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Hello there and welcome to my personal rant.
Hello there and welcome to my personal rant.
== About Me ==
== About Me ==
I'm from Germany and started with D6 Star Wars in the late 80s, as a player. Unfortunately I have not played it often and am actually just now beginning to play in a campaign (Yeah, I know - my loss). I hve been improving a creating few articles and improved some more in the general (German) Wikipedia (general RPG articles and major work on articles for the ''Cthulhu Mythos'' and ''Steampunk'') - under the same pseudonym: [http://de.wikipedia.org/wiki/Benutzer:Kurst Kurst].
I'm from Germany and started with D6 Star Wars in the late 80s, as a player. Unfortunately I have not played it often and am actually just now beginning to play in a campaign (Yeah, I know - my loss). I have been improving and creating a few articles here and improved some more in the general (German) Wikipedia (general RPG articles and major work on articles for the ''Cthulhu Mythos'' and ''Steampunk'') - under the same pseudonym: [http://de.wikipedia.org/wiki/Benutzer:Kurst Kurst].


As I chose my new Star Wars charakter to also be the chronicler of the campaign, I'll record some things in this Wiki while also contributing what I can.
As I chose my new Star Wars charakter to also be the chronicler of the campaign, I'll record some things in this Wiki while also contributing what I can.
Line 9: Line 9:
== The Current Campaign: [[Retrieval]] ==
== The Current Campaign: [[Retrieval]] ==
; Character
; Character
: [[User:Kurst/UrYōma|UrYōma]], of the empty hand, an [[UrRu]] mystic
: [[UrYōma]], of the empty hand, an [[UrRu]] mystic
; Padawan
; Padawan
: '''Codi Ita''' (a young and ambitious [[Twi'lek]]
: '''Codi Ita''' (a young and ambitious [[Twi'lek]]
; Character's Main Background Events
; Character's Main Background Events
* The Geat Shism
* The Great Division
*: When the race of the UrSkek shattered the Ur-Crystal, he was created from DarYōma. His counterpart became SkekDar, the weaponsmaster. The shattering of the crystal resukted in the sagrds being scattered around the galaxy and the remaining main body of the crystal to also be lost (but maybe the Skek have already recoved it)
*: When the race of the UrSkek shattered the Ur-Crystal, he was created from DarYōma. His counterpart became SkekDar, the weaponsmaster. The shattering of the crystal resulted in the shards being scattered around the galaxy and the remaining main body of the crystal to also be lost (but maybe the Skek have already recoved it)
* The meting with Shimura
* The meeting with Shimura
*: When the Jedi Shimura came to [[User:Kurst/Thra|Thra]] the long conversations with UrYōma convinced both that there must be a way of the Force beyond technology, wich is just the easy and quick way, like the dark side.
*: When the Jedi Shimura came to [[Thra]] the long conversations with UrYōma convinced both that there must be a way of the Force beyond technology, wich is just the easy and quick way, like the dark side.
; Character's Main Goals
; Character's Main Goals
* Find the lost shards of the Ur-Crystal
* Properly train and guide [[Codi Ita|Codi]] in the way of the light side of the force
* Refine the ways of UrTek-Ná (will be similar to Ka Combat of the [[Monks of Shimura]]
* Find the lost '''shards of the Ur-Crystal''' and restore it.
* Refine the ways of '''UrTek-Ná''' (a philosophy of thought, movement and combat, inspired by the Ka-Combat technique of the [[Monks of Shimura]])
; additional current goals
; additional current goals
* collect info on possible places for Ur-Shards
* Tell the story of the group → [[User:Kurst/Campaign Chronicle|Campaign Chronicle]]
* find the renegade Jedi student who seems to have lost her mind when investigating an old holocron. The trail of the renegade led him from [[Tython]] to [[Ord Mantell]] and as the Esseles is the only ship leaving the planet, the rail leads onward to [[Coruscant]].
* Collect info on possible places for Ur-Shards  
* Find '''Kyra Danjapa''', the renegade Jedi student who seems to have lost her mind when investigating an old holocron. The trail of the renegade led him from [[Tython]] to [[Ord Mantell]]. There, the Esseles was the only ship leaving the planet, so the trail actually led onward to [[Coruscant]] where she left the planet bound for [[Nar Shadda]] and the luxury liner "Queen of Nal Hutta". There she stole one of the ancient Ur-Shards and escaped to parts unknown...
: → meditate regularly on her location: use [[Concentration]] (Control: Easy) to boost [[Life Sense]] (Sense: Very Easy +12 (met once) +30 (anywhere in the Galaxy) => difficulty ca. 45
* Devise a training regimen for Codi that is demanding, but not frustrating...
*: Also such a training has to somehow integrate well with the UrTek-Ná philosophy...


