D+1
*Focus: 4/4D+1
*Focus: 2 / 2D
'''Craft Carried''': 2 light shuttles, 6 starfuries<br />'''Weapons'''
'''Weapons'''
*'''4 Light Pulse Cannons'''
*'''4 Light Pulse Cannons'''
: Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: close<br />Damage:
: Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 1D<br />Space Range: 1/3/6<br />Damage: 4D+2
:*Single: 1D+2
 
:*Partial Burst: 2D+1 (Fire Control 1D)
*'''Standard Missile System'''
:*Full Burst: 3D (Fire Control 0D)
: Fire Arc: turret<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Space Range: 1-7/17/33<br />Damage: 5D
 
*'''4 Mark II Interceptors'''
*'''4 Mark II Interceptors'''
: Fire Arc: 1 fore, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1/3/7<br />Damage:
: Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Space Range: 1-2/6/11<br />Damage:
:*Intercept: 5D
:*Offensive: 0D+2
:*Offense: 1D
:*Intercept: 3D
 
*'''Grapple'''
*'''Grapple'''
: Fire Arc: turret<br />Crew: 1<br />Scale: capital<br />Skill: capital ship pilot<br />Fire Control: 2D<br />Range: 250 meters<br />Strength: 3D
: Fire Arc: forward/down/aft<br />Crew:1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Range: 50 meters<br />Strength: 3D
*'''Standard Missile System'''
 
: Fire Arc: turret<br />Crew: 2<br />Skill: capital ship gunnery<br />Rate of Fire: 1<br />Damage: varies by missile type
'''Miscellaneous''':
:*'''Anti-Fighter Missile'''
*Artificial Gravity: No
:: Scale: starfighter<br />Fire Control: 6D<br />Space Range: 1-15/30/60<br />Damage: 6D
*Crew: 62
:*'''Anti-Ship Missile'''
:*Officers: 2
:: Scale: capital<br />Fire Control: 2D<br />Space Range: 1-15/30/60<br />Damage: 3D+1
:*Pilots: 6
:*'''Flash Missile'''
:*Sensor Operators: 11
:: Scale: capital<br />Fire Control: 2D<br />Space Range: 1-15/30/60<br />Damage: 5D
:*Crewmen: 43
:*'''Heavy Missile'''
*Average Crew Experience Level: EarthForce Line
:: Scale: capital<br />Fire Control: 1D<br />Space Range: 1-5/10/20<br />Damage: 6D+2
*Stealth: 4 (Base Difficulty to Detect Ship)
:*'''Multi-Warhead Missile'''
*Fusion Engines
:: Scale: starfighter<br />Fire Control: 1D<br />Space Range: 1-5/10/20<br />Damage: 5D (see note)
*Jump Point Generator
:*'''H.A.R.M. (High-Speed Anti-Radiation Missile)'''
:: Scale: capital<br />Fire Control: 2D<br />Space Range: 1-15/30/60<br />Damage: special (see note)
:*'''R.M.T.S. Missile (Radioactive Monitor Tracking System''')
:: Scale: starfighter <br />Fire Control: 2D<br />Space Range: 1-15/30/60<br />Damage: 3D+1 (see note)


'''Notes'''
'''Ship Complement''':
*'''Multi-Warhead Missile''': Basically a group of singular warheads on timed-release triggers designed to slip past enemy defenses or saturate a single target with destructive power, the multi-warhead missile allows a single missile to effectively become three, hopefully getting past any defensive fire the target might be able to muster.
*[[Earth Alliance Light Shuttle|Light Shuttle]]: 2
:*Special: Although the launching missile system does not have the capability, a multi-warhead missile counts as a Rapid Fire weapon when fired.
*[[Earth Alliance SA-23E Aurora Starfury Class Heavy Fighter|SA-23E Aurora Starfury Class Heavy Fighter]]: 6
*'''HARM (High-Speed Anti-Radiation Missile)''': Intended for use against the Minbari, the HARM missile specififi cally targets enemy sensor systems, rendering them temporarily blind with electromagnetic interference. These missiles do not carry normal payloads but instead pulse with ECM emitters when near to an enemy ship.
:*Special: The HARM reduces the targeted ship’s Sensor rating by –1D(D) for 1D rounds if it ‘hits’ (in truth, the missile need only approach near the target for the effect to take place).
*'''RMTS (Radioactive Monitor Tracking System) Missile''': A forebear of the HARM, the Radioactive Monitor Tracking System (RMTS) missile variant was a very expensive attempt to coat a Minbari target with easily traceable materials that further attacks and scanners could home in on, eliminating one of their most notorious edges. The materials used were unfathomably expensive and the missile was nowhere near as effective as the test scientists believed it would be, which is why they were discontinued before the end of the Earth-Minbari War.
:*Special: Any ship hit by a RMTS Missile loses –1D to its Stealth rating for 1D rounds.