: → [[User:Kurst/Campaign Chronicle|Campaign Chronicle]]
== To Train a Padawn ==
; ''Thoughts
: Roleplaying the Master of a Padawan is not an easy task. Care must be taken to not force the student's studying and not to stifle it, but to encourage it to grow along the lines of the light side. Also the roleplaying aspect should spotlight the relationship between the two without taking away the fun for the other characters in the group. Fortunately the Master-Padawan relationship lends itself eaily for adventuring as it is a learning by example relationship. But it can be fun to explore the roleplaying aspects of training.


=== In the Heat of Coruscant ===
=== Litany of Focussed Light ===
: ''... where things start out easy and become complicated
''A training execise for Lightsabre Combat
After a 10 day flight on board the Esseles the protagonists arrived at [[Coruscant]]. They planned on going their individual ways when they were all invited to the [[Senate Building]]. Hoping to be rewarded for saving '''ambassador Asara''' they complied. While a small reward was indeed given, the Jedi ''UrYōma'' took the chance to see the Coruscant Jedi in the same building to learn more about their quests. They met '''Jenna Valentine''' the "librarian" of the Jedi temple, but she could not help because the whole library of the Coruscant Temple had been cleared out years ago.'''<sup>1)</sup>''' At the same time ''Lee'' (hired by ''Ri'' and ''Lee'') had found some clues to the location of the stolen ship, but was interrupted by a call from the two smugglers:
{| cellpadding = "10" style = "margin: 1em auto 1em auto;"
| align = "center" style = "background:#FFFFEC; border-top: 1px solid darkgray; border-left: 1px solid darkgray; border-right: 1px solid darkgray;" | '''''First Stanza of the Litany of Focussed Light'''''
|
:<u>Game Infromation</u>
|-
| valign = "top" style = "background:#FFFFEC; border-left: 1px solid darkgray; border-right: 1px solid darkgray;" |
''Stage 1
# Create a few tallow sticks (no wick necessary) and get a few 1mm steel balls (from unused bearings for example)
# Place a tallow stick in front of the student - ca. 1.5 to 2 meters away from him, so that the tip of his lightsaber would just touch it
: '''Task:''' Strike the steel ball with the lightsabre and evaporate it without affecting the tallow stick
| style = "border-bottom: 1px solid lightgray;" |
:''Stage 1 Difficulties:''
::: Lightsabre: Heroic (35) ''or''
::: Sense (Moderate) &rarr; Lightsabre (Very Difficult) ''or''
::: Control (Moderate) &rarr; Lightsabre (Moderate)
: Success lowers the difficulty of a roll by one stage each. After succeeding at easy difficulty it is time for stage 2
|-
| valign = "top" style = "background:#FFFFEC; border-left: 1px solid darkgray; border-right: 1px solid darkgray;" |
''Stage 2
: '''Task 1:''' Have the student place the tallow stick with the steel ball and a second one exactly 10 degrees apart from the first.
|
: ''Stage 2 Task 1 Difficulties:''
::: Dexterity or Perception (Very Difficult) ''or''
::: Control (Moderate) ''or''
::: Sense (Easy)
|-
| valign = "top" style = "background:#FFFFEC; border-left: 1px solid darkgray; border-right: 1px solid darkgray;" |
: '''Task 2:''' Strike both steel balls with the lightsabre and evaporate them without affecting the tallow sticks
| style = "border-bottom: 1px solid lightgray;" |
: ''Stage 2 Task 2 Difficulties:''
::: Each one individually (4 rolls): Control (Easy) + Lightsabre (Easy) ''or''
::: Control once, keep up: Control (Easy) + twice: Lightsabre (Moderate) ''or''
::: All in one go: Control (Moderate) + Lightsabre (Moderate)
: Success lowers difficulties by one stage each (min Easy). After succeeding at easy difficulty, go to stage 3
|-
| style = "background:#FFFFEC; border-left: 1px solid darkgray; border-right: 1px solid darkgray;" |
''Stage 3
: '''Task 1:''' have the student place 19 tallow sticks with a steel ball on each in exactly 10 Degree to each other, forming a half circle around him
: '''Task 2:''' As before: strike each steel ball and evaporate it without affecting the tallow sticks
: '''Task 3:''' Do task 1 and taks 2 in a tie frame of 10 minutes
| valign = "top" style = "border-bottom: 1px solid lightgray;" |
: ''Stage 3 Difficulties:''
::: Sense (Easy), Control (Moderate) + Lightsabre (Moderate)
: Again, success lowers the difficulties by one stage each (min Easy). After succeeding at easy difficulty, stage 4 can be attempted.
|-
| style = "background:#FFFFEC; border-left: 1px solid darkgray; border-right: 1px solid darkgray;" |
''Stage 4
: '''Task 1:''' Start with 1 tallow stick and a ball, strike. Add another tallow stick and place a ball on each, strike both balls.
: Add a third tallow stick, place a ball on each, strike all three balls - and so on, each time adding a stick, placing a ball on
: each stick and striking each ball, until you complete the half circle with 19 sticks, 19 balls and 19 strikes.
: '''Task 2:''' do this all within one hour
| valign = "top" style = "border-bottom: 1px solid lightgray;" |
: ''Stage 4 Difficulties:''  
::: Stamina (Easy), Willpower (Moderate)
|-
| style = "background:#FFFFEC; border-left: 1px solid darkgray; border-right: 1px solid darkgray; border-bottom: 1px solid darkgray;" |
When The student passes the test of Stamina and Willpower of the fourth stage he has mastered the first ''Stanza'' of the ''Litany of the Focussed Light''
|}
If the Student has any Darkside Points, each initial difficulty is raised by one level per point. This also affects the minimum difficulties after successes.


When leaving the Senate Building they had encountered an unlikely pair. An unknown droid-type spoke to senator '''Ahri Sega''', but in such a strange way that it could not be understood. It was speaking of black circles, yellow offset, black bisectors and other strangenesses, but eventually UrYōma managed to make sense of it: The Facilities at the bottom of Coruscant which had been built by the [[Gree]] were being sabotaged. ''Tee'' immediately volunteered to end the threat if the Senator would aggree to have the area where ''Lee'' had located her stolen ship locked down, so no craft from that port could leave the planet. The driod who prsented itself as '''In-iK, Science-Unit''' gave them directions a repair-unit that would mend the damage that had been detected.
After the First Stanza has been mastered, the student can repeat it any time without making any rolls and he will succeed automatically, except if he has acquired any Darkside Points. In that case he needs to make the following rolls if he has acquired 1 Darkside Point:
* Sense (Moderate)
* Control (Difficult)
* Ligthtsabre (Moderate)
* Willpower (Difficult)
For each additional Darkside Point these difficulties are further increased by one level each.
----------------------------
To practice Lightsabre defense it is necessary to attack the student. Ideally the attacks should start with very regular patterns. Droid attacks would be good for this (simmple marksman drone).
So:
1. stage:
: a) program a simple, regular, stationary attack pattern into the drone and set intensity to very low and set voice commands for start & stop (1 pip damage)(Very Easy Droid Programming)
: b) defend against the attacks using the lightsabre
:: Lightsabre (heroic) ''or''
:: Control (Moderate) & Lightsabre (Difficult)
:: Sense (very easy) & Lightsabre (easy)
(&rarr; success lowers difficulties by 1 level ???)