'''Description''': When the Earth Alliance needed to make sure a diplomatic or trade craft reached its destination unmolested, but did not want to dedicate any traditional fleet assets to its protection, they sent a Ministry-class Escort. Designed originally to be a trade route manager, the Ministry has been a great success in EA mercantile circuits. Relatively well armed for its role and equipped with a compliment of anti-raider heavy fighters, it is a good deterrent for most that might harass an important shipment or transport.
'''Description''': When the Earth Alliance needed to make sure a diplomatic or trade craft reached its destination unmolested, but did not want to dedicate any traditional fleet assets to its protection, they sent a Ministry-class Escort. Designed originally to be a trade route manager, the Ministry has been a great success in EA mercantile circuits. Relatively well armed for its role and equipped with a compliment of anti-raider heavy fighters, it is a good deterrent for most that might harass an important shipment or transport.
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Having sold dozens of the vessels to outside sources in order to make sure that the ship’s signature would not automatically trigger bandits to come calling, the Ministry has seen several revisions outside of the Earth Alliance shops. Unlike so many of their own vessels, Earth Force has really only ever updated the Ministry’s weapon payload once to incorporate newer pulse cannons and missile systems when the old standby particle beams became out of date. Its new standard armament is more than enough to handle small raider groups and many a Cotton Tender has been saved an early grave by it.
Having sold dozens of the vessels to outside sources in order to make sure that the ship’s signature would not automatically trigger bandits to come calling, the Ministry has seen several revisions outside of the Earth Alliance shops. Unlike so many of their own vessels, Earth Force has really only ever updated the Ministry’s weapon payload once to incorporate newer pulse cannons and missile systems when the old standby particle beams became out of date. Its new standard armament is more than enough to handle small raider groups and many a Cotton Tender has been saved an early grave by it.


'''Source''': Babylon 5: Ships of the Galaxy (page 13); thedemonapostle
'''Source''':
*Babylon 5: Ships of the Galaxy (page 13)
*thedemonapostle

Latest revision as of 19:39, 18 April 2020

Name: Ministry
Craft: Earth Alliance Ministry-class Escort Frigate
Type: Escort Frigate
Scale: capital
Length: 327.5 meters
Skill: capital ship pilot
Crew: 62; Skeleton: 7/+10
Crew Skill: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
Passengers: 100
Cargo Capacity: 200 metric tons
Consumables: 7 months
Hyperdrive: x17
Nav Computer: yes
Maneuverability: 2D
Space: 3
Hull: 3D+1
Sensors

  • Passive: 16 / 0D+1
  • Scan: 32 / 1D
  • Search: 48 / 1D+1
  • Focus: 2 / 2D

Weapons

  • 4 Light Pulse Cannons
Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1/3/6
Damage: 4D+2
  • Standard Missile System
Fire Arc: turret
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-7/17/33
Damage: 5D
  • 4 Mark II Interceptors
Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-2/6/11
Damage:
  • Offensive: 0D+2
  • Intercept: 3D
  • Grapple
Fire Arc: forward/down/aft
Crew:1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Range: 50 meters
Strength: 3D

Miscellaneous:

  • Artificial Gravity: No
  • Crew: 62
  • Officers: 2
  • Pilots: 6
  • Sensor Operators: 11
  • Crewmen: 43
  • Average Crew Experience Level: EarthForce Line
  • Stealth: 4 (Base Difficulty to Detect Ship)
  • Fusion Engines
  • Jump Point Generator

Ship Complement:

Description: When the Earth Alliance needed to make sure a diplomatic or trade craft reached its destination unmolested, but did not want to dedicate any traditional fleet assets to its protection, they sent a Ministry-class Escort. Designed originally to be a trade route manager, the Ministry has been a great success in EA mercantile circuits. Relatively well armed for its role and equipped with a compliment of anti-raider heavy fighters, it is a good deterrent for most that might harass an important shipment or transport.

Having sold dozens of the vessels to outside sources in order to make sure that the ship’s signature would not automatically trigger bandits to come calling, the Ministry has seen several revisions outside of the Earth Alliance shops. Unlike so many of their own vessels, Earth Force has really only ever updated the Ministry’s weapon payload once to incorporate newer pulse cannons and missile systems when the old standby particle beams became out of date. Its new standard armament is more than enough to handle small raider groups and many a Cotton Tender has been saved an early grave by it.

Source:

  • Babylon 5: Ships of the Galaxy (page 13)
  • thedemonapostle