The whole troupe went down to the deepest levels of Coruscant and found that the Gree-technology had actually been ''used'' by someone to reprogram the service units to do the sabotage themselves. In the control center they fought several war driods who were guarding a technition and managed to captured him. Unfortunately he was only overseeing the operation and had not done the programming himself, so ''Ri'' had to deactivat the service droid of the whole section and place the repair-unit. The technician was given over and everything else was left to the authorities as the troupe wanted to get to the location of the stolen ship as quickly as possible.
2. stage: random attack pattern, still stationary, 2 pip damage (easy Droid Programming)
: Sense (easy) & Lightsabre (easy)


The hangar where ''Lee''had located the ship was locked, so the troupe waited in the cantina on the other side of the street. When finally a techie approached and opened the hangar door, they forced their way in. Unforunately '''Risha Dreyan''' had been in the hangar, within the stolen ship all the time, so that she now held the posse at bay with the laser turret of the ship while hacking the security system that kept the hangar force field closed (because of the take-off block that the senator had erected). But in the end the troupe was not quick enough so she could lower the force barrier and take off.
3. stage: random attack pattern, random movement (keep 2 meters distance to student), moderate skill (3d6), 1D6 damage (easy Droid Programming)


Rounding up the hangar, the protagonists met '''Aaren VanMeer''' the fence who had been safeguarding Risha's wares until today, who admitted that she had to leave some of her belongings here because of the haste required. He freely volunteered the 8 crates that she had left, which included stolen wares of Tee and Ri, two crates containing artworks from various worlds and one with several holocrons. He also admitted that Risha was bound for Nar Saddaa to sell more of these "holocrons" and that she was accompanied by a female that fitted the description of '''Kyra Danjapa'''. The crate of holocrons was quickly reported to ''Jenna'' who came also with news of a vision that she had. The destination of the holocrons was not Nar Shaddaa itself, but a luxury shaceship near the moon. When asked for transportation to go there, she readily aggreed to a direct transport to that luxury liner and also aggreed to pay the fees of that ship as well.
== To Train Yourself ==
; ''Thoughts
: constant training is part of a Jedi's life, but roleplaying it, or bringing it into a session can be boring to the otherplayers and should be avoided. Although, I find it refershing if a player sometimes mentions non-adventuring activities of a charcter in order to make the other players a bit curious about wht that character might be up to...


;Notes
=== Litany of the Empty Hand (UrTek-Ná) ===
: '''<sup>1)</sup>''' During an attack on Coruscant 10 years ago the Jedi Temple had been destroyed. The order relocated all of their facilites to [[Tython]] and and other worlds afterwards. This "''Sacking of Coruscant''" (in 3653 BBY) had ended the ''Great Galactic War'' with the ''Treaty of Coruscant''. The last 10 years had been something of a Cold War between the remains of the Rebublic and the Sith Empire.
Stage 1:
: place a buring candle approximately at arm's length, just out of reach
: strike at the flame, so it is extinguished without damaging or toppling the candle itself.
 
: Difficulty:
::: Sense (Easy) & Brawling (Moderate)
 
Stage 2:
: levitate a burning candle, as before at arm's length, just out of reach
: start moving the candle in a stable orbit around yourself
: strike at the flame to extinguish it without touching the candle -
 
: Difficulty
::: Alter (Easy)
::: Sense (Easy) & Brawling (Moderate)
 
Stage 3:
: levitate two burning candles in different directions around yourself
: start moving them in different, but stable orbits around yourself
: strike at the flames simultaneously to extinguish them without touching the candles
 
: Difficulty to complete the full stage:
::: Alter (Easy)
::: Willpower (Easy)
::: Sense (Moderate) & Brawling (Difficult)
 
=== Force Path of the UrRu ===
 
The way of the Force that UrRu practice is based on their belief that everything in the universe goes in spirals. This means that whereever or however someone or something has ever been, he will be close to that situation again and again and again, but will never be the same. Like a point on the spiral, that when you move along it's bend will come very close to that point, but will never actually touch it.
For the UrRu the spiral does not hold any information about the length of time involved for such a closeness, because beings and things move along the spiral in speeds that can even differ from  moment to moment. Only the fact is certain, that a closeness will occur.
 
Thus lives of beings are seen: every spiral could touch every other spiral and they are thus connected in some way and could cross paths. Although it it not certain that the spiral of an individual is long enough to touch a specific other, when they touch, it is certain that they will touch again.
 
The pattern that is formed by the spirals of things and beings forms the tapestry of the force. A great pattern that connects everything to everything else and it is trhis pattern that the UrRu sense when they Sense the Force. And it it this pattern that they manipulate when the Control or Alter it.
 
: '''<u>Game Information</u>:'''
: The Path of the UrRu interprets the Force skills slightly differently, although the difference is very subtle.
: '''Sense''' = sensing the pattern of spirals, especially their connection points
: '''Control''' = affecting one's own spiral
: '''Alter''' = affecting the spiral of other beings or objects
:
: For example the UrRu interpretation of the [[Control Another's Pain]] power would be that the Pain of another being is taken away from from that being and moved to the UrRu (Alter). Then the UrRu "controls" this pain in himself (Control).
 
This also causes them to be very careful when using the Alter skill because any alteration is by itself starting a new spiral, so the effects of any alteration will also come back to the one who did it - over and over again.
 
 
There are two things that followers of this path avoid as much as possible:
# To end another spiral - although sometimes it cannot be avoided to kill, it would end a spiral and thus damage the pattern.
# To Alter the thought spiral of beings because the damge that can be done is too great. It can drive the affected being to the dark side and could even negatively afect more other beings that just the directly affected one.


== Page Projects ==
== Page Projects ==
; Current Projects
; Current Projects
* [[Retrieval]] [''ongoing'']
* [[Retrieval's Old Republic Sourcebook]] [''ongoing'']
* [[User:Kurst/Campaign Chronicle]]
* [[User:Kurst/Campaign Chronicle]]
* [[User:Kurst/UrYōma]]
* [[User:Kurst/Drafts]]
* [[User:Kurst/Thra]]
* [[User:Kurst/Gallery of Races]]
* [[User:Kurst/Harrower Class Dreadnaught]]
* [[User:Kurst/Crossover:Mekton]]
* [[User:Kurst/Story Lines:Operation Rimfire]]
* [[User:Kurst/DarkSpace Sector]]


; Finished Projects
; Finished Projects
* [[User:Kurst/UrRu]] &rarr; [[UrRu]]
* [[Davaab Mandalorian Starfighter]]
* [[Dromund Kaas]]
* [[GE3 Protocol Droid]]
* [[Harrower Class Dreadnaught]]
* [[Kath Hound]]
* [[Kellenech Technologies]]
* [[Khan]]
* [[Kolto]]
* [[Kolto tank]]
* [[KT-400 Military Droid Carrier‎]]
* [[M3-M1 Medical Droid]]
* [[Praetorian-Class Frigate]]
* [[Sabacc]]
* [[Senate Building]]
* [[Sentinel Droid‎]]
* [[Star Map]]
* [[T1 Bulk Loader Droid]]
* [[T3 Utility Droid]]
* [[Thra]]
* [[UrRu]]
* [[UrTek-Ná]]
* [[UrYōma]] [''updated as story progresses'']
* [[X2-C3 Astromech Droid]]

Latest revision as of 18:40, 28 September 2016

Hello there and welcome to my personal rant.

About Me

[edit]

I'm from Germany and started with D6 Star Wars in the late 80s, as a player. Unfortunately I have not played it often and am actually just now beginning to play in a campaign (Yeah, I know - my loss). I have been improving and creating a few articles here and improved some more in the general (German) Wikipedia (general RPG articles and major work on articles for the Cthulhu Mythos and Steampunk) - under the same pseudonym: Kurst.

As I chose my new Star Wars charakter to also be the chronicler of the campaign, I'll record some things in this Wiki while also contributing what I can.

May the Force be with you

The Current Campaign: Retrieval

[edit]
Character
UrYōma, of the empty hand, an UrRu mystic
Padawan
Codi Ita (a young and ambitious Twi'lek
Character's Main Background Events
  • The Great Division
    When the race of the UrSkek shattered the Ur-Crystal, he was created from DarYōma. His counterpart became SkekDar, the weaponsmaster. The shattering of the crystal resulted in the shards being scattered around the galaxy and the remaining main body of the crystal to also be lost (but maybe the Skek have already recoved it)
  • The meeting with Shimura
    When the Jedi Shimura came to Thra the long conversations with UrYōma convinced both that there must be a way of the Force beyond technology, wich is just the easy and quick way, like the dark side.
Character's Main Goals
  • Properly train and guide Codi in the way of the light side of the force
  • Find the lost shards of the Ur-Crystal and restore it.
  • Refine the ways of UrTek-Ná (a philosophy of thought, movement and combat, inspired by the Ka-Combat technique of the Monks of Shimura)
additional current goals
  • Tell the story of the group → Campaign Chronicle
  • Collect info on possible places for Ur-Shards
  • Find Kyra Danjapa, the renegade Jedi student who seems to have lost her mind when investigating an old holocron. The trail of the renegade led him from Tython to Ord Mantell. There, the Esseles was the only ship leaving the planet, so the trail actually led onward to Coruscant where she left the planet bound for Nar Shadda and the luxury liner "Queen of Nal Hutta". There she stole one of the ancient Ur-Shards and escaped to parts unknown...
→ meditate regularly on her location: use Concentration (Control: Easy) to boost Life Sense (Sense: Very Easy +12 (met once) +30 (anywhere in the Galaxy) => difficulty ca. 45
  • Devise a training regimen for Codi that is demanding, but not frustrating...
    Also such a training has to somehow integrate well with the UrTek-Ná philosophy...

To Train a Padawn

[edit]
Thoughts
Roleplaying the Master of a Padawan is not an easy task. Care must be taken to not force the student's studying and not to stifle it, but to encourage it to grow along the lines of the light side. Also the roleplaying aspect should spotlight the relationship between the two without taking away the fun for the other characters in the group. Fortunately the Master-Padawan relationship lends itself eaily for adventuring as it is a learning by example relationship. But it can be fun to explore the roleplaying aspects of training.

Litany of Focussed Light

[edit]

A training execise for Lightsabre Combat

First Stanza of the Litany of Focussed Light
Game Infromation

Stage 1

  1. Create a few tallow sticks (no wick necessary) and get a few 1mm steel balls (from unused bearings for example)
  2. Place a tallow stick in front of the student - ca. 1.5 to 2 meters away from him, so that the tip of his lightsaber would just touch it
Task: Strike the steel ball with the lightsabre and evaporate it without affecting the tallow stick
Stage 1 Difficulties:
Lightsabre: Heroic (35) or
Sense (Moderate) → Lightsabre (Very Difficult) or
Control (Moderate) → Lightsabre (Moderate)
Success lowers the difficulty of a roll by one stage each. After succeeding at easy difficulty it is time for stage 2

Stage 2

Task 1: Have the student place the tallow stick with the steel ball and a second one exactly 10 degrees apart from the first.
Stage 2 Task 1 Difficulties:
Dexterity or Perception (Very Difficult) or
Control (Moderate) or
Sense (Easy)
Task 2: Strike both steel balls with the lightsabre and evaporate them without affecting the tallow sticks
Stage 2 Task 2 Difficulties:
Each one individually (4 rolls): Control (Easy) + Lightsabre (Easy) or
Control once, keep up: Control (Easy) + twice: Lightsabre (Moderate) or
All in one go: Control (Moderate) + Lightsabre (Moderate)
Success lowers difficulties by one stage each (min Easy). After succeeding at easy difficulty, go to stage 3

Stage 3

Task 1: have the student place 19 tallow sticks with a steel ball on each in exactly 10 Degree to each other, forming a half circle around him
Task 2: As before: strike each steel ball and evaporate it without affecting the tallow sticks
Task 3: Do task 1 and taks 2 in a tie frame of 10 minutes
Stage 3 Difficulties:
Sense (Easy), Control (Moderate) + Lightsabre (Moderate)
Again, success lowers the difficulties by one stage each (min Easy). After succeeding at easy difficulty, stage 4 can be attempted.

Stage 4

Task 1: Start with 1 tallow stick and a ball, strike. Add another tallow stick and place a ball on each, strike both balls.
Add a third tallow stick, place a ball on each, strike all three balls - and so on, each time adding a stick, placing a ball on
each stick and striking each ball, until you complete the half circle with 19 sticks, 19 balls and 19 strikes.
Task 2: do this all within one hour
Stage 4 Difficulties:
Stamina (Easy), Willpower (Moderate)

When The student passes the test of Stamina and Willpower of the fourth stage he has mastered the first Stanza of the Litany of the Focussed Light

If the Student has any Darkside Points, each initial difficulty is raised by one level per point. This also affects the minimum difficulties after successes.

After the First Stanza has been mastered, the student can repeat it any time without making any rolls and he will succeed automatically, except if he has acquired any Darkside Points. In that case he needs to make the following rolls if he has acquired 1 Darkside Point:

  • Sense (Moderate)
  • Control (Difficult)
  • Ligthtsabre (Moderate)
  • Willpower (Difficult)

For each additional Darkside Point these difficulties are further increased by one level each.


To practice Lightsabre defense it is necessary to attack the student. Ideally the attacks should start with very regular patterns. Droid attacks would be good for this (simmple marksman drone). So: 1. stage:

a) program a simple, regular, stationary attack pattern into the drone and set intensity to very low and set voice commands for start & stop (1 pip damage)(Very Easy Droid Programming)
b) defend against the attacks using the lightsabre
Lightsabre (heroic) or
Control (Moderate) & Lightsabre (Difficult)
Sense (very easy) & Lightsabre (easy)

(→ success lowers difficulties by 1 level ???)

2. stage: random attack pattern, still stationary, 2 pip damage (easy Droid Programming)

Sense (easy) & Lightsabre (easy)

3. stage: random attack pattern, random movement (keep 2 meters distance to student), moderate skill (3d6), 1D6 damage (easy Droid Programming)

To Train Yourself

[edit]
Thoughts
constant training is part of a Jedi's life, but roleplaying it, or bringing it into a session can be boring to the otherplayers and should be avoided. Although, I find it refershing if a player sometimes mentions non-adventuring activities of a charcter in order to make the other players a bit curious about wht that character might be up to...

Litany of the Empty Hand (UrTek-Ná)

[edit]

Stage 1:

place a buring candle approximately at arm's length, just out of reach
strike at the flame, so it is extinguished without damaging or toppling the candle itself.
Difficulty:
Sense (Easy) & Brawling (Moderate)

Stage 2:

levitate a burning candle, as before at arm's length, just out of reach
start moving the candle in a stable orbit around yourself
strike at the flame to extinguish it without touching the candle -
Difficulty
Alter (Easy)
Sense (Easy) & Brawling (Moderate)

Stage 3:

levitate two burning candles in different directions around yourself
start moving them in different, but stable orbits around yourself
strike at the flames simultaneously to extinguish them without touching the candles
Difficulty to complete the full stage:
Alter (Easy)
Willpower (Easy)
Sense (Moderate) & Brawling (Difficult)

Force Path of the UrRu

[edit]

The way of the Force that UrRu practice is based on their belief that everything in the universe goes in spirals. This means that whereever or however someone or something has ever been, he will be close to that situation again and again and again, but will never be the same. Like a point on the spiral, that when you move along it's bend will come very close to that point, but will never actually touch it. For the UrRu the spiral does not hold any information about the length of time involved for such a closeness, because beings and things move along the spiral in speeds that can even differ from moment to moment. Only the fact is certain, that a closeness will occur.

Thus lives of beings are seen: every spiral could touch every other spiral and they are thus connected in some way and could cross paths. Although it it not certain that the spiral of an individual is long enough to touch a specific other, when they touch, it is certain that they will touch again.

The pattern that is formed by the spirals of things and beings forms the tapestry of the force. A great pattern that connects everything to everything else and it is trhis pattern that the UrRu sense when they Sense the Force. And it it this pattern that they manipulate when the Control or Alter it.

Game Information:
The Path of the UrRu interprets the Force skills slightly differently, although the difference is very subtle.
Sense = sensing the pattern of spirals, especially their connection points
Control = affecting one's own spiral
Alter = affecting the spiral of other beings or objects
For example the UrRu interpretation of the Control Another's Pain power would be that the Pain of another being is taken away from from that being and moved to the UrRu (Alter). Then the UrRu "controls" this pain in himself (Control).

This also causes them to be very careful when using the Alter skill because any alteration is by itself starting a new spiral, so the effects of any alteration will also come back to the one who did it - over and over again.


There are two things that followers of this path avoid as much as possible:

  1. To end another spiral - although sometimes it cannot be avoided to kill, it would end a spiral and thus damage the pattern.
  2. To Alter the thought spiral of beings because the damge that can be done is too great. It can drive the affected being to the dark side and could even negatively afect more other beings that just the directly affected one.

